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Active: 14523 users

30 Thors vs 90 Mutas as of Patch 7

Forum Index > SC2 General
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bendez
Profile Joined February 2010
Canada283 Posts
Last Edited: 2010-03-30 23:52:17
March 30 2010 23:45 GMT
#1


Edit: This is not my video, I just wanted to share it. Credit goes to KroogCraft.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
March 30 2010 23:48 GMT
#2
o_O

Thanks for sharing.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 30 2010 23:49 GMT
#3
omg that is just insane as buff
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 30 2010 23:49 GMT
#4
Fun, but doesn't tell us much about a real game.

In a real game you won't see a terran spamming thors (unless they want to lose) and one or two thors will be eaten up by mutas which don't clump as much in this game and if you only have a group or two it wouldn't be hard to keep them spread out.

Try broodlords next :D.
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 30 2010 23:49 GMT
#5
IT's nice to know that they work against muta. Maybe we'll see thors more often now.
This road isn't leading anywhere...
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-03-30 23:50:09
March 30 2010 23:49 GMT
#6
duh? stacked air units vs an AA attack with splash wtf did you expect?
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
March 30 2010 23:49 GMT
#7
wow, I was surprised when you said 3 thors died, it was such a one sided and quick battle.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2010-03-30 23:50:51
March 30 2010 23:50 GMT
#8
good lord

i wonder how well they do if theycame at all sides
Hwaseung Oz fan for life. Swing out, always swing out.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-03-30 23:51:00
March 30 2010 23:50 GMT
#9
you dont know if they're getting closer to balancing the game or going more further away
Nony is Bonjwa
fAker
Profile Joined March 2010
Denmark44 Posts
March 30 2010 23:51 GMT
#10
too bad thors still sucks

they are to big and weird lookin
gaming never sleeps...
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 30 2010 23:51 GMT
#11
how about a more realistic scenario, like 3 thors vs 12 mutas?
dextahr
Profile Joined February 2010
United States47 Posts
March 30 2010 23:52 GMT
#12
Interesting. I'd be more curious to see a more realistic situation, like 1 thor vs 9 mutalisks and then 1 thor vs 9 mutalisks + micro to see how effective thors would be for holding off mutalisks early game. The huge range on the thors kind of skews the results a bit I think.
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 30 2010 23:54 GMT
#13
So, next time I see a zerg mass mutas, I'll prepare my mass thors :D
Assault_1
Profile Joined April 2009
Canada1950 Posts
March 30 2010 23:54 GMT
#14
yabut what was it before the patch?
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
March 30 2010 23:54 GMT
#15
thors owned mutas even before patch.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 30 2010 23:55 GMT
#16
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
March 30 2010 23:56 GMT
#17
HAHAHAHAHAHAHHAHAHAHAHHA!!!!!!!

Oh wow, that was so one-sided. I did not think a 0.5 splash raidus would make that much of a difference. This is going to have a big effect on Mech in TvZ. Now, if only Archons were this effective against Mutas.... =(
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
DoomBacon
Profile Joined February 2010
United States165 Posts
March 30 2010 23:59 GMT
#18
On March 31 2010 08:52 dextahr wrote:
Interesting. I'd be more curious to see a more realistic situation, like 1 thor vs 9 mutalisks and then 1 thor vs 9 mutalisks + micro to see how effective thors would be for holding off mutalisks early game. The huge range on the thors kind of skews the results a bit I think.

I'm fairly sure that in small numbers of both a thor is still at least cost efficient but I would have to test that.
Also keep in mind that thors have a very long build time and muta are mmmuuuuuuch faster than thors and can just run around them and pick off stragglers or run into the SCV line and be back to the base in time to defend.
/boggle
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 31 2010 00:00 GMT
#19
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

ya, this video doesnt tell us anything about a real game, but it was interesting to see.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
March 31 2010 00:04 GMT
#20
I've been including thors in my play as an all-purpose unit more than a specifically AA unit, but now that they probably (I say probably because a more realistic scenario needs to be tested, i.e. the 3 thors vs. 12 mutas suggested above) counter mutas it should make TvZ a bit easier.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
March 31 2010 00:06 GMT
#21
that's what i would expect in bw with that many archons vs mutas soo yeah
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 31 2010 00:06 GMT
#22
Hrm, I mean the mutalisks also all stacked together...
Splitting would've made it definitely less one-sided, though it's still clear who the victor is.
Writerdamn, i was two days from retirement
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
March 31 2010 00:10 GMT
#23
If we put 400 zerglings vs 10 Colossi in a choke point, would you say that they would need an even bigger nerf?

A bad example maybe , but my point still stands.
Who confronts units with splash damage like that? I don't think the purpose of this video is to show how "great" Thors are now, though it does show us how they are better against mass air now (obviously).
Kare
Profile Joined March 2009
Norway786 Posts
March 31 2010 00:16 GMT
#24
Thors are good but takes a while to get them.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 31 2010 00:17 GMT
#25
On March 31 2010 08:50 Nal_rAwr wrote:
you dont know if they're getting closer to balancing the game or going more further away


If a single video about a situation that would never ever happen and where the mutas only came from a single direction while stacked on top of eachother is enough to make you think this, then you have no foundation from which to post on any sc2 topic.
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 31 2010 00:18 GMT
#26
--- Nuked ---
synapse
Profile Blog Joined January 2009
China13814 Posts
March 31 2010 00:18 GMT
#27
Thors are very good
should try to medivac/thor like shuttle reaver sometime ;D
:)
Martinni
Profile Joined October 2007
Canada169 Posts
March 31 2010 00:20 GMT
#28
On March 31 2010 08:49 Chen wrote:
duh? stacked air units vs an AA attack with splash wtf did you expect?


I love you. We should try 30 archons vs 90 mutas next!
this is kinda like the guy that started milking and cows... what the hell was he doing?
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
March 31 2010 00:21 GMT
#29
do 20 carriers vs 20 thors lol
fuck lag
Tinithor
Profile Joined February 2008
United States1552 Posts
March 31 2010 00:27 GMT
#30
You'd never get that many thors nor mutas in a real game. As others would say we still need to see how it plays out realistically and with micro included.

Anyways its not like the mutas will ever engage the thors optimally. Just harrass, thors are so slow they can't cover 2 bases and they are REALLY expensive and die to lings super easy soo idk how viable it'll be.
"Oh-My-GOD" ... "Is many mutas, Yes?"
bendez
Profile Joined February 2010
Canada283 Posts
March 31 2010 00:29 GMT
#31
On March 31 2010 08:55 FrozenArbiter wrote:
Show nested quote +
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.


QFT. Seriously guys, thors counter hydras muta and ultras, as well as roaches to some degree. What more do you want?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2010-03-31 00:35:41
March 31 2010 00:35 GMT
#32
I want a unit that acts less like a fat guy at a marathon. Using it with the rest of my army is like putting it (my army) on a ball an chain, and even though the ball has a bitching attack the fight is usually over before it can navigate its ass within its shitty range and fire even one round.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
zizou21
Profile Joined September 2006
United States3683 Posts
March 31 2010 00:36 GMT
#33
We need a pre-patch demonstration as well to compare no?
its me, tasteless,s roomate LOL!
RumZ
Profile Blog Joined March 2010
United States956 Posts
March 31 2010 00:40 GMT
#34
"Today we will be comparing 30 Mike Tyson's fighting 90 infant children"


Is that what we are witnessing ?

Oh wait 3 Thors died.

Look at that video. If you have 90 mutas are you really going to clump them up like that?

But I digress, if you made 90 mutas while scouting thor production like that.. you probably would.
goswser
Profile Blog Joined May 2009
United States3519 Posts
March 31 2010 00:41 GMT
#35
In a game earlier, my opponent went for a timing Thor-helion push against me. I had built a bunch of roaches to secure my expansions, which I threw against him, which did nothing, then I made 14-15 mutas and attacked, but the Thors completely tore them apart, and he proceeded to walk through my base. They have so many hitpoints that if the terran player brings 8-10 scvs along with his Thors, unless you have a ridiculous amount of units, its really hard to stop them. Especially Thor-viking combos.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 31 2010 00:45 GMT
#36
Thors still die far too easily with only 1 armor Protoss has flying earrings (sentry) that have 1 armor. Can't a thor do a little better?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 31 2010 00:52 GMT
#37
On March 31 2010 09:29 bendez wrote:
Show nested quote +
On March 31 2010 08:55 FrozenArbiter wrote:
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.


QFT. Seriously guys, thors counter hydras muta and ultras, as well as roaches to some degree. What more do you want?

But, but, if its that big, it should win the game single-handedly!!!

But seriously, it would appear that terran mech finally got an answer for mass air. Maybe blizzard is trying to make mech the way to go in tvz as opposed to tvp, a reversal of broodwar? In this light the recent buff to banelings makes sense.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
March 31 2010 00:56 GMT
#38
On March 31 2010 09:35 Osmoses wrote:
I want a unit that acts less like a fat guy at a marathon. Using it with the rest of my army is like putting it (my army) on a ball an chain, and even though the ball has a bitching attack the fight is usually over before it can navigate its ass within its shitty range and fire even one round.


People never complained about slow Terran metal pushes in the original SC and Thors move about as fast as an unsieged tank. It's not a flaw, merely another thing a Terran player needs to consider when pursuing such tech.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
semantics
Profile Blog Joined November 2009
10040 Posts
March 31 2010 00:56 GMT
#39
I don't see why this was too necessary rines cleaned up mutalisk pretty well. i guess they wanted to make thor a bit more useful as people pretty much stopped using them in opt for more rines and maruaders in their mix, but i still rather just use marauders and rines as maruaders slow ground units
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 31 2010 00:58 GMT
#40
On March 31 2010 08:50 Nal_rAwr wrote:
you dont know if they're getting closer to balancing the game or going more further away

quote of the year award goes to Nal_rAwr!

but seriously, I totally agree.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
BentoBox
Profile Joined November 2009
Canada303 Posts
March 31 2010 01:01 GMT
#41
On March 31 2010 09:58 3FFA wrote:
Show nested quote +
On March 31 2010 08:50 Nal_rAwr wrote:
you dont know if they're getting closer to balancing the game or going more further away

quote of the year award goes to Nal_rAwr!

but seriously, I totally agree.


I still can't tell if you're being serious.

How can you possibly base an opinion based on a such ridiculous clip?
Only dead fish swim with the stream
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 31 2010 01:02 GMT
#42
On March 31 2010 08:50 Nal_rAwr wrote:
you dont know if they're getting closer to balancing the game or going more further away

Ok, try maxed supply of corsairs vs. maxed supply of mutas in BW next, and see what happens.

No one seemed to complain corsairs broke the air game of BW though...
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 31 2010 01:06 GMT
#43
On March 31 2010 09:56 Tom Phoenix wrote:
Show nested quote +
On March 31 2010 09:35 Osmoses wrote:
I want a unit that acts less like a fat guy at a marathon. Using it with the rest of my army is like putting it (my army) on a ball an chain, and even though the ball has a bitching attack the fight is usually over before it can navigate its ass within its shitty range and fire even one round.


People never complained about slow Terran metal pushes in the original SC and Thors move about as fast as an unsieged tank. It's not a flaw, merely another thing a Terran player needs to consider when pursuing such tech.

I'd be perfectly happy with the speed if it weren't so big and cumbersome. Siege tanks don't hold up everything behind them or require a hallway the size of a parking lot to get to the front.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Wintermute
Profile Joined March 2010
United States427 Posts
March 31 2010 01:08 GMT
#44
On March 31 2010 08:49 Chen wrote:
duh? stacked air units vs an AA attack with splash wtf did you expect?


The point of a demonstration is that it doesn't matter what any one expects. Now you know, for a fact, how badly Thors can counter massed mutalisks, and if any one objects to that fact, a video exists to prove it.
Don't let me say this, but you're no worse than me; it's crazy.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 31 2010 01:10 GMT
#45
On March 31 2010 10:08 Wintermute wrote:
Show nested quote +
On March 31 2010 08:49 Chen wrote:
duh? stacked air units vs an AA attack with splash wtf did you expect?


The point of a demonstration is that it doesn't matter what any one expects. Now you know, for a fact, how badly Thors can counter massed mutalisks, and if any one objects to that fact, a video exists to prove it.

The video is fun and all. But people complaining about how this proves the game is unbalanced have no idea what they're talking about. Or they're trolling.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
RexFTW
Profile Joined March 2010
United States172 Posts
March 31 2010 01:16 GMT
#46
Yeah. show me a real game where someone got 30 thors. And show me a player dumb enough to let the slowest unit in the game (thor) catch his mutas which are one of the fastest units in the game.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 31 2010 01:25 GMT
#47
On March 31 2010 09:35 Osmoses wrote:
I want a unit that acts less like a fat guy at a marathon. Using it with the rest of my army is like putting it (my army) on a ball an chain, and even though the ball has a bitching attack the fight is usually over before it can navigate its ass within its shitty range and fire even one round.


wait thor has a shitty range? what?
Freedom will be defended at the cost of civil liberties.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-31 01:33:34
March 31 2010 01:26 GMT
#48
The people who are say "this is unrealistic thors suck" are kind of missing the point.

Thors aren't suppose to be massed like mutas, your absolutely right.

But they're not meant to be used alone either.

Their meant to be a supported by infantry. They supplement MMM brilliantly in so many ways right now. Mutas stack heavily when moving up, and by keeping a thor in the group, mutas running forward to snipe medivacs is downright suicidal. Spread out mutas makes them more vulnerable to marines. It also lets you get a much less marine heavy army thats significantly less vulnerable to banelings because you have a thor backing them up.

At least 2 SCV's should be accompaning a thor at all times.

Thor+2 missle turrets=unharrasable mineral line by any reasonable amount of mutalisks (12-14). Even if they take it out, by the time they do you can have reinforcements arriving, and the losses they incur would actually be far more damaging (900min+gas lost in mutas.)

They aren't the end all be all, they suck versus lings and need heavy support versus roaches and hydras, but they're still pretty powerful atm, and a natural progression from siegetanks going into lategame.
Too Busy to Troll!
brocoli
Profile Joined February 2010
Brazil264 Posts
March 31 2010 01:27 GMT
#49
On March 31 2010 09:45 Louder wrote:
Thors still die far too easily with only 1 armor Protoss has flying earrings (sentry) that have 1 armor. Can't a thor do a little better?

Of course they can. They're huge and therefore massely repairable. Even with nerfed SCVs, just you go and try to kill 2 thors backed up by a Lot of SCVs. Only thing that beats this is Siege Tanks, and against those you can just drop the thors on top of the tanks, or stun them with thor's ability.

Mutas don't stop them either, this video being quite the strong evidence. That was not 30 thors vs 90 mutas, about 10 thors stayed out of the battle completely.

midgame mech doesn't even require too many mining SCVs non-stop, since minerals start to accumulate often, and you can always mass mule to make an income comeback.
Wintermute
Profile Joined March 2010
United States427 Posts
March 31 2010 01:30 GMT
#50
On March 31 2010 09:00 Mastermind wrote:
Show nested quote +
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

ya, this video doesnt tell us anything about a real game, but it was interesting to see.


It does tell you something. It just doesn't tell you everything.

Futhermore, the myriad responses in this thread also tell me something: That the average poster on TL.net does not have a very methodical approach to gaming/balance.
Don't let me say this, but you're no worse than me; it's crazy.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-31 01:33:04
March 31 2010 01:30 GMT
#51
On March 31 2010 10:25 Rice wrote:
Show nested quote +
On March 31 2010 09:35 Osmoses wrote:
I want a unit that acts less like a fat guy at a marathon. Using it with the rest of my army is like putting it (my army) on a ball an chain, and even though the ball has a bitching attack the fight is usually over before it can navigate its ass within its shitty range and fire even one round.


wait thor has a shitty range? what?


Yea ground range of six. Its main weakness.

If Thor had like 7 range it would be tons better.

On March 31 2010 10:30 Wintermute wrote:
Show nested quote +
On March 31 2010 09:00 Mastermind wrote:
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

ya, this video doesnt tell us anything about a real game, but it was interesting to see.


It does tell you something. It just doesn't tell you everything.

Futhermore, the myriad responses in this thread also tell me something: That the average poster on TL.net does not have a very methodical approach to gaming/balance.


/agree

Obviously 30 thors versus 90 mutas is pretty rediculous. But the video is pretty insightful on how the dynamic of Thors versus Mutas stack up.
Too Busy to Troll!
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 31 2010 01:33 GMT
#52
This test is impossible to tell much considering the fact that thors are slow as hell. Mutas are probably just going to base raid super quickly while the thors run around stupidly. That being said though... they can probably be to help against mutas if/when the terran decides to push out in a game.
BW -> League -> CSGO
sLiniss
Profile Blog Joined May 2009
United States849 Posts
March 31 2010 01:43 GMT
#53
Marines with Medivacs are plenty good against mutas.... I don't get why thors needed to be buffed so much.
Karas
Profile Joined March 2010
United States230 Posts
March 31 2010 01:52 GMT
#54
On March 31 2010 10:33 wesleyq wrote:
This test is impossible to tell much considering the fact that thors are slow as hell.


Thors in a drop ship are as fast as anything else in a dropship. Just like toss learned to combine reavers and shuttles terran players can learn to combine thor and medivacs to speed it up.

Thors aren't going to go chasing down muta, that's not their job. Their job is to put in an area and say "This area is mine now. Muta need not bother."
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 31 2010 01:56 GMT
#55
interesting video, but it seems like a before and after thing, without the before shot.

i'd really like to see the same fight pre-patch 7 just to see how much of a difference it made
Input limit reached. Please wait to perform more actions.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 31 2010 01:59 GMT
#56
im at the point where im close to switching to Terran.. they just have so many ways to own everything zerg does. Even 2-3 thors in a battle takes out every single air unit zerg has, and add in how they 1shot hydras, do very good vs roaches too, lings are a joke..

You basically can go 2 thor and mass tank and roll over any zerg army, ala Kawaii did to me today.

its pretty bullshit.
Canada Gaming ~~ The-Feared
member1987
Profile Joined February 2010
141 Posts
March 31 2010 02:11 GMT
#57
this just shows how imba thors are, against mutalisks.
+ Show Spoiler +
end sarcasm
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 31 2010 02:16 GMT
#58
time that P gets such a unit too O_O
after 2 years i reached it = marine icon
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 02:29 GMT
#59
Pfffftt... It isn't like I would spam mutas if my opponent would spam thors... joke! Nice video man!
Sc2ggRise
Profile Blog Joined January 2009
United States607 Posts
March 31 2010 02:34 GMT
#60
i wonder what happens if i throw this here Molotov cocktail at that thur wooden barn full of dry hay?!

oh yeah, splash damage rapes, that's what!
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
March 31 2010 02:34 GMT
#61
dammit
thors hard counter hydra and muta? >_>
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
j4vz
Profile Joined March 2010
Canada976 Posts
March 31 2010 03:23 GMT
#62
30 v 90 = 3 v 9 = 1 v 3.
useless video.

if you micro your muta its easier to kill thor since thor deal less damage than they did before.

you think people will stack muta against thor now ? probably not.
this is a buff only if you play against noob, but against pro this is a nerf.

thor are even more useless now at pro level.



someone_elses_lies@live.fr
bendez
Profile Joined February 2010
Canada283 Posts
March 31 2010 04:03 GMT
#63
On March 31 2010 12:23 j4vz wrote:
30 v 90 = 3 v 9 = 1 v 3.
useless video.

if you micro your muta its easier to kill thor since thor deal less damage than they did before.

you think people will stack muta against thor now ? probably not.
this is a buff only if you play against noob, but against pro this is a nerf.

thor are even more useless now at pro level.





I can already tell you don't have the sc2 beta.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-03-31 04:07:03
March 31 2010 04:05 GMT
#64
On March 31 2010 13:03 bendez wrote:
Show nested quote +
On March 31 2010 12:23 j4vz wrote:
30 v 90 = 3 v 9 = 1 v 3.
useless video.

if you micro your muta its easier to kill thor since thor deal less damage than they did before.

you think people will stack muta against thor now ? probably not.
this is a buff only if you play against noob, but against pro this is a nerf.

thor are even more useless now at pro level.





I can already tell you don't have the sc2 beta.



i have it.
but what do u mean ? tell me why you think im wrong ?
someone_elses_lies@live.fr
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 31 2010 04:14 GMT
#65
Do another one, with mutas in a perfect circle arround the thors. That would be fun to see.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
bendez
Profile Joined February 2010
Canada283 Posts
March 31 2010 04:15 GMT
#66
On March 31 2010 13:05 j4vz wrote:
Show nested quote +
On March 31 2010 13:03 bendez wrote:
On March 31 2010 12:23 j4vz wrote:
30 v 90 = 3 v 9 = 1 v 3.
useless video.

if you micro your muta its easier to kill thor since thor deal less damage than they did before.

you think people will stack muta against thor now ? probably not.
this is a buff only if you play against noob, but against pro this is a nerf.

thor are even more useless now at pro level.





I can already tell you don't have the sc2 beta.



i have it.
but what do u mean ? tell me why you think im wrong ?


Thors have a longer range, so if you move in with mutas to attack, they would naturally stack as Thors begin attacking.
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 04:17 GMT
#67
Man the splash dmg from Thors after this pacth is sooooo sooooo small they need to be like right onto of each other small groups it like splashs none of them : /

Like they took a dmg hit for nothing unless they mass alot
Loving the beta !! Weeeeeeee
j4vz
Profile Joined March 2010
Canada976 Posts
March 31 2010 04:22 GMT
#68
On March 31 2010 13:15 bendez wrote:
Thors have a longer range, so if you move in with mutas to attack, they would naturally stack as Thors begin attacking.


yea it will be good for the 1st hit maybe but after that people will space their muta. and the radius isnt that big.
someone_elses_lies@live.fr
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 31 2010 04:24 GMT
#69
Thors still look stupid by how fast they turn/move. I would slow them down, give them some decent armor and a minimum AA range so you have to cover them with marines.

-_-'

Plus splash damage as many people have probably said can scale hideously well depending on clustered the other units are. You were only fighting like 1/5th of the health of all those mutas so its like uber exaggerated.

I rather see 30 Thors vs the equivalent amount of Infestors.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
fulmetljaket
Profile Blog Joined December 2008
482 Posts
Last Edited: 2010-03-31 05:04:37
March 31 2010 05:03 GMT
#70
cool vid, but stuff like that never happens.
in a game with good people, you wont amass 30 thors, or 90 mutas.

you wont see mutas running straight into a group of thros and just taking it in the face.

etc etc

EDIT - also, thors hardcounter to mutas? no... they are far to slow and depend on splash damage. gg.
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
TelecoM
Profile Blog Joined January 2010
United States10667 Posts
March 31 2010 05:07 GMT
#71
wow lol that was crazy damage change =p
AKA: TelecoM[WHITE] Protoss fighting
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-31 05:33:37
March 31 2010 05:13 GMT
#72
On March 31 2010 12:23 j4vz wrote:
30 v 90 = 3 v 9 = 1 v 3.
useless video.

if you micro your muta its easier to kill thor since thor deal less damage than they did before.

you think people will stack muta against thor now ? probably not.
this is a buff only if you play against noob, but against pro this is a nerf.

thor are even more useless now at pro level.



Alright, let's do some math.

Thor
400HP
1 armor
10 range
32 dmg per volley
3 sec cooldown

Mutalisk
120HP
0 armor
3 range
9 dmg per hit
1.5246 sec cooldown

To take down a Mutalisk, a Thor needs 4 shots, that's a total of a 9 second delay between the shots; so 9 seconds to kill a Mutalisk.

In 9 seconds, a Mutalisk will shoot 5.9, can't really round up because it wouldn't make sense, but I will anyways, just for you. So one Mutalisk gets 6 shots. 3 Mutalisks would land 18. 6*3*8 = 144dmg. 8 and not 9 because Thor has one armor (assuming equal upgrades).

So by the time the Thor has killed one Muta, he still has 256HP left.

Now in the next 9 seconds given to the Thor to kill the second Muta, they will have inflicted 6*2*8 = 96dmg.

By the time the Thor has killed two Mutas, he'll have 160HP left.

The Thor will have 112 HP left after killing all three.

I didn't take regen into consideration, but frankly, it wouldn't make a difference.

I also didn't even mention the range, which implies that Mutas will be taking a shot before getting into range, and that first shot might actually spread AoE because of the units clumping together.

Also, I failed to take into account the shooting animation time, I don't think it would tip this scenario in the mutas' favor, but frankly I can't be bothered to find out. 1 thor is also less expensive than 3 mutas.

What have we found out today? Mindless speculation and theorycraft is useless. Go try out these pointless scenarios in game if you're actually going to spit nonsense.
Only dead fish swim with the stream
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 05:20 GMT
#73
On March 31 2010 14:07 TelecOm1 wrote:
wow lol that was crazy damage change =p


No it was bad unless you do things likes this lol the splash is to small in any normal game vs normal amounts of mutas. Be cool if they stacks like the did in sc1 lol
Loving the beta !! Weeeeeeee
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
Last Edited: 2010-03-31 05:34:22
March 31 2010 05:31 GMT
#74
--- Nuked ---
h0munkulus
Profile Joined March 2010
Austria1481 Posts
March 31 2010 05:44 GMT
#75
plz don't forget how slow thors are!

Thor Movement Speed: 1.875
Muta Movement Speed: 3.75


Mutas are twice the Speed of Thors.

For Reference:
Standard Ground Speed: 2.25
Standard Air Speed: 2.75
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 31 2010 05:45 GMT
#76
IMO people should stop arguing about imbalance, because absolute balance does not exist! It is a myth and even if units are "balanced" on paper, it always depends upon the situation if they are good or absolute junk. This video showed it again.

Having said that it is still necessary to adjust the stats of the units to make them perform more like they are supposed to in Blizzards eyes. Adding splash damage to Thors seems like a good idea, because it is a HUGE unit. NOT building a ton of Mutas when you know your opponent has a lot of Thors is like not building more Vikings when the Zerg has Hydras. Just deal with it, adjust your strategy and stop whining ... and most important: scout your enemy!
If you cant say what you're meaning, you can never mean what you're saying.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 31 2010 05:49 GMT
#77
And a big "-__________-" goes out to all the "this is dumb because it'll never happen in a real game" people. o RLY.

That was totally badass though. I mean, it's like a BW archon. Only it's a fucking huge robot. With missiles. Explodey missiles.

mmmmmmmm
BentoBox
Profile Joined November 2009
Canada303 Posts
March 31 2010 05:54 GMT
#78
On March 31 2010 14:49 Kyuukyuu wrote:
And a big "-__________-" goes out to all the "this is dumb because it'll never happen in a real game" people. o RLY.

That was totally badass though. I mean, it's like a BW archon. Only it's a fucking huge robot. With missiles. Explodey missiles.

mmmmmmmm


No, what is dumb is people taking this vid as supporting evidence that the units are imbalanced.
Only dead fish swim with the stream
Railz
Profile Joined July 2008
United States1449 Posts
March 31 2010 05:58 GMT
#79
Funny people talk about balance looking at this video. Thor are Terran's Archon of BW, and that would happen in SC1 too.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 31 2010 06:00 GMT
#80
You can't definitively say that "Thors are the hard counter to mutalisks" based on that video. Is leaving a thor in your base to protect your mineral line enough to take out mutas? How many mutas does it take to > 1 thor? They're obviously better against mutas now, but let's not go overboard.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
March 31 2010 06:03 GMT
#81
Marines > Scattered muta
Thor > Stacked muta

Buffed turrets > harass muta

Slow thor speed -> slloooowwww push~
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-31 08:25:17
March 31 2010 08:23 GMT
#82
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...

bendez
Profile Joined February 2010
Canada283 Posts
March 31 2010 08:27 GMT
#83
On March 31 2010 17:23 Artrey wrote:
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...



All we can do is wait and see, but yea, things aren't looking good for zerg at the moment.
Myhusel
Profile Joined February 2010
8 Posts
March 31 2010 08:28 GMT
#84
Make the model smaler, a bit cheaper and it`s ok.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 31 2010 14:03 GMT
#85
On March 31 2010 08:55 FrozenArbiter wrote:
Show nested quote +
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.


Thanks to watching your play it's really opened my eyes on the Thor. I really can't wait to start getting some use out of them, I just need to find the right build for me to fit them in with my play.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 31 2010 14:07 GMT
#86
On March 31 2010 08:55 FrozenArbiter wrote:
Show nested quote +
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.

Some reps of this would be nice to see ^ ^

Played around with them alittle, mostly just drop harass to drop down key structures then fly away or very late game as a little extra AA protection for my BCs on top of vikings
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 31 2010 14:21 GMT
#87
I stole a build order from FA that involves thors. Saw it in the liquibition ro16 vs haypro i think. Basically it starts off with a fast 6 hellion harass/contain with a FE at about 25 pop, then a midgame push with ~4 thors some marauders and hellions. Its pretty awesome. I tend to push a bit later and get medivacs and a raven or something as well, but the general principle holds.
Writer
Ruthless
Profile Joined August 2008
United States492 Posts
March 31 2010 14:23 GMT
#88
mind control on the thors is quite nice. I mind controlled someones thor and then 250 cannoned his other one haha
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 31 2010 14:27 GMT
#89
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?


people won't just go PURE thor vs mutalisks, they will most likely mix in marines aswell.

I'd easily say Thors with mnm backup will rape mutalisks, or just 1-2 Thors at each mining base backed up by turrents will hold of mutas trying to harass (i believe SCVs can repair the thors so that will make them even more insane).
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Stropheum
Profile Joined January 2010
United States1124 Posts
March 31 2010 14:34 GMT
#90
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

Or how about a MORE realistic scenario? 3 thors chugging along like fat kids while mutas rape your economy.

Was muta ever supposed to be the counter to thor? How did Z beat mech in sc1? Clearly they made the higher mobility army for the sole purpose of fighting the terran head on. lol.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 31 2010 14:36 GMT
#91
Do you guys usually go with pure MMM against a bunch of mutas? or do you experiment with vikings sometimes?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-31 16:59:13
March 31 2010 16:55 GMT
#92
On March 31 2010 17:23 Artrey wrote:
So what does a Zerg do against a Siege tank + Thor + Marine Mix now?
Siege Tanks hardcounter Banelings, Zerglings, Hydras, Infestors, Marines hardcounter Zerglings, Mutas, Infestors, Thors hardcounter Hydras, Mutas, Ultralisks...- all in an extremely massive way that small numbers own large numbers...

There are not many units remaining for a zerg:
- Teching straight for Brood Lords is probably no option as you get rolled over before you reach it...
- Mass (now triple nerfed) Roach + Tech works, I suppose, which is kinda hard, as most Terrans open with Marauders and can then switch kinda easily to the unitmix above, while the zerg at least needs burrow, movement speed, burrowed movement for a unit he does not plan to play with at first...
It makes the matchup really tech heavy and dangerous for the zerg and decreases zerg unit diversity even more...



lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.
Too Busy to Troll!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 31 2010 17:29 GMT
#93
On March 31 2010 10:43 sLiniss wrote:
Marines with Medivacs are plenty good against mutas.... I don't get why thors needed to be buffed so much.


Because marines were nerfed in Patch 6. With the +5 sec to produce a marine, and the increased reactor time build, you could never get enough marines to stop mass muas.

Are you some type of Zerg player that expects Blizzard to give you a "win" button?
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:32 GMT
#94
On March 31 2010 15:00 Jugan wrote:
You can't definitively say that "Thors are the hard counter to mutalisks" based on that video. Is leaving a thor in your base to protect your mineral line enough to take out mutas? How many mutas does it take to > 1 thor? They're obviously better against mutas now, but let's not go overboard.



Ummm no they are not .... lost to much dmg for a very small splash dmg
Loving the beta !! Weeeeeeee
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:35 GMT
#95
On March 31 2010 15:03 SWPIGWANG wrote:
Marines > Scattered muta
Thor > Stacked muta

Buffed turrets > harass muta

Slow thor speed -> slloooowwww push~



Marines can't catch the mutas to put the hurt on them

Thors can't catch the mutas to put the hurt on them even if they do get close they get 1-2 shots off then they don't see the mutas for like 1 min cause they are on other sides of base or at expos lol

Turrets can't move cost alot for short range muta packs focus them down and laugh without losssing 1 muta

Loving the beta !! Weeeeeeee
CrimsonPhoenix
Profile Joined March 2010
Mexico16 Posts
March 31 2010 17:40 GMT
#96
And I still hate the words "Hard Counter"... Good destruction of 90 mutalisks though. Cheers.
I'm not locked in here with you, you're locked in here with me!
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-31 17:48:22
March 31 2010 17:40 GMT
#97
Zerg has a critical mass of mutas = you just attack and he HAS TO come to you or he loses the game. If not, he outmacrod you by far and you deserve to lose.
Zerg only has a few mutas to harass = you can easily defend that with towers and a hand full of marines.

If you run behind mutas, of course you can not catch them. But it is so easy to force the zerg into a battle - in which he does not have many choices anymore.

On April 01 2010 01:55 Half wrote:lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.


Sure, "small investment". We are talking about mid game, not late game. 800 gas and 5 minutes of straight teching is no small investment.

We just lost an option to fight siege tanks. If there is a matchup in which you are basically forced to only 2 unit types which are both intensively upgrade heavy, that has nothing to do with diversity anymore.

I am surely not complaining about a lacking "iwin button", but about the lack of OPTIONS.
If 3 unit types hardcounter 7 out of 9 of the opponent in a way that small armies win over big armies, then this is broken imho.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-31 17:54:39
March 31 2010 17:53 GMT
#98
mhmmm.. Only problem is that Splash-DMG gets exponentially better if you add Large Numbers and if you neglect to Micro Properly. That would've looked quite different when you had like 10 Mutas Microed well against 3 Thors...

Still I guess the changes on the Thor were nice and it's a viable option against Mutas. Could be interesting to see some extremely slow pushes with Tanks, Thors and a bunch of Hellions against Z. ^^'
https://soundcloud.com/thesamplethief
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 31 2010 17:57 GMT
#99
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 17:58 GMT
#100
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....
Loving the beta !! Weeeeeeee
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 31 2010 17:59 GMT
#101
On April 01 2010 02:58 xnub wrote:
Show nested quote +
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/
Progamerpls no copy pasterino
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 31 2010 18:03 GMT
#102
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/


Dude you got to build 30. Comeon now.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 31 2010 18:08 GMT
#103
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/


Well, I guess Marines+Turrets should be enough anyways. It was more like Protoss had problems against Mutas afaik, though I've never had any problems dealing with Mutas in about 200 games as Terran and 200 as Protoss - could've been because the opponents were bad but if you use static defense (which has been buffed just this patch), use a well-rounded Build and scout well, Mutas should be no Problem.
https://soundcloud.com/thesamplethief
Half
Profile Joined March 2010
United States2554 Posts
March 31 2010 18:08 GMT
#104
On April 01 2010 02:40 Artrey wrote:
Zerg has a critical mass of mutas = you just attack and he HAS TO come to you or he loses the game. If not, he outmacrod you by far and you deserve to lose.
Zerg only has a few mutas to harass = you can easily defend that with towers and a hand full of marines.

If you run behind mutas, of course you can not catch them. But it is so easy to force the zerg into a battle - in which he does not have many choices anymore.

Show nested quote +
On April 01 2010 01:55 Half wrote:lol just lay down a infestor nest and upgrades as you play, its a small investment. Blizzard obviously doesn't want you to stay in tier2 for the entire game.

Can't win everything with tier 2 mutas and bling.


Sure, "small investment". We are talking about mid game, not late game. 800 gas and 5 minutes of straight teching is no small investment.

We just lost an option to fight siege tanks. If there is a matchup in which you are basically forced to only 2 unit types which are both intensively upgrade heavy, that has nothing to do with diversity anymore.

I am surely not complaining about a lacking "iwin button", but about the lack of OPTIONS.
If 3 unit types hardcounter 7 out of 9 of the opponent in a way that small armies win over big armies, then this is broken imho.



5 minutes? 800 gas?

wat?

A thor/medivac/MM/tank army isn't going to show until extremely late, if you've applied at least a little bit of pressure. At least until 20-25 minutes. Once you secure early game dominance with lings/blings/mutas, just lay down a infestors nest and tech. 90% of zerg don't ever go into T3, I'm sure blizzard wants to remedy that.

And how the hell are you getting 800 gas? Infestor nest+Hive+Greater spire=400 gas.

I didn't ask you to rush broodlords lols. Your going to be in t2 anyway for most of the game.
Too Busy to Troll!
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 18:30 GMT
#105
On April 01 2010 02:59 MorroW wrote:
Show nested quote +
On April 01 2010 02:58 xnub wrote:
On April 01 2010 02:57 Fayth wrote:
at least we now have a counter to mutas, before that playing vs a zerg who went mutas + banelings was insanely hard



you people don't read do you ....

?

ive used the thor some games now and man, it still sucks so hard :/



ya it does still sucks its even worse then it was the splash is sooo small it like never hits 2 targets lol ( in # number of mutas)

The you don't read was for the guy saying that he was glade Terran hade a counter to mutas NOW. like Thors got better at it or somthing
Loving the beta !! Weeeeeeee
gedassan
Profile Joined March 2010
Lithuania83 Posts
April 02 2010 11:02 GMT
#106
On March 31 2010 10:52 Karas wrote:
Show nested quote +
On March 31 2010 10:33 wesleyq wrote:
This test is impossible to tell much considering the fact that thors are slow as hell.


Thors in a drop ship are as fast as anything else in a dropship. Just like toss learned to combine reavers and shuttles terran players can learn to combine thor and medivacs to speed it up.

Thors aren't going to go chasing down muta, that's not their job. Their job is to put in an area and say "This area is mine now. Muta need not bother."



Just to reinforce this and quote Arnie: "Well, I've got news for you. You are mine now! You belong to me!”
The way is made clear when viewed from above.
Slurgi
Profile Joined March 2010
United States118 Posts
April 02 2010 15:50 GMT
#107
Interesting video, regardless of its "realism" or "telling of the whole story". Some people are never satisfied...

But yea, thors are an interesting unit to get TvZ, and I've been wanting to build them more often. Since lategame I like to get the armory anyway (to move past +1/+1 bio), it makes sense to throw down a few thors if my opponent has mutalisks.

Also, FrozenArbiter has a really good point that +1 thors one-shot hydralisks. I never knew that!
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 02 2010 16:02 GMT
#108
wow, the mutas got pwnt O_O...
thors: new gols?
LUCK IS NO EXCUSE
cartoon]x
Profile Joined March 2010
United States606 Posts
April 02 2010 16:10 GMT
#109
obviously the splash effect is magnified when you have such a high number of thors / mutalisks
It is not enough to conquer; one must learn to seduce.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 02 2010 16:23 GMT
#110
yepp, thors are imba as shit after the buff
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
April 02 2010 16:47 GMT
#111
Well that was little quicker than I expected, but mutas were never "frontline fighting units", not even in SC1. Mutas were very, VERY good harassing unit, delaying unit, support in battle. Maybe Thors can be nerfed IF they are very imba against most units, Blizz can make them cost more if needed, thats an easy change. Or maybe they are fine as they are now, we`ll have to wait, it will show, thats what beta is for after all.
What is very important in my opinion is critical mass. Units with splash dmg tend to have that "magical" number. Maybe by the time someone has enough Thors, mutas can kill all his SCVs or pick other units, its not all about dealing and taking damage.
But I must admit it seems kinda off balance in the video.
HTX
Profile Joined February 2010
Germany265 Posts
April 02 2010 16:56 GMT
#112
Can someone test something realistic?

- 10 Mutas vs 1 Thor
- 10 Mutas vs 1 Thor in the mineral line and repairing SCVs
- 16 Muta vs 2 Thor

something along this lines...
The internet: a horrible collective liar
MasterFischer
Profile Joined August 2009
Denmark836 Posts
April 02 2010 17:01 GMT
#113
why was this interesting to see?

I mean who builds 30 Thors in a fight anyway... 90 mutas is alot more realistic....

try like 20 or 15 thors against 90 mutas.. is probaly more realistic.
WHO is this who speaks to me as though I needed his advice?
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-04-02 17:24:18
April 02 2010 17:19 GMT
#114
10 mutas vs 1 thor (+1 attack upgrade) fixed by 5 scv:
thor even tho have higher aa range keeps moving instead of attacking mutas ;/ - he loses something like 100 or more hp before he even start to shoot ; / (if u are lucky and he dont try to walk some more) thor kills 3 mutas and dies along with scvs. so overal u won 100 gas :D. making turrets instead of thor seems way better method to counter mutas and the zerg i played was pretty supid since he just pressed a on thor instead of just avoid thor and killing all around him and attacking it while it attempts to move.
Zerum
Profile Joined February 2008
Sweden348 Posts
April 02 2010 17:24 GMT
#115
this video is pretty useless. It's like comparing 40 siege tanks against 90 zealots in sc1 even if zealots is the counter to that the splash will turn that completely around in a scenario with those huge numbers.


and BTW masterfischer how do you find 90 mutas realistic thats 9k gas and 180 food the gas alone would be enough for 45 ultras and how do you think a zerg is suposed to spend all thoes minerals? but on the other hand with an unit composition of 20 drones and 90 mutas you kinda need somthing like 9 drones on gas and 11 on minerals to ever get close to it ^^
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-03 04:36:52
April 03 2010 04:36 GMT
#116
On April 03 2010 01:56 HTX wrote:
Can someone test something realistic?

- 10 Mutas vs 1 Thor
- 10 Mutas vs 1 Thor in the mineral line and repairing SCVs
- 16 Muta vs 2 Thor

something along this lines...


Mutas win ever time easy unless you repair your thors alot and most times the mutas will not attack the thors just hars the buildings and take the 1 or 2 hits they toss at them. Maybe lose one ever 2nd pass.

Oh and old thor did better VS all those #'s VS the new thor with the splash
Loving the beta !! Weeeeeeee
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