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SC2 Map - Chupung Ryeong - Page 2

Forum Index > SC2 General
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VTArlock
Profile Blog Joined December 2009
United States1763 Posts
April 29 2010 02:40 GMT
#21
Wow, thats so great.... It looks just like the original, you sir are a great map maker!
Why?
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 02:48 GMT
#22
The trees are doodads but the foliage is made with the foliage tool (and painstaking placement of little boxes :p) but unfortunately doesn't show up in low quality which sucks because I play on my laptop so I can't even see the foliage I make!
2 Fav Things? Team Melee & Bjornebryggs!
KhaosKreator
Profile Joined April 2009
Canada145 Posts
April 29 2010 02:50 GMT
#23
That looks sexy as hell.
Kyrie, Ignis Divine, Eleison
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 02:58 GMT
#24
On April 29 2010 11:21 SC2Phoenix wrote:
Show nested quote +
Uh the spawns minerals are outside of the playable boundaries


that might make it difficult to play

No they arn't lol You can move and mine up to the blue line =)

Since when, I thought blue was camera bound and yellow was playable bound
FiRe)
Profile Blog Joined April 2010
United States98 Posts
April 29 2010 03:00 GMT
#25
Wow very nice, I do think the corner expos should be gold minerals but it looks sweet the way it is!
Flame On!
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 29 2010 03:07 GMT
#26
Thanks Blinn!
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 03:11 GMT
#27
On April 29 2010 12:00 FiRe) wrote:
Wow very nice, I do think the corner expos should be gold minerals but it looks sweet the way it is!


Hmm, I considered which of the expos I should make gold but wasn't sure. From what I saw of pro play of this the middle expos were the hardest to hold and should therefore be gold. In PvZ I would frequently see players take the bottom right immediately because you can block that little choke with one pylon (I made sure to keep that the same in this remake) and then storm anything that comes in the ramp, so to make that gold would make it the obvious third, whereas by making the two bottom right ones normal either are viable.
2 Fav Things? Team Melee & Bjornebryggs!
saltydeeds
Profile Joined April 2010
United States15 Posts
April 29 2010 04:12 GMT
#28
Does blizzard plan to use a lot of player made maps in the ladder rotation or are they mostly sticking with their own?
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 29 2010 06:14 GMT
#29
holy sweet sexy jesus, i love this map!
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
April 29 2010 06:26 GMT
#30
wow looks amazing!
Long live BroodWar!
Simple
Profile Blog Joined February 2009
United States801 Posts
Last Edited: 2010-04-29 06:35:34
April 29 2010 06:32 GMT
#31
its... beautiful.
*wipes tear from eye*

but really, good use of trees and doodads.

edit: also just a thought (and this is for other mapmakers as well): obv sc1 maps are going to play differently on sc2. but gold min patches also kinda dictate where action or expos would go. have there been any thought in putting just one or two gold patches across the various expos instead?
ArdentZeal
Profile Joined March 2010
Germany155 Posts
April 29 2010 09:10 GMT
#32
is the right geysir in the second screenshot a little bit missplaced? or is it just the camera angle.
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
April 29 2010 11:41 GMT
#33
I tried to tuck the second geysers in whereever possible, I wanted to make the backdoor the right size and I found one of the geysers was getting in the way so I just pushed it back a little bit. It's still useable.
2 Fav Things? Team Melee & Bjornebryggs!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 29 2010 11:47 GMT
#34
beautiful..who cares about the play balance :D it looks so good, very well polished map
http://www.twitch.tv/czelpredy
Lollersauce
Profile Joined April 2010
United States357 Posts
April 29 2010 11:49 GMT
#35
Very nice work, now if only all map makers had the same concern for aesthetics...
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 29 2010 11:54 GMT
#36
Looks really, really good.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 29 2010 11:54 GMT
#37
On April 29 2010 20:49 Lollersauce wrote:
Very nice work, now if only all map makers had the same concern for aesthetics...

I am sure bland and boring maps won't get any attention when we have awesome mapmakers.
SarenS
Profile Joined January 2006
France36 Posts
April 29 2010 11:55 GMT
#38
How can i test this map please ?
I just downloaded it but my Eu beta dont find it. sorry if its a dumb question :p

ps: I just dled and transfered it to my "maps" file. Thanks for help
geno
Profile Blog Joined October 2007
United States1404 Posts
April 29 2010 11:57 GMT
#39
Best looking map I've seen yet. Amazing use of detail, definitely a prime example of how to make a map not only functional, but beautiful to look at. Good map choice too, Jaedong/Fantasy and Stork's OSL are going to instantly pop into my mind when/if I play this
Simple
Profile Blog Joined February 2009
United States801 Posts
April 29 2010 11:58 GMT
#40
also, whats with the blue and yellow lines? i can prob understand that the blue maps out the actual playable area, but whats yellow?
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