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Units are total pansies? - Page 3

Forum Index > SC2 General
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 18 2010 22:06 GMT
#41
On March 19 2010 05:57 Scorch wrote:
It does make a difference which unit cries for help. Is your dropship being attacked while travelling along the edge of the map? Your fragile banshees get damaged? The opponent takes on you main tank army? A neutral "we are under attack" couldn't give you the same amount of information.

personally the overmind/judicator/adjutanct(sp?) Your forces are under attack made me look about every time..from the way it sounds the units just sound like pusscakes
Artillery spawned from the forges of Hell
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 18 2010 22:07 GMT
#42
"umm I'm in a heap of trouble"

I hate those too
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 18 2010 22:08 GMT
#43
I might just be hallucinating this one but do overlords make some dirty like old man sound sometimes?
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
March 18 2010 22:10 GMT
#44
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.


This pisses me of especially with the zealots - given that in SC1 they were all 'MY LIFE FOR AIUR!' 'FOR ADUN' and shit like that.

Blizz - make the units not drama queens plox.

We want to hear them say things like "FUCK THERE'S A SHITLOAD OF BAD GUYS HERE BUT I'M GONNA FUCKING KILL THEM ALL ANYWAY!"

I'm pretty sure this would be fine with game classifications. :nod:
Former SC2 commentator. youtube.com/duckvillelol
Battrello
Profile Joined March 2010
Sweden3 Posts
March 18 2010 22:11 GMT
#45
Hahahahah I have never noticed this, will check it out
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
Last Edited: 2010-03-18 22:13:54
March 18 2010 22:13 GMT
#46
Please do report or make a big issue out of this. This is actually not minor. This is SC2. It cannot have even stupid flaws like this.
"Eyes in the sky."
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-18 22:18:50
March 18 2010 22:17 GMT
#47
The part that honestly annoys me the most is that there's a massive delay that sometimes happens from the time your units are in combat until the time when you even get the report. There are times when I'm watching some shit happen out of the corner of my eye while I am focused on something else, and by the time it tells me "we're under attack" I've already switched there and been killing for 5 seconds.

What's the point of a "We're in combat" warning when you don't even hear it until the fight would be half over?
Don't let me say this, but you're no worse than me; it's crazy.
lololol
Profile Joined February 2006
5198 Posts
March 18 2010 22:19 GMT
#48
"We cannot hold" is misleading and hearing it when one brave probe had attacked my zealot force... pansies, yep.
I'll call Nada.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 18 2010 22:25 GMT
#49
On March 19 2010 06:45 s.a.y wrote:
Show nested quote +
On March 19 2010 06:29 Chill wrote:
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.


fuck, i laughed so hard at this.



same lmfao
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
radiaL
Profile Joined August 2003
Andorra2690 Posts
Last Edited: 2010-03-18 22:36:48
March 18 2010 22:36 GMT
#50
for the sound overlap issue, simply increase the number of channels (options - sound)



at first i thought those incredibly pessimistic sounds were of units that had just died - like "prismatic core failing" i was like "oh gay my voidray died" without even bothering to look

imo they SHOULD make communication sounds when units had just died and your camera was elsewhere
like banshee's "MAYDAY! MAYDAY!"
and "we cannot hold" coming from a zealot that had just died
you can kind of judge the battle from afar based on sounds if blizzard made it like that

AND there should be different sounds for when your units simply engage the enemy, so you can tell what's being attacked
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Gallimatias
Profile Joined May 2009
France95 Posts
Last Edited: 2010-03-18 22:44:50
March 18 2010 22:36 GMT
#51
I agree these sounds should be looked at.
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 18 2010 22:39 GMT
#52
Even though it's a small thing and doesn't really affect gameplay that much I kind of agree. I'll have my whole army sitting at my natural and they'll send like a zealot scout, and if he attacks just once I'll get a huge "WE CANNOT HOLD" or "A LITTLE HELP HERE" thing and I'll freak out and think I'm mis-microing while his whole army is attacking mine or something.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 18 2010 22:47 GMT
#53
What I really can't stand is when my scouting SCV is attacked and I hear "OUR SCV's are under attack". Then I start worrying that I've been dropped... Distracting as heck.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
checo
Profile Joined November 2008
Mexico1364 Posts
March 18 2010 23:13 GMT
#54
I had seen this on streams and even i get confused... Like wtf wheres the big battlel... Then you see a probe atacking a maurader o somenthing like that...
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 18 2010 23:15 GMT
#55
Yeah I wish there was an option to change all the cute voices to the simple "our forces are under attack" from BW.
Don't hate the player - Hate the game
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
March 18 2010 23:24 GMT
#56
LOL this happens to me, like when I send units to go attack, after awhile i'll hear zealots say "we cannot hold" like wtf im losing the battle?
"Wanna join my [combo] clan?" "We play turret d competitively"
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
March 18 2010 23:31 GMT
#57
at least have units broadcast those messages upon death after first engagement or something. banshees' 'mayday' calls are straight up misleading!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Manifesto7
Profile Blog Joined November 2002
Osaka27148 Posts
March 18 2010 23:34 GMT
#58
Totally agree. I want different sounds based on the success or failure of their attack.

"We cannot hold" is ok if they need help.

"Kicked that guy's ass" tells me to keep looking at my base.

But alas, all the sounds are recorded so we are stuck with these ones. It really is a shame though because there is nothing epic warrior about the zealots in SC2.
ModeratorGodfather
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 18 2010 23:39 GMT
#59
im so glad this got touched on

"fall back to the shadows"
"no YOU fall back to the shadows you pathetic unittttt" rage
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Sere
Profile Blog Joined March 2010
158 Posts
March 18 2010 23:41 GMT
#60
The sounds in SC2 are just bad in general. Not really sure what they were thinking with some of them; this included.
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