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This will happen next patch in my dreams:p
- make thors smaller weaker faster and less supply/cost. Terran mech army goes so bad together , just akward and clumsy.
-tank 150/100 cost.
- Rework broodlords
- Buff ultralisk by not making them have two upgrades you NEED on tier 3. Let them start with the movement increase at the very least.
-Make creep tumor max spawn an additional two tumors.
- Overall nerf: Banelings, banshee, immortal, Forcefield.
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On April 17 2010 06:05 Pekkz wrote:Show nested quote +On April 17 2010 05:31 Wintermute wrote:On April 17 2010 05:01 3clipse wrote: high ground advantage + no zerg nerfs
*fingers crossed* Add lurkers, swap hydras and roaches, nerf immortals "vs armored" damage or un nerf marine production. That would be my wish list. I expect maybe one of those (immortals nerfed) to actually happen. And make thors smaller weaker faster and less supply/cost. Terran mech army goes so bad together , just akward and clumsy.
basically make them goliath's... ^^'
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Thors are awesome, no need to change.
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On April 17 2010 05:31 Wintermute wrote:Show nested quote +On April 17 2010 05:01 3clipse wrote: high ground advantage + no zerg nerfs
*fingers crossed* Add lurkers, swap hydras and roaches, nerf immortals "vs armored" damage or un nerf marine production. That would be my wish list. I expect maybe one of those (immortals nerfed) to actually happen.
QED
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nerf the broodlords *-* !
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I hope they buff the immortals.
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On April 17 2010 06:55 Xss wrote: I hope they buff the immortals.
fail...^^'
change them drastically is IMHO a better option.
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Broodlords should be energy units, giving them an actual counter like high templar feedback or ghosts emp, I think THIS would balance them out...
Thor should have an upgrade for concussive missiles too, to slow down the air units who try and harass...
HT need 1 of two things done to storm, givin back the old damage of (total) 80 instead of 40, or increase the radius again, though I'd prefer the 1st of 2 since Storms are barely viable against mass muta anymore....
Please release new maps...
Tank needs a small price reduction
colossi need smaller radius of attack maybe by 1
the cursor should be visible during load times
hosted replays (i know they said they plan on implementing it but it would be so good to have right now)
Infestor needs total spell rework and spell distance buff
lol
add to the list, this is all IMO so plz dont flame
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On April 17 2010 06:58 Broodie wrote: Broodlords should be energy units, giving them an actual counter like high templar feedback or ghosts emp, I think THIS would balance them out...
Thor should have an upgrade for concussive missiles too, to slow down the air units who try and harass...
HT need 1 of two things done to storm, givin back the old damage of (total) 80 instead of 40, or increase the radius again, though I'd prefer the 1st of 2 since Storms are barely viable against mass muta anymore....
Please release new maps...
Tank needs a small price reduction
colossi need smaller radius of attack maybe by 1
the cursor should be visible during load times
hosted replays (i know they said they plan on implementing it but it would be so good to have right now)
Infestor needs total spell rework and spell distance buff
lol
add to the list, this is all IMO so plz dont flame
Honestly I have to say I like this man's ideas - well minus the thor thing, they really dont need a slow, they rape as it is. And I'm a zerg player even I know my beloved broodlords need something done to them. Only thing I would like in here is something with the immortal
edit: Oh wait, i dont like the storm change, it gives me incredible headaches as it is.
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Well, since this basically became a create your own patch thread:
The Immortal Shield/EMP relation is badly designed, and I really hope they fix it. Immortals should be relatively efficient without shields, while not raping terran mech like it wasn't even there, when they got their shields. You can't micro to dodge EMP or anything like that and currently it can be described as an instant storm with a bigger AoE, that works only against toss.
Storm needs it's 2 AoE back, it can deal the same damage, but over a longer period(like 7 seconds, instead of 4), so microing units out of it is well rewarded and it will have a bit of area denial effect.
The Broodlord nerf they did was an appaling decision, the problem is not with the damage they deal, but with the broodlings - they should attack slower and with higer damage, so less broodlings are spawned. The broodlings themselves could also use a nerf.
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Any1 read anywhere any actual patch notes?
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nope there arent any patch 9 notes yet, its coming soon though
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im glad they finally did smth towards the random reset issue..was kinda annoying to get resets every week or so :D
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On April 17 2010 09:42 Broodie wrote: nope there arent any patch 9 notes yet, its coming soon though
What makes you say that?
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I get reset every night at 10pm. I'm sick of working my way up to platinum over and over and then being reset.
This time I selected beginner and bombed all my placements. I'm starting at the lowest rank on the ladder and I'm going to win every game with ridiculous cheese until they reset me again or I make it to platinum. Look out coppers, here I come.
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On April 17 2010 06:09 Eury wrote: Thors are awesome, no need to change.
Make them cost more but be built by scvs
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wishlist thread?
kk
t:
reduce tank gas cost 25,add 5 dmg to siege mode.
make hellions "microable" and MAYBE add a "+x dmg to shield" to their upgrade so they atleast somehow resemble the use of vultures.
unnerf marine buildtime
nerf banshee dmg to 20
make thors bit faster and reduce collision size
p:
sentry 100/100, make the +2 shield a 150/150 research at the core
reduce collusus range upgrade by 1
make phoenixes deal their bonus dmg to ALL lifted targets.
increase warpgate research to 200/200 (its one of the msot powerful upgrades in the game.it should cost)
robo bay to 200/200 ( most P need exactly one robo bay the whole game. that one shopuld cost. and p can hold any early aggression fine with gateway units)
z: dunno where to start cause i think they need a total overhaul.
nerf broodlords
gief ultras armor upgrade by default,reduce size
give a 2nd spellcaster
give zerglings a worthy hive upgrade(we want REAL cracklings) and something so they arent totally useless lategame.( aoe dmg reduce?)
roaches 2 supply
hydras back to 90, also 1 armor.
add a unit
Z changes are all bandaid cause imho the race needs a TOTAL overhaul. plain boring,one dimensional and "aclick ftw!"
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On April 17 2010 12:52 BeMannerDuPenner wrote: wishlist thread?
kk
t:
reduce tank gas cost 25,add 5 dmg to siege mode.
make hellions "microable" and MAYBE add a "+x dmg to shield" to their upgrade so they atleast somehow resemble the use of vultures.
unnerf marine buildtime
nerf banshee dmg to 20
make thors bit faster and reduce collision size
p:
sentry 100/100, make the +2 shield a 150/150 research at the core
reduce collusus range upgrade by 1
make phoenixes deal their bonus dmg to ALL lifted targets.
increase warpgate research to 200/200 (its one of the msot powerful upgrades in the game.it should cost)
robo bay to 200/200 ( most P need exactly one robo bay the whole game. that one shopuld cost. and p can hold any early aggression fine with gateway units)
z: dunno where to start cause i think they need a total overhaul.
nerf broodlords
gief ultras armor upgrade by default,reduce size
give a 2nd spellcaster
give zerglings a worthy hive upgrade(we want REAL cracklings) and something so they arent totally useless lategame.( aoe dmg reduce?)
roaches 2 supply
hydras back to 90, also 1 armor.
add a unit
Z changes are all bandaid cause imho the race needs a TOTAL overhaul. plain boring,one dimensional and "aclick ftw!"
wow really hating on the zerg huh? 
but ya im just waiting for this new patch and reset already
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Really looks like reset coming really really soon. Today me and my friend haven't been able to see any games in our match list. (The last 5 games, dunno the specific name)
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