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OP! OP! OP! - Page 3

Forum Index > SC2 General
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shieldbreak
Profile Joined February 2010
United States406 Posts
April 24 2010 20:26 GMT
#41
good point. i've seen few streamers experimenting with units except delita. If they all experimented with units, something magical might occur (like the awesome infestor micro). =D
Many a sleepless nights were spent doing absolutely nothing.
LordLastDay
Profile Joined February 2008
34 Posts
April 24 2010 21:18 GMT
#42
Well a Reaper costs less than a scan (consider mules) or any flying Terran unit, so I'm guessing they make pretty decent suicide scouts, depending on the map layout.

Also on one map a Reaper can activate a Xel'Naga watchtower on the low ground and keep it activated while standing on the high ground next to it.

It's also funny to see a offensive bunker with Reapers, they throw their explosives right out of the bunker at buildings.
Gr33ned
Profile Joined April 2010
Canada22 Posts
April 24 2010 21:21 GMT
#43
Awesome post, a pleasure to read
Agree 100%
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 21:26 GMT
#44
On April 25 2010 05:26 shieldbreak wrote:
good point. i've seen few streamers experimenting with units except delita. If they all experimented with units, something magical might occur (like the awesome infestor micro). =D


Just because it isn't being stream doesn't mean it isn't happening. Like Protoss victories, for example. If you watched -orb-'s stream, you'd think that Protoss were the worst race in the game, when really it's just orb, and Protoss has the highest win rate by a significant margin.
Bring back 2v2s!
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
April 24 2010 21:42 GMT
#45
On April 25 2010 06:26 ComradeDover wrote:
Show nested quote +
On April 25 2010 05:26 shieldbreak wrote:
good point. i've seen few streamers experimenting with units except delita. If they all experimented with units, something magical might occur (like the awesome infestor micro). =D


Just because it isn't being stream doesn't mean it isn't happening. Like Protoss victories, for example. If you watched -orb-'s stream, you'd think that Protoss were the worst race in the game, when really it's just orb, and Protoss has the highest win rate by a significant margin.


While I won't disagree with you on orbs nerdrage being pretty riddic, I would some numbers to support this claim...
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-25 04:19:27
April 25 2010 04:18 GMT
#46
On April 25 2010 06:42 Ghostcom wrote:
Show nested quote +
On April 25 2010 06:26 ComradeDover wrote:
On April 25 2010 05:26 shieldbreak wrote:
good point. i've seen few streamers experimenting with units except delita. If they all experimented with units, something magical might occur (like the awesome infestor micro). =D


Just because it isn't being stream doesn't mean it isn't happening. Like Protoss victories, for example. If you watched -orb-'s stream, you'd think that Protoss were the worst race in the game, when really it's just orb, and Protoss has the highest win rate by a significant margin.


While I won't disagree with you on orbs nerdrage being pretty riddic, I would some numbers to support this claim...


Some DB interview where he said that most matchups are within 1% winrate of each other, except PvT is 55-45 in favor of the Protoss.
Bring back 2v2s!
roemy
Profile Joined April 2010
Germany432 Posts
April 25 2010 06:07 GMT
#47
sry, i've just had it with this "hard counter" hoax. who came up with it anyways?

there's basically only "armored", "anything but armored" or "air unit" that really matters, and mostly these units counter each other and almost always counter themselves.

all TLO does is find some obvious power the self declared elitists have dismissed with their standard builds. to whom was his recent infestor game really a surprise?
the latter is also the reason why there's such a discrepancy between the servers. zergs rule on asia, huh?

too bad goat queues one game after another - he'd really have the potential to come up with something new if he'd focus on finding it. but alas he's just making stuff up as he goes... i wish i had his feeling for timings... 8[
rock is fine.. paper could need a buff, but scissors have to be nerfed
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 25 2010 08:40 GMT
#48
This is amazing.
Pure and simple.

Also, lol at Frozz. Trozz wannabe?
Writerdamn, i was two days from retirement
imbecile
Profile Joined October 2009
563 Posts
April 25 2010 17:05 GMT
#49
I think he is seeing the past too rosy. Considering all the barely used units in Brood War, from Queen to Scout. or all the units that almost exclusively got used in one match up (medics). Or the many many strategies that used only one quick batch of specific unit (most wraith builds).

Strategies will evolve.
cgerrr
Profile Joined April 2010
Ukraine47 Posts
April 26 2010 11:10 GMT
#50
Brood War doesn’t emphasize on hard counters as StarCraft 2 does or so I wanted to say at first. But after a second thought SC1 has similar flaws as WoL has actually – it can be summarized by one simple definition:

Partial or complete Unit/Strategy denial.

As mentioned above both games have it:
Look at the Tanks/Reavers/PsiStorm against Medic/Marin in BW and compare it to Immortals versus any armored Terran’s “mech” unit in SC2; or Irradiate/Corsair versus Mutas in SC1 compared to Colossi vs Marines in SC2: apparently in both games one certain Unit/Strategy completely (or partially) denies the other one, which is what hard counters is all about.

Is it a bad thing for the game? Looking at 11 years of BW’s success it can be said with confidence that advantages of the implemented balance model outweigh its flaws.

But the main question is:
Does SC2 balance model have enough potential to represent enough game quality from the players’ and observers’ perspective as SC1 has?
As it is now my opinion on the matter is somewhat negative: SC2 in most cases is boring to watch (rarely I see something as inspiring as SC1 can ‘produce’) and doesn’t have the same ‘make believe’ feel when playing it as SC1 has.
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-04-26 11:34:13
April 26 2010 11:33 GMT
#51
On April 24 2010 09:25 Energizer wrote:

Carriers : Making facepalms since 1998.



made my day :D
Team LifeStyle - it's more than a game
preaCor
Profile Joined April 2010
Germany80 Posts
April 26 2010 11:41 GMT
#52
great post - I agree people should try out as many new things as possible. However, I think the fact that you can't easily play an unranked game (must use custom game) stops many people from doing so.
Pity is free, envy must be earned.
Synwave
Profile Joined July 2009
United States2803 Posts
April 26 2010 15:39 GMT
#53
Great post except for the whole problem that this exact same thing has been posted/articled/front paged just about constantly since beta released.

Seriously it was a good read, unfortunately I have already read the same thing a few..dozen..times.
♞Nerdrage is the cause of global warming♞
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 26 2010 15:42 GMT
#54
great read. i agree with the whol bneling ithng
you call down the thunder?
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