Very good article, it was well worth the read, interesting, and I'm really looking forward to any future articles.
so, thanks for doing it

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Icx
Belgium853 Posts
Very good article, it was well worth the read, interesting, and I'm really looking forward to any future articles. so, thanks for doing it ![]() | ||
cartoon]x
United States606 Posts
In the end the game is less ... skill oriented, like playing a guitar is a skill for example; and more strategy oriented. | ||
Kralic
Canada2628 Posts
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Trap
United States395 Posts
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ComradeDover
Bulgaria758 Posts
In a slightly related note, I'm becoming increasingly disappointed with the StarCraft 2 forum here on TL.net. Anybody can write anything negative about StarCraft 2 or Dustin Bowder or Blizzard or any related topic and it'll attract several dozen "ya i agree lol"s. You can supposedly attract more bees with honey than with vinegar, but these past few months have shown that quite the opposite is true. | ||
iNcontroL
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USA29055 Posts
Nice work dude. | ||
KonekoTyriin
United States60 Posts
If you're going to ask for moving shot on the grounds that it will make the game better, listing nearly every other change made to the game as wrong and stupid is unlikely to help your cause. I'd like to be able to micro too but you got kind of carried away here. | ||
cartoon]x
United States606 Posts
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zomgzergrush
United States923 Posts
However, in terms of movement, most people are looking at it at too high of a level (in developer terms, not skill terms); i.e. hold position gives a moving shot while attack move requires deacceleration. You all need to understand what's happening at a lower level(in developer terms, as in, closer to the code) and that this was not intended behavior, but simply a result of some of the flaws in the engine that were overlooked by most but only really discovered by the real competitive gamers. If you were to ask someone who has never laid eyes on starcraft before to judge ONLY movement between SC1 and SC2, he will without a doubt say that SC2 movement looks more "real" and "right." As bad as it is for competitive gaming, as a finished game in modern game industry, such details are a necessity and outweigh the need for competition. In the end, this is all about sales. They can say whatever they want about esports and whatnot, but make no mistake, Blizzard is no different from any other game company. Whether it's a newbie buying the game and playing it for a month vs a seasoned veteran who buys it and plays it for years to come, a sale is a sale, and each of those cases count as one. | ||
Cyrox
Sweden147 Posts
Some things are missing from SC2 and it just does not feel as fun as BW does. I can't see myself playing it since I've got other good games to play. That implying that SC2 is good, but still a long shot away from BW. | ||
TieN.nS)
United States2131 Posts
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Mohdoo
United States15417 Posts
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Weasel-
Canada1556 Posts
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rickxross
United States33 Posts
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HoroBoro
United States91 Posts
They want to move and shoot - they need to move and shoot to survive. But they can't...they just can't. ![]() | ||
zomgzergrush
United States923 Posts
On April 27 2010 09:02 rickxross wrote: Article is very awesome, but could use a hint of less Dustin Browder bashing. It gets tiring reading that again and again. Well no need to refrain from any statements if they're true... | ||
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Xxio
Canada5565 Posts
Unless changes to micro are made the skill cap won't be nearly as high as BW's, and it won't be nearly as fun to watch. Well, the latter is already true imo. | ||
zazen
Brazil695 Posts
Blizzard believes that making the game much easier to play will make it more popular, and they are probably right... BW is gone, and no game will ever be as hard to play as BW was because it's not something marketable anymore. | ||
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Excalibur_Z
United States12231 Posts
You make the false assumption that bugs from BW such as true moving shots were intended. It's arguable whether that should be added back in because it does widen the skill gap which is always good. Mutas are already excellent indirect containment and harassment units, they would be even more powerful if their BW incarnations carried over. For all you know, this was a conscious decision by Blizzard. You make the false assumption that the Blizzard design philosophy has changed pre-SC versus SC2 with no supporting evidence. Rob Pardo, the VP of game design and key figure in the development of BW, has always been consistent in his design approach. Succinctly, it's "make everything overpowered" along with "purity of purpose" and it's short and simple. You make the false assumption that the SC engine was "great" (with regard to design intent versus SC2) when in fact it has ludicrous amounts of bugs. Ask anyone on this website and they'll agree, a large part of the appeal of BW was the exploitation of bugs in the engine. Mineral-click, dropship dodging, moving shots, mineral-hopping, the list goes on and on. Some of these were carried over to SC2 because they are intended to be used in SC2, and some were removed. We don't know whether that was intended. I'll respond to the rest of the post with generalities that still apply: So much of your post is hating SC2 because it's not SC, and that mentality just has to disappear. I think you're giving Browder too much heat as well, it's pretty clear he's got the correct intentions and he's not doing the balancing alone. Lastly, this is a beta and we can expect some pretty drastic changes as we progress. | ||
lu_cid
United States428 Posts
This is the micro what I was referring to. It was an integral part of sc:bw; in fact I may even say the best part. It separated good players from great players. Yes, there is micro in SC2, but it's not the right kind. Mind you, I have been playing, and will continue to play SC2. It is quite fun for a video game. However, the game has taken a step in the wrong direction. Makes me so sad ![]() Thanks for the article, you articulated my thoughts quite well. | ||
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