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Patch 9 Discussion - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 55 Next
seedfreedom
Profile Joined October 2009
Canada38 Posts
April 22 2010 19:46 GMT
#461
Great, make Terran more powerful and continue to nerf Protoss. Great job blizzard making this game completely unplayable unless you have a(T) next to your name.
Rigid
Profile Joined March 2010
United States79 Posts
April 22 2010 19:46 GMT
#462
On April 23 2010 04:40 Dionyseus wrote:
The patch says it was sucessful but then it keeps trying to redownload it (which finishes instantly because it's already downloaded) and it keeps going in that loop.




Same thing here... what did you do to fix it?
vvv-gaming.com
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 22 2010 19:46 GMT
#463
Oh my poor marines are going to have a lot of bad days against the new infestor lol.
I admire your commitment to being *very* oily
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 22 2010 19:46 GMT
#464
Wow best patch so far and so many people complaining O.o
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-04-22 19:48:14
April 22 2010 19:46 GMT
#465
Marauder buff and more Zerg nerf...
Srsly???
OK, infestor buff was much needed, but still, the patch is terrible once again

i keep saying this but i really have to do it. I hate terran, but if i want to play this game at top 10 platinum i have to fckin switch to T
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
gihan84
Profile Joined February 2010
United States10 Posts
April 22 2010 19:47 GMT
#466
Guys it keeps looping for me also.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 22 2010 19:47 GMT
#467
On April 23 2010 04:46 Haemonculus wrote:
Oh my poor marines are going to have a lot of bad days against the new infestor lol.

I'm just going to try to kill people before lair tech from now on
Peaked at C- on ICCUP and proud of it! @Sunyveil
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 22 2010 19:47 GMT
#468
On April 23 2010 04:46 RaiKhan wrote:
All this patch business is well and nice, but I was hoping that the Mac client is gonna come along with it... Any word on when that will be comming? (it sure is annoying to change the OS just to play the beta)

why u even get mac in the first place?
to me it would seem more logical if everyone threw their macs in the garbage rather than forcing every single game to run on mac :<
Progamerpls no copy pasterino
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 22 2010 19:47 GMT
#469
On April 23 2010 04:46 Rigid wrote:
Show nested quote +
On April 23 2010 04:40 Dionyseus wrote:
The patch says it was sucessful but then it keeps trying to redownload it (which finishes instantly because it's already downloaded) and it keeps going in that loop.




Same thing here... what did you do to fix it?



Loops. Back to homework TT
Some cause happiness wherever they go; others, whenever they go.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-22 19:48:40
April 22 2010 19:48 GMT
#470
On April 23 2010 04:46 Tdelamay wrote:
Show nested quote +
On April 23 2010 04:37 FrozenArbiter wrote:
On April 23 2010 04:34 Paladia wrote:
On April 23 2010 04:13 wolfe wrote:
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.



What change?

Planetary Fortress damage was fixed, it now does 100% splash instead of 150%

+ Show Spoiler +
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


Hunter Seeker missile was also fixed. Archon splash remains the same though unfortunately.

+ Show Spoiler +
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>


In effect, HSM went from this:

<AreaArray Radius="1.6" Fraction="1" />
<AreaArray Radius="2.4" Fraction="0.25" />

To this:

<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

Which is quite a change in its splash. Before it did 100% splash in a 1.6 radius, now it does 100% splash in a 0.6 radius.

Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better.


I share your opinion there. HSM was rarely used as it is, despite doing that insane splash. Now with the average splash, I doubt it will be used at all. The energy cost is simply too high.


Right. The "HSM is too overpowered even for 125" argument that some made was nullified after the bug fix (which was a nerf). I even feel that they balanced it to be 125 due to the bug. I see no room for misinterpretation of the facts: if Psi Storm can cost 75 then "fixed" HSM can cost 100.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-22 19:49:27
April 22 2010 19:48 GMT
#471
On April 23 2010 04:44 gogogadgetflow wrote:
Show nested quote +
On April 23 2010 04:44 lolreaper wrote:
On April 23 2010 04:30 StriverzG wrote:
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball,
your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran
your not doing it right

go cry in corner with other shitty toss users, the real ones crush terrans only the bad ones complain about imbalances.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 19:48 GMT
#472
On April 23 2010 04:46 NiiPPLES wrote:
No but seriously, they just missed the "Twilight fortress removed from 2v2", right?

Right?


The point of beta-testing maps isn't for you go have a lot of fun on maps you think are totally cool and great. If Twilight Fortress needs more testing, it's going to stay. LT obviously doesn't since that's all people have been playing pretty much.
Bring back 2v2s!
Rigid
Profile Joined March 2010
United States79 Posts
April 22 2010 19:48 GMT
#473
On April 23 2010 04:47 gihan84 wrote:
Guys it keeps looping for me also.



How to fix this loop? i closed it and restarted it and its still looping!!!
vvv-gaming.com
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 19:48 GMT
#474
On April 23 2010 04:37 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:34 Paladia wrote:
On April 23 2010 04:13 wolfe wrote:
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.



What change?

Planetary Fortress damage was fixed, it now does 100% splash instead of 150%

+ Show Spoiler +
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


Hunter Seeker missile was also fixed. Archon splash remains the same though unfortunately.

+ Show Spoiler +
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>


In effect, HSM went from this:

<AreaArray Radius="1.6" Fraction="1" />
<AreaArray Radius="2.4" Fraction="0.25" />

To this:

<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

Which is quite a change in its splash. Before it did 100% splash in a 1.6 radius, now it does 100% splash in a 0.6 radius.

Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better.

Agreed; people are finally realize PD Drone is as close to dark swarm as you will get in this game.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 22 2010 19:48 GMT
#475
On April 23 2010 04:46 Rigid wrote:
Show nested quote +
On April 23 2010 04:40 Dionyseus wrote:
The patch says it was sucessful but then it keeps trying to redownload it (which finishes instantly because it's already downloaded) and it keeps going in that loop.




Same thing here... what did you do to fix it?


Couldn't fix it. Now I uninstalled it and I'm hoping it'll work now.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-22 19:53:39
April 22 2010 19:48 GMT
#476
On April 23 2010 04:30 StriverzG wrote:
Show nested quote +
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

Try engaging colossi with mech.

Siege tanks are big, need a spotter, take a long time to siege and die fairly quickly.

Sure, if you are sieged up and waiting for him to attack you, colossi don't do that great, but otherwise? They are scary.

Add to this that they can EASILY waltz into your main, kill half your stuff and then walk out before your slow ass siege tanks get back.

EDIT: And I forgot to add: Thors cannot catch colossi. Range 9 means the thor will almost never get to even hit them :/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 22 2010 19:48 GMT
#477
This is a gigantic patch, and there are so many updates, that it would be difficult to discuss them all in text, due to tl;dr. I don't really care a whole lot about the general changes, though the addition of achievements in the beta might be a bit cool. I'm glad they reduced the concussive shells...It was a real pain to research it. Additionally, I think the immortal's build time increase is long overdue. As for the new maps, i'm stoked about them. I was really hoping that we would get to play some 2v2 maps that aren't twilight fortress.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
April 22 2010 19:49 GMT
#478
Looks like i can start using the infestors again :D .
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 22 2010 19:49 GMT
#479
On April 23 2010 04:48 lolreaper wrote:
Show nested quote +
On April 23 2010 04:44 gogogadgetflow wrote:
On April 23 2010 04:44 lolreaper wrote:
On April 23 2010 04:30 StriverzG wrote:
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball,
your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran
your not doing it right

go cry in corner with other shitty toss users, the real ones crush terrans only the bad ones complain about imbalances lol


How have you not been banned yet?
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 19:49 GMT
#480
On April 23 2010 04:38 Sadistic wrote:
good patch , protoss seems very weak now and they need to remove desert oasis asap.

Yeah Protoss is so weak that White-Ra is steamrolling everybody
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