My apologies if I'm just getting overly concerned about stuff that doesnt matter at all.
Units are total pansies?
Forum Index > SC2 General |
Bibbit
Canada5377 Posts
My apologies if I'm just getting overly concerned about stuff that doesnt matter at all. | ||
prOxi.Beater
Denmark626 Posts
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Zato-1
Chile4253 Posts
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BlasiuS
United States2405 Posts
Not sure if the mods will be as forgiving as I am though :D | ||
FrontalMonkey
United States90 Posts
Like I said, it's not exactly like I'm saying it's a huge problem and needs to be dealt with before, say, giving zerg more unit diversity or giving protoss more than a single music track, but it is an annoying spot and worthy of a nitpick imo. | ||
thOr6136
Slovenia1775 Posts
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Bibbit
Canada5377 Posts
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Antimage
Canada1293 Posts
On March 19 2010 05:53 FrontalMonkey wrote: It's far from a deal breaker for me, but I thought it was hilariously bad that you could be the aggressor as P and as soon as someone hits your guys (or maybe it's once you took focus away from the battle to macro? don't remember) they're like "We cannot hold!" I mean, come on, really now? I find it hilarious lol... but I am annoyed at how only Terran has decent music. | ||
Scorch
Austria3371 Posts
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Foreplay
United States1154 Posts
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ComradeDover
Bulgaria758 Posts
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Zerum
Sweden348 Posts
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Kennigit
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Canada19447 Posts
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theqat
United States2856 Posts
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iNfeRnaL
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Germany1908 Posts
On March 19 2010 06:12 Kennigit wrote: You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol. LOOOOOOOOOOOOOL | ||
Flames
United States105 Posts
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TheBB
Switzerland5133 Posts
On March 19 2010 06:12 Kennigit wrote: You're just going to get respawned into a goon in a few days - relax kid. Turns out the goon respawning facility on Aiur is actually destroyed by the Zerg though, according to lore, so I can forgive them their fright of dying. ![]() | ||
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Chill
Calgary25980 Posts
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Hammy
France828 Posts
It was pretty much the first thing that ever bothered me with the beta, and I really hope they make stuff like this customizable (like have a "varied sounds" checked by default, and unchecking it just makes responses more standard). I'm sure many people want to have these sounds, and this looks like the sort of thing that Blizzard would never change (even if almost everyone were complaning about it, which isn't even the case). | ||
Abenson
Canada4122 Posts
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semantics
10040 Posts
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Carnac
Germany / USA16648 Posts
I don't like this at all :/ | ||
da_head
Canada3350 Posts
they should only say "we cannot hold" if they in fact, cannot hold. | ||
semantics
10040 Posts
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Chill
Calgary25980 Posts
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Inschato
Canada1349 Posts
Archon: Dispersing! Carrier: We are in peril! DT: I cannot maintain. HT: We cannot hold. Immortal: The enemy closes! Mothership: Defense systems failing. Phoenix: They've broken through! Stalker: Fall back to the shadows! Void Ray: Prismatic core failing, we require assistance. Zealot: We cannot hold! Terran: Banshee: Mayday mayday! Battlecruiser: It's a trap! <-- My favorite Ghost: It's gettin too hot. Hellion: Uh, I'm in a heap o' trouble! Marauder: I'm in a world o' hurt! Marine: We could use some help here! Medivac: Somebody, get me outta this mess! Raven: This vessel requires assistance. Reaper: We're screwed! SCV: 1) I'm too young to die! 2) Help! 3) Not what I had in mind. (I've never heard any of these, but they're in the files) Siege Tank: I'm in deep! Viking: Can't hold em alone! | ||
s.a.y
Croatia3840 Posts
On March 19 2010 06:29 Chill wrote: yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra. fuck, i laughed so hard at this. | ||
flip
Portugal5 Posts
And you go "yea right, ill just go back to macroing" , but then, 50 Hydras unburrow! The captain was right afterall, damn. | ||
yomi
United States773 Posts
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Senx
Sweden5901 Posts
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RexFTW
United States172 Posts
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dhe95
United States1213 Posts
On March 19 2010 06:36 da_head wrote: yeah i completely agree. i miss the old YOUR FORCES ARE UNDER ATTACK. they should only say "we cannot hold" if they in fact, cannot hold. I don't think the AI can be programmed to calculate whether they can hold or not due to the micro in the game | ||
Clow
Brazil880 Posts
When I heard 'IT'S A TRAP' for the first time, I laughed a lot. | ||
probu
Canada36 Posts
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MaestroSC
United States2073 Posts
On March 19 2010 06:52 Clow wrote: Another problem I have with sounds, is that they don't 'overlap'. You can miss a lot of important notifications just because the 'Command Center Selected Sound' is still playing. In SC1 when you spam-selected units, you could hear them all, it was kinda cool. SC2 is too quiet. When I heard 'IT'S A TRAP' for the first time, I laughed a lot. i have issues with this one. When im trying to listen to other events and all i hear is a marine announcing he has arrived (or whatever the sound is, i just remember being extremely annoyed at it) Last night i caught myself yelling back at the marine "STFU U guys die so often im always making more, its not a big deal!" | ||
Murlox
France1699 Posts
LOL wow man that's a perfect one On a side note, I think that those cries are somewhat justified, all units seems to be glass cannons in SC2. | ||
Ronald_McD
Canada807 Posts
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edahl
Norway483 Posts
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MorroW
Sweden3522 Posts
altho it makes me chuckle when it says "we cannot hold" when a scv is attacking, but then again blizzard has always liked funny sounds in the sc/wc games :p i think it should be in the optionpan to always hear the standard "your forces are under attack" or use the modern sounds like they do now with many different sounds the terran sounds r all really awesome but the toss sounds when under attacked r quite bad imo (t user so i love this lol) | ||
T.O.P.
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Hong Kong4685 Posts
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arb
Noobville17921 Posts
On March 19 2010 05:57 Scorch wrote: It does make a difference which unit cries for help. Is your dropship being attacked while travelling along the edge of the map? Your fragile banshees get damaged? The opponent takes on you main tank army? A neutral "we are under attack" couldn't give you the same amount of information. personally the overmind/judicator/adjutanct(sp?) Your forces are under attack made me look about every time..from the way it sounds the units just sound like pusscakes | ||
niteReloaded
Croatia5281 Posts
I hate those too | ||
Bibbit
Canada5377 Posts
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Duckvillelol
Australia1241 Posts
On March 19 2010 06:12 Kennigit wrote: You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol. This pisses me of especially with the zealots - given that in SC1 they were all 'MY LIFE FOR AIUR!' 'FOR ADUN' and shit like that. Blizz - make the units not drama queens plox. We want to hear them say things like "FUCK THERE'S A SHITLOAD OF BAD GUYS HERE BUT I'M GONNA FUCKING KILL THEM ALL ANYWAY!" I'm pretty sure this would be fine with game classifications. :nod: | ||
Battrello
Sweden3 Posts
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Aerox
Malaysia1213 Posts
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Wintermute
United States427 Posts
What's the point of a "We're in combat" warning when you don't even hear it until the fight would be half over? | ||
lololol
5198 Posts
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Pokebunny
United States10654 Posts
same lmfao | ||
radiaL
Andorra2690 Posts
at first i thought those incredibly pessimistic sounds were of units that had just died - like "prismatic core failing" i was like "oh gay my voidray died" without even bothering to look imo they SHOULD make communication sounds when units had just died and your camera was elsewhere like banshee's "MAYDAY! MAYDAY!" and "we cannot hold" coming from a zealot that had just died you can kind of judge the battle from afar based on sounds if blizzard made it like that AND there should be different sounds for when your units simply engage the enemy, so you can tell what's being attacked | ||
Gallimatias
France95 Posts
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Angra
United States2652 Posts
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Gnosis
Scotland912 Posts
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checo
Mexico1364 Posts
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Klive5ive
United Kingdom6056 Posts
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OmgIRok
Taiwan2699 Posts
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intrigue
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Washington, D.C9933 Posts
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Manifesto7
Osaka27149 Posts
"We cannot hold" is ok if they need help. "Kicked that guy's ass" tells me to keep looking at my base. But alas, all the sounds are recorded so we are stuck with these ones. It really is a shame though because there is nothing epic warrior about the zealots in SC2. | ||
mOnion
United States5657 Posts
"fall back to the shadows" "no YOU fall back to the shadows you pathetic unittttt" rage | ||
Sere
158 Posts
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Ryuu314
United States12679 Posts
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PanzerDragoon
United States822 Posts
On March 19 2010 05:56 Antimage wrote: I find it hilarious lol... but I am annoyed at how only Terran has decent music. Just like the first game! This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds | ||
rtano
Sweden28 Posts
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hugman
Sweden4644 Posts
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Sephy90
United States1785 Posts
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Ojahh
Ireland728 Posts
On March 19 2010 06:12 Kennigit wrote: You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol. there are some reverences, the best is [I think] "IT'S A TRAP" which is the warning message of the battlecruisers. for all non-neerds+ Show Spoiler + think Starwars | ||
rifi
United States74 Posts
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Jonoman92
United States9103 Posts
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Mastermind
Canada7096 Posts
On March 19 2010 07:04 MorroW wrote: i like it quite a bit, it adds more character into which strategies u play cause they make different sounds depending which unit gets attacked. altho it makes me chuckle when it says "we cannot hold" when a scv is attacking, but then again blizzard has always liked funny sounds in the sc/wc games :p i think it should be in the optionpan to always hear the standard "your forces are under attack" or use the modern sounds like they do now with many different sounds the terran sounds r all really awesome but the toss sounds when under attacked r quite bad imo (t user so i love this lol) The issue isnt that the units all make different sounds. No one cares about that. The issue is that the sound they make implies they are about to die, even when they have an overwhelming advantage. I find this quite annoying. | ||
Gnosis
Scotland912 Posts
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blipster8
United States71 Posts
1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play. 2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all. 3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction. | ||
Sentenal
United States12398 Posts
But in BW, I had trained myself to think "OMG MY SHIT IS DIEING" every time I heard "Your units are under attack", and now it just does that for me. | ||
saritenite
Singapore1680 Posts
On March 19 2010 08:59 PanzerDragoon wrote: Just like the first game! This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds Zerg had some really awesome music too. Chill's voidray example is hilarious | ||
pzea469
United States1520 Posts
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Smurfz
United States327 Posts
"WE CANNOT HOLD!" | ||
potatoedoughnut
United States334 Posts
On March 19 2010 08:34 Manifesto7 wrote: It really is a shame though because there is nothing epic warrior about the zealots in SC2. Agreed as well. Zealots now are just "oh let me hurry to get that fly out of your soup, oh no, we cannot hold, please help me" | ||
Kennigit
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Canada19447 Posts
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semantics
10040 Posts
On March 19 2010 11:31 Kennigit wrote: First Diablo 3 rainbows....now this. What you don't like the rainbow power of diablo 3?!?!? i must be thinking of a different blizzard. | ||
mOnion
United States5657 Posts
On March 19 2010 11:31 Kennigit wrote: First Diablo 3 rainbows....now this. oh gawd, dont bring that up too... rainbow power > sc2 unit low self esteem | ||
Spawkuring
United States755 Posts
It doesn't have to be complicated either, just make an algorithm that counts the number of units around the unit being attacked. If the number is lopsided in the enemy's favor, then have the unit freak out, otherwise just play the stock phrase "Your forces have engaged the enemy". Simple, easy, solves a problem of units being pansies, and doesn't require having to bring back voice actors. It would take one day to program at max. | ||
semantics
10040 Posts
I mean then in anything vs zerg then it will pretty much always say that omfg 20 lings vs 10 zealots run away! | ||
obesechicken13
United States10467 Posts
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lossofmercy
United States29 Posts
omfg 20 lings vs 10 zealots run away! And thats way better than right now. Two solutions: Better voices. Would require more voice acting, etc. Better awareness: Simple commands, like if the unit is not attack moving and there hasn't been a command given to it for X seconds, it has the ability to cry out. The next one is to see if the health is critical. The other one is unit awareness. | ||
ItsPaul
Australia177 Posts
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Chen
United States6344 Posts
"WE CANNOT HOLD" -__________- | ||
Darpinion
United States210 Posts
On March 19 2010 05:47 Bibbit wrote: So I'm in my base like building depots/ calling down mules or whatever when one of my units gets attacked. Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up). I don't know if this has been mentioned or maybe I'm the only one with a problem with this but it just seems kinda ridiculous. Should they just say something like "Your forces are under attack" or something like that? My apologies if I'm just getting overly concerned about stuff that doesnt matter at all. I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about. | ||
Bibbit
Canada5377 Posts
On March 19 2010 14:23 Darpinion wrote: I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about. To be fair, if theres broodlings attacking your guys, theres some scary shit nearby as well. | ||
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conTAgi0n
United States335 Posts
On March 19 2010 10:35 blipster8 wrote: I see a couple of separate issues being discussed in this thread. 1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play. 2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all. 3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction. Good summary. The first point seems to be the main one. I don't like the idea of units getting any dialogue when they die, but non-verbal sound effects like in Brood War would be good. Here's an idea though: what if you got the generic "your forces are under attack" message upon engaging with enemy units but received the "we cannot hold!" type messages whenever a unit's health bar entered the red? The panic messages would then make a lot more sense and actually be useful as well. | ||
Holden Caulfield
102 Posts
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NarutO
Germany18839 Posts
On March 19 2010 06:12 Kennigit wrote: You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol. Reach would slap his Zealots if they tell him that they can't hold :D | ||
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CTStalker
Canada9720 Posts
either make them say something truly generic, like "your units are under attack / attacking!", or use different messages depending on how the battle is going (a lot more difficult). | ||
Licmyobelisk
Philippines3682 Posts
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Piousflea
United States259 Posts
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Irrelevant
United States2364 Posts
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Tomer
United States105 Posts
On March 19 2010 06:29 Chill wrote: yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra. I know it happens all the time lol! If the warning were more neutral your first instinct would probably be to look at the mini map again, instead we just tell everything to run away then look at the one hydra ![]() | ||
789
United States959 Posts
On March 19 2010 14:10 Chen wrote: 1 scout marine goes up and pokes a shot at your 150 food army with multiple collosi "WE CANNOT HOLD" -__________- To be fair ... that marine had a gun. As for the topic ... yeah this stuff is a minor annoyance sometimes, especially with how dramatic some of the phrases are. I think the individual phrases are ok in some instances ... like a medivac having it's own unique phrases. I think all combat units should have a race specific general phrase. Edit: Though it's a trap from the BCs is awesome. | ||
Spawkuring
United States755 Posts
Seriously, there are so many easy ways to solve this problem it's almost sad. I'll be pissed if this simple problem isn't solved by retail simply because it adds a lot of personality to the game and takes little to no effort to implement. | ||
zoLo
United States5896 Posts
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alpskomleko
Slovenia950 Posts
On March 19 2010 07:08 Bibbit wrote: I might just be hallucinating this one but do overlords make some dirty like old man sound sometimes? Noticed this as well. At first I thought my adversary had his mic on and was sighing about some thing in our game or other. | ||
Tareth
United States46 Posts
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Kinky
United States4126 Posts
On March 19 2010 05:47 Bibbit wrote: Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up).l. SCV's also say "AH, you scared me!" when you click them. ![]() | ||
lololol
5198 Posts
On March 20 2010 09:29 Kinky wrote: SCV's also say "AH, you scared me!" when you click them. ![]() That one is really annoying, especially when the same SCV "got scared" several times in a row in the same game. It should be extremely rare, otherwise it's just annoying. About fixing the issue with the voicing already done, just get one of the Blizz guys do a simple "your forces are under attack", like a lot of the voices in SC1 were done and have an option to have that sound replace all the misleading attack warnings. | ||
L
Canada4732 Posts
On March 19 2010 14:34 Bibbit wrote: To be fair, if theres broodlings attacking your guys, theres some scary shit nearby as well. Yeah. Dead buildings, for one. | ||
csfield
United States206 Posts
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Kurdran
36 Posts
On March 19 2010 11:31 Kennigit wrote: First Diablo 3 rainbows....now this. WoW gayed Blizzard?? :S lol Ya i do think it should be changed, i mean void ray example as hilarious as it is shows how ridiculous those sound effects get. | ||
semantics
10040 Posts
On March 20 2010 10:57 csfield wrote: Zealots were manly in SC1. I haven't touched sc1 in awhile but didn't most of the units minus the terran pretty much just grunt and stuff. | ||
SilentCrono
United States1420 Posts
On March 19 2010 05:56 Antimage wrote: I find it hilarious lol... but I am annoyed at how only Terran has decent music. Terran music has always been the best :-D The Zerg music in SC2 ain't half bad though. | ||
danl9rm
United States3111 Posts
On March 19 2010 07:47 Gnosis wrote: What I really can't stand is when my scouting SCV is attacked and I hear "OUR SCV's are under attack". Then I start worrying that I've been dropped... Distracting as heck. this happens to me frequently. especially since i've been playing my little brother in custom and he absolutely loves to sneak drops in. | ||
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Manifesto7
Osaka27149 Posts
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TFlame
United States25 Posts
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AltaiR_
Korea (South)922 Posts
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