Units are total pansies? - Page 4
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Ryuu314
United States12679 Posts
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PanzerDragoon
United States822 Posts
On March 19 2010 05:56 Antimage wrote: I find it hilarious lol... but I am annoyed at how only Terran has decent music. Just like the first game! This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds | ||
rtano
Sweden28 Posts
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hugman
Sweden4644 Posts
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Sephy90
United States1785 Posts
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Ojahh
Ireland728 Posts
On March 19 2010 06:12 Kennigit wrote: You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol. there are some reverences, the best is [I think] "IT'S A TRAP" which is the warning message of the battlecruisers. for all non-neerds+ Show Spoiler + think Starwars | ||
rifi
United States74 Posts
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Jonoman92
United States9103 Posts
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Mastermind
Canada7096 Posts
On March 19 2010 07:04 MorroW wrote: i like it quite a bit, it adds more character into which strategies u play cause they make different sounds depending which unit gets attacked. altho it makes me chuckle when it says "we cannot hold" when a scv is attacking, but then again blizzard has always liked funny sounds in the sc/wc games :p i think it should be in the optionpan to always hear the standard "your forces are under attack" or use the modern sounds like they do now with many different sounds the terran sounds r all really awesome but the toss sounds when under attacked r quite bad imo (t user so i love this lol) The issue isnt that the units all make different sounds. No one cares about that. The issue is that the sound they make implies they are about to die, even when they have an overwhelming advantage. I find this quite annoying. | ||
Gnosis
Scotland912 Posts
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blipster8
United States71 Posts
1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play. 2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all. 3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction. | ||
Sentenal
United States12398 Posts
But in BW, I had trained myself to think "OMG MY SHIT IS DIEING" every time I heard "Your units are under attack", and now it just does that for me. | ||
saritenite
Singapore1680 Posts
On March 19 2010 08:59 PanzerDragoon wrote: Just like the first game! This also gets kind of annoying when you are back and forth and its just a bunch of "I...CANNOT MAINTAIN" every 5 seconds Zerg had some really awesome music too. Chill's voidray example is hilarious | ||
pzea469
United States1520 Posts
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Smurfz
United States327 Posts
"WE CANNOT HOLD!" | ||
potatoedoughnut
United States334 Posts
On March 19 2010 08:34 Manifesto7 wrote: It really is a shame though because there is nothing epic warrior about the zealots in SC2. Agreed as well. Zealots now are just "oh let me hurry to get that fly out of your soup, oh no, we cannot hold, please help me" | ||
Kennigit
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Canada19447 Posts
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semantics
10040 Posts
On March 19 2010 11:31 Kennigit wrote: First Diablo 3 rainbows....now this. What you don't like the rainbow power of diablo 3?!?!? i must be thinking of a different blizzard. | ||
mOnion
United States5657 Posts
On March 19 2010 11:31 Kennigit wrote: First Diablo 3 rainbows....now this. oh gawd, dont bring that up too... rainbow power > sc2 unit low self esteem | ||
Spawkuring
United States755 Posts
It doesn't have to be complicated either, just make an algorithm that counts the number of units around the unit being attacked. If the number is lopsided in the enemy's favor, then have the unit freak out, otherwise just play the stock phrase "Your forces have engaged the enemy". Simple, easy, solves a problem of units being pansies, and doesn't require having to bring back voice actors. It would take one day to program at max. | ||
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