[D] Marauders - Page 4
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cartoon]x
United States606 Posts
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OHtRUe
United States283 Posts
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lol.Froste
United States112 Posts
On April 04 2010 20:54 mgj wrote: Really interresting discussion. However i would appriciate if people were actually discussing the topic. Grats, you are in platinium league. Who isn't? Someone please ban this idiot. He is not interrested in a discussion, he just want to use his rating as an argument. Thats some kind of professional retardation or something. lol way to overreact imo this is similar to the immortals not too long ago. basically terrans were having a huge problem with immortal rushes. protoss would just rush for immortals and kill the terran. it was out of this that the marauder and marine combo began to shine. now protoss is having problems with marauders. instead of trying to play the game and come up with a creative solution they scream imbalance. you silly protosses have gotten so used to simply A-moving your armys you have forgotten how to be creative! immortals are still extremely powerful. they do 50 damage FIFTY DAMAGE vs armored units. why arent you using them? because ghosts are EMPing your shields. high templars have an ability to kill a ghost instantly most of the time, its called feedback. SO why not get stalkers for your armys bulk, backedup by imortals which are backed up by HTs. why not throw in some DTs too. and while your at it you can get blink! and blink onto highground! while storming and using feedback. i know targeting those ghosts is hard but your costing the terran 150/150. it isnt going to be easy. | ||
cartoon]x
United States606 Posts
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MorroW
Sweden3522 Posts
increase build time for maruder decrease build time for marine decrease build time for reactors and now ppl use marines again, yay but in the reality i dont think this is gonna change xd i hope they nerf maruder in some way anyway, its beating up more than it was supposed to, just like the hydra is xd i think OP could add some kind of poll of our options of fixing this issue | ||
IdrA
United States11541 Posts
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GoDannY
Germany442 Posts
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goswser
United States3519 Posts
Edit: You should make a poll in the op ![]() | ||
Qikz
United Kingdom12022 Posts
On April 04 2010 21:14 IdrA wrote: the fix to marines and reactors was necessary, they should nerf marauders and buff mech. I know you know what you're talking about Idra, but the only problem I see, is if they buff mech and nerf marine/marauder too much It'll make marine marauder useless in any matchup bar TvZ again (which personally I don't want to happen), is that something you'd like to see, or are you enjoying the mobility of Terran this time around? | ||
cartoon]x
United States606 Posts
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DeMusliM
United Kingdom401 Posts
I also believe that warpgates are still too dominant, one of the reasons the fe 3 rax opening is so popular is to defend against this push, as teching routes, or simply 3 rax pushes often get repelled and then outteched by the P and countered easily. - I would personally like some drawback on the warpgate function as right now - the only drawback is you can't queue units, which is no big deal - but for 50/50 you can send units from countless gateways to alotta places - i think a nice, but not too unrealistic option would be making units warpgated cost a small fee, maybe 10% extra of the unit cost, or 10/10 mins/gas, just so you don't ALWAYS resort to having warpgates, like their should be advantages/disadvantages to having them. | ||
Vlare
748 Posts
Marauders get 3shotted by immortals, making them an excellent counter. And don't say "Oh the terran are rushing me every game" because you can build a canon and defend with what little of an army you have. Perhaps an early Zealot push before he gets his techlab up. There are endless discussions to be had but you must consider the grand scheme of things. As many people have pointed out, without marauders, terran would be missing a huge functionality in its army. It's possible that the damage or hp may need a tweaking, but the unit by itself, in my opinion is fine. In regards to the clip with the ultralisks, what you are not considering is the medivacs. You can't say that 5 marauder > 5 ultra and ultra's cost x amount more because you're not factoring in the price of the 3/3 upgrades, stims, or medivacs. Not only this, he lost the game O_o which seems counter-intuitive to the point we're trying to discuss here because even with the "super awesome" marauders he was still not able to compete. | ||
floor exercise
Canada5847 Posts
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cartoon]x
United States606 Posts
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IdrA
United States11541 Posts
On April 04 2010 21:17 Qikz wrote: I know you know what you're talking about Idra, but the only problem I see, is if they buff mech and nerf marine/marauder too much It'll make marine marauder useless in any matchup bar TvZ again (which personally I don't want to happen), is that something you'd like to see, or are you enjoying the mobility of Terran this time around? obviously if they nerf it too much it will be useless, thats true of anything. the whole point of testing and patching is to fine tune things, right now mm is obviously a far better choice than mech. if you're aiming for diversity, and they are, that means you nerf mm and buff mech till theyre equally strong choices. | ||
lol.Froste
United States112 Posts
SERIOUSLY i picture a fat ass black guy sweating his ass off in a huge fuckn metal suit trying to waddle around the battle field. when they stim and just sprint around it just seems so ridiculous | ||
pzea469
United States1520 Posts
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DeMusliM
United Kingdom401 Posts
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cartoon]x
United States606 Posts
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Liquid`Jinro
Sweden33719 Posts
Another possible idea was to reduce the role of the Marauder to a support unit ala the Dryad in War3. Me and mani discussed this idea last night as we got Proxygate/Marauder cheesed a few games in a row. Simply put, if the Marauder was designed to supplement an army rather than be the core of it (like sentries are for Protoss at the moment) then we feel that Terran would become a more interesting race in general and able to exploit all the cool shit like nukes, mech, ravens and whatnot. .... No, then terran would die horribly. If you are going to do ANYTHING to marauders, something else about terran would have to change (i.e reactors would have to not take five years to build, or you'd have to give us back spider mines or something). | ||
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