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On April 08 2010 12:22 DM20 wrote:Show nested quote +On April 08 2010 10:53 FREEloss_ca wrote: They hardcounter too many units. TvT is an abomination of a matchup.
Marauders hard counter: Hellions Tanks Thors Vikings anyone who goes only marauder tvt gets shit on by banshees hard.
That's not the point. The point is that ONE unit counters FOUR.
I can't even think of a single unit in Sc1 that hard countered that many units in a single matchup. Except maybe BC's, Ultralisks and Carriers, but they were late game and the highest teir. This is a teir 1.5 unit...
Browder needs to seriously re-work this unit, as well as the Roach. BROWDER, IF YOU'RE READING THIS, ONLY YOU CAN KILL THIS ABOMINATION YOU'VE CREATED!!!! AAARRRRGGHHHH!!!
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Roach/Immortal/Marauder need to be removed or completely redone.
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On April 08 2010 12:40 FREEloss_ca wrote:Show nested quote +On April 08 2010 12:22 DM20 wrote:On April 08 2010 10:53 FREEloss_ca wrote: They hardcounter too many units. TvT is an abomination of a matchup.
Marauders hard counter: Hellions Tanks Thors Vikings anyone who goes only marauder tvt gets shit on by banshees hard. That's not the point. The point is that ONE unit counters FOUR. I can't even think of a single unit in Sc1 that hard countered that many units in a single matchup. Except maybe BC's, Ultralisks and Carriers, but they were late game and the highest teir. This is a teir 1.5 unit... Browder needs to seriously re-work this unit, as well as the Roach. BROWDER, IF YOU'RE READING THIS, ONLY YOU CAN KILL THIS ABOMINATION YOU'VE CREATED!!!! AAARRRRGGHHHH!!!
Meh tvt marauders are fine thye get raped by tanks like hard core. If he goes pure marauder go banshees and tanks then viks if he gets air and laugh.
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On April 08 2010 13:20 oxxo wrote: Roach/Immortal/Marauder need to be removed or completely redone. Oh I dont know, but the Roach sounds pretty much fixed now (I am taking the amount of whining of Zerg players as a sign that it is fixed) and the Immortal can be countered somewhat easily by Zerg (Infestor and Neural Parasite) and Terrans (Ghost with EMP or simply Mass Marines). The only one of the trio who isnt really countered by anything except others of the three is the Marauder.
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I think they make the game really boring to watch. You'd think that wouldn't be the case with their kiting potential, but when you are just watching some guy base camp, make marauders, attack, camp some more, make more marauders, attack, repeat, etc etc etc - its really boring playstyle.
I'm hoping that its just cause its the beta and the entertaining playstyles will emerge on top after a few months of people playing the game.
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On April 09 2010 14:15 Rabiator wrote:Show nested quote +On April 08 2010 13:20 oxxo wrote: Roach/Immortal/Marauder need to be removed or completely redone. Oh I dont know, but the Roach sounds pretty much fixed now (I am taking the amount of whining of Zerg players as a sign that it is fixed) and the Immortal can be countered somewhat easily by Zerg (Infestor and Neural Parasite) and Terrans (Ghost with EMP or simply Mass Marines). The only one of the trio who isnt really countered by anything except others of the three is the Marauder.
I totally agree with the first bart.Tough the shell nerf takes that issue to the mid-game where all races have plenty of options (banshees,colloss,templar,infestor,muta,tanks (well placed), speedlings, charge zeal).
On April 09 2010 14:27 Makica wrote: I think they make the game really boring to watch. You'd think that wouldn't be the case with their kiting potential, but when you are just watching some guy base camp, make marauders, attack, camp some more, make more marauders, attack, repeat, etc etc etc - its really boring playstyle.
I'm hoping that its just cause its the beta and the entertaining playstyles will emerge on top after a few months of people playing the game.
I think this is what is actually happen. I've noticed that many Terran try mech vs Zerg and mix ups in TvP. Seeing this evolution gives me hope we are straigthtly heading towards balance by now.
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Looks like blizzard is tamping down on the Marauder discussion at bnet forums.
Several accounts were banned and the latest "maruader nerf ineffective" thread was deleted some time thismorning.
To my knowledge there was no trolling or flaming in the thread and it basically re-iterated some of the ideas posted here. Sad day for feedback. =(
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On April 08 2010 12:40 FREEloss_ca wrote:Show nested quote +On April 08 2010 12:22 DM20 wrote:On April 08 2010 10:53 FREEloss_ca wrote: They hardcounter too many units. TvT is an abomination of a matchup.
Marauders hard counter: Hellions Tanks Thors Vikings anyone who goes only marauder tvt gets shit on by banshees hard. That's not the point. The point is that ONE unit counters FOUR. I can't even think of a single unit in Sc1 that hard countered that many units in a single matchup. Except maybe BC's, Ultralisks and Carriers, but they were late game and the highest teir. This is a teir 1.5 unit... Browder needs to seriously re-work this unit, as well as the Roach. BROWDER, IF YOU'RE READING THIS, ONLY YOU CAN KILL THIS ABOMINATION YOU'VE CREATED!!!! AAARRRRGGHHHH!!! Since when do marauders counter tanks and thors?
I go marauder tank viking in TvT, and that always beats pure marauder when I play it. If Marauder really did counter tanks and vikings, then pure marauder would beat a mixed composition of units.
Marauders don't even account for the largest portion of my army either, tanks do. Tanks in siege mode rape marauders especially in large numbers, I don't know why anyone would go pure marauder in TvT.
On April 09 2010 14:15 Rabiator wrote:Show nested quote +On April 08 2010 13:20 oxxo wrote: Roach/Immortal/Marauder need to be removed or completely redone. Oh I dont know, but the Roach sounds pretty much fixed now (I am taking the amount of whining of Zerg players as a sign that it is fixed) and the Immortal can be countered somewhat easily by Zerg (Infestor and Neural Parasite) and Terrans (Ghost with EMP or simply Mass Marines). The only one of the trio who isnt really countered by anything except others of the three is the Marauder. That doesn't tell you anything. Some players like to whine about everything and some players will complain as soon as their race gets nerfed, even if it has zero impact on their win rates.
I bet Blizzard could nerf Ultralisks by 10 hit points and people would still complain that it was way too much.
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Since when do marauders counter tanks and thors?
I go marauder tank viking in TvT, and that always beats pure marauder when I play it. If Marauder really did counter tanks and vikings, then pure marauder would beat a mixed composition of units.
Marauders don't even account for the largest portion of my army either, tanks do. Tanks in siege mode rape marauders especially in large numbers, I don't know why anyone would go pure marauder in TvT.
Agreed with this post. I usually go marine tank in TvT and never have a problem dealing with marauder spammers. If anything tanks and vikings are the units that counter *everything* in tvt, not marauders.
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On April 10 2010 05:29 shinosai wrote:Show nested quote + Since when do marauders counter tanks and thors?
I go marauder tank viking in TvT, and that always beats pure marauder when I play it. If Marauder really did counter tanks and vikings, then pure marauder would beat a mixed composition of units.
Marauders don't even account for the largest portion of my army either, tanks do. Tanks in siege mode rape marauders especially in large numbers, I don't know why anyone would go pure marauder in TvT.
Agreed with this post. I usually go marine tank in TvT and never have a problem dealing with marauder spammers. If anything tanks and vikings are the units that counter *everything* in tvt, not marauders.
Marauders rape thors but everything rapes thors if you focus them for 1 sec. As for tanks ya GL killing a bunch of siege tanks with marauders lol. Unless you are really behind or spread out alot your tanks will rape them like no others lol.
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On April 08 2010 12:40 FREEloss_ca wrote:Show nested quote +On April 08 2010 12:22 DM20 wrote:On April 08 2010 10:53 FREEloss_ca wrote: They hardcounter too many units. TvT is an abomination of a matchup.
Marauders hard counter: Hellions Tanks Thors Vikings anyone who goes only marauder tvt gets shit on by banshees hard. That's not the point. The point is that ONE unit counters FOUR. I can't even think of a single unit in Sc1 that hard countered that many units in a single matchup. Except maybe BC's, Ultralisks and Carriers, but they were late game and the highest teir. This is a teir 1.5 unit... Ignoring the fact that the list of counters is not entirely accurate -- How about TvP Dragoons? Goons can beat every single Terran unit in the right circumstance.
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omfg i thought CGM died!!!!!!!!!!
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On April 04 2010 19:00 Plexa wrote:
Other than the early game issues, PvT is fine in the midgame/lategame and it becomes real battle of skill (which is what we all want, right?). Nerfing the Marauder in any long standing way will just hurt this - HP nerfs, removing stimpack and whatnot are not the answer. Slow as an upgrade might be, but I think a simple increase in tech lab build time will suffice (and deal with the reaper cheese while we are at it).
I don't see how you can say mid/lategame PvT is balanced by any means. Terran has no possible way currently to fight battles against a competent protoss lategame. Once Templar and Collossus are out, its nearly an impossible uphill battle. The real problem here is warpgating templars in with enough energy to storm immediately.
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