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shieldbreak
United States406 Posts
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LordLastDay
34 Posts
Also on one map a Reaper can activate a Xel'Naga watchtower on the low ground and keep it activated while standing on the high ground next to it. It's also funny to see a offensive bunker with Reapers, they throw their explosives right out of the bunker at buildings. | ||
Gr33ned
Canada22 Posts
Agree 100% | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 05:26 shieldbreak wrote: good point. i've seen few streamers experimenting with units except delita. If they all experimented with units, something magical might occur (like the awesome infestor micro). =D Just because it isn't being stream doesn't mean it isn't happening. Like Protoss victories, for example. If you watched -orb-'s stream, you'd think that Protoss were the worst race in the game, when really it's just orb, and Protoss has the highest win rate by a significant margin. | ||
Ghostcom
Denmark4782 Posts
On April 25 2010 06:26 ComradeDover wrote: Just because it isn't being stream doesn't mean it isn't happening. Like Protoss victories, for example. If you watched -orb-'s stream, you'd think that Protoss were the worst race in the game, when really it's just orb, and Protoss has the highest win rate by a significant margin. While I won't disagree with you on orbs nerdrage being pretty riddic, I would some numbers to support this claim... | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 06:42 Ghostcom wrote: While I won't disagree with you on orbs nerdrage being pretty riddic, I would some numbers to support this claim... Some DB interview where he said that most matchups are within 1% winrate of each other, except PvT is 55-45 in favor of the Protoss. | ||
roemy
Germany432 Posts
there's basically only "armored", "anything but armored" or "air unit" that really matters, and mostly these units counter each other and almost always counter themselves. all TLO does is find some obvious power the self declared elitists have dismissed with their standard builds. to whom was his recent infestor game really a surprise? the latter is also the reason why there's such a discrepancy between the servers. zergs rule on asia, huh? too bad goat queues one game after another - he'd really have the potential to come up with something new if he'd focus on finding it. but alas he's just making stuff up as he goes... i wish i had his feeling for timings... 8[ | ||
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flamewheel
FREEAGLELAND26781 Posts
Pure and simple. Also, lol at Frozz. Trozz wannabe? | ||
imbecile
563 Posts
Strategies will evolve. | ||
cgerrr
Ukraine47 Posts
Partial or complete Unit/Strategy denial. As mentioned above both games have it: Look at the Tanks/Reavers/PsiStorm against Medic/Marin in BW and compare it to Immortals versus any armored Terran’s “mech” unit in SC2; or Irradiate/Corsair versus Mutas in SC1 compared to Colossi vs Marines in SC2: apparently in both games one certain Unit/Strategy completely (or partially) denies the other one, which is what hard counters is all about. Is it a bad thing for the game? Looking at 11 years of BW’s success it can be said with confidence that advantages of the implemented balance model outweigh its flaws. But the main question is: Does SC2 balance model have enough potential to represent enough game quality from the players’ and observers’ perspective as SC1 has? As it is now my opinion on the matter is somewhat negative: SC2 in most cases is boring to watch (rarely I see something as inspiring as SC1 can ‘produce’) and doesn’t have the same ‘make believe’ feel when playing it as SC1 has. | ||
GoDannY
Germany442 Posts
On April 24 2010 09:25 Energizer wrote: Carriers : Making facepalms since 1998. made my day :D | ||
preaCor
Germany80 Posts
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Synwave
United States2803 Posts
Seriously it was a good read, unfortunately I have already read the same thing a few..dozen..times. | ||
Grim(Reaper)
Canada58 Posts
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