Patch 9 Discussion - Page 23
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Dionyseus
United States2068 Posts
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Zlasher
United States9129 Posts
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 04:39 ComradeDover wrote: I don't know. Making it cost 100 energy would be making it even easier to completely destroy all the probes on a saturated line. I would only need one full-energy raven instead of two. As opposed to psi-storm which costs 75 mana? You almost never get HSM vs P anyway - feedback is way too good vs casters for me to want to make them. | ||
Glider
United States1353 Posts
On April 23 2010 04:38 StriverzG wrote: Anyone else getting "Your computer appears to be behind a firewall" while dling the patch? I get it 20% in, my second attempt.. I got it too, but it's still downloading. | ||
TT1
Canada10011 Posts
On April 23 2010 04:38 FrozenArbiter wrote: Force field makes it so fucking boring to play tho. Oh you got caught out of position, well, you can't retreat so you might as well not even try? The marauders slow is a little bit the same, I don't like that either but I have no idea what to do about either ability, as they are both good in other circumstances. well then wats ur suggestion? im assuming ur suggesting that forcefields should be an upgrade and not an automatic addon ability but then p is going to so weak vs early game timing rushs, our main gateway ground units are so weak compared to the other races.. ff's are the only way we make that up | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 04:38 Crissaegrim wrote: Did I say that? All I said was that I disagreed with you saying that Blizzard knows better than we do. You're still equally wrong. They're a successful game developer who's acknowleged to be the one of the industry leaders. They have an army of playtesters and statisticians and designers and the collective sum of the data gathered throughout the beta period. And you're an silver-ranked beta-investigation hero with a keyboard. Trust me, they know better than you. | ||
MarKoNiO
Peru888 Posts
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Liquid`Jinro
Sweden33719 Posts
On April 23 2010 04:42 iamtt1 wrote: well then wats ur suggestion? im assuming ur suggesting that forcefields should be an upgrade and not an automatic addon ability but then p is going to so weak vs early game timing rushs, our main gateway ground units are so weak compared to the other races.. ff's are the only way we make that up No, I think force field has to be MOSTLY the same. What about making its range less? That's what bothers me most - all my units are too slow to escape from force field unless they have stim. I don't like that you can permanently keep someone locked in their base either but I have no idea how to solve this - not allowing force field on ramp seems too drastic, and giving it a HP seems to defeat the purpose. | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 04:41 FrozenArbiter wrote: As opposed to psi-storm which costs 75 mana? You almost never get HSM vs P anyway - feedback is way too good vs casters for me to want to make them. Templar don't fly on the own though. Getting a warp prism with gas-heavy cargo in it shot down is real expensive. Losing a Raven is still expensive, but less so. | ||
DarkOne
Spain41 Posts
![]() Zerg melee ![]() Terran mech ![]() | ||
lolreaper
301 Posts
you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball, your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following write here, late game toss>>>>terran | ||
starcraft911
Korea (South)1263 Posts
![]() Would have liked to see something changed w/ forcefield. I really hate the mechanic a lot. Need to give it a hp bar or something. | ||
gogogadgetflow
United States2583 Posts
On April 23 2010 04:44 lolreaper wrote: your not doing it rightyou obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball, your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran | ||
OldSkuLL
Turkey34 Posts
i didnt downlaod anything and i can login to bnet. u guys are all use us client ? | ||
Tristan
Canada566 Posts
On April 23 2010 04:44 DarkOne wrote: Protoss air ![]() Zerg melee ![]() Terran mech ![]() give Zerg an air unit that melees! :D | ||
Garrl
Scotland1974 Posts
On April 23 2010 04:44 lolreaper wrote: you obviously never fought as terran vs huge colo/stalker/immortal/sentry/ht ball, your 200/200 bio army with "overpowered" marauders falls like flies, no metter what orb or other sheeps following him tell here late game toss>>>>terran That's why you get some vikings and snipe the colossi, then | ||
dudeman001
United States2412 Posts
On April 23 2010 04:41 ZlaSHeR wrote: Ok, why the FUCK do Infestors need MORE range on stealing the biggest fucking opposing unit there is, and why do we get even less of a chance to fucking split our troops on a fungal growth that KO's marines. what the fuck are they thinking? Because mech is so damn good. | ||
RaiKhan
Netherlands69 Posts
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NiiPPLES
United Kingdom201 Posts
Right? | ||
Tdelamay
Canada548 Posts
On April 23 2010 04:37 FrozenArbiter wrote: Couldn't they at least have made it cost 100 energy or something then? It's not very good as it is... I mean, it's not BAD but the PDDrone is waaaaaay better. I share your opinion there. HSM was rarely used as it is, despite doing that insane splash. Now with the average splash, I doubt it will be used at all. The energy cost is simply too high. | ||
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