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SC2 Ladder Analysis: What YOU Need to Know - Page 11

Forum Index > SC2 General
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ntrz
Profile Joined January 2011
United States57 Posts
January 25 2011 05:15 GMT
#201
the promotion system feels really strange.

im like 146-101 have beaten every silver i've played in the last 2 weeks, and i can't seem to get out of bronze... lol?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 25 2011 06:26 GMT
#202
On January 25 2011 14:15 ntrz wrote:
the promotion system feels really strange.

im like 146-101 have beaten every silver i've played in the last 2 weeks, and i can't seem to get out of bronze... lol?


Leagues are sticky. In order to get promoted out of one league you have to fit well within the boundaries of the next.
Moderator
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 25 2011 06:32 GMT
#203
One mistake which I think blizzard did is to have a double promotion where someone is promoted 2 leagues (e.g. silver -> platinum). I would think the ladder system could've just promoted into gold if the moving average suddenly started to move in-between gold and platinum.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 25 2011 06:37 GMT
#204
On January 25 2011 15:32 Azzur wrote:
One mistake which I think blizzard did is to have a double promotion where someone is promoted 2 leagues (e.g. silver -> platinum). I would think the ladder system could've just promoted into gold if the moving average suddenly started to move in-between gold and platinum.


Part of the design of the system is that you get to where you should be very quickly. That means if you haven't played many games and you're winning a lot, the system needs to know exactly how high you're going to end up, so the opponents you face get much tougher much faster. For the purposes of the system itself, it's definitely not a design mistake. Diamond and Master players don't have to grind up to that level like they did on ICCup, and Bronze and Silver players (who genuinely belong in those lower leagues) don't have to worry about getting unfairly matched against those Diamond- and Master-caliber players as they rise to their respective leagues. MMR moves very rapidly for this purpose.
Moderator
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 25 2011 06:43 GMT
#205
On January 25 2011 15:37 Excalibur_Z wrote:
Show nested quote +
On January 25 2011 15:32 Azzur wrote:
One mistake which I think blizzard did is to have a double promotion where someone is promoted 2 leagues (e.g. silver -> platinum). I would think the ladder system could've just promoted into gold if the moving average suddenly started to move in-between gold and platinum.


Part of the design of the system is that you get to where you should be very quickly. That means if you haven't played many games and you're winning a lot, the system needs to know exactly how high you're going to end up, so the opponents you face get much tougher much faster. For the purposes of the system itself, it's definitely not a design mistake. Diamond and Master players don't have to grind up to that level like they did on ICCup, and Bronze and Silver players (who genuinely belong in those lower leagues) don't have to worry about getting unfairly matched against those Diamond- and Master-caliber players as they rise to their respective leagues. MMR moves very rapidly for this purpose.

I agree with the MMR moving rapidly for this purpose. However, I think it would've been better to give the players some positive motivation (i.e. getting promoted) rather than waiting for their MMR to settle and then double promoting them.
Superpower
Profile Joined April 2011
Australia212 Posts
October 06 2011 11:04 GMT
#206
quick queston, can you get promoted faster in team games? because i've played 40 games on NA and got promoted, and i don't want to do that in team games just to get into silver....
Taeja <3
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