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[D] Marauders - Page 33

Forum Index > SC2 General
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Prev 1 31 32 33 34 Next All
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
April 07 2010 17:36 GMT
#641
On April 08 2010 02:35 WorkersOfTheWorld wrote:
Show nested quote +
On April 08 2010 02:33 Dx Fx wrote:
i'm dead serious annoyed by the people who wanna sc1 with new graphics...


I'm annoyed by people who think this maraudercraft style of play is fun.

agree
marauder is zero fun ...
TLT07 ===> *winner* <===TLT08
suejak
Profile Joined March 2010
Japan545 Posts
April 07 2010 17:38 GMT
#642
Making them have to upgrade slow doesn't cause any problems at all. No need to touch roaches or immortals -- not for that purpose anyway.
Are you human?
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 17:43:17
April 07 2010 17:40 GMT
#643
"Patch 8

Marauder
Concussive Shells now require an upgrade."

Close this shit temporarily.

On April 07 2010 21:30 2SCV1cup wrote:
so lets make slow 50-50 upgrade or something with short time which will prevent early game rushes but wont hurt late game balance and factory/starport units
This guy wins.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
April 07 2010 17:45 GMT
#644
If marauders are nerfed and no buff is given to siege tanks or marines i swear i'm gonna switch race. We make them because they are our only option, not because they are OP. Marines got nerfed too much and playing with that many marauders doesn't favor terran at all.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2010 18:33 GMT
#645
Marauder slow now requires an upgrade. Tanks got kinda buffed with lowered build time, but I'm wondering when Blizzard will realize that no one's building tanks not because they take too long but because they're too freaking expensive.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 07 2010 18:47 GMT
#646
On April 08 2010 02:45 iG.ClouD wrote:
If marauders are nerfed and no buff is given to siege tanks or marines i swear i'm gonna switch race. We make them because they are our only option, not because they are OP. Marines got nerfed too much and playing with that many marauders doesn't favor terran at all.


Please stick to Terra, I start feeling lonely amongst those Zergs
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
suejak
Profile Joined March 2010
Japan545 Posts
April 07 2010 19:25 GMT
#647
On April 08 2010 02:45 iG.ClouD wrote:
If marauders are nerfed and no buff is given to siege tanks or marines i swear i'm gonna switch race. We make them because they are our only option, not because they are OP. Marines got nerfed too much and playing with that many marauders doesn't favor terran at all.

Oh gawwwwd. Shut up already.

As a terran, I'm proudly lettin' you know that we have a shit ton of choices.
Are you human?
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 07 2010 19:30 GMT
#648
On April 08 2010 03:47 T33K3SS3LCH3N wrote:
Show nested quote +
On April 08 2010 02:45 iG.ClouD wrote:
If marauders are nerfed and no buff is given to siege tanks or marines i swear i'm gonna switch race. We make them because they are our only option, not because they are OP. Marines got nerfed too much and playing with that many marauders doesn't favor terran at all.


Please stick to Terra, I start feeling lonely amongst those Zergs

i think we can close this topic now

cloud got what he wanted. tanks r better and rines do +25% dmg vs roach now which imo is the biggest change in patch 8 for me ^^
Progamerpls no copy pasterino
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
April 07 2010 20:12 GMT
#649
Couldn't they just decrease the slow effect or time to help balance things or make mauraders walk a bit slower as to they can make one unit slowed if they really chase but other units may have to stray farther to actually kill the retreating unit? itd make kiting much harder but keep their role and still be effective o:
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 07 2010 20:12 GMT
#650
On April 08 2010 02:45 iG.ClouD wrote:
If marauders are nerfed and no buff is given to siege tanks or marines i swear i'm gonna switch race. We make them because they are our only option, not because they are OP. Marines got nerfed too much and playing with that many marauders doesn't favor terran at all.


well marauders were nerfed but siege tanks were buffed.

happy now?
next week on Everybody Loves HypnoToad:
xnub
Profile Joined August 2009
Canada610 Posts
April 07 2010 21:11 GMT
#651
Well this patch solves nothing can still do the rush just pushed back 80 sec no big deal. Marauders still counter everything from the warpgate so all Terrans will still make is marauders guess your out of luck marines. no more MMM just Marauder Medvacs Ghost MMG !
Loving the beta !! Weeeeeeee
splcer
Profile Joined October 2009
United States166 Posts
April 07 2010 21:18 GMT
#652
On April 04 2010 19:06 sleeepy wrote:
Before you consider nerfing marauders, realize that without maruaders terrans have nothing.

maybe agaiinst z but tvp i rarely even get marauders i go rine banshee and tvt i go viking sige tank i dislike marauders because there boring
1st gold
That which grows fast, whithers as rapidly. That which grows slowly, endures
suejak
Profile Joined March 2010
Japan545 Posts
Last Edited: 2010-04-07 22:05:13
April 07 2010 22:04 GMT
#653
On April 08 2010 06:11 xnub wrote:
Well this patch solves nothing can still do the rush just pushed back 80 sec no big deal. Marauders still counter everything from the warpgate so all Terrans will still make is marauders guess your out of luck marines. no more MMM just Marauder Medvacs Ghost MMG !

Huh? 80 seconds is a long fucking time. Late-game marauder-medivac are no problem at all for PvT -- just takes templars/sentries and a solid ground army of any kind.
Are you human?
DreamShake
Profile Joined June 2008
Peru120 Posts
April 07 2010 22:09 GMT
#654
They should've nerfed Immortal damage vs Armored.. Its ridiculous
Money!!!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2010 23:00 GMT
#655
On April 08 2010 07:09 DreamShake wrote:
They should've nerfed Immortal damage vs Armored.. Its ridiculous

I really dont' think they should. Immortals' super-high damage are the only reason why Protoss can even survive Marauder and Roach pushes. Without the 50 damage output from Immortals, Protoss would get crushed every time Terran or Zerg a-move with Marauders and Roaches.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-08 01:36:06
April 08 2010 01:34 GMT
#656
On April 08 2010 07:04 suejak wrote:
Show nested quote +
On April 08 2010 06:11 xnub wrote:
Well this patch solves nothing can still do the rush just pushed back 80 sec no big deal. Marauders still counter everything from the warpgate so all Terrans will still make is marauders guess your out of luck marines. no more MMM just Marauder Medvacs Ghost MMG !

Huh? 80 seconds is a long fucking time. Late-game marauder-medivac are no problem at all for PvT -- just takes templars/sentries and a solid ground army of any kind.



can still do the same rush as before and win /shrug you have 2 less marauders but you still rape them cause you still get the slow.

And the problem never was late game marauders medvac ghost. it was the omg i will just spawn all marauders and use only that to rape you at start. still same thing. Marauders still have no early game counter from the warpgate and terran still only spam marauder cause marines are a waste. Didn't solve or help the MMM mix still just marauders.
Loving the beta !! Weeeeeeee
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 08 2010 01:53 GMT
#657
They hardcounter too many units. TvT is an abomination of a matchup.

Marauders hard counter:
Hellions
Tanks
Thors
Vikings
"Starcraft...It just echos brilliance and manliness." - Tasteless
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
April 08 2010 03:13 GMT
#658
Not sure what it means (as again, without a beta key myself I haven't been playing) but I'm watching Psyonic's stream at the moment and PainUser's almost pure marauder has been ripping up everything the whole game - even zealots. Immortals? Gone. Stalkers? Gone. Sentries? Gone. Even with storm and force fields wrecking his positioning the Terran's coming out ahead.

I can't figure out whether this is a problem of unit composition - a P trying to use a little of everything instead of focusing on something - or what, but it's seriously ugly to watch. (And yes, this is after this new patch with the "nerf".
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
DM20
Profile Joined September 2008
Canada544 Posts
April 08 2010 03:22 GMT
#659
On April 08 2010 10:53 FREEloss_ca wrote:
They hardcounter too many units. TvT is an abomination of a matchup.

Marauders hard counter:
Hellions
Tanks
Thors
Vikings

anyone who goes only marauder tvt gets shit on by banshees hard.
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 08 2010 03:38 GMT
#660
reduce marauder hp to 80 and give him a gauss rifle with 8 damage//+1 to armor. and make him cost 85 mineral 15 gas. make it a fat marine. i'd be happy with it.
PM me if you want random korean images translated.
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