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Active: 1142 users

30 Thors vs 90 Mutas as of Patch 7 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 31 2010 17:59 GMT
#101
On April 01 2010 02:58 xnub wrote:
Show nested quote +
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/
Progamerpls no copy pasterino
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 31 2010 18:03 GMT
#102
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/


Dude you got to build 30. Comeon now.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 31 2010 18:08 GMT
#103
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/


Well, I guess Marines+Turrets should be enough anyways. It was more like Protoss had problems against Mutas afaik, though I've never had any problems dealing with Mutas in about 200 games as Terran and 200 as Protoss - could've been because the opponents were bad but if you use static defense (which has been buffed just this patch), use a well-rounded Build and scout well, Mutas should be no Problem.
https://soundcloud.com/thesamplethief
Half
Profile Joined March 2010
United States2554 Posts
March 31 2010 18:08 GMT
#104
On April 01 2010 02:40 Artrey wrote:
Zerg has a critical mass of mutas = you just attack and he HAS TO come to you or he loses the game. If not, he outmacrod you by far and you deserve to lose.
Zerg only has a few mutas to harass = you can easily defend that with towers and a hand full of marines.

If you run behind mutas, of course you can not catch them. But it is so easy to force the zerg into a battle - in which he does not have many choices anymore.

Show nested quote +
On April 01 2010 01:55 Half wrote:lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.


Sure, "small investment". We are talking about mid game, not late game. 800 gas and 5 minutes of straight teching is no small investment.

We just lost an option to fight siege tanks. If there is a matchup in which you are basically forced to only 2 unit types which are both intensively upgrade heavy, that has nothing to do with diversity anymore.

I am surely not complaining about a lacking "iwin button", but about the lack of OPTIONS.
If 3 unit types hardcounter 7 out of 9 of the opponent in a way that small armies win over big armies, then this is broken imho.



5 minutes? 800 gas?

wat?

A thor/medivac/MM/tank army isn't going to show until extremely late, if you've applied at least a little bit of pressure. At least until 20-25 minutes. Once you secure early game dominance with lings/blings/mutas, just lay down a infestors nest and tech. 90% of zerg don't ever go into T3, I'm sure blizzard wants to remedy that.

And how the hell are you getting 800 gas? Infestor nest+Hive+Greater spire=400 gas.

I didn't ask you to rush broodlords lols. Your going to be in t2 anyway for most of the game.
Too Busy to Troll!
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 18:30 GMT
#105
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/



ya it does still sucks its even worse then it was the splash is sooo small it like never hits 2 targets lol ( in # number of mutas)

The you don't read was for the guy saying that he was glade Terran hade a counter to mutas NOW. like Thors got better at it or somthing
Loving the beta !! Weeeeeeee
gedassan
Profile Joined March 2010
Lithuania83 Posts
April 02 2010 11:02 GMT
#106
On March 31 2010 10:52 Karas wrote:
Show nested quote +
On March 31 2010 10:33 wesleyq wrote:
This test is impossible to tell much considering the fact that thors are slow as hell.


Thors in a drop ship are as fast as anything else in a dropship. Just like toss learned to combine reavers and shuttles terran players can learn to combine thor and medivacs to speed it up.

Thors aren't going to go chasing down muta, that's not their job. Their job is to put in an area and say "This area is mine now. Muta need not bother."



Just to reinforce this and quote Arnie: "Well, I've got news for you. You are mine now! You belong to me!”
The way is made clear when viewed from above.
Slurgi
Profile Joined March 2010
United States118 Posts
April 02 2010 15:50 GMT
#107
Interesting video, regardless of its "realism" or "telling of the whole story". Some people are never satisfied...

But yea, thors are an interesting unit to get TvZ, and I've been wanting to build them more often. Since lategame I like to get the armory anyway (to move past +1/+1 bio), it makes sense to throw down a few thors if my opponent has mutalisks.

Also, FrozenArbiter has a really good point that +1 thors one-shot hydralisks. I never knew that!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 02 2010 16:02 GMT
#108
wow, the mutas got pwnt O_O...
thors: new gols?
LUCK IS NO EXCUSE
cartoon]x
Profile Joined March 2010
United States606 Posts
April 02 2010 16:10 GMT
#109
obviously the splash effect is magnified when you have such a high number of thors / mutalisks
It is not enough to conquer; one must learn to seduce.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 02 2010 16:23 GMT
#110
yepp, thors are imba as shit after the buff
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
April 02 2010 16:47 GMT
#111
Well that was little quicker than I expected, but mutas were never "frontline fighting units", not even in SC1. Mutas were very, VERY good harassing unit, delaying unit, support in battle. Maybe Thors can be nerfed IF they are very imba against most units, Blizz can make them cost more if needed, thats an easy change. Or maybe they are fine as they are now, we`ll have to wait, it will show, thats what beta is for after all.
What is very important in my opinion is critical mass. Units with splash dmg tend to have that "magical" number. Maybe by the time someone has enough Thors, mutas can kill all his SCVs or pick other units, its not all about dealing and taking damage.
But I must admit it seems kinda off balance in the video.
HTX
Profile Joined February 2010
Germany265 Posts
April 02 2010 16:56 GMT
#112
Can someone test something realistic?

- 10 Mutas vs 1 Thor
- 10 Mutas vs 1 Thor in the mineral line and repairing SCVs
- 16 Muta vs 2 Thor

something along this lines...
The internet: a horrible collective liar
MasterFischer
Profile Joined August 2009
Denmark836 Posts
April 02 2010 17:01 GMT
#113
why was this interesting to see?

I mean who builds 30 Thors in a fight anyway... 90 mutas is alot more realistic....

try like 20 or 15 thors against 90 mutas.. is probaly more realistic.
WHO is this who speaks to me as though I needed his advice?
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-04-02 17:24:18
April 02 2010 17:19 GMT
#114
10 mutas vs 1 thor (+1 attack upgrade) fixed by 5 scv:
thor even tho have higher aa range keeps moving instead of attacking mutas ;/ - he loses something like 100 or more hp before he even start to shoot ; / (if u are lucky and he dont try to walk some more) thor kills 3 mutas and dies along with scvs. so overal u won 100 gas :D. making turrets instead of thor seems way better method to counter mutas and the zerg i played was pretty supid since he just pressed a on thor instead of just avoid thor and killing all around him and attacking it while it attempts to move.
Zerum
Profile Joined February 2008
Sweden348 Posts
April 02 2010 17:24 GMT
#115
this video is pretty useless. It's like comparing 40 siege tanks against 90 zealots in sc1 even if zealots is the counter to that the splash will turn that completely around in a scenario with those huge numbers.


and BTW masterfischer how do you find 90 mutas realistic thats 9k gas and 180 food the gas alone would be enough for 45 ultras and how do you think a zerg is suposed to spend all thoes minerals? but on the other hand with an unit composition of 20 drones and 90 mutas you kinda need somthing like 9 drones on gas and 11 on minerals to ever get close to it ^^
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-03 04:36:52
April 03 2010 04:36 GMT
#116
On April 03 2010 01:56 HTX wrote:
Can someone test something realistic?

- 10 Mutas vs 1 Thor
- 10 Mutas vs 1 Thor in the mineral line and repairing SCVs
- 16 Muta vs 2 Thor

something along this lines...


Mutas win ever time easy unless you repair your thors alot and most times the mutas will not attack the thors just hars the buildings and take the 1 or 2 hits they toss at them. Maybe lose one ever 2nd pass.

Oh and old thor did better VS all those #'s VS the new thor with the splash
Loving the beta !! Weeeeeeee
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