Download Chupung Ryeong
![[image loading]](http://www.staredit.net/valug/Starcraft%20II%20Maps/ChupungRyeong1.png)
![[image loading]](http://cpchicken.free.fr/sc2/chupung_2.jpg)
![[image loading]](http://cpchicken.free.fr/sc2/chupung_3.jpg)
![[image loading]](http://cpchicken.free.fr/sc2/chupung_4.jpg)
![[image loading]](http://cpchicken.free.fr/sc2/chupung_5.jpg)
![[image loading]](http://cpchicken.free.fr/sc2/chupung_6.jpg)
Feel free to play some games on it - tell me if there are any bugs/improvements that need to be made, etc!
Forum Index > SC2 General |
Blinn
United Kingdom68 Posts
Download Chupung Ryeong ![]() ![]() ![]() ![]() ![]() ![]() Feel free to play some games on it - tell me if there are any bugs/improvements that need to be made, etc! | ||
Bosu
United States3247 Posts
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Denzak
Canada80 Posts
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Blinn
United Kingdom68 Posts
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Mr.Pyro
Denmark959 Posts
Huge Thumbs up!! Now do destination! ![]() | ||
TheMunkey
Canada470 Posts
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deth
Australia1757 Posts
Should get blizzard to put this in instead of desert oasis ![]() | ||
PanzerDragoon
United States822 Posts
that might make it difficult to play :7 | ||
SC2Phoenix
Canada2814 Posts
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Zeromadcowz
Canada241 Posts
On April 29 2010 11:20 PanzerDragoon wrote: Uh the spawns minerals are outside of the playable boundaries that might make it difficult to play :7 just tried it and i could move outside of the box | ||
SC2Phoenix
Canada2814 Posts
Uh the spawns minerals are outside of the playable boundaries that might make it difficult to play No they arn't lol You can move and mine up to the blue line =) | ||
onmach
United States1241 Posts
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m3rciless
United States1476 Posts
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Badred
Canada129 Posts
On April 29 2010 11:20 SC2Phoenix wrote: Wow beatiful map but you have to extend the borders a bit The borders look okay to me. The blue line is the limit for unit/building movement, the yellow one is the camera limit. | ||
Blinn
United Kingdom68 Posts
Thanks for all the positive feedback! I want to do Destination but I don't quite like the non-belshir tilesets because I loove trees and foliage ![]() | ||
Floophead_III
United States1832 Posts
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DrivE
United States2554 Posts
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0neder
United States3733 Posts
One question: You say that up to the blue boundary players can mine and move, but I think it would be important to be able to build in that area as well? What do you think? | ||
Kenpachi
United States9908 Posts
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Blinn
United Kingdom68 Posts
As to what you can do up to the blue border- you can move, mine, place buildings, etc. Just use the placement grid to view permissions. Feel free to open the map in the editor and pick it apart for flaws so I can make it as robust as possible. | ||
VTArlock
United States1763 Posts
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Blinn
United Kingdom68 Posts
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KhaosKreator
Canada145 Posts
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PanzerDragoon
United States822 Posts
On April 29 2010 11:21 SC2Phoenix wrote: Show nested quote + Uh the spawns minerals are outside of the playable boundaries that might make it difficult to play No they arn't lol You can move and mine up to the blue line =) Since when, I thought blue was camera bound and yellow was playable bound | ||
FiRe)
United States98 Posts
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theqat
United States2856 Posts
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Blinn
United Kingdom68 Posts
On April 29 2010 12:00 FiRe) wrote: Wow very nice, I do think the corner expos should be gold minerals but it looks sweet the way it is! Hmm, I considered which of the expos I should make gold but wasn't sure. From what I saw of pro play of this the middle expos were the hardest to hold and should therefore be gold. In PvZ I would frequently see players take the bottom right immediately because you can block that little choke with one pylon (I made sure to keep that the same in this remake) and then storm anything that comes in the ramp, so to make that gold would make it the obvious third, whereas by making the two bottom right ones normal either are viable. | ||
saltydeeds
United States15 Posts
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Wi)nD
Canada719 Posts
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HaruHaru
United States988 Posts
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Simple
United States801 Posts
*wipes tear from eye* but really, good use of trees and doodads. edit: also just a thought (and this is for other mapmakers as well): obv sc1 maps are going to play differently on sc2. but gold min patches also kinda dictate where action or expos would go. have there been any thought in putting just one or two gold patches across the various expos instead? | ||
ArdentZeal
Germany155 Posts
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Blinn
United Kingdom68 Posts
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PredY
Czech Republic1731 Posts
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Lollersauce
United States357 Posts
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Holgerius
Sweden16951 Posts
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ZenDeX
Philippines2916 Posts
On April 29 2010 20:49 Lollersauce wrote: Very nice work, now if only all map makers had the same concern for aesthetics... I am sure bland and boring maps won't get any attention when we have awesome mapmakers. | ||
SarenS
France36 Posts
I just downloaded it but my Eu beta dont find it. sorry if its a dumb question :p ps: I just dled and transfered it to my "maps" file. Thanks for help | ||
geno
United States1404 Posts
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Simple
United States801 Posts
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Holden Caulfield
102 Posts
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theqat
United States2856 Posts
On April 29 2010 20:58 Simple wrote: also, whats with the blue and yellow lines? i can prob understand that the blue maps out the actual playable area, but whats yellow? Camera limits--the center of the camera can't pass beyond that line | ||
chirievalord
Costa Rica92 Posts
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Kare
Norway786 Posts
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SichuanPanda
Canada1542 Posts
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789
United States959 Posts
YOU ARE MY HERO. This was one of my favorite maps in BW. You did a very good job with it as well - I love the aesthetics. I'll probably download it and try this bad boy out when I get home. | ||
Gatsbi
United States1134 Posts
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Djzapz
Canada10681 Posts
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junemermaid
United States981 Posts
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Crais
Canada2136 Posts
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Diamond
United States10796 Posts
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Blinn
United Kingdom68 Posts
Other than that, I think I'll start working on another map sometime soon; I'll pick based on which maps I think are pretty and which ones I can make look good, rather than what's the most popular. | ||
Dr.Frost
United States389 Posts
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Ideas
United States8100 Posts
Have you considered littering the high ground with lots of towers or something? map is fucking beautiful btw | ||
Kyhol
Canada2574 Posts
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LordWeird
United States3411 Posts
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Tanatos
United States381 Posts
Could u make Blue storm if u have time? Thatll be awesome! | ||
fellcrow
United States288 Posts
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Gozos
United States19 Posts
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Shiladie
Canada1631 Posts
My favorite memory watching games on this map is when Jaedong went queens to ensnare with his DS and ling/lurker army... | ||
Blinn
United Kingdom68 Posts
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rockon1215
United States612 Posts
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waxypants
United States479 Posts
edit: If the blue line is really the movement boundary, then I think it needs to be extended, there are sizeable pieces of land that you should be able to go to, but can't. Still awesome map though. | ||
Mohdoo
United States15689 Posts
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251
United States1401 Posts
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Blinn
United Kingdom68 Posts
I'm reuploading with the new version now so everybody purge the old one from your hard drives. http://highper.ch/SC2/ChupungRyeong1.1.SC2Map It's a small cosmetic change but I think I can finally call this one complete. Btw, valug, if you go to File->Preferences you can change the graphics options for your Galaxy Editor which has a huge impact on how maps look to you. | ||
Ideas
United States8100 Posts
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Gozos
United States19 Posts
On April 30 2010 08:33 Blinn wrote: Btw, valug, if you go to File->Preferences you can change the graphics options for your Galaxy Editor which has a huge impact on how maps look to you. Thanks, I did not know that. The foliage was missing because I'm silly, but I was able to boost the editor quality up to Ultra! If you are interested, heres an updated picture with the newest version + foliage! http://www.staredit.net/valug/Starcraft II Maps/ChupungRyeong1.png | ||
konadora
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Singapore66163 Posts
If only I could play on it ![]() | ||
Blinn
United Kingdom68 Posts
Also here's my second converted map, crosspost from conversions thread Click here to download MoonGlaive! ![]() ![]() ![]() ![]() ![]() | ||
SpiDaH
France198 Posts
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omninmo
2349 Posts
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Wi)nD
Canada719 Posts
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CursOr
United States6335 Posts
That is what really brings it to life. Some other maps are really good, but lack that realistic touch. Really nice! 5/5 ![]() | ||
ProoM
Lithuania1741 Posts
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Blinn
United Kingdom68 Posts
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CagedMind
United States506 Posts
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Cynthedic
United States34 Posts
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Blinn
United Kingdom68 Posts
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JonnyWhy
Canada94 Posts
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Chill
Calgary25980 Posts
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GeMicles
Canada307 Posts
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AncienTs
Japan227 Posts
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Two_DoWn
United States13684 Posts
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kickinhead
Switzerland2069 Posts
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rK
United States371 Posts
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Fharoc
Canada32 Posts
Now that it's phase2 of beta I was wondering if we could get this map published. I know that there are currently some issues getting custom maps published on bnet, but I was really hoping to play this map as it has been my favorite! I don't know enough about the Map Editor to get the publishing system to work. Many thanks to the OP for porting this map and doing a wonderful job! (btw first post on TL) edit: spelling. | ||
wanderer
United States641 Posts
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loadme
171 Posts
first. this map gives any high-range unit a big advantage - colossi, tanks will dominate the midgame. (disadvantage zerg) second. - you really need a different name for this map. sounds like chung ying jung | ||
lyk503
United States261 Posts
On July 10 2010 07:16 loadme wrote: interessting design, but me bother 2 things first. this map gives any high-range unit a big advantage - colossi, tanks will dominate the midgame. (disadvantage zerg) second. - you really need a different name for this map. sounds like chung ying jung First off, this is an SC1 remake, so changing the name is not a viable choice. Second, I disagree about the disadvantage for Zerg. A 1 base muta would rape on this map. | ||
Fharoc
Canada32 Posts
The map itself is excellent, and has tons of opportunities for all sorts of builds and playstyles aswell as some good harass. What I'm most concerned about is getting this map up on the B.Net phase 2 US servers, and I would greatly appreciate anyone who can help me achieve this | ||
JakeBake
Canada27 Posts
Thanks a lot. | ||
Subversion
South Africa3627 Posts
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Blinn
United Kingdom68 Posts
Right before phase 1 ended, I saw a stream where the commentators noticed that you can mine the gold minerals (at least on the right hand side) from the cliff immediately to the left of them. Have you already taken care of that? I'm certain I did deal with this, and also I double checked about creep ranges meeting at the ramp (another concern voiced on the stream) and I'm uploading it to the US servers now; I'll have to see if I can borrow a friend's account to upload to EU as well. Sorry for the delay I had some real life stuff. | ||
Dist
United Kingdom5 Posts
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Blinn
United Kingdom68 Posts
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USn
United States376 Posts
Does anyone have vods/casts/replays of other high level games on custom maps, especially this one? | ||
sage_francis
France1823 Posts
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Blinn
United Kingdom68 Posts
I also believe Chupung was played during ITL Season 10: http://wiki.teamliquid.net/starcraft2/ITL_X No idea where to find the vods though, sorry. | ||
Keitzer
United States2509 Posts
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Percutio
United States1672 Posts
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sTYleZerG-eX
Mexico473 Posts
I loved the b.w. version and was eager what u had done in SCII with it. I was totally satisfied, map looks great and fun!! | ||
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