• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:21
CEST 02:21
KST 09:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)53Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Fantasy returning? BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8030 users

Patch 9 Discussion - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 55 Next
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
April 22 2010 19:40 GMT
#441
The patch says it was sucessful but then it keeps trying to redownload it (which finishes instantly because it's already downloaded) and it keeps going in that loop.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 22 2010 19:41 GMT
#442
Ok, why the FUCK do Infestors need MORE range on stealing the biggest fucking opposing unit there is, and why do we get even less of a chance to fucking split our troops on a fungal growth that KO's marines. what the fuck are they thinking?
Follow me: www.twitter.com/zlasher
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 22 2010 19:41 GMT
#443
On April 23 2010 04:39 ComradeDover wrote:
Show nested quote +
On April 23 2010 04:37 FrozenArbiter wrote:
On April 23 2010 04:34 Paladia wrote:
On April 23 2010 04:13 wolfe wrote:
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.



What change?

Planetary Fortress damage was fixed, it now does 100% splash instead of 150%

+ Show Spoiler +




Hunter Seeker missile was also fixed. Archon splash remains the same though unfortunately.

+ Show Spoiler +










In effect, HSM went from this:




To this:





Which is quite a change in its splash. Before it did 100% splash in a 1.6 radius, now it does 100% splash in a 0.6 radius.

Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better.


I don't know. Making it cost 100 energy would be making it even easier to completely destroy all the probes on a saturated line. I would only need one full-energy raven instead of two.

As opposed to psi-storm which costs 75 mana?

You almost never get HSM vs P anyway - feedback is way too good vs casters for me to want to make them.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Glider
Profile Blog Joined December 2005
United States1353 Posts
April 22 2010 19:41 GMT
#444
On April 23 2010 04:38 StriverzG wrote:
Anyone else getting "Your computer appears to be behind a firewall" while dling the patch?

I get it 20% in, my second attempt..



I got it too, but it's still downloading.
TT1
Profile Blog Joined December 2008
Canada10089 Posts
April 22 2010 19:42 GMT
#445
On April 23 2010 04:38 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:35 iamtt1 wrote:
yea lets nerf ff's so we can make p totally garbage

Force field makes it so fucking boring to play tho. Oh you got caught out of position, well, you can't retreat so you might as well not even try?

The marauders slow is a little bit the same, I don't like that either but I have no idea what to do about either ability, as they are both good in other circumstances.


well then wats ur suggestion? im assuming ur suggesting that forcefields should be an upgrade and not an automatic addon ability but then p is going to so weak vs early game timing rushs, our main gateway ground units are so weak compared to the other races.. ff's are the only way we make that up
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 19:42 GMT
#446
On April 23 2010 04:38 Crissaegrim wrote:
Show nested quote +
On April 23 2010 04:32 ComradeDover wrote:
On April 23 2010 04:28 Crissaegrim wrote:
On April 23 2010 04:23 ComradeDover wrote:

It's less about your feedback and more about having some mice to run through the maze they made. Unless you really think your complain posts matter that much to blizzard. If they did, you'd see lurkers back in the game, roaches and marauders would be nerfed into oblivion, forcefield would have an HP bar, and infestors would cast Dark Swarm instead of infested terran.

Ask yourself if the your "feedback" is really all that valued. Then go back to running the maze, you mouse.


Well, then, I hope you're not posting any feedback because according to you, it's pointless. And no, I'm not naive just saying that having a voice to be heard is still vital to the improvement of the game.


Only feedback I've posted is "Thanks Blizzard. Keep up the good work! :D", because even Blizzard could use some encouragement.

And it really depends on what your voice is saying. If your voice is saying "Turn StarCraft 2 into StarCraft 1.1!", then no, your voice isn't vital to be heard. If your voice is saying "WAHH WAHH ROACHES MARAUDERS IMMORTALS WAHH WAHH", then your voice is equally useless to the improvement of the game.


Did I say that? All I said was that I disagreed with you saying that Blizzard knows better than we do.


You're still equally wrong. They're a successful game developer who's acknowleged to be the one of the industry leaders. They have an army of playtesters and statisticians and designers and the collective sum of the data gathered throughout the beta period. And you're an silver-ranked beta-investigation hero with a keyboard. Trust me, they know better than you.
Bring back 2v2s!
MarKoNiO
Profile Blog Joined June 2004
Peru888 Posts
April 22 2010 19:43 GMT
#447
Wow, big update I read ist around 500 MB, DL is very slow on my end ...
- Hardcore gamer -
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-22 19:44:07
April 22 2010 19:43 GMT
#448
On April 23 2010 04:42 iamtt1 wrote:
Show nested quote +
On April 23 2010 04:38 FrozenArbiter wrote:
On April 23 2010 04:35 iamtt1 wrote:
yea lets nerf ff's so we can make p totally garbage

Force field makes it so fucking boring to play tho. Oh you got caught out of position, well, you can't retreat so you might as well not even try?

The marauders slow is a little bit the same, I don't like that either but I have no idea what to do about either ability, as they are both good in other circumstances.


well then wats ur suggestion? im assuming ur suggesting that forcefields should be an upgrade and not an automatic addon ability but then p is going to so weak vs early game timing rushs, our main gateway ground units are so weak compared to the other races.. ff's are the only way we make that up

No, I think force field has to be MOSTLY the same.

What about making its range less? That's what bothers me most - all my units are too slow to escape from force field unless they have stim.

I don't like that you can permanently keep someone locked in their base either but I have no idea how to solve this - not allowing force field on ramp seems too drastic, and giving it a HP seems to defeat the purpose.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 19:43 GMT
#449
On April 23 2010 04:41 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:39 ComradeDover wrote:
On April 23 2010 04:37 FrozenArbiter wrote:
On April 23 2010 04:34 Paladia wrote:
On April 23 2010 04:13 wolfe wrote:
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.



What change?

Planetary Fortress damage was fixed, it now does 100% splash instead of 150%

+ Show Spoiler +
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


Hunter Seeker missile was also fixed. Archon splash remains the same though unfortunately.

+ Show Spoiler +
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>


In effect, HSM went from this:

<AreaArray Radius="1.6" Fraction="1" />
<AreaArray Radius="2.4" Fraction="0.25" />

To this:

<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

Which is quite a change in its splash. Before it did 100% splash in a 1.6 radius, now it does 100% splash in a 0.6 radius.

Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better.


I don't know. Making it cost 100 energy would be making it even easier to completely destroy all the probes on a saturated line. I would only need one full-energy raven instead of two.

As opposed to psi-storm which costs 75 mana?

You almost never get HSM vs P anyway - feedback is way too good vs casters for me to want to make them.


Templar don't fly on the own though. Getting a warp prism with gas-heavy cargo in it shot down is real expensive. Losing a Raven is still expensive, but less so.
Bring back 2v2s!
DarkOne
Profile Joined December 2009
Spain41 Posts
April 22 2010 19:44 GMT
#450
Protoss air

Zerg melee

Terran mech
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-22 19:45:06
April 22 2010 19:44 GMT
#451
On April 23 2010 04:30 StriverzG wrote:
Show nested quote +
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball,
your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following write here, late game toss>>>>terran
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-04-22 19:47:23
April 22 2010 19:44 GMT
#452
can't wait to get home so i can try the new maps... too bad most are 2v2 maps

Would have liked to see something changed w/ forcefield. I really hate the mechanic a lot. Need to give it a hp bar or something.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 22 2010 19:44 GMT
#453
On April 23 2010 04:44 lolreaper wrote:
Show nested quote +
On April 23 2010 04:30 StriverzG wrote:
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball,
your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran
your not doing it right
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
April 22 2010 19:45 GMT
#454
can i ask how u guys download it ?
i didnt downlaod anything and i can login to bnet.
u guys are all use us client ?
Tristan
Profile Blog Joined December 2009
Canada566 Posts
April 22 2010 19:45 GMT
#455
On April 23 2010 04:44 DarkOne wrote:
Protoss air

Zerg melee

Terran mech

give Zerg an air unit that melees! :D
http://Zangano431.tumblr.com/
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
April 22 2010 19:45 GMT
#456
On April 23 2010 04:44 lolreaper wrote:
Show nested quote +
On April 23 2010 04:30 StriverzG wrote:
On April 23 2010 04:18 FrozenArbiter wrote:
Colossi are scary as fuck - a million hitpoints.


wat

you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball,
your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran


That's why you get some vikings and snipe the colossi, then
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 22 2010 19:45 GMT
#457
On April 23 2010 04:41 ZlaSHeR wrote:
Ok, why the FUCK do Infestors need MORE range on stealing the biggest fucking opposing unit there is, and why do we get even less of a chance to fucking split our troops on a fungal growth that KO's marines. what the fuck are they thinking?


Because mech is so damn good.
Sup.
RaiKhan
Profile Joined April 2010
Netherlands69 Posts
April 22 2010 19:46 GMT
#458
All this patch business is well and nice, but I was hoping that the Mac client is gonna come along with it... Any word on when that will be comming? (it sure is annoying to change the OS just to play the beta)
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
April 22 2010 19:46 GMT
#459
No but seriously, they just missed the "Twilight fortress removed from 2v2", right?

Right?
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 22 2010 19:46 GMT
#460
On April 23 2010 04:37 FrozenArbiter wrote:
Show nested quote +
On April 23 2010 04:34 Paladia wrote:
On April 23 2010 04:13 wolfe wrote:
On April 23 2010 04:09 Paladia wrote:
They didn't mention the change (fix) to planetary fortress and HSM though, despite that they were fixed. I assume Blizzard are too embarressed to mentioned it.

Otherwise almost 50% less damage for HSM would be something people want to know about.



What change?

Planetary Fortress damage was fixed, it now does 100% splash instead of 150%

+ Show Spoiler +
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


Hunter Seeker missile was also fixed. Archon splash remains the same though unfortunately.

+ Show Spoiler +
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>


In effect, HSM went from this:

<AreaArray Radius="1.6" Fraction="1" />
<AreaArray Radius="2.4" Fraction="0.25" />

To this:

<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

Which is quite a change in its splash. Before it did 100% splash in a 1.6 radius, now it does 100% splash in a 0.6 radius.

Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better.


I share your opinion there. HSM was rarely used as it is, despite doing that insane splash. Now with the average splash, I doubt it will be used at all. The energy cost is simply too high.
This road isn't leading anywhere...
Prev 1 21 22 23 24 25 55 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #21
CranKy Ducklings30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 152
StarCraft: Brood War
Britney 10653
Rain 1895
Artosis 586
Bale 16
League of Legends
Doublelift3980
Super Smash Bros
hungrybox620
Mew2King236
Heroes of the Storm
Khaldor1059
Other Games
summit1g9555
Day[9].tv677
shahzam621
JimRising 502
C9.Mang0228
PiGStarcraft224
ArmadaUGS81
NeuroSwarm61
ViBE58
Organizations
Other Games
BasetradeTV204
Dota 2
PGL Dota 2 - Main Stream90
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 94
• CranKy Ducklings SOOP19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv677
• Scarra571
• Shiphtur187
Upcoming Events
Stellar Fest
12h 39m
OSC
21h 39m
CranKy Ducklings
1d 9h
Online Event
1d 10h
FEL
1d 15h
AI Arena Tournament
1d 16h
BSL: Ladder Tournament
1d 18h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.