• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:15
CET 09:15
KST 17:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0237LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
https://www.facebook.com/buzzzapper.pro.official/ Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2029 users

SC2 Ladder Analysis: What YOU Need to Know - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
carwashguy
Profile Joined June 2009
United States175 Posts
August 09 2010 22:43 GMT
#141
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
August 11 2010 19:04 GMT
#142
Added more information about the Bonus Pool today, specifically that everyone gets the same bonus pool and it builds at a rate of 1 per 2 hours.
Moderator
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 19:16:12
August 11 2010 19:15 GMT
#143
On August 10 2010 07:43 carwashguy wrote:
Show nested quote +
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.
carwashguy
Profile Joined June 2009
United States175 Posts
August 11 2010 23:05 GMT
#144
On August 12 2010 04:15 Shadowed wrote:
Show nested quote +
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 23:24:28
August 11 2010 23:20 GMT
#145
On August 12 2010 08:05 carwashguy wrote:
Show nested quote +
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."


Characters mean... characters, players, toons, chars, whatever you choose to call them.

It matters because 11 days ago every site had a very limited set of data, RTS was working off of around 70k (maybe a little less?) characters compared to the 700k it has today. The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.
ZAN
Profile Joined August 2010
United States6 Posts
August 11 2010 23:34 GMT
#146
Great post, really enjoyed it.

I have been looking for this information for a while now. While one must keep in mind that it is impossible to say definitively how the system works without getting the info directly from the creators, I am comfortable with accepting your explanations based on the evidence you provided.

I am really glad that I don't have to be number 1 in my division to move up. That was starting to stress me out. Logically, one would have to obtain and maintain a rank 1 in their division for a set period of time, or perhaps for a set number of games, or even get to number 1 and not lose for a set number of games, before they would be promoted. Such a system would be quicker than waiting for your scheduled review date, but meh. At least now I know.

Given this info, do you all think it would be a good practice to start saying "gl hf, silver" when you started a game? if the opponent reciprocated, you would both start to get an idea of how your w/l ratio is for that particular league, thus giving you a better idea of if you will be eligible for promotion whenever the time comes.
I hate cheese, but my girlfriend's name is Bri[e]. Wtf.
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-11 23:51:12
August 11 2010 23:50 GMT
#147
On August 12 2010 08:20 Shadowed wrote:
Show nested quote +
On August 12 2010 08:05 carwashguy wrote:
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."

Characters mean... characters, players, toons, chars, whatever you choose to call them.

So like... a player profile? Okay.
ALARM
Profile Joined August 2010
Germany63 Posts
September 04 2010 10:56 GMT
#148
On August 12 2010 08:20 Shadowed wrote:
The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.


Well how can u claim that? If you only list people that are self reported (or reported by someone else) u certainly have a preselction of a certain player type (The player type that is willing to look up his standings, is interested in the broader SC2 community by visiting community sites etc.). From a statistical standpoint you could never claim to have a normal distribution because of that. Having a big sample doesnt mean having equally distributed data. Actually there is a prominent example at the beginning of polls, where (I hope I'm getting this right) an American newspaper tried to predict the outcome of the presidential election. They had a clear result from their polls but they were blatently wrong just because they carried out their data collection through the phone. And only a certain socio-economic strata could afford phones at that time which skewed the sample pool a lot. Well, and its quite likely that the same applies to our example.
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:15 GMT
#149
i think i dont understand the rating system completely... i was a platin player and got promoted to diamond. now i loose much more games and the opponents are sometimes soooo good, that i dont really have a chance.

is it only a time matter, till i go back to platin due MMR?

ps. Nice post.
MadeInBrazil
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 04 2010 15:27 GMT
#150
is it only a time matter, till i go back to platin due MMR?

ps. Nice post.


no, MMR has decided you are better than the average platinum-guy, therefore the promotion - now it's deciding if you are better than the average diamond guy

happened to me too, I also got promoted too fast and lost the first couple of games in diamond; after a while I played lower diamonds and higher platinum-players and did/am doing fine
"You see....YOU SEE..." © 2010 Sen
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:35 GMT
#151
nice to know. thank you for the information! i thought i would stay at diamond loosing all games =)

now i won some games, but still hard! I think i need a training partner =)
MadeInBrazil
perp
Profile Joined June 2010
United States60 Posts
September 05 2010 01:29 GMT
#152
0-1499: Newb
1500-1799: Average
1800-1999: Fairly skilled
2000-2199: Very skilled
2200-3000: Extremely skilled

sorry but this is very wrong

1-1500: Difficulty with basic motor functions.
1501-2000: Borderline retardation. Qualifies for handicapped parking.
2001-2400: Average Intelligence, realizes they are bad.
2401-2600: Above Average Intelligence. Capable of separating goods from bads.
2601-2800: Highly intelligent
2801-2999: Genius
3000+: Super Genius
Zebah
Profile Joined September 2010
1 Post
September 06 2010 18:40 GMT
#153
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 06 2010 18:52 GMT
#154
On September 07 2010 03:40 Zebah wrote:
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.


That's not how it works at all. If you are very skilled but only play a few games, you'll still end up in Platinum or Diamond. That's actually the whole point of the system, in fact.

It's older ladders like ICCup that start everyone at the bottom and you move up by playing lots of games. I think you may be confused.
Moderator
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 08 2010 16:20 GMT
#155
Another reason for the bonus pool is that it makes people constantly seem like they're improving, since as long as they run out of bonus pool and are staying constant, they'll be gaining points at a steady rate.

Since the whole division system is here to coddle people and hold their hands also, the current bonus pool method makes perfect sense to encourage people to play more, as well as encourage noobs that theyre getting better because they have +621 points from the bonus pool and are now at 1000+ points.
FOOL! Pain is my friend! Now let me introduce you to it!
zoOv
Profile Blog Joined April 2010
Australia269 Posts
September 23 2010 15:28 GMT
#156
Thanks for the detailed information! Helps understanding the ladder system much more now.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
cozzE
Profile Joined September 2010
Australia357 Posts
September 24 2010 12:11 GMT
#157
Do custom matches impact on your hidden rating?
Fabious
Profile Joined September 2010
France17 Posts
September 24 2010 12:39 GMT
#158
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?
Hypersensitive
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 24 2010 15:07 GMT
#159
On September 24 2010 21:11 cozzE wrote:
Do custom matches impact on your hidden rating?


Custom matches do not have any impact, no.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
September 24 2010 15:09 GMT
#160
On September 24 2010 21:39 Fabious wrote:
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?


You play against people beyond your division, so the answer is no to the first question. 1000 should be equivalent to 1000 from another division because the player pool is shared. The "tough" division just makes it harder to get a high rank within that division because the better players there will have super high ratings, securing the top ranks of the division.
Moderator
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft249
ProTech58
StarCraft: Brood War
Sea 5523
Hyuk 339
Larva 334
Leta 121
Dewaltoss 107
ToSsGirL 83
sorry 57
Shine 46
Noble 24
yabsab 15
[ Show more ]
Sharp 6
Dota 2
XaKoH 900
NeuroSwarm114
canceldota47
League of Legends
JimRising 636
Heroes of the Storm
Khaldor118
Other Games
C9.Mang0450
Fuzer 282
Mew2King48
Trikslyr28
Organizations
Other Games
gamesdonequick895
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 61
• Sammyuel 48
• Gemini_19 16
• Adnapsc2 5
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV444
League of Legends
• Stunt1334
• Jankos881
Upcoming Events
PiG Sty Festival
45m
herO vs NightMare
Reynor vs Cure
PiGStarcraft249
CranKy Ducklings
1h 45m
Epic.LAN
3h 45m
uThermal 2v2 Circuit
6h 45m
Replay Cast
15h 45m
PiG Sty Festival
1d
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 1h
Replay Cast
1d 15h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.