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Should Infestors have Darkswarm Ability? - Page 3

Forum Index > SC2 General
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guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 19 2010 13:09 GMT
#41
Make infestors smaller. They're so f'ing huge and I hate looking at them.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
roemy
Profile Joined April 2010
Germany432 Posts
April 19 2010 13:11 GMT
#42
On April 19 2010 22:09 guitarizt wrote:
Make infestors smaller. They're so f'ing huge and I hate looking at them.

this and minus the armored attribute
rock is fine.. paper could need a buff, but scissors have to be nerfed
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 19 2010 13:15 GMT
#43
On April 19 2010 19:39 dNo_O wrote:
it's such a powerful spell... terran doesn't even have a melee unit aside from the scv do they? would the hellion's attack work in swarm? you'd have to move infestors to tier 3 or make it a tier 3 research or both maybe... the only melee units that aren't zerg in sc2 are zealots and dts... what special attacks would work through swam? maybe make archon attack go through swarm so people have a reason to get them again? terran would just be completely fucked even worse than in sc1 as soon as zerg had swarm out. banelings under swarm? ewwwwwwwwww...


well, if i do recall, the seige tank seige mode hits thru swarm, as would the hellion, and probably HSM. aside from that... i dont think there is anything else

so, yea. ewwwwwwwwwww
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
Black Octopi
Profile Joined March 2010
187 Posts
April 19 2010 13:39 GMT
#44
Overlaps with Raven PDD, which is a far more balanced version of Dark Swarm since it only effects projectiles. Zerg has got the new larve macro mechanic and creep tumor mechanic to encorage more macro and mass. Fungal Growth is good enough already anyway.

This is the same problem with adding a lurker like unit (even on T3), Zerg already has mobile defense that burrows.

Overlapping units is really bad. Look no further then the Terran Tanks and Thor. Thor initially had aoe but hell that overlapped with the sige tank, can't have that. Tanks were now also overlapped with the Thor, can't have that either. So now we have two less then idea units as a result... yey?
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 19 2010 13:50 GMT
#45
On April 19 2010 22:39 Black Octopi wrote:
Overlaps with Raven PDD, which is a far more balanced version of Dark Swarm since it only effects projectiles. Zerg has got the new larve macro mechanic and creep tumor mechanic to encorage more macro and mass. Fungal Growth is good enough already anyway.

This is the same problem with adding a lurker like unit (even on T3), Zerg already has mobile defense that burrows.

Overlapping units is really bad. Look no further then the Terran Tanks and Thor. Thor initially had aoe but hell that overlapped with the sige tank, can't have that. Tanks were now also overlapped with the Thor, can't have that either. So now we have two less then idea units as a result... yey?


Enlighten me, what is this burrowing unit you speak off. Because I don't know what game sc2 version you are playing, but my spine crawlers aren't underground.

And yes you can use lurkers defensively, but they sure as hell aren't only for that purpose.
The only difference between sc1 is that "sunkens" aren't immobile.

And the thor and the siege tank overlapping? oO

And even if they were overlapping, they are on different races, how would dark swarm and PDD overlap for zerg?

And your reasoning Zerg now has creeptumors/queens so that makes up for the fact that all their units are just completely boring now?

Oh okay, Terran has mules and calldown supply and more add-ons, might as well take out every new unit then, because they got those.

I'm agreeing that dark swarm shouldn't come back, but your reasoning for it (and the lurker) is just completely wrong
PhoenixDown
Profile Joined April 2010
Canada33 Posts
April 19 2010 13:51 GMT
#46
I want to see a zerg with micro-intensive units that are fun to use. The terran have reapers, protoss have dt and the zerg have nothing. From all the streams and video I see terran looks to be the most fun to play with. Being a zerg player in sc1 I would prefer to see a new unit rather than an ability added to an existing unit.

And bringing back dark swarm is not gonna help with balance as I saw a poll earlier saying zerg is the strongest race.
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 19 2010 14:11 GMT
#47
I think the infestor should be able to suck light, biological units underground (burrow+paralysis), and if it moves to their position before it wears off, devour them for energy. I also think it should be able to attack buildings over time without there being any notification to the owner of the building and eventually have them burst into swarms of broodlings. And I'd like to see an area effect goop that cuts the range of ranged attacks in half, rounded down. I think it should be able to do all of these things while burrowed.
I serve my houseguests slices of butter.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2010-04-19 14:15:31
April 19 2010 14:11 GMT
#48
Short answer: No, it does not need Dark Swarm.

Long answer: No, it does not need Dark swarm, period.

I use neural pretty often in pvz (wassup immortals in pushes) and obviously fungal growth.

If anything... I would not mind a little more range on neural, and infested terrans having something a little more interesting... but hell, compare the infestor to some of the other casters in the game.

HT: 1 spell used
Sentry: 1 spell often, another spell semi often
Raven: Kinda here and there?

I have a zerg caster with a spell I use often, and one spell I use when the situation calls for it.... I am fine with that.


edit: Maybe make infested terrans have a monsterous bonus vs air... like 4 +12 or some shit? Then you can mix up alternatives rather than 'I need hydra at some point in case he likes air'

Never Forget. #TheRevolutionist
miklotov
Profile Joined March 2010
United States62 Posts
April 19 2010 14:16 GMT
#49
i really like the Creep Trap ability someone mentioned earlier... it fits well with the lore and would be a lot of fun to use. it doesn't seem any more imbalanced than protoss's forcefield spamming... and it would make creep an even more interesting mechanic... i hope someone from blizz reads that suggestion because i think it's one of the best i've heard in a long time.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-19 14:19:31
April 19 2010 14:18 GMT
#50
It seems the OP didn't think this out very much...

On April 19 2010 22:09 guitarizt wrote:
Make infestors smaller. They're so f'ing huge and I hate looking at them.


People already have trouble believing they can spit out 8 infested terrans, and you want to make them SMALLER?
Bring back 2v2s!
Dalmation
Profile Joined September 2009
21 Posts
Last Edited: 2010-04-19 14:29:43
April 19 2010 14:19 GMT
#51
Personally, I love the dark swarm as every Z player but Infestor is yet quite annoying with the Neutral Parasite, giving it Dark Swarm is something...I don't know, maybe just OP
Lol, just imagine getting your Thors controlled and smash your army, Colosies is a bit harder maybe

And Infested Terran doesn't seems to make any sense although the idea is funny, I mean the unit can't just spit out the unit and those creatures have guns ! =))

Fungal Grow is like Ensnare mixed up with Plague
G4MR
Profile Blog Joined February 2010
United States371 Posts
Last Edited: 2010-04-19 14:22:14
April 19 2010 14:21 GMT
#52
On April 19 2010 23:18 ComradeDover wrote:
It seems the OP didn't think this out very much...

Show nested quote +
On April 19 2010 22:09 guitarizt wrote:
Make infestors smaller. They're so f'ing huge and I hate looking at them.


People already have trouble believing they can spit out 8 infested terrans, and you want to make them SMALLER?


Just came to me as an idea at first (about 4am), then people shed light about the raven (which I forgot about).
Zerg himself already spoken though, was a good discussion.
www.G4MR.net personal blog!
Nuublet
Profile Joined February 2010
Sweden130 Posts
April 19 2010 15:27 GMT
#53
Dark Swarm is really a terrible ability from a spectator point of view as it covers up the whole battle, I imagine that's part of the reason why they would cut it from sc2.
TheDna
Profile Joined March 2010
Germany577 Posts
April 19 2010 16:05 GMT
#54
Imo infestors could need something useful instead of the infested marines spell because its so useless, but dark swarm seems a bit over the top because they already have a pretty good ae spell.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 19 2010 16:08 GMT
#55
I say nay, but I don't see it being too much of a problem so long as you don't give infestors consume, and up the cost of them a bit
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 19 2010 16:19 GMT
#56
On April 19 2010 19:58 HDstarcraft wrote:
They already took dark swam and gave it to terrans.

Point Defense Drone

I'm all for more abilities and diversity for Zerg, but dark swam to Zerg won't cut it for SC2.



This; except they made it worse >.<
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
April 19 2010 16:23 GMT
#57
Should TL members stop trying to make SC1.1? Dark Swarm has no reason to be in SC2 whatsoever.
Moderator
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 19 2010 16:26 GMT
#58
On April 20 2010 01:23 Chill wrote:
Should TL members stop trying to make SC1.1? Dark Swarm has no reason to be in SC2 whatsoever.


this.

i think that people need to realize that this isnt some sort of SC1 expansion pack. its a whole new game

what would be the fun of having the same shit as the first game? it would just be right back into the same old strategies, and then people would complain how blizzard failed because its just sc1 with better graphics and etc etc etc etc

basically, if you want dark swarm, go play broodwars?
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
PkP
Profile Joined April 2010
Sweden54 Posts
April 19 2010 16:30 GMT
#59
I dont think Dark Swarm would fit in very well, I would rather see something new and fresh since there is already Point Defence Drones
Growing old is mandatory, growing up is volunteery!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
April 19 2010 16:39 GMT
#60
No because there is no irradiation in sc2 and units are much more clumped.
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