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Zergling Adrenal Glands Upgrade

Forum Index > SC2 General
Post a Reply
X3N0N
Profile Joined December 2008
United States78 Posts
April 23 2010 06:08 GMT
#1
I was playing a game earlier today, and I had one of those "huh..." moments that Day[9] mentioned in his daily yesterday regarding zergling attack speed. I love lings, but I realized that it seems like the attack bonus in getting the adrenal glands in SC2 doesn't quite have the same "umph" as it did in Starcraft 1. So I decided to do a little investigative reporting, and here's what I found:

In both Brood War and Starcraft 2, I played as zerg, and built a couple of hatcheries and 6 zerglings. I would then hit the attack button, hold it over the hatchery, and then hit both the start button on my stop watch, and my mouse button to attack simultaneously. I would hit the stop button on my stop watch when the health of the building hit 0.

SC:BW Results

Before Adrenal Gland Upgrade (AGU)
18.9 seconds
18.7 seconds
18.7 seconds
Average: 18.77 seconds

After AGU
13.1 seconds
12.9 seconds
13.1 seconds
Average: 13.03 seconds

SC2

Before AGU
30.5 seconds
30 seconds
30.7 seconds
Average: 30.4 seconds

After AGU
25.5
25.5
25.5 (yeah, I couldn't believe it - exact same every time. I couldn't have done that again if I tried)
Average: You figure it out.

The data that I collected confirmed that the attack speed increase for SC2 was indeed 20% faster (the math comes out to be about a 19.4% increase or so), but it was a far cry from the crackling attack speed upgrade, which comes out to be about a 44% increase in attack speed. I want my cracklings back...

On another note, I did notice with patch 9 that zerg buildings now bleed when injured. And I also had a weird graphic issue, and I'm curious if anyone else has seen this - before the patch buildings that I had queued up to build were semi-transparent, but with the new patch, when I queue up buildings they appear as the fully built structure (at least with zerg).
ilikestarcrafttoo
Profile Joined April 2010
29 Posts
April 23 2010 07:00 GMT
#2
Wow, I didn't know zergling dps was that much lower from sc1 to sc2 pre-gland. Interesting.

I think one of two things should be done, the upgrade should be made a more potent 30-35% or so, or it should stay 20% but cost 100/100, or at least 150/150.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 23 2010 07:03 GMT
#3
On April 23 2010 16:00 ilikestarcrafttoo wrote:
Wow, I didn't know zergling dps was that much lower from sc1 to sc2 pre-gland. Interesting.

I think one of two things should be done, the upgrade should be made a more potent 30-35% or so, or it should stay 20% but cost 100/100, or at least 150/150.


nah no cost decrease. cost isnt the problem, zergling efficiency is. and since all races have super hardcounters vs em (banelings,hellion,collosi/storm/forcefield) a lategame dps buff sure wouldnt make em op.
life of lively to live to life of full life thx to shield battery
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