Should Infestors have Darkswarm Ability? - Page 3
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guitarizt
United States1492 Posts
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roemy
Germany432 Posts
On April 19 2010 22:09 guitarizt wrote: Make infestors smaller. They're so f'ing huge and I hate looking at them. this and minus the armored attribute | ||
fulmetljaket
482 Posts
On April 19 2010 19:39 dNo_O wrote: it's such a powerful spell... terran doesn't even have a melee unit aside from the scv do they? would the hellion's attack work in swarm? you'd have to move infestors to tier 3 or make it a tier 3 research or both maybe... the only melee units that aren't zerg in sc2 are zealots and dts... what special attacks would work through swam? maybe make archon attack go through swarm so people have a reason to get them again? terran would just be completely fucked even worse than in sc1 as soon as zerg had swarm out. banelings under swarm? ewwwwwwwwww... well, if i do recall, the seige tank seige mode hits thru swarm, as would the hellion, and probably HSM. aside from that... i dont think there is anything else so, yea. ewwwwwwwwwww | ||
Black Octopi
187 Posts
This is the same problem with adding a lurker like unit (even on T3), Zerg already has mobile defense that burrows. Overlapping units is really bad. Look no further then the Terran Tanks and Thor. Thor initially had aoe but hell that overlapped with the sige tank, can't have that. Tanks were now also overlapped with the Thor, can't have that either. So now we have two less then idea units as a result... yey? | ||
Icx
Belgium853 Posts
On April 19 2010 22:39 Black Octopi wrote: Overlaps with Raven PDD, which is a far more balanced version of Dark Swarm since it only effects projectiles. Zerg has got the new larve macro mechanic and creep tumor mechanic to encorage more macro and mass. Fungal Growth is good enough already anyway. This is the same problem with adding a lurker like unit (even on T3), Zerg already has mobile defense that burrows. Overlapping units is really bad. Look no further then the Terran Tanks and Thor. Thor initially had aoe but hell that overlapped with the sige tank, can't have that. Tanks were now also overlapped with the Thor, can't have that either. So now we have two less then idea units as a result... yey? Enlighten me, what is this burrowing unit you speak off. Because I don't know what game sc2 version you are playing, but my spine crawlers aren't underground. And yes you can use lurkers defensively, but they sure as hell aren't only for that purpose. The only difference between sc1 is that "sunkens" aren't immobile. And the thor and the siege tank overlapping? oO And even if they were overlapping, they are on different races, how would dark swarm and PDD overlap for zerg? And your reasoning Zerg now has creeptumors/queens so that makes up for the fact that all their units are just completely boring now? Oh okay, Terran has mules and calldown supply and more add-ons, might as well take out every new unit then, because they got those. I'm agreeing that dark swarm shouldn't come back, but your reasoning for it (and the lurker) is just completely wrong | ||
PhoenixDown
Canada33 Posts
And bringing back dark swarm is not gonna help with balance as I saw a poll earlier saying zerg is the strongest race. | ||
Funchucks
Canada2113 Posts
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SaetZero
United States855 Posts
Long answer: No, it does not need Dark swarm, period. I use neural pretty often in pvz (wassup immortals in pushes) and obviously fungal growth. If anything... I would not mind a little more range on neural, and infested terrans having something a little more interesting... but hell, compare the infestor to some of the other casters in the game. HT: 1 spell used Sentry: 1 spell often, another spell semi often Raven: Kinda here and there? I have a zerg caster with a spell I use often, and one spell I use when the situation calls for it.... I am fine with that. edit: Maybe make infested terrans have a monsterous bonus vs air... like 4 +12 or some shit? Then you can mix up alternatives rather than 'I need hydra at some point in case he likes air' | ||
miklotov
United States62 Posts
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ComradeDover
Bulgaria758 Posts
On April 19 2010 22:09 guitarizt wrote: Make infestors smaller. They're so f'ing huge and I hate looking at them. People already have trouble believing they can spit out 8 infested terrans, and you want to make them SMALLER? | ||
Dalmation
21 Posts
Lol, just imagine getting your Thors controlled and smash your army, Colosies is a bit harder maybe And Infested Terran doesn't seems to make any sense although the idea is funny, I mean the unit can't just spit out the unit and those creatures have guns ! =)) Fungal Grow is like Ensnare mixed up with Plague | ||
G4MR
United States371 Posts
On April 19 2010 23:18 ComradeDover wrote: It seems the OP didn't think this out very much... People already have trouble believing they can spit out 8 infested terrans, and you want to make them SMALLER? Just came to me as an idea at first (about 4am), then people shed light about the raven (which I forgot about). Zerg himself already spoken though, was a good discussion. | ||
Nuublet
Sweden130 Posts
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TheDna
Germany577 Posts
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DragonDefonce
United States790 Posts
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QueueQueue
Canada1000 Posts
On April 19 2010 19:58 HDstarcraft wrote: They already took dark swam and gave it to terrans. Point Defense Drone I'm all for more abilities and diversity for Zerg, but dark swam to Zerg won't cut it for SC2. This; except they made it worse >.< | ||
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Chill
Calgary25981 Posts
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fulmetljaket
482 Posts
On April 20 2010 01:23 Chill wrote: Should TL members stop trying to make SC1.1? Dark Swarm has no reason to be in SC2 whatsoever. this. i think that people need to realize that this isnt some sort of SC1 expansion pack. its a whole new game what would be the fun of having the same shit as the first game? it would just be right back into the same old strategies, and then people would complain how blizzard failed because its just sc1 with better graphics and etc etc etc etc basically, if you want dark swarm, go play broodwars? | ||
PkP
Sweden54 Posts
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Cheerio
Ukraine3178 Posts
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