thors hard counter hydra and muta? >_>
30 Thors vs 90 Mutas as of Patch 7 - Page 4
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Mykill
Canada3402 Posts
thors hard counter hydra and muta? >_> | ||
j4vz
Canada976 Posts
useless video. if you micro your muta its easier to kill thor since thor deal less damage than they did before. you think people will stack muta against thor now ? probably not. this is a buff only if you play against noob, but against pro this is a nerf. thor are even more useless now at pro level. | ||
bendez
Canada283 Posts
On March 31 2010 12:23 j4vz wrote: 30 v 90 = 3 v 9 = 1 v 3. useless video. if you micro your muta its easier to kill thor since thor deal less damage than they did before. you think people will stack muta against thor now ? probably not. this is a buff only if you play against noob, but against pro this is a nerf. thor are even more useless now at pro level. I can already tell you don't have the sc2 beta. | ||
j4vz
Canada976 Posts
On March 31 2010 13:03 bendez wrote: I can already tell you don't have the sc2 beta. i have it. but what do u mean ? tell me why you think im wrong ? | ||
OminouS
Sweden1343 Posts
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bendez
Canada283 Posts
On March 31 2010 13:05 j4vz wrote: i have it. but what do u mean ? tell me why you think im wrong ? Thors have a longer range, so if you move in with mutas to attack, they would naturally stack as Thors begin attacking. | ||
xnub
Canada610 Posts
Like they took a dmg hit for nothing unless they mass alot | ||
j4vz
Canada976 Posts
On March 31 2010 13:15 bendez wrote: Thors have a longer range, so if you move in with mutas to attack, they would naturally stack as Thors begin attacking. yea it will be good for the 1st hit maybe but after that people will space their muta. and the radius isnt that big. | ||
Antisocialmunky
United States5912 Posts
-_-' Plus splash damage as many people have probably said can scale hideously well depending on clustered the other units are. You were only fighting like 1/5th of the health of all those mutas so its like uber exaggerated. I rather see 30 Thors vs the equivalent amount of Infestors. | ||
fulmetljaket
482 Posts
in a game with good people, you wont amass 30 thors, or 90 mutas. you wont see mutas running straight into a group of thros and just taking it in the face. etc etc EDIT - also, thors hardcounter to mutas? no... they are far to slow and depend on splash damage. gg. | ||
TelecoM
United States10667 Posts
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BentoBox
Canada303 Posts
On March 31 2010 12:23 j4vz wrote: 30 v 90 = 3 v 9 = 1 v 3. useless video. if you micro your muta its easier to kill thor since thor deal less damage than they did before. you think people will stack muta against thor now ? probably not. this is a buff only if you play against noob, but against pro this is a nerf. thor are even more useless now at pro level. Alright, let's do some math. Thor 400HP 1 armor 10 range 32 dmg per volley 3 sec cooldown Mutalisk 120HP 0 armor 3 range 9 dmg per hit 1.5246 sec cooldown To take down a Mutalisk, a Thor needs 4 shots, that's a total of a 9 second delay between the shots; so 9 seconds to kill a Mutalisk. In 9 seconds, a Mutalisk will shoot 5.9, can't really round up because it wouldn't make sense, but I will anyways, just for you. So one Mutalisk gets 6 shots. 3 Mutalisks would land 18. 6*3*8 = 144dmg. 8 and not 9 because Thor has one armor (assuming equal upgrades). So by the time the Thor has killed one Muta, he still has 256HP left. Now in the next 9 seconds given to the Thor to kill the second Muta, they will have inflicted 6*2*8 = 96dmg. By the time the Thor has killed two Mutas, he'll have 160HP left. The Thor will have 112 HP left after killing all three. I didn't take regen into consideration, but frankly, it wouldn't make a difference. I also didn't even mention the range, which implies that Mutas will be taking a shot before getting into range, and that first shot might actually spread AoE because of the units clumping together. Also, I failed to take into account the shooting animation time, I don't think it would tip this scenario in the mutas' favor, but frankly I can't be bothered to find out. 1 thor is also less expensive than 3 mutas. What have we found out today? Mindless speculation and theorycraft is useless. Go try out these pointless scenarios in game if you're actually going to spit nonsense. | ||
xnub
Canada610 Posts
On March 31 2010 14:07 TelecOm1 wrote: wow lol that was crazy damage change =p No it was bad unless you do things likes this lol the splash is to small in any normal game vs normal amounts of mutas. Be cool if they stacks like the did in sc1 lol | ||
RandomAccount#49059
United States2140 Posts
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h0munkulus
Austria1481 Posts
Thor Movement Speed: 1.875 Muta Movement Speed: 3.75 Mutas are twice the Speed of Thors. For Reference: Standard Ground Speed: 2.25 Standard Air Speed: 2.75 | ||
Rabiator
Germany3948 Posts
Having said that it is still necessary to adjust the stats of the units to make them perform more like they are supposed to in Blizzards eyes. Adding splash damage to Thors seems like a good idea, because it is a HUGE unit. NOT building a ton of Mutas when you know your opponent has a lot of Thors is like not building more Vikings when the Zerg has Hydras. Just deal with it, adjust your strategy and stop whining ... and most important: scout your enemy! | ||
Kyuukyuu
Canada6263 Posts
That was totally badass though. I mean, it's like a BW archon. Only it's a fucking huge robot. With missiles. Explodey missiles. mmmmmmmm | ||
BentoBox
Canada303 Posts
On March 31 2010 14:49 Kyuukyuu wrote: And a big "-__________-" goes out to all the "this is dumb because it'll never happen in a real game" people. o RLY. That was totally badass though. I mean, it's like a BW archon. Only it's a fucking huge robot. With missiles. Explodey missiles. mmmmmmmm No, what is dumb is people taking this vid as supporting evidence that the units are imbalanced. | ||
Railz
United States1449 Posts
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Jugan
United States1566 Posts
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