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SC2 Map - Chupung Ryeong

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
Last Edited: 2010-04-30 01:35:40
April 29 2010 02:16 GMT
#1
One of my favourite maps from SC1 needed to be remade for SC2 so I put several hours into this today making it beautiful. Lemme know what you all think! Here's a million screenshots:

Download Chupung Ryeong

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Feel free to play some games on it - tell me if there are any bugs/improvements that need to be made, etc!
2 Fav Things? Team Melee & Bjornebryggs!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 29 2010 02:17 GMT
#2
It looks beautiful
#1 Kwanro Fan
Denzak
Profile Joined March 2008
Canada80 Posts
April 29 2010 02:17 GMT
#3
Awesome! This is one of my favorite maps from BW as well
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 02:18 GMT
#4
Just a quick question - do you think I should put building blockers in the middle of the map and where all the unbuildable terrain was in the original? I only just literally thought about this now but it might matter to the purists.
2 Fav Things? Team Melee & Bjornebryggs!
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 29 2010 02:18 GMT
#5
That is so fucking beautiful! Incredible work! Other map makers can learn from your attention to detail!

Huge Thumbs up!! Now do destination!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
TheMunkey
Profile Joined March 2010
Canada470 Posts
April 29 2010 02:19 GMT
#6
A map worthy of a remake. It looks good can't wait to get my hands on it.
Never give up
deth
Profile Blog Joined August 2009
Australia1757 Posts
April 29 2010 02:20 GMT
#7
Wow, that looks great! Really professional map making (albeit copying) already is seriously good to see. BW maps didn't evolve to the current quality of today for 6-7 years at least.

Should get blizzard to put this in instead of desert oasis
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 02:20 GMT
#8
Uh the spawns minerals are outside of the playable boundaries


that might make it difficult to play
:7
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 02:20 GMT
#9
Wow beatiful map but you have to extend the borders a bit
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
April 29 2010 02:21 GMT
#10
On April 29 2010 11:20 PanzerDragoon wrote:
Uh the spawns minerals are outside of the playable boundaries


that might make it difficult to play
:7

just tried it and i could move outside of the box
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 02:21 GMT
#11
Uh the spawns minerals are outside of the playable boundaries


that might make it difficult to play

No they arn't lol You can move and mine up to the blue line =)
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 29 2010 02:22 GMT
#12
Not a bad map at all. I'd play it.
m3rciless
Profile Joined August 2009
United States1476 Posts
April 29 2010 02:22 GMT
#13
Thats such a gorgeous map. Man. Thats prettier than what blizzard made.
White-Ra fighting!
Badred
Profile Joined August 2009
Canada129 Posts
April 29 2010 02:22 GMT
#14
On April 29 2010 11:20 SC2Phoenix wrote:
Wow beatiful map but you have to extend the borders a bit

The borders look okay to me. The blue line is the limit for unit/building movement, the yellow one is the camera limit.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 02:23 GMT
#15
Yeah those screenshots are before I fixed a few things but they were only functional, not cosmetic so I didn't wanna retake them :p

Thanks for all the positive feedback! I want to do Destination but I don't quite like the non-belshir tilesets because I loove trees and foliage I'll see which other maps I feel inspired to do; I nearly made this on Char with lava but I thought better to stick to the original look.
2 Fav Things? Team Melee & Bjornebryggs!
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 29 2010 02:24 GMT
#16
This is the first map posted that I think looks truly professional and balanced. Such a fantastic job!
Half man, half bear, half pig.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 29 2010 02:24 GMT
#17
the details/textures look amazing~
LUCK IS NO EXCUSE
0neder
Profile Joined July 2009
United States3733 Posts
April 29 2010 02:29 GMT
#18
I'm not familiar with this map, but it is BEAUTIFUL. I've gotta say that the trees and foliage are REALLY what make the Jungle tileset.

One question: You say that up to the blue boundary players can mine and move, but I think it would be important to be able to build in that area as well? What do you think?
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 29 2010 02:31 GMT
#19
nice doodads(are they still doodads?). they fit perfectly
Nada's body is South Korea's greatest weapon.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 02:34 GMT
#20
Just to clarify I've extended the borders already from those screenshots; I found that when I tested it I couldn't see most of the stuff I had put outside the map so I just extended the borders (though at the sacrifice of the exact dimensions and specifications of the original map; that's something for you guys to decide whether or not it should be that way)

As to what you can do up to the blue border- you can move, mine, place buildings, etc. Just use the placement grid to view permissions.

Feel free to open the map in the editor and pick it apart for flaws so I can make it as robust as possible.

2 Fav Things? Team Melee & Bjornebryggs!
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