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Active: 6705 users

Leveling up individual units?

Forum Index > SC2 General
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FreakinSyco
Profile Joined April 2010
United States8 Posts
Last Edited: 2010-04-23 20:31:29
April 23 2010 20:30 GMT
#1
It appears units now gain ranks with kills.

Protoss:
0-4 Kills - Disciple
4-9 - Mentor
10-14 - Instructor
15-19 - Master
20 - ??? - Executor

Terran:
0-4 Recruit
5-9 Corporal
10-14 Sergeant
15-19 Captain
20-?? Commander

Zerg:
Predator 0-4 kills
Slayer 5-9 kills
Ravager 10-14 kills
Assassin 15-19 kills
Metamorph 20+ kills

At this point its unknown if it effects actual in-game damage or armor. Can anyone check?
Abide.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 20:31 GMT
#2
Doesn't affect unit performance.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Argali
Profile Joined April 2010
United Kingdom12 Posts
April 23 2010 20:37 GMT
#3
On April 24 2010 05:31 Tsagacity wrote:
Doesn't affect unit performance.


Maybe it will in single player.
Jubuntu
Profile Joined July 2009
United States15 Posts
April 23 2010 20:38 GMT
#4
its probably just for filler achievements...
BillyMole
Profile Joined March 2010
United States118 Posts
April 23 2010 20:41 GMT
#5
I'd kill myself if it actually affected unit stats in multiplayer. Don't need any repeats of Supreme Commander experimentals thank you.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:44 GMT
#6
It's not a big deal, and doesn't affect unit statistics in any way. I have to say, though, it's satisfying on some level to see the lone survivng reaper of a raid with 23 kills get some kind of commendation for being a badass.
Bring back 2v2s!
PanzerDragoon
Profile Joined March 2010
United States822 Posts
Last Edited: 2010-04-23 20:51:38
April 23 2010 20:51 GMT
#7
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank
789
Profile Joined October 2009
United States959 Posts
April 23 2010 20:53 GMT
#8
I'm jumping on the "will have something to do with single player and or achievments later" train. If it upgrades the stats of the units in the future, I will rage.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 23 2010 20:53 GMT
#9
As long as this is just for fun, and doesn't affect the multiplayer aspect, I'm all for it.
iamtenninja
Profile Joined April 2010
United States162 Posts
April 23 2010 20:54 GMT
#10
Zerg drones with +20 kills should transform into a unit capable of launching OP kamikaze critters at bases for psychological damage
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:55 GMT
#11
On April 24 2010 05:54 iamtenninja wrote:
Zerg drones with +20 kills should transform into a unit capable of launching OP kamikaze critters at bases for psychological damage


I'm fairly certain this is possible with the editor. :D
Bring back 2v2s!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 23 2010 20:55 GMT
#12
1. Spawn broodlings with broodlord
2. Attack broodlings with your own units
3. ????
4. metamorph hydralisk!
We spend our youth attaining wealth, and our wealth attaining youth.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:56 GMT
#13
On April 24 2010 05:55 AssuredVacancy wrote:
1. Spawn broodlings with broodlord
2. Attack broodlings with your own units
3. ????
4. metamorph hydralisk!


If it's anything like SC1's killcount, attacking your own units doesn't count. Maybe with allies, though...
Bring back 2v2s!
Biff The Understudy
Profile Blog Joined February 2008
France8114 Posts
April 23 2010 21:01 GMT
#14
Oh that's such a good idea :-) I always have deep feeling for my lone 20 kill goon. Sometimes, I even keep them to keep my base (completely useless, but veteran deserve some rest) because of the sentimental aspect of it.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
sirwebo
Profile Joined April 2010
Germany27 Posts
April 23 2010 21:03 GMT
#15
On April 24 2010 05:51 PanzerDragoon wrote:
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank


signed ^^
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 23 2010 21:05 GMT
#16
On April 24 2010 06:03 sirwebo wrote:
Show nested quote +
On April 24 2010 05:51 PanzerDragoon wrote:
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank


signed ^^

I foresee people colluding in games to farm those achievements the day SC2 comes out. =P
Befree
Profile Joined April 2010
695 Posts
April 23 2010 21:06 GMT
#17
On April 24 2010 06:01 Biff The Understudy wrote:
Oh that's such a good idea :-) I always have deep feeling for my lone 20 kill goon. Sometimes, I even keep them to keep my base (completely useless, but veteran deserve some rest) because of the sentimental aspect of it.

Ha, ya I'd always honor my veteran units by putting them in the back of my base.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 23 2010 21:10 GMT
#18
certainly wont affect multiplayer gameplay, because if it does, then its not Starcraft anymore... would be Warcraft in the Space
"When the geyser died, a probe came out" - SirJolt
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
April 23 2010 21:12 GMT
#19
never noticed this, but I like it as long as it doesn't affect unit performance in multiplayer. It would also be cool if maybe you could set units to display little Icons like "double kill" or "HOLY S!@#" when they "Rank up"

but ya, like the feature, even though gameplay wise it's useless.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-23 21:15:28
April 23 2010 21:15 GMT
#20
All these seem to be cool ideas, expect for the Assassin Swarm is a swarm, no finesse here!

Thanks for the info and checking all this
Azanti
Profile Blog Joined April 2010
United States12 Posts
April 23 2010 21:16 GMT
#21
[QUOTE]On April 24 2010 06:12 KiLL_ORdeR wrote:
... "HOLY S!@#" .."
[QUOTE]

Team3Arena I presume. Good times.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 23 2010 21:16 GMT
#22
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
April 23 2010 21:18 GMT
#23
On April 24 2010 06:15 Kaniol wrote:
All these seem to be cool ideas, expect for the Assassin Swarm is a swarm, no finesse here!

Thanks for the info and checking all this


Yeah, I second this. What's up with the assassin zerg?

I wouldn't mind to have some visual changes with rank ups either, just minor stuff. Like the schythe DT guy has a helmet (?) made out of hydralisk bones
Flying Tushin!!
Appendix
Profile Joined July 2009
Sweden979 Posts
April 23 2010 21:20 GMT
#24
Unit AI improves with rank, but also the unit sounds get more cynical
Veritassong
Profile Joined April 2010
Canada393 Posts
April 23 2010 21:27 GMT
#25
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.


o.O are you joking ?
人族英巴
Roniii
Profile Joined March 2010
United States289 Posts
April 23 2010 21:27 GMT
#26
On April 24 2010 05:44 ComradeDover wrote:
It's not a big deal, and doesn't affect unit statistics in any way. I have to say, though, it's satisfying on some level to see the lone survivng reaper of a raid with 23 kills get some kind of commendation for being a badass.


Haha, this is pretty much how I feel about this feature.
you think as i do
shaydwyrm
Profile Joined March 2010
United States14 Posts
April 23 2010 21:31 GMT
#27
One might question how a lowly recruit came to be in command of a battlecruiser in the first place though...
ilikestarcrafttoo
Profile Joined April 2010
29 Posts
April 23 2010 21:34 GMT
#28
On April 24 2010 06:31 shaydwyrm wrote:
One might question how a lowly recruit came to be in command of a battlecruiser in the first place though...


"A hyuk hyuk, what's this button do?!"
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
April 23 2010 21:36 GMT
#29
On April 24 2010 06:34 ilikestarcrafttoo wrote:
Show nested quote +
On April 24 2010 06:31 shaydwyrm wrote:
One might question how a lowly recruit came to be in command of a battlecruiser in the first place though...


"A hyuk hyuk, what's this button do?!"

yamato cannon
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 23 2010 23:45 GMT
#30
Poor banelings, they'll never level up.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 23 2010 23:50 GMT
#31
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.

Then you would quickly get invulnerable battlecruisers...
rally_point
Profile Joined April 2009
Canada458 Posts
April 23 2010 23:54 GMT
#32
On April 24 2010 08:45 Jyvblamo wrote:
Poor banelings, they'll never level up.


hahahahah
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 23:56 GMT
#33
gl checking up on interceptors
rock is fine.. paper could need a buff, but scissors have to be nerfed
Waffles
Profile Blog Joined July 2009
Romania605 Posts
April 23 2010 23:57 GMT
#34
THIS IS NOT WARCRAFT IN SPACE.
cernunnos
Profile Joined April 2010
France32 Posts
April 23 2010 23:58 GMT
#35
Hope the zerg buildings have the kill count of the drones and want a Metamorph Hive Achievement too =)
Touch eyeballs to screen for cheap laser surgery.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 24 2010 00:01 GMT
#36
On April 24 2010 08:45 Jyvblamo wrote:
Poor banelings, they'll never level up.

Yea...i look forward to the day when a Zerg will spontaneously rage because they accidentally morphed their metamorph zergling into a baneling.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 24 2010 00:02 GMT
#37
That's pretty cool.
. . . nevermore
Captain Peabody
Profile Blog Joined May 2009
United States3135 Posts
Last Edited: 2010-04-24 00:16:22
April 24 2010 00:15 GMT
#38
THIS IS NOT WARCRAFT IN SPACE.

IT'S MUCH MORE SOPHISTICATED!

I KNOW IT'S NOT 3D!

I for one cannot wait to see a Probe Executor...artificial intelligences have been discriminated against FAR too much in Protoss military leadership.
Dies Irae venit. youtube.com/SnobbinsFilms
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
April 24 2010 00:17 GMT
#39
Time for my quest to get 20+ kills with a worker

This will be so FUN!
skYfiVe
Profile Joined April 2010
United States382 Posts
April 24 2010 00:18 GMT
#40
Cool to see they put a small thing like ranks back in.. there is never anything wrong with this!
"1baseiwa"
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 24 2010 00:29 GMT
#41
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.


This man needs to be stopped
Biff The Understudy
Profile Blog Joined February 2008
France8114 Posts
April 24 2010 08:07 GMT
#42
On April 24 2010 06:06 Befree wrote:
Show nested quote +
On April 24 2010 06:01 Biff The Understudy wrote:
Oh that's such a good idea :-) I always have deep feeling for my lone 20 kill goon. Sometimes, I even keep them to keep my base (completely useless, but veteran deserve some rest) because of the sentimental aspect of it.

Ha, ya I'd always honor my veteran units by putting them in the back of my base.

I wonder if Stork does that sometimes or if it is only because we are hopeless newbies that we have this kind of sentimental feeling towrds our hero units.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
sputnik.theory
Profile Blog Joined July 2009
Poland449 Posts
April 25 2010 21:09 GMT
#43
They could have been more creative with the terran ranks. Recruit is a great rank 1 but then moving to two seemingly random enlisted ranks and then two officer ranks is uninspired and lazy.
I think it would be more fun to have terran ranks move from Recruit to something like Hotshot to Ace ect...
“On the night of the murder I was at home, asleep. The characters in my dream can vouch for me.”
Xinliben
Profile Joined May 2009
United States931 Posts
April 25 2010 22:57 GMT
#44
The final rank for every race should just be Badass, or Baller.
Also

On April 24 2010 08:45 Jyvblamo wrote:
Poor banelings, they'll never level up.


Hahaha
"life of lively to live to life of full life thx to shield battery"
Stropheum
Profile Joined January 2010
United States1124 Posts
April 25 2010 23:00 GMT
#45
I'm glad they added this tbh. Now players get more gratification by getting hero units, without them being "real" hero units like wc3.....god no...
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 25 2010 23:02 GMT
#46
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.

No, it would not.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 25 2010 23:05 GMT
#47
They'll probably have an achievement called killer drone, where you have a metamorph ranked drone during a ladder match.
Piste
Profile Blog Joined July 2006
6183 Posts
April 25 2010 23:17 GMT
#48
will propably be able to change unit stats while playing UMS.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 25 2010 23:18 GMT
#49
It doesn't affect the unit's stats, but I'm sure it's a great addon to UMS maps
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-04-25 23:21:13
April 25 2010 23:20 GMT
#50
On April 26 2010 08:05 onmach wrote:
They'll probably have an achievement called killer drone, where you have a metamorph ranked drone during a ladder match.

That would be pretty cool, I think you'd see a lot of players including workers in their armies trying to get the achievement :D

Or, if a person beat another person on good terms he'd just ask to let the worker kill a bunch of his guys
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
April 25 2010 23:22 GMT
#51
They should have more ranks than just 20 kills. I want some way to honour Ghosts that get 50+ kills from nuking :D
That boys a monster
Vei
Profile Joined March 2010
United States2845 Posts
April 25 2010 23:31 GMT
#52
On April 24 2010 08:45 Jyvblamo wrote:
Poor banelings, they'll never level up.


looool :'(
www.justin.tv/veisc2 ~ 720p + commentary
Spazer
Profile Blog Joined March 2009
Canada8035 Posts
April 25 2010 23:40 GMT
#53
On April 26 2010 08:20 BDF92 wrote:
Show nested quote +
On April 26 2010 08:05 onmach wrote:
They'll probably have an achievement called killer drone, where you have a metamorph ranked drone during a ladder match.

That would be pretty cool, I think you'd see a lot of players including workers in their armies trying to get the achievement :D

Or, if a person beat another person on good terms he'd just ask to let the worker kill a bunch of his guys

More like people will just create games dedicated to getting this achievement.
Liquipedia
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-04-25 23:47:10
April 25 2010 23:46 GMT
#54
poor overlords, they'll never level up.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 25 2010 23:53 GMT
#55
On April 26 2010 08:00 Stropheum wrote:
I'm glad they added this tbh. Now players get more gratification by getting hero units, without them being "real" hero units like wc3.....god no...


wait banshees and void rays arent hero units?
Freedom will be defended at the cost of civil liberties.
Sueco
Profile Joined September 2009
Sweden283 Posts
April 26 2010 00:16 GMT
#56
What would indeed be awesome is Veteran units gaining a small graphic improvement. A Zergling would grow a couple of larger/extra claws, Hydras perhaps get a bit bulkier or more spines. Marines get a bit customized armor, etc. No gameplay changes ofc but a little marker to make that hero Marine feel good about himself?
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2010 00:21 GMT
#57
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.

Aside from my personal aversions to this type of system, it's also just not balanced. Rank-up systems favor durable units over weaker ones. This could not only cause a racial imbalance in certain matchups, but it also would lean gameplay on an even heavier focus toward the Immortal/Roach/Marauder (which, being both hard-hitting and hard to kill, would rank up far more easily than many other units).
Moderator
Kantuva
Profile Joined April 2010
Uruguay211 Posts
April 26 2010 00:26 GMT
#58
On April 26 2010 09:16 Sueco wrote:
What would indeed be awesome is Veteran units gaining a small graphic improvement. A Zergling would grow a couple of larger/extra claws, Hydras perhaps get a bit bulkier or more spines. Marines get a bit customized armor, etc. No gameplay changes ofc but a little marker to make that hero Marine feel good about himself?

+1
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-04-26 00:31:48
April 26 2010 00:31 GMT
#59
"
Zerg:
Predator 0-4 kills
Slayer 5-9 kills
Ravager 10-14 kills
Assassin 15-19 kills
Metamorph 20+ kills
"

Wth, why is the weakest rank the most badass one?

And yeah I agree, assassin really doesnt fit
beep boop
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 26 2010 00:34 GMT
#60
Wtf is a metamorph?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 26 2010 00:35 GMT
#61
On April 24 2010 05:31 Tsagacity wrote:
Doesn't affect unit performance.

not until dota baby!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
goswser
Profile Blog Joined May 2009
United States3548 Posts
Last Edited: 2010-04-26 00:39:41
April 26 2010 00:39 GMT
#62
On April 24 2010 06:16 KinosJourney2 wrote:
They should add +1 damage and Armor to a unit each rank it gains, would be pretty awesome.


That would only make banshees a little OP And battlecruisers would never level just because they suck vs everything, I killed a cruiser with one viking earlier , just shoot move, shoot move, hero viking ftw!
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
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