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Active: 1650 users

30 Thors vs 90 Mutas as of Patch 7 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
March 31 2010 06:03 GMT
#81
Marines > Scattered muta
Thor > Stacked muta

Buffed turrets > harass muta

Slow thor speed -> slloooowwww push~
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-31 08:25:17
March 31 2010 08:23 GMT
#82
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...

bendez
Profile Joined February 2010
Canada283 Posts
March 31 2010 08:27 GMT
#83
On March 31 2010 17:23 Artrey wrote:
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...



All we can do is wait and see, but yea, things aren't looking good for zerg at the moment.
Myhusel
Profile Joined February 2010
8 Posts
March 31 2010 08:28 GMT
#84
Make the model smaler, a bit cheaper and it`s ok.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 31 2010 14:03 GMT
#85
On March 31 2010 08:55 FrozenArbiter wrote:
Show nested quote +
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.


Thanks to watching your play it's really opened my eyes on the Thor. I really can't wait to start getting some use out of them, I just need to find the right build for me to fit them in with my play.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 31 2010 14:07 GMT
#86
On March 31 2010 08:55 FrozenArbiter wrote:
Show nested quote +
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.

Some reps of this would be nice to see ^ ^

Played around with them alittle, mostly just drop harass to drop down key structures then fly away or very late game as a little extra AA protection for my BCs on top of vikings
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 31 2010 14:21 GMT
#87
I stole a build order from FA that involves thors. Saw it in the liquibition ro16 vs haypro i think. Basically it starts off with a fast 6 hellion harass/contain with a FE at about 25 pop, then a midgame push with ~4 thors some marauders and hellions. Its pretty awesome. I tend to push a bit later and get medivacs and a raven or something as well, but the general principle holds.
Writer
Ruthless
Profile Joined August 2008
United States492 Posts
March 31 2010 14:23 GMT
#88
mind control on the thors is quite nice. I mind controlled someones thor and then 250 cannoned his other one haha
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 31 2010 14:27 GMT
#89
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?


people won't just go PURE thor vs mutalisks, they will most likely mix in marines aswell.

I'd easily say Thors with mnm backup will rape mutalisks, or just 1-2 Thors at each mining base backed up by turrents will hold of mutas trying to harass (i believe SCVs can repair the thors so that will make them even more insane).
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Stropheum
Profile Joined January 2010
United States1124 Posts
March 31 2010 14:34 GMT
#90
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

Or how about a MORE realistic scenario? 3 thors chugging along like fat kids while mutas rape your economy.

Was muta ever supposed to be the counter to thor? How did Z beat mech in sc1? Clearly they made the higher mobility army for the sole purpose of fighting the terran head on. lol.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 31 2010 14:36 GMT
#91
Do you guys usually go with pure MMM against a bunch of mutas? or do you experiment with vikings sometimes?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-31 16:59:13
March 31 2010 16:55 GMT
#92
On March 31 2010 17:23 Artrey wrote:
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...



lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.
Too Busy to Troll!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 31 2010 17:29 GMT
#93
On March 31 2010 10:43 sLiniss wrote:
Marines with Medivacs are plenty good against mutas.... I don't get why thors needed to be buffed so much.


Because marines were nerfed in Patch 6. With the +5 sec to produce a marine, and the increased reactor time build, you could never get enough marines to stop mass muas.

Are you some type of Zerg player that expects Blizzard to give you a "win" button?
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:32 GMT
#94
On March 31 2010 15:00 Jugan wrote:
You can't definitively say that "Thors are the hard counter to mutalisks" based on that video. Is leaving a thor in your base to protect your mineral line enough to take out mutas? How many mutas does it take to > 1 thor? They're obviously better against mutas now, but let's not go overboard.



Ummm no they are not .... lost to much dmg for a very small splash dmg
Loving the beta !! Weeeeeeee
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:35 GMT
#95
On March 31 2010 15:03 SWPIGWANG wrote:
Marines > Scattered muta
Thor > Stacked muta

Buffed turrets > harass muta

Slow thor speed -> slloooowwww push~



Marines can't catch the mutas to put the hurt on them

Thors can't catch the mutas to put the hurt on them even if they do get close they get 1-2 shots off then they don't see the mutas for like 1 min cause they are on other sides of base or at expos lol

Turrets can't move cost alot for short range muta packs focus them down and laugh without losssing 1 muta

Loving the beta !! Weeeeeeee
CrimsonPhoenix
Profile Joined March 2010
Mexico16 Posts
March 31 2010 17:40 GMT
#96
And I still hate the words "Hard Counter"... Good destruction of 90 mutalisks though. Cheers.
I'm not locked in here with you, you're locked in here with me!
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-31 17:48:22
March 31 2010 17:40 GMT
#97
Zerg has a critical mass of mutas = you just attack and he HAS TO come to you or he loses the game. If not, he outmacrod you by far and you deserve to lose.
Zerg only has a few mutas to harass = you can easily defend that with towers and a hand full of marines.

If you run behind mutas, of course you can not catch them. But it is so easy to force the zerg into a battle - in which he does not have many choices anymore.

On April 01 2010 01:55 Half wrote:lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.


Sure, "small investment". We are talking about mid game, not late game. 800 gas and 5 minutes of straight teching is no small investment.

We just lost an option to fight siege tanks. If there is a matchup in which you are basically forced to only 2 unit types which are both intensively upgrade heavy, that has nothing to do with diversity anymore.

I am surely not complaining about a lacking "iwin button", but about the lack of OPTIONS.
If 3 unit types hardcounter 7 out of 9 of the opponent in a way that small armies win over big armies, then this is broken imho.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-31 17:54:39
March 31 2010 17:53 GMT
#98
mhmmm.. Only problem is that Splash-DMG gets exponentially better if you add Large Numbers and if you neglect to Micro Properly. That would've looked quite different when you had like 10 Mutas Microed well against 3 Thors...

Still I guess the changes on the Thor were nice and it's a viable option against Mutas. Could be interesting to see some extremely slow pushes with Tanks, Thors and a bunch of Hellions against Z. ^^'
https://soundcloud.com/thesamplethief
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 31 2010 17:57 GMT
#99
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:58 GMT
#100
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....
Loving the beta !! Weeeeeeee
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