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Units are total pansies?

Forum Index > SC2 General
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Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 18 2010 20:47 GMT
#1
So I'm in my base like building depots/ calling down mules or whatever when one of my units gets attacked. Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up). I don't know if this has been mentioned or maybe I'm the only one with a problem with this but it just seems kinda ridiculous. Should they just say something like "Your forces are under attack" or something like that?

My apologies if I'm just getting overly concerned about stuff that doesnt matter at all.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
March 18 2010 20:50 GMT
#2
You're getting overly concerned about stuff that truly doesn't matter at all
Nobody beats the Beater
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 18 2010 20:50 GMT
#3
I'd rather get a more heroic-sounding warning than something so nondescript, even if it can be silly on some contexts.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-03-18 20:52:01
March 18 2010 20:51 GMT
#4
Apology accepted.

Not sure if the mods will be as forgiving as I am though :D
next week on Everybody Loves HypnoToad:
FrontalMonkey
Profile Joined February 2010
United States90 Posts
March 18 2010 20:53 GMT
#5
It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now?

Like I said, it's not exactly like I'm saying it's a huge problem and needs to be dealt with before, say, giving zerg more unit diversity or giving protoss more than a single music track, but it is an annoying spot and worthy of a nitpick imo.
Believe in me who believes in you
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
March 18 2010 20:54 GMT
#6
Well, I was thinking about that too at the beginning. But now i just don't care .
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 18 2010 20:54 GMT
#7
Yeah. Just to clarify, I definitely don't consider this a major problem at all. Just something I find kinda odd.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 18 2010 20:56 GMT
#8
On March 19 2010 05:53 FrontalMonkey wrote:
It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now?


I find it hilarious lol... but I am annoyed at how only Terran has decent music.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 18 2010 20:57 GMT
#9
It does make a difference which unit cries for help. Is your dropship being attacked while travelling along the edge of the map? Your fragile banshees get damaged? The opponent takes on you main tank army? A neutral "we are under attack" couldn't give you the same amount of information.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 18 2010 20:59 GMT
#10
the "cannot hold thing" is a bit much i agree.
Better than Pokebunny
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
March 18 2010 21:01 GMT
#11
This is less of an issue than mutalisks flapping their wings in space-tileset maps.
Bring back 2v2s!
Zerum
Profile Joined February 2008
Sweden348 Posts
March 18 2010 21:09 GMT
#12
it makes it a lot easier to know where a unit is under attack because you don't have to look on your mini map because every unit have its own "i'm under attack" sound. If thats good or bad I don't know...
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 18 2010 21:12 GMT
#13
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 18 2010 21:14 GMT
#14
I don't think there's any context . . . never noticed for sure, though.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 18 2010 21:16 GMT
#15
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.

LOOOOOOOOOOOOOL
Flames
Profile Blog Joined March 2010
United States105 Posts
March 18 2010 21:27 GMT
#16
I don't really mind it at all. I think Blizzard is just trying to have a different warning for each race, but I do agree they need to be changed a bit.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 18 2010 21:28 GMT
#17
On March 19 2010 06:12 Kennigit wrote:
You're just going to get respawned into a goon in a few days - relax kid.

Turns out the goon respawning facility on Aiur is actually destroyed by the Zerg though, according to lore, so I can forgive them their fright of dying.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 18 2010 21:29 GMT
#18
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.
Moderator
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2010-03-18 21:34:08
March 18 2010 21:30 GMT
#19
The "under attack" warning even when a probe walks in and hits your charging zealot and the different warnings depending on the unit type are terrible.
It was pretty much the first thing that ever bothered me with the beta, and I really hope they make stuff like this customizable (like have a "varied sounds" checked by default, and unchecking it just makes responses more standard). I'm sure many people want to have these sounds, and this looks like the sort of thing that Blizzard would never change (even if almost everyone were complaning about it, which isn't even the case).
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
March 18 2010 21:32 GMT
#20
I think that there should be different sounds depending on how much hp they have left, not "OMG WE ARE DYING" every single time they take a hit.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-18 21:34:14
March 18 2010 21:34 GMT
#21
The protoss are "purity of form" while the zerg are "purity of essence". Toss are just very concerned about their form thus DRAMAQUEENS obv conclusion.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-03-18 21:37:09
March 18 2010 21:36 GMT
#22
annoying void rays go "prismatic core failing" when they are attacked

I don't like this at all :/
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 18 2010 21:36 GMT
#23
yeah i completely agree. i miss the old YOUR FORCES ARE UNDER ATTACK.
they should only say "we cannot hold" if they in fact, cannot hold.
When they see MC Probe, all the ladies disrobe.
semantics
Profile Blog Joined November 2009
10040 Posts
March 18 2010 21:38 GMT
#24
We cannot hold though sounds so much cooler though.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 18 2010 21:39 GMT
#25
we cannot hold is stupid when im steamrolling through units though.
Moderator
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2010-03-18 21:45:29
March 18 2010 21:45 GMT
#26
Protoss:
Archon: Dispersing!
Carrier: We are in peril!
DT: I cannot maintain.
HT: We cannot hold.
Immortal: The enemy closes!
Mothership: Defense systems failing.
Phoenix: They've broken through!
Stalker: Fall back to the shadows!
Void Ray: Prismatic core failing, we require assistance.
Zealot: We cannot hold!

Terran:

Banshee: Mayday mayday!
Battlecruiser: It's a trap! <-- My favorite
Ghost: It's gettin too hot.
Hellion: Uh, I'm in a heap o' trouble!
Marauder: I'm in a world o' hurt!
Marine: We could use some help here!
Medivac: Somebody, get me outta this mess!
Raven: This vessel requires assistance.
Reaper: We're screwed!
SCV:
1) I'm too young to die!
2) Help!
3) Not what I had in mind. (I've never heard any of these, but they're in the files)
Siege Tank: I'm in deep!
Viking: Can't hold em alone!
3.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 18 2010 21:45 GMT
#27
On March 19 2010 06:29 Chill wrote:
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.


fuck, i laughed so hard at this.

I am not good with quotes
flip
Profile Joined March 2010
Portugal5 Posts
March 18 2010 21:47 GMT
#28
"It's a trap !" - Says the Battlecruiser captain after an Hydralisk attacks it.
And you go "yea right, ill just go back to macroing" , but then, 50 Hydras unburrow! The captain was right afterall, damn.
yomi
Profile Blog Joined June 2004
United States773 Posts
March 18 2010 21:47 GMT
#29
there's definitely a lot of sound issues. I frequently miss important messages and the sound clips are kind of alarming the first time you hear them. I'm slaughtering this guy and all of a sudden "WE CANNOT HOLD" and i flip out scanning my minimap.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 18 2010 21:47 GMT
#30
yea such fail to have so overly pessimistic voiceovers, wtf :C
"trash micro but win - its marine" MC commentary during HSC 4
RexFTW
Profile Joined March 2010
United States172 Posts
March 18 2010 21:48 GMT
#31
agree + 1
dhe95
Profile Blog Joined December 2008
United States1213 Posts
March 18 2010 21:51 GMT
#32
On March 19 2010 06:36 da_head wrote:
yeah i completely agree. i miss the old YOUR FORCES ARE UNDER ATTACK.
they should only say "we cannot hold" if they in fact, cannot hold.

I don't think the AI can be programmed to calculate whether they can hold or not due to the micro in the game
Clow
Profile Blog Joined September 2008
Brazil880 Posts
March 18 2010 21:52 GMT
#33
Another problem I have with sounds, is that they don't 'overlap'. You can miss a lot of important notifications just because the 'Command Center Selected Sound' is still playing. In SC1 when you spam-selected units, you could hear them all, it was kinda cool. SC2 is too quiet.

When I heard 'IT'S A TRAP' for the first time, I laughed a lot.
(–_–) CJ Entusman #33
probu
Profile Joined June 2009
Canada36 Posts
March 18 2010 21:55 GMT
#34
OP has a point. When I first heard "We Cannot Hold!" and "Prismatic Core Failing!" I thought all my units had died...but they were only just engaging.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 18 2010 21:58 GMT
#35
On March 19 2010 06:52 Clow wrote:
Another problem I have with sounds, is that they don't 'overlap'. You can miss a lot of important notifications just because the 'Command Center Selected Sound' is still playing. In SC1 when you spam-selected units, you could hear them all, it was kinda cool. SC2 is too quiet.

When I heard 'IT'S A TRAP' for the first time, I laughed a lot.


i have issues with this one. When im trying to listen to other events and all i hear is a marine announcing he has arrived (or whatever the sound is, i just remember being extremely annoyed at it)
Last night i caught myself yelling back at the marine "STFU U guys die so often im always making more, its not a big deal!"
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 18 2010 21:59 GMT
#36
"OMGZ I broke a nail"

LOL wow man that's a perfect one

On a side note, I think that those cries are somewhat justified, all units seems to be glass cannons in SC2.
Resistance ain't futile
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
March 18 2010 22:02 GMT
#37
I like this feature actually. It's unrealistic how the units overreact, but still, it's cool that there are unit specific reactions to being attacked.
FUCKING GAY LAGS
edahl
Profile Joined February 2008
Norway483 Posts
March 18 2010 22:03 GMT
#38
I've thought about it. SEVERAL times.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-18 22:06:02
March 18 2010 22:04 GMT
#39
i like it quite a bit, it adds more character into which strategies u play cause they make different sounds depending which unit gets attacked.
altho it makes me chuckle when it says "we cannot hold" when a scv is attacking, but then again blizzard has always liked funny sounds in the sc/wc games :p

i think it should be in the optionpan to always hear the standard "your forces are under attack" or use the modern sounds like they do now with many different sounds

the terran sounds r all really awesome but the toss sounds when under attacked r quite bad imo (t user so i love this lol)
Progamerpls no copy pasterino
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 18 2010 22:05 GMT
#40
I think blizzard needs to write a algorithm so that your units don't cry for help when you're not losing the battle. It annoys me when I hear those calls, change my view to where my army is, just to find out that I'm completely raping.
Oracle comes in, Scvs go down, never a miscommunication.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 18 2010 22:06 GMT
#41
On March 19 2010 05:57 Scorch wrote:
It does make a difference which unit cries for help. Is your dropship being attacked while travelling along the edge of the map? Your fragile banshees get damaged? The opponent takes on you main tank army? A neutral "we are under attack" couldn't give you the same amount of information.

personally the overmind/judicator/adjutanct(sp?) Your forces are under attack made me look about every time..from the way it sounds the units just sound like pusscakes
Artillery spawned from the forges of Hell
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 18 2010 22:07 GMT
#42
"umm I'm in a heap of trouble"

I hate those too
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 18 2010 22:08 GMT
#43
I might just be hallucinating this one but do overlords make some dirty like old man sound sometimes?
Duckvillelol
Profile Blog Joined July 2009
Australia1241 Posts
March 18 2010 22:10 GMT
#44
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.


This pisses me of especially with the zealots - given that in SC1 they were all 'MY LIFE FOR AIUR!' 'FOR ADUN' and shit like that.

Blizz - make the units not drama queens plox.

We want to hear them say things like "FUCK THERE'S A SHITLOAD OF BAD GUYS HERE BUT I'M GONNA FUCKING KILL THEM ALL ANYWAY!"

I'm pretty sure this would be fine with game classifications. :nod:
Former SC2 commentator. youtube.com/duckvillelol
Battrello
Profile Joined March 2010
Sweden3 Posts
March 18 2010 22:11 GMT
#45
Hahahahah I have never noticed this, will check it out
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-03-18 22:13:54
March 18 2010 22:13 GMT
#46
Please do report or make a big issue out of this. This is actually not minor. This is SC2. It cannot have even stupid flaws like this.
"Eyes in the sky."
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-18 22:18:50
March 18 2010 22:17 GMT
#47
The part that honestly annoys me the most is that there's a massive delay that sometimes happens from the time your units are in combat until the time when you even get the report. There are times when I'm watching some shit happen out of the corner of my eye while I am focused on something else, and by the time it tells me "we're under attack" I've already switched there and been killing for 5 seconds.

What's the point of a "We're in combat" warning when you don't even hear it until the fight would be half over?
Don't let me say this, but you're no worse than me; it's crazy.
lololol
Profile Joined February 2006
5198 Posts
March 18 2010 22:19 GMT
#48
"We cannot hold" is misleading and hearing it when one brave probe had attacked my zealot force... pansies, yep.
I'll call Nada.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 18 2010 22:25 GMT
#49
On March 19 2010 06:45 s.a.y wrote:
Show nested quote +
On March 19 2010 06:29 Chill wrote:
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.


fuck, i laughed so hard at this.



same lmfao
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
radiaL
Profile Joined August 2003
Andorra2690 Posts
Last Edited: 2010-03-18 22:36:48
March 18 2010 22:36 GMT
#50
for the sound overlap issue, simply increase the number of channels (options - sound)



at first i thought those incredibly pessimistic sounds were of units that had just died - like "prismatic core failing" i was like "oh gay my voidray died" without even bothering to look

imo they SHOULD make communication sounds when units had just died and your camera was elsewhere
like banshee's "MAYDAY! MAYDAY!"
and "we cannot hold" coming from a zealot that had just died
you can kind of judge the battle from afar based on sounds if blizzard made it like that

AND there should be different sounds for when your units simply engage the enemy, so you can tell what's being attacked
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Gallimatias
Profile Joined May 2009
France95 Posts
Last Edited: 2010-03-18 22:44:50
March 18 2010 22:36 GMT
#51
I agree these sounds should be looked at.
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 18 2010 22:39 GMT
#52
Even though it's a small thing and doesn't really affect gameplay that much I kind of agree. I'll have my whole army sitting at my natural and they'll send like a zealot scout, and if he attacks just once I'll get a huge "WE CANNOT HOLD" or "A LITTLE HELP HERE" thing and I'll freak out and think I'm mis-microing while his whole army is attacking mine or something.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 18 2010 22:47 GMT
#53
What I really can't stand is when my scouting SCV is attacked and I hear "OUR SCV's are under attack". Then I start worrying that I've been dropped... Distracting as heck.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
checo
Profile Joined November 2008
Mexico1364 Posts
March 18 2010 23:13 GMT
#54
I had seen this on streams and even i get confused... Like wtf wheres the big battlel... Then you see a probe atacking a maurader o somenthing like that...
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 18 2010 23:15 GMT
#55
Yeah I wish there was an option to change all the cute voices to the simple "our forces are under attack" from BW.
Don't hate the player - Hate the game
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
March 18 2010 23:24 GMT
#56
LOL this happens to me, like when I send units to go attack, after awhile i'll hear zealots say "we cannot hold" like wtf im losing the battle?
"Wanna join my [combo] clan?" "We play turret d competitively"
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
March 18 2010 23:31 GMT
#57
at least have units broadcast those messages upon death after first engagement or something. banshees' 'mayday' calls are straight up misleading!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
March 18 2010 23:34 GMT
#58
Totally agree. I want different sounds based on the success or failure of their attack.

"We cannot hold" is ok if they need help.

"Kicked that guy's ass" tells me to keep looking at my base.

But alas, all the sounds are recorded so we are stuck with these ones. It really is a shame though because there is nothing epic warrior about the zealots in SC2.
ModeratorGodfather
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 18 2010 23:39 GMT
#59
im so glad this got touched on

"fall back to the shadows"
"no YOU fall back to the shadows you pathetic unittttt" rage
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Sere
Profile Blog Joined March 2010
158 Posts
March 18 2010 23:41 GMT
#60
The sounds in SC2 are just bad in general. Not really sure what they were thinking with some of them; this included.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 18 2010 23:41 GMT
#61
Yea...the loss of Aiur turned all of those proud Protoss warriors into little pansies that are afraid of everything that moves. It's sad. True story. :[
PanzerDragoon
Profile Joined March 2010
United States822 Posts
March 18 2010 23:59 GMT
#62
On March 19 2010 05:56 Antimage wrote:
Show nested quote +
On March 19 2010 05:53 FrontalMonkey wrote:
It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now?


I find it hilarious lol... but I am annoyed at how only Terran has decent music.

Just like the first game!

This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds
rtano
Profile Joined March 2010
Sweden28 Posts
March 19 2010 00:02 GMT
#63
Haha I have also noticed this. Really funny. The first time you hurry to check the minimap and find one scout checking your base when you are worried you done with... These sounds players probably going to get used to. :-)
hugman
Profile Joined June 2009
Sweden4644 Posts
March 19 2010 00:03 GMT
#64
There are problems and then there are problems
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 19 2010 00:08 GMT
#65
i agree with you, it's pretty annoying to hear that a simple "our forces are under attack!" should be enough and it just sounds like the units are exaggerating ahaha
"So I turned the lights off at night and practiced by myself"
Ojahh
Profile Blog Joined February 2010
Ireland728 Posts
March 19 2010 00:09 GMT
#66
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.



there are some reverences, the best is [I think] "IT'S A TRAP" which is the warning message of the battlecruisers.

for all non-neerds+ Show Spoiler +
think Starwars
===== Barcraft Münster ===== www.teamliquid.net/forum/viewmessage.php?topic_id=282905! ////// ♥ Nyovne is the new Manifesto
rifi
Profile Joined February 2010
United States74 Posts
March 19 2010 00:27 GMT
#67
I've gotten used to most of the warning voices, but "Mayday! Mayday!" from the banshees still freaks me out whenever I hear it.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 19 2010 00:52 GMT
#68
Yea I agree it's especially annoying when units say stuff like "we can't hold!" when you are owning it up and trampling the enemy.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 19 2010 01:18 GMT
#69
On March 19 2010 07:04 MorroW wrote:
i like it quite a bit, it adds more character into which strategies u play cause they make different sounds depending which unit gets attacked.
altho it makes me chuckle when it says "we cannot hold" when a scv is attacking, but then again blizzard has always liked funny sounds in the sc/wc games :p

i think it should be in the optionpan to always hear the standard "your forces are under attack" or use the modern sounds like they do now with many different sounds

the terran sounds r all really awesome but the toss sounds when under attacked r quite bad imo (t user so i love this lol)

The issue isnt that the units all make different sounds. No one cares about that. The issue is that the sound they make implies they are about to die, even when they have an overwhelming advantage.

I find this quite annoying.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 19 2010 01:31 GMT
#70
Well, next time I load up I think that's going to be included in my next bit of feedback.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
blipster8
Profile Joined January 2009
United States71 Posts
March 19 2010 01:35 GMT
#71
I see a couple of separate issues being discussed in this thread.

1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play.

2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all.

3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
March 19 2010 01:42 GMT
#72
I agree with you guys, "WE CANNOT HOLD" and stuff isn't very manly.

But in BW, I had trained myself to think "OMG MY SHIT IS DIEING" every time I heard "Your units are under attack", and now it just does that for me.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
March 19 2010 01:53 GMT
#73
On March 19 2010 08:59 PanzerDragoon wrote:
Show nested quote +
On March 19 2010 05:56 Antimage wrote:
On March 19 2010 05:53 FrontalMonkey wrote:
It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now?


I find it hilarious lol... but I am annoyed at how only Terran has decent music.

Just like the first game!

This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds

Zerg had some really awesome music too.

Chill's voidray example is hilarious
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 19 2010 02:00 GMT
#74
i actually agree with OP, and yes it does bother me.
Kill the Deathball
Smurfz
Profile Joined May 2008
United States327 Posts
March 19 2010 02:16 GMT
#75
20 Zeals vs 1 Zergling

"WE CANNOT HOLD!"
potatoedoughnut
Profile Joined July 2008
United States334 Posts
March 19 2010 02:28 GMT
#76
On March 19 2010 08:34 Manifesto7 wrote:
It really is a shame though because there is nothing epic warrior about the zealots in SC2.


Agreed as well.

Zealots now are just "oh let me hurry to get that fly out of your soup, oh no, we cannot hold, please help me"
Eagles may soar, but weasels do not get sucked into jet engines.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 19 2010 02:31 GMT
#77
First Diablo 3 rainbows....now this.
semantics
Profile Blog Joined November 2009
10040 Posts
March 19 2010 02:32 GMT
#78
On March 19 2010 11:31 Kennigit wrote:
First Diablo 3 rainbows....now this.

What you don't like the rainbow power of diablo 3?!?!? i must be thinking of a different blizzard.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 19 2010 02:32 GMT
#79
On March 19 2010 11:31 Kennigit wrote:
First Diablo 3 rainbows....now this.


oh gawd, dont bring that up too...

rainbow power > sc2 unit low self esteem
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-03-19 02:43:31
March 19 2010 02:39 GMT
#80
It's not too big of an issue, but it would definitely be better if there were was an algorithm that determined whether you get a warning or just a "we have engaged" warning.

It doesn't have to be complicated either, just make an algorithm that counts the number of units around the unit being attacked. If the number is lopsided in the enemy's favor, then have the unit freak out, otherwise just play the stock phrase "Your forces have engaged the enemy".

Simple, easy, solves a problem of units being pansies, and doesn't require having to bring back voice actors. It would take one day to program at max.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-19 02:42:10
March 19 2010 02:41 GMT
#81
I think a better measure is when one of your units die the tone changes. As if you count units then blizz would have to write in a bunch of code displaying what beats what in what numbers

I mean then in anything vs zerg then it will pretty much always say that omfg 20 lings vs 10 zealots run away!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 19 2010 02:43 GMT
#82
I agree with a lot of people in this thread that this is a minor issue, but that's what makes Blizzard's games so great; their attention to detail.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
lossofmercy
Profile Joined March 2010
United States29 Posts
Last Edited: 2010-03-19 02:52:04
March 19 2010 02:50 GMT
#83
omfg 20 lings vs 10 zealots run away!

And thats way better than right now.

Two solutions:

Better voices. Would require more voice acting, etc.
Better awareness: Simple commands, like if the unit is not attack moving and there hasn't been a command given to it for X seconds, it has the ability to cry out. The next one is to see if the health is critical.

The other one is unit awareness.
ItsPaul
Profile Blog Joined June 2008
Australia177 Posts
March 19 2010 04:22 GMT
#84
Remember protoss have been getting owned lorewise, maybe they really are pansies now..
Chen
Profile Joined June 2009
United States6344 Posts
March 19 2010 05:10 GMT
#85
1 scout marine goes up and pokes a shot at your 150 food army with multiple collosi
"WE CANNOT HOLD"
-__________-
Darpinion
Profile Joined January 2010
United States210 Posts
March 19 2010 05:23 GMT
#86
On March 19 2010 05:47 Bibbit wrote:
So I'm in my base like building depots/ calling down mules or whatever when one of my units gets attacked. Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up). I don't know if this has been mentioned or maybe I'm the only one with a problem with this but it just seems kinda ridiculous. Should they just say something like "Your forces are under attack" or something like that?

My apologies if I'm just getting overly concerned about stuff that doesnt matter at all.

I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about.
"A well formulated question is more important than the answer." -Albert Einstein
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 19 2010 05:34 GMT
#87
On March 19 2010 14:23 Darpinion wrote:
I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about.


To be fair, if theres broodlings attacking your guys, theres some scary shit nearby as well.
conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
March 19 2010 05:55 GMT
#88
On March 19 2010 10:35 blipster8 wrote:
I see a couple of separate issues being discussed in this thread.

1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play.

2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all.

3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction.

Good summary. The first point seems to be the main one. I don't like the idea of units getting any dialogue when they die, but non-verbal sound effects like in Brood War would be good.

Here's an idea though: what if you got the generic "your forces are under attack" message upon engaging with enemy units but received the "we cannot hold!" type messages whenever a unit's health bar entered the red? The panic messages would then make a lot more sense and actually be useful as well.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-03-19 16:24:26
March 19 2010 16:22 GMT
#89
Well can you really blame them? Afterall they are in space fightingn giant bugs who wants to kill everything and some religous fanatics with big robots and the person who supposed to be in command (you) is not really too worried about the death toll...pretty frightening shit if you ask me...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 19 2010 16:32 GMT
#90
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.


Reach would slap his Zealots if they tell him that they can't hold :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
March 19 2010 16:37 GMT
#91
it's just sloppy programming to use "we're losing!" slogan for every battle-case.

either make them say something truly generic, like "your units are under attack / attacking!", or use different messages depending on how the battle is going (a lot more difficult).
By the way, my name is Funk. I am not of your world
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 19 2010 17:12 GMT
#92
Man, just played a game and I right-clicked attacked my SCV on a spawning pool and it said "Is that really the plan!?"
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Piousflea
Profile Joined February 2010
United States259 Posts
March 19 2010 17:41 GMT
#93
The "we cannot hold" is definitely annoying and should only be played when your units are actually losing. If they're winning, a nice "our units are under attack" will suffice.
Seek, behold, and reveal the truth
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 19 2010 17:46 GMT
#94
We need ManLots! "We fight to the death!"
Tomer
Profile Joined June 2009
United States105 Posts
March 19 2010 17:50 GMT
#95
On March 19 2010 06:29 Chill wrote:
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.


I know it happens all the time lol! If the warning were more neutral your first instinct would probably be to look at the mini map again, instead we just tell everything to run away then look at the one hydra
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-03-19 17:56:07
March 19 2010 17:55 GMT
#96
On March 19 2010 14:10 Chen wrote:
1 scout marine goes up and pokes a shot at your 150 food army with multiple collosi
"WE CANNOT HOLD"
-__________-


To be fair ... that marine had a gun.

As for the topic ... yeah this stuff is a minor annoyance sometimes, especially with how dramatic some of the phrases are. I think the individual phrases are ok in some instances ... like a medivac having it's own unique phrases. I think all combat units should have a race specific general phrase.

Edit: Though it's a trap from the BCs is awesome.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-03-19 18:08:35
March 19 2010 18:07 GMT
#97
Or better yet, instead of playing a generic message if the unit is attacked, have the unit play one of their "attack" phrases. Each unit in SC have a set of "attack" sound clips when you right-click on an enemy (although it doesn't happen with attack-move). Blizzard could just use those sound clips if a unit is under attack and they aren't grossly outnumbered.

Seriously, there are so many easy ways to solve this problem it's almost sad. I'll be pissed if this simple problem isn't solved by retail simply because it adds a lot of personality to the game and takes little to no effort to implement.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
March 19 2010 19:14 GMT
#98
Man, they killed the heroic image of a zealot for me compared to SC1 and 2... In SC1, the zealots were brave with their whole "my life for Aiur" and now this -___-
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
March 19 2010 22:16 GMT
#99
On March 19 2010 07:08 Bibbit wrote:
I might just be hallucinating this one but do overlords make some dirty like old man sound sometimes?


Noticed this as well. At first I thought my adversary had his mic on and was sighing about some thing in our game or other.
players do games, press mens do their things. and fans do make good cheers.
Tareth
Profile Joined March 2004
United States46 Posts
March 19 2010 23:59 GMT
#100
I would prefer it if these voices would play when something actually _dies_ off-screen.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 20 2010 00:29 GMT
#101
On March 19 2010 05:47 Bibbit wrote:
Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up).l.

SCV's also say "AH, you scared me!" when you click them.
lololol
Profile Joined February 2006
5198 Posts
March 20 2010 01:01 GMT
#102
On March 20 2010 09:29 Kinky wrote:
Show nested quote +
On March 19 2010 05:47 Bibbit wrote:
Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up).l.

SCV's also say "AH, you scared me!" when you click them.


That one is really annoying, especially when the same SCV "got scared" several times in a row in the same game. It should be extremely rare, otherwise it's just annoying.

About fixing the issue with the voicing already done, just get one of the Blizz guys do a simple "your forces are under attack", like a lot of the voices in SC1 were done and have an option to have that sound replace all the misleading attack warnings.
I'll call Nada.
L
Profile Blog Joined January 2008
Canada4732 Posts
March 20 2010 01:06 GMT
#103
On March 19 2010 14:34 Bibbit wrote:
Show nested quote +
On March 19 2010 14:23 Darpinion wrote:
I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about.


To be fair, if theres broodlings attacking your guys, theres some scary shit nearby as well.

Yeah. Dead buildings, for one.
The number you have dialed is out of porkchops.
csfield
Profile Joined October 2008
United States206 Posts
March 20 2010 01:57 GMT
#104
Zealots were manly in SC1.
I know that I have never once considered how my TV viewing habits impact the progression of civilization. --Bibbit
Kurdran
Profile Joined March 2010
36 Posts
March 20 2010 02:33 GMT
#105
On March 19 2010 11:31 Kennigit wrote:
First Diablo 3 rainbows....now this.


WoW gayed Blizzard?? :S lol

Ya i do think it should be changed, i mean void ray example as hilarious as it is shows how ridiculous those sound effects get.
semantics
Profile Blog Joined November 2009
10040 Posts
March 20 2010 02:36 GMT
#106
On March 20 2010 10:57 csfield wrote:
Zealots were manly in SC1.

I haven't touched sc1 in awhile but didn't most of the units minus the terran pretty much just grunt and stuff.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 20 2010 02:41 GMT
#107
On March 19 2010 05:56 Antimage wrote:
Show nested quote +
On March 19 2010 05:53 FrontalMonkey wrote:
It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now?


I find it hilarious lol... but I am annoyed at how only Terran has decent music.



Terran music has always been the best :-D

The Zerg music in SC2 ain't half bad though.
♞ Your soul will forever be lost in the void of a horse. ♞
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 23 2010 21:24 GMT
#108
On March 19 2010 07:47 Gnosis wrote:
What I really can't stand is when my scouting SCV is attacked and I hear "OUR SCV's are under attack". Then I start worrying that I've been dropped... Distracting as heck.


this happens to me frequently. especially since i've been playing my little brother in custom and he absolutely loves to sneak drops in.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
March 24 2010 01:55 GMT
#109
I hate the fact that in 2v2, when your partner's scouting probe gets attacked the game says "your partner's base is under attack". I freak out thinknig 5 pool or something.
ModeratorGodfather
TFlame
Profile Joined March 2010
United States25 Posts
March 24 2010 02:24 GMT
#110
it is pretty stupid to rage into an enemies base with a gigantic army against his last bunker and you hear "we cannot hold!"
You yarg and you blarg and you end up with shyarg.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
March 24 2010 02:50 GMT
#111
lol and i thought terran ones were pansies, seriously, "I'M IN A WORLD OF HURT" max'd army vs few hydra/roach
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