• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:09
CEST 07:09
KST 14:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
vespene.gg — BW replays in browser 25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1324 users

SC2 Ladder Analysis: What YOU Need to Know - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
carwashguy
Profile Joined June 2009
United States175 Posts
August 09 2010 22:43 GMT
#141
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
August 11 2010 19:04 GMT
#142
Added more information about the Bonus Pool today, specifically that everyone gets the same bonus pool and it builds at a rate of 1 per 2 hours.
Moderator
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 19:16:12
August 11 2010 19:15 GMT
#143
On August 10 2010 07:43 carwashguy wrote:
Show nested quote +
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.
carwashguy
Profile Joined June 2009
United States175 Posts
August 11 2010 23:05 GMT
#144
On August 12 2010 04:15 Shadowed wrote:
Show nested quote +
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 23:24:28
August 11 2010 23:20 GMT
#145
On August 12 2010 08:05 carwashguy wrote:
Show nested quote +
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."


Characters mean... characters, players, toons, chars, whatever you choose to call them.

It matters because 11 days ago every site had a very limited set of data, RTS was working off of around 70k (maybe a little less?) characters compared to the 700k it has today. The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.
ZAN
Profile Joined August 2010
United States6 Posts
August 11 2010 23:34 GMT
#146
Great post, really enjoyed it.

I have been looking for this information for a while now. While one must keep in mind that it is impossible to say definitively how the system works without getting the info directly from the creators, I am comfortable with accepting your explanations based on the evidence you provided.

I am really glad that I don't have to be number 1 in my division to move up. That was starting to stress me out. Logically, one would have to obtain and maintain a rank 1 in their division for a set period of time, or perhaps for a set number of games, or even get to number 1 and not lose for a set number of games, before they would be promoted. Such a system would be quicker than waiting for your scheduled review date, but meh. At least now I know.

Given this info, do you all think it would be a good practice to start saying "gl hf, silver" when you started a game? if the opponent reciprocated, you would both start to get an idea of how your w/l ratio is for that particular league, thus giving you a better idea of if you will be eligible for promotion whenever the time comes.
I hate cheese, but my girlfriend's name is Bri[e]. Wtf.
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-11 23:51:12
August 11 2010 23:50 GMT
#147
On August 12 2010 08:20 Shadowed wrote:
Show nested quote +
On August 12 2010 08:05 carwashguy wrote:
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."

Characters mean... characters, players, toons, chars, whatever you choose to call them.

So like... a player profile? Okay.
ALARM
Profile Joined August 2010
Germany63 Posts
September 04 2010 10:56 GMT
#148
On August 12 2010 08:20 Shadowed wrote:
The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.


Well how can u claim that? If you only list people that are self reported (or reported by someone else) u certainly have a preselction of a certain player type (The player type that is willing to look up his standings, is interested in the broader SC2 community by visiting community sites etc.). From a statistical standpoint you could never claim to have a normal distribution because of that. Having a big sample doesnt mean having equally distributed data. Actually there is a prominent example at the beginning of polls, where (I hope I'm getting this right) an American newspaper tried to predict the outcome of the presidential election. They had a clear result from their polls but they were blatently wrong just because they carried out their data collection through the phone. And only a certain socio-economic strata could afford phones at that time which skewed the sample pool a lot. Well, and its quite likely that the same applies to our example.
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:15 GMT
#149
i think i dont understand the rating system completely... i was a platin player and got promoted to diamond. now i loose much more games and the opponents are sometimes soooo good, that i dont really have a chance.

is it only a time matter, till i go back to platin due MMR?

ps. Nice post.
MadeInBrazil
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 04 2010 15:27 GMT
#150
is it only a time matter, till i go back to platin due MMR?

ps. Nice post.


no, MMR has decided you are better than the average platinum-guy, therefore the promotion - now it's deciding if you are better than the average diamond guy

happened to me too, I also got promoted too fast and lost the first couple of games in diamond; after a while I played lower diamonds and higher platinum-players and did/am doing fine
"You see....YOU SEE..." © 2010 Sen
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:35 GMT
#151
nice to know. thank you for the information! i thought i would stay at diamond loosing all games =)

now i won some games, but still hard! I think i need a training partner =)
MadeInBrazil
perp
Profile Joined June 2010
United States60 Posts
September 05 2010 01:29 GMT
#152
0-1499: Newb
1500-1799: Average
1800-1999: Fairly skilled
2000-2199: Very skilled
2200-3000: Extremely skilled

sorry but this is very wrong

1-1500: Difficulty with basic motor functions.
1501-2000: Borderline retardation. Qualifies for handicapped parking.
2001-2400: Average Intelligence, realizes they are bad.
2401-2600: Above Average Intelligence. Capable of separating goods from bads.
2601-2800: Highly intelligent
2801-2999: Genius
3000+: Super Genius
Zebah
Profile Joined September 2010
1 Post
September 06 2010 18:40 GMT
#153
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
September 06 2010 18:52 GMT
#154
On September 07 2010 03:40 Zebah wrote:
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.


That's not how it works at all. If you are very skilled but only play a few games, you'll still end up in Platinum or Diamond. That's actually the whole point of the system, in fact.

It's older ladders like ICCup that start everyone at the bottom and you move up by playing lots of games. I think you may be confused.
Moderator
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 08 2010 16:20 GMT
#155
Another reason for the bonus pool is that it makes people constantly seem like they're improving, since as long as they run out of bonus pool and are staying constant, they'll be gaining points at a steady rate.

Since the whole division system is here to coddle people and hold their hands also, the current bonus pool method makes perfect sense to encourage people to play more, as well as encourage noobs that theyre getting better because they have +621 points from the bonus pool and are now at 1000+ points.
FOOL! Pain is my friend! Now let me introduce you to it!
zoOv
Profile Blog Joined April 2010
Australia269 Posts
September 23 2010 15:28 GMT
#156
Thanks for the detailed information! Helps understanding the ladder system much more now.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
cozzE
Profile Joined September 2010
Australia357 Posts
September 24 2010 12:11 GMT
#157
Do custom matches impact on your hidden rating?
Fabious
Profile Joined September 2010
France17 Posts
September 24 2010 12:39 GMT
#158
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?
Hypersensitive
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
September 24 2010 15:07 GMT
#159
On September 24 2010 21:11 cozzE wrote:
Do custom matches impact on your hidden rating?


Custom matches do not have any impact, no.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
September 24 2010 15:09 GMT
#160
On September 24 2010 21:39 Fabious wrote:
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?


You play against people beyond your division, so the answer is no to the first question. 1000 should be equivalent to 1000 from another division because the player pool is shared. The "tough" division just makes it harder to get a high rank within that division because the better players there will have super high ratings, securing the top ranks of the division.
Moderator
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 737
StarCraft: Brood War
HiyA 87
Moletrap 21
Icarus 12
Dota 2
LuMiX1
League of Legends
JimRising 732
Counter-Strike
taco 354
C9.Mang0322
Super Smash Bros
hungrybox462
Other Games
WinterStarcraft434
Maynarde143
Livibee108
RuFF_SC2103
Organizations
Other Games
gamesdonequick712
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• davetesta78
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Universe Titan Cup
5h 52m
Rogue vs Percival
Wardi Open
6h 52m
Monday Night Weeklies
10h 52m
Replay Cast
18h 52m
Kung Fu Cup
1d 5h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.