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Should Infestors have Darkswarm Ability? - Page 4

Forum Index > SC2 General
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miklotov
Profile Joined March 2010
United States62 Posts
April 19 2010 16:42 GMT
#61
it seems like what blizz has done is taken all the interesting mechanics from zerg in SC1 and mixed those into the other 2 races and then are hoping that they'll be able to come up with some new and interesting stuff to replace what the zerg has given to the other races....

terran and protoss are really well done and interesting on many different levels... zerg just isn't there yet.. hopefully they'll come out with a new patch that overhauls zerg and puts it on the same level as the other 2 races... i don't think dark swarm or lurkers are the answer... but they really need to make some massive changes and mix things up asap.

personally i'd like to see the infestor get the transfusion ability from the queen and the queen to get the spawn infested terran ability from the infestor... i think that would fit the units better and give zerg something to help hold off early air rushes... and it would make infestors more useful to keep with your army.
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 19 2010 16:48 GMT
#62
I read an interesting idea on the SC2 forums.

Would it be better if 'Spawn Infested terran' was replaced by something similar to "parasite"

Parasite: 50 energy
Places a parasite on a unit. 4 broodlings spawn when the parasited unit dies.

It would feel more valid than the current Spawn infested terran. It would play either as a bomb or force the player to kill off that unit in a safe sport.
This road isn't leading anywhere...
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 19 2010 16:51 GMT
#63
Please keep Dark swarm out of SC2. The way they re did it with the PPD is good enough, limited charges on the ability for stopping missles and a smaller radius.
Brood War forever!
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 19 2010 16:53 GMT
#64
On April 20 2010 01:48 Tdelamay wrote:
I read an interesting idea on the SC2 forums.

Would it be better if 'Spawn Infested terran' was replaced by something similar to "parasite"

Parasite: 50 energy
Places a parasite on a unit. 4 broodlings spawn when the parasited unit dies.

It would feel more valid than the current Spawn infested terran. It would play either as a bomb or force the player to kill off that unit in a safe sport.


i like this idea... a lot.

you can parasite up a nice handful of units, then engage with what appears a trivial force, but then after the units start dying, broods pop out and turn the tide.

great idea - id start a new thread about it but i dont want to steal ur shit
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 19 2010 16:54 GMT
#65
Darkswarm might be way to imba for infestor, also someone pointed out that Point Defence Drone is Darkswarm just tweaked.
miklotov
Profile Joined March 2010
United States62 Posts
April 19 2010 16:58 GMT
#66
i like the parasite idea... but i'd rather see it on a unit like the corruptor... if it can corrupt buildings, why not be able to corrupt units also? and honestly right now the corruptor is really just a wasted intermediary step to broodlords... giving them an ability to use against units would make them at least slightly useful to keep with your ground army other than corrupting planetary fortresses.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-04-19 17:01:01
April 19 2010 17:00 GMT
#67
dark swarm would never work in this game.

edit: i like the parasite idea as posted above.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 19 2010 17:02 GMT
#68
dark swarm would break terran so hard, since terran has no counter. I still think the lurker should come back, or at least something that take up his role.
"When the geyser died, a probe came out" - SirJolt
Gnaix
Profile Joined February 2009
United States438 Posts
April 19 2010 17:06 GMT
#69
buff infested terrans and we'll be happy
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
mcgavin
Profile Joined October 2007
Canada47 Posts
April 19 2010 17:08 GMT
#70
I voted no. Like alot of people said earlier, I think SC2 should have new abilities. There is already plenty of recycled old abilities.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-04-19 17:14:28
April 19 2010 17:14 GMT
#71
I haven't made an infestor in 100 games. The current state of it offends me. This was the unit I was most excited to see. A support unit / harass unit that could burrow move underground. What an awesome concept, but it is completely useless because blizzard seems to want it to be a ball enhancer rather than a potentially standalone unit like a ghost.

Dark swarm is not the answer. There are no shortage of good ideas on this forum for the infestor to try out. I kinda like that ability to explode buildings into broodlings. Kind of like a more focused version of nuke, if it could be done while burrowed. Hell anything is better than what it has now. Infested terran makes me wretch.
Brucy
Profile Joined April 2010
United States51 Posts
April 19 2010 17:36 GMT
#72
I think zerg needs something new idk if this would be it though..
zeidrichthorene
Profile Blog Joined March 2010
Canada83 Posts
April 19 2010 17:42 GMT
#73
They just need to revert some of the nerfs to the infestor I think. The range nerf of Neural Parasite made it inviable. The health and speed nerfs made it generally a very weak and risky unit to use. The Fungal Growth damage nerf made it so that it can't kill any unit (This is probably OK, but combined with the other nerfs, having this damage back might be nice).

Infested terrans could use a shorter incubation period. If they were eggs for a shorter period of time they would start dealing their damage sooner, and then start getting targetted by AI faster meaning they could act as meat shields. Right now the battle is often nearly decided before the terrans would even hatch, and the decision is generally "you probably should have FG'd instead"

Or they could be used as emergency harass defense ie: you FG the banshees coming into your base, and then spawn terrans to finish them off. At the moment, they take so long to hatch the FG has worn off and the eggs are pretty much dead.

I'm not sure why they decided to nerf the infestor hard right after the interview where they said they wanted more people to start getting more use out of it.
iloahz
Profile Blog Joined March 2007
United States964 Posts
Last Edited: 2010-04-19 17:55:57
April 19 2010 17:54 GMT
#74
how about a dark swarm in which the ranged attack is reduced by a certain percentage? I don't know , let's say 30%? Or something like a dark swarm that resembles the effect of high ground advantage in SC1? Ranged unit would have a certain percentage chance of missing or something.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 19 2010 17:57 GMT
#75
I am a zerg player and i would have to say having darkswarm would make zerg really unfair. I think to make things fair they need to rework the ultralisk big time to fit into a zerg's army more fluently and to also possibly add 1-2 units and even take away 1 of the current units.
JD, need I say more? :D
Ideas
Profile Blog Joined April 2008
United States8169 Posts
April 19 2010 18:22 GMT
#76
i said it before but I'll say it again: maybe zerg doesnt need dark swarm in particular but they definitely need a spell that makes melee units more viable in the late game, which dark swarm does very nicely. Maybe just a nerfed version of it? I mean without consume, it's a lot less game-changing but still nice.
Free Palestine
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 19 2010 18:40 GMT
#77
On April 20 2010 01:48 Tdelamay wrote:
I read an interesting idea on the SC2 forums.

Would it be better if 'Spawn Infested terran' was replaced by something similar to "parasite"

Parasite: 50 energy
Places a parasite on a unit. 4 broodlings spawn when the parasited unit dies.

It would feel more valid than the current Spawn infested terran. It would play either as a bomb or force the player to kill off that unit in a safe sport.


Maybe if they replaced neural parasite with this parasite that would be cool, but I'll be honest I like the spawn infested terran ability

...ironically I don't use spawn infested terran in ZvP, dunno why...
"We have unfinished business, I and he."
Zhul
Profile Joined February 2010
Czech Republic430 Posts
April 19 2010 18:59 GMT
#78
I don`t agree with return of dark swarm, because it will be just another copy of old things. But surely I would to see some new, cool and original feature. Something what will brake current mass stereotype of this game.
DrSmoke
Profile Joined April 2010
United States175 Posts
April 19 2010 19:05 GMT
#79
SC2 is not the same fucking thing as sc1. Get the fuck over it already its supposed to be different.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
April 19 2010 19:10 GMT
#80
The infestor needs a rework but dark swarm would be a very bad choice. SC2 needs something new and is not supposed to be a 1:1 copy of sc:bw.

Also your reasoning that dark swarm would be useful against collosi doesn't make sense. Dark swarm caused units to miss by shifting their shot to the side. Collosi have a AoE attack, which even if shifted would hit units underneath the dark swarm (much like the archon in sc:bw did).
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