• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:16
CET 19:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket8Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

SC2 Ladder Analysis: What YOU Need to Know - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
carwashguy
Profile Joined June 2009
United States175 Posts
August 09 2010 22:43 GMT
#141
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.
Excalibur_Z
Profile Joined October 2002
United States12239 Posts
August 11 2010 19:04 GMT
#142
Added more information about the Bonus Pool today, specifically that everyone gets the same bonus pool and it builds at a rate of 1 per 2 hours.
Moderator
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 19:16:12
August 11 2010 19:15 GMT
#143
On August 10 2010 07:43 carwashguy wrote:
Show nested quote +
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.
carwashguy
Profile Joined June 2009
United States175 Posts
August 11 2010 23:05 GMT
#144
On August 12 2010 04:15 Shadowed wrote:
Show nested quote +
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2010-08-11 23:24:28
August 11 2010 23:20 GMT
#145
On August 12 2010 08:05 carwashguy wrote:
Show nested quote +
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."


Characters mean... characters, players, toons, chars, whatever you choose to call them.

It matters because 11 days ago every site had a very limited set of data, RTS was working off of around 70k (maybe a little less?) characters compared to the 700k it has today. The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.
ZAN
Profile Joined August 2010
United States6 Posts
August 11 2010 23:34 GMT
#146
Great post, really enjoyed it.

I have been looking for this information for a while now. While one must keep in mind that it is impossible to say definitively how the system works without getting the info directly from the creators, I am comfortable with accepting your explanations based on the evidence you provided.

I am really glad that I don't have to be number 1 in my division to move up. That was starting to stress me out. Logically, one would have to obtain and maintain a rank 1 in their division for a set period of time, or perhaps for a set number of games, or even get to number 1 and not lose for a set number of games, before they would be promoted. Such a system would be quicker than waiting for your scheduled review date, but meh. At least now I know.

Given this info, do you all think it would be a good practice to start saying "gl hf, silver" when you started a game? if the opponent reciprocated, you would both start to get an idea of how your w/l ratio is for that particular league, thus giving you a better idea of if you will be eligible for promotion whenever the time comes.
I hate cheese, but my girlfriend's name is Bri[e]. Wtf.
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-11 23:51:12
August 11 2010 23:50 GMT
#147
On August 12 2010 08:20 Shadowed wrote:
Show nested quote +
On August 12 2010 08:05 carwashguy wrote:
On August 12 2010 04:15 Shadowed wrote:
On August 10 2010 07:43 carwashguy wrote:
On August 01 2010 20:33 MockHamill wrote:
Currently the league distribution is:

Diamond: 6%
Platinum: 23%
Gold: 31%
Silver: 26%
Bronze: 13%

The data is collected from: http://rts-sanctuary.com/index.php?portal=SC2&act=sc2Statistics

This is certainly not the case since some players must post their profile in that site for it to show up.


You're quoting a 9 day old post (granted I'm quoting a 2 day old one!) and saying it's inaccurate, which isn't surprising. The 'accepted' distribution right now is about 5%/15%/20%/20%/35%, which has held true regardless of having 300k or 900k characters.

If no one has addressed the issue, why does it matter if the post is 9 days old? Besides, it's not as if the website has changed its method of ripping data in the last week. I'm not sure what you mean by "characters," but I'd be interested in knowing how you draw a conclusion as to what is "accepted."

Characters mean... characters, players, toons, chars, whatever you choose to call them.

So like... a player profile? Okay.
ALARM
Profile Joined August 2010
Germany63 Posts
September 04 2010 10:56 GMT
#148
On August 12 2010 08:20 Shadowed wrote:
The distribution RTS is listing has matched the same one SC2Ranks show, and I'm sure between us we have a pretty good distribution of characters/divisions.

As always, data will shift as more and more characters are added, but that shouldn't shift it by more than a percent or two. There's also the natural changes you will see as the matchmaker moves people between leagues and gets a better idea where people stand.

[edit] Or more accurately, there isn't a hidden cache of 500,000 Bronze players sitting somewhere that will drastically throw it off.


Well how can u claim that? If you only list people that are self reported (or reported by someone else) u certainly have a preselction of a certain player type (The player type that is willing to look up his standings, is interested in the broader SC2 community by visiting community sites etc.). From a statistical standpoint you could never claim to have a normal distribution because of that. Having a big sample doesnt mean having equally distributed data. Actually there is a prominent example at the beginning of polls, where (I hope I'm getting this right) an American newspaper tried to predict the outcome of the presidential election. They had a clear result from their polls but they were blatently wrong just because they carried out their data collection through the phone. And only a certain socio-economic strata could afford phones at that time which skewed the sample pool a lot. Well, and its quite likely that the same applies to our example.
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:15 GMT
#149
i think i dont understand the rating system completely... i was a platin player and got promoted to diamond. now i loose much more games and the opponents are sometimes soooo good, that i dont really have a chance.

is it only a time matter, till i go back to platin due MMR?

ps. Nice post.
MadeInBrazil
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 04 2010 15:27 GMT
#150
is it only a time matter, till i go back to platin due MMR?

ps. Nice post.


no, MMR has decided you are better than the average platinum-guy, therefore the promotion - now it's deciding if you are better than the average diamond guy

happened to me too, I also got promoted too fast and lost the first couple of games in diamond; after a while I played lower diamonds and higher platinum-players and did/am doing fine
"You see....YOU SEE..." © 2010 Sen
VidaLoca
Profile Joined September 2010
Germany12 Posts
September 04 2010 15:35 GMT
#151
nice to know. thank you for the information! i thought i would stay at diamond loosing all games =)

now i won some games, but still hard! I think i need a training partner =)
MadeInBrazil
perp
Profile Joined June 2010
United States60 Posts
September 05 2010 01:29 GMT
#152
0-1499: Newb
1500-1799: Average
1800-1999: Fairly skilled
2000-2199: Very skilled
2200-3000: Extremely skilled

sorry but this is very wrong

1-1500: Difficulty with basic motor functions.
1501-2000: Borderline retardation. Qualifies for handicapped parking.
2001-2400: Average Intelligence, realizes they are bad.
2401-2600: Above Average Intelligence. Capable of separating goods from bads.
2601-2800: Highly intelligent
2801-2999: Genius
3000+: Super Genius
Zebah
Profile Joined September 2010
1 Post
September 06 2010 18:40 GMT
#153
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.
Excalibur_Z
Profile Joined October 2002
United States12239 Posts
September 06 2010 18:52 GMT
#154
On September 07 2010 03:40 Zebah wrote:
I am not sure if I agree completely with how the system ranks individuals, but I suppose a tournament style cannot be implemented with so many players. The system does not accurately place players who play fewer games, despite winning or not. It is more based on the amount of time spent playing matches, instead of inherent skill level. For those who may be very skilled, yet have very little time to play...bronze league will be your realm.

Thanks for the explanation. It does make complete since how it all works, I am just not sure I completely agree with mechanics to it.


That's not how it works at all. If you are very skilled but only play a few games, you'll still end up in Platinum or Diamond. That's actually the whole point of the system, in fact.

It's older ladders like ICCup that start everyone at the bottom and you move up by playing lots of games. I think you may be confused.
Moderator
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 08 2010 16:20 GMT
#155
Another reason for the bonus pool is that it makes people constantly seem like they're improving, since as long as they run out of bonus pool and are staying constant, they'll be gaining points at a steady rate.

Since the whole division system is here to coddle people and hold their hands also, the current bonus pool method makes perfect sense to encourage people to play more, as well as encourage noobs that theyre getting better because they have +621 points from the bonus pool and are now at 1000+ points.
FOOL! Pain is my friend! Now let me introduce you to it!
zoOv
Profile Blog Joined April 2010
Australia269 Posts
September 23 2010 15:28 GMT
#156
Thanks for the detailed information! Helps understanding the ladder system much more now.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
cozzE
Profile Joined September 2010
Australia357 Posts
September 24 2010 12:11 GMT
#157
Do custom matches impact on your hidden rating?
Fabious
Profile Joined September 2010
France17 Posts
September 24 2010 12:39 GMT
#158
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?
Hypersensitive
Excalibur_Z
Profile Joined October 2002
United States12239 Posts
September 24 2010 15:07 GMT
#159
On September 24 2010 21:11 cozzE wrote:
Do custom matches impact on your hidden rating?


Custom matches do not have any impact, no.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12239 Posts
September 24 2010 15:09 GMT
#160
On September 24 2010 21:39 Fabious wrote:
I have a question (don't find the clear answer anywhere)


If i'm in a division with lot of really good player, will i have more troubles having a good rating compared to someone who is in a poor division ?

Does someone with 1000 rating in super division have the same skill level as a 1000 rating player who is in a low level division ?


You play against people beyond your division, so the answer is no to the first question. 1000 should be equivalent to 1000 from another division because the player pool is shared. The "tough" division just makes it harder to get a high rank within that division because the better players there will have super high ratings, securing the top ranks of the division.
Moderator
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 188
UpATreeSC 124
IndyStarCraft 54
MindelVK 37
ForJumy 26
StarCraft: Brood War
Britney 35766
Calm 2934
Rain 2605
Sea 1705
firebathero 430
Dewaltoss 83
Hyun 80
Backho 58
yabsab 21
HiyA 17
[ Show more ]
Movie 15
scan(afreeca) 13
Shine 8
Dota 2
Gorgc5890
qojqva2583
League of Legends
rGuardiaN29
Counter-Strike
allub381
fl0m51
Other Games
FrodaN1504
ceh9641
hiko632
Beastyqt619
Mlord422
Lowko353
ArmadaUGS261
KnowMe233
RotterdaM222
Liquid`VortiX111
Sick109
XaKoH 81
Trikslyr62
Organizations
Dota 2
PGL Dota 2 - Main Stream14804
Other Games
BasetradeTV34
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• iHatsuTV 8
• Reevou 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 29
• blackmanpl 11
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1886
• WagamamaTV508
League of Legends
• Jankos1537
• TFBlade1185
Other Games
• Shiphtur217
Upcoming Events
BSL: GosuLeague
2h 44m
RSL Revival
13h 14m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
17h 44m
Replay Cast
1d 4h
RSL Revival
1d 13h
WardiTV Korean Royale
1d 17h
IPSL
1d 22h
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
2 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.