• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CEST 20:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 711 users

Units are total pansies? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-19 02:42:10
March 19 2010 02:41 GMT
#81
I think a better measure is when one of your units die the tone changes. As if you count units then blizz would have to write in a bunch of code displaying what beats what in what numbers

I mean then in anything vs zerg then it will pretty much always say that omfg 20 lings vs 10 zealots run away!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 19 2010 02:43 GMT
#82
I agree with a lot of people in this thread that this is a minor issue, but that's what makes Blizzard's games so great; their attention to detail.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
lossofmercy
Profile Joined March 2010
United States29 Posts
Last Edited: 2010-03-19 02:52:04
March 19 2010 02:50 GMT
#83
omfg 20 lings vs 10 zealots run away!

And thats way better than right now.

Two solutions:

Better voices. Would require more voice acting, etc.
Better awareness: Simple commands, like if the unit is not attack moving and there hasn't been a command given to it for X seconds, it has the ability to cry out. The next one is to see if the health is critical.

The other one is unit awareness.
ItsPaul
Profile Blog Joined June 2008
Australia177 Posts
March 19 2010 04:22 GMT
#84
Remember protoss have been getting owned lorewise, maybe they really are pansies now..
Chen
Profile Joined June 2009
United States6344 Posts
March 19 2010 05:10 GMT
#85
1 scout marine goes up and pokes a shot at your 150 food army with multiple collosi
"WE CANNOT HOLD"
-__________-
Darpinion
Profile Joined January 2010
United States210 Posts
March 19 2010 05:23 GMT
#86
On March 19 2010 05:47 Bibbit wrote:
So I'm in my base like building depots/ calling down mules or whatever when one of my units gets attacked. Even if it was just one opposing unit who took like one shot and immediately died, I'll hear something like "We cannot hold" or "A little help here" or "OMGZ I broke a nail" (one of those was made up). I don't know if this has been mentioned or maybe I'm the only one with a problem with this but it just seems kinda ridiculous. Should they just say something like "Your forces are under attack" or something like that?

My apologies if I'm just getting overly concerned about stuff that doesnt matter at all.

I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about.
"A well formulated question is more important than the answer." -Albert Einstein
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 19 2010 05:34 GMT
#87
On March 19 2010 14:23 Darpinion wrote:
I couldn't agree more. It pisses me off when I leave my important macromanagement to find out that my 50 zealots are getting attacked by four broodlings that they feel the need to bitch about.


To be fair, if theres broodlings attacking your guys, theres some scary shit nearby as well.
conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
March 19 2010 05:55 GMT
#88
On March 19 2010 10:35 blipster8 wrote:
I see a couple of separate issues being discussed in this thread.

1) The "We're in combat now" notifications are largely retarded, especially the Protoss ones. This isn't a gameplay issue, since it'd be fixed just by recording different sounds to play.

2) A few people are saying (some even seriously) that units should calculate whether they can win the battle before deciding whether to whine at you. I hope a large majority of us can agree that this makes no sense at all.

3) Some people are debating whether there should be a second set of sound effects for when your units actually die. Not sure if I have an opinion either way on this, though I'd call it theoretically debatable in either direction.

Good summary. The first point seems to be the main one. I don't like the idea of units getting any dialogue when they die, but non-verbal sound effects like in Brood War would be good.

Here's an idea though: what if you got the generic "your forces are under attack" message upon engaging with enemy units but received the "we cannot hold!" type messages whenever a unit's health bar entered the red? The panic messages would then make a lot more sense and actually be useful as well.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-03-19 16:24:26
March 19 2010 16:22 GMT
#89
Well can you really blame them? Afterall they are in space fightingn giant bugs who wants to kill everything and some religous fanatics with big robots and the person who supposed to be in command (you) is not really too worried about the death toll...pretty frightening shit if you ask me...
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 19 2010 16:32 GMT
#90
On March 19 2010 06:12 Kennigit wrote:
You know normally i would just snap-close this but i 100% agree. When a zealot is screaming "WE CANNOT HOLD!" im like, are you fucking kidding me? You're just going to get respawned into a goon in a few days - relax kid. If there was some context to it (maybe there is and im just missing it), i could understand...Yes it's a tiny "issue", but i agree that zealots do sound like pansies as a result lol.


Reach would slap his Zealots if they tell him that they can't hold :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
March 19 2010 16:37 GMT
#91
it's just sloppy programming to use "we're losing!" slogan for every battle-case.

either make them say something truly generic, like "your units are under attack / attacking!", or use different messages depending on how the battle is going (a lot more difficult).
By the way, my name is Funk. I am not of your world
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 19 2010 17:12 GMT
#92
Man, just played a game and I right-clicked attacked my SCV on a spawning pool and it said "Is that really the plan!?"
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Piousflea
Profile Joined February 2010
United States259 Posts
March 19 2010 17:41 GMT
#93
The "we cannot hold" is definitely annoying and should only be played when your units are actually losing. If they're winning, a nice "our units are under attack" will suffice.
Seek, behold, and reveal the truth
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 19 2010 17:46 GMT
#94
We need ManLots! "We fight to the death!"
Tomer
Profile Joined June 2009
United States105 Posts
March 19 2010 17:50 GMT
#95
On March 19 2010 06:29 Chill wrote:
yea, i hate that too. which unit is it that yells "WE CANNOT HOLD" whenever they engage in combat? zealots? that makes me think they're dying every time, and then I look and they're just fighting normally. the void ray too "PRISMATIC CORE FAILING!!!" makes me react like "HOLY SHIT GET OUT OF THERE" and then i see 7 void rays fighting a hydra.


I know it happens all the time lol! If the warning were more neutral your first instinct would probably be to look at the mini map again, instead we just tell everything to run away then look at the one hydra
789
Profile Joined October 2009
United States959 Posts
Last Edited: 2010-03-19 17:56:07
March 19 2010 17:55 GMT
#96
On March 19 2010 14:10 Chen wrote:
1 scout marine goes up and pokes a shot at your 150 food army with multiple collosi
"WE CANNOT HOLD"
-__________-


To be fair ... that marine had a gun.

As for the topic ... yeah this stuff is a minor annoyance sometimes, especially with how dramatic some of the phrases are. I think the individual phrases are ok in some instances ... like a medivac having it's own unique phrases. I think all combat units should have a race specific general phrase.

Edit: Though it's a trap from the BCs is awesome.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-03-19 18:08:35
March 19 2010 18:07 GMT
#97
Or better yet, instead of playing a generic message if the unit is attacked, have the unit play one of their "attack" phrases. Each unit in SC have a set of "attack" sound clips when you right-click on an enemy (although it doesn't happen with attack-move). Blizzard could just use those sound clips if a unit is under attack and they aren't grossly outnumbered.

Seriously, there are so many easy ways to solve this problem it's almost sad. I'll be pissed if this simple problem isn't solved by retail simply because it adds a lot of personality to the game and takes little to no effort to implement.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
March 19 2010 19:14 GMT
#98
Man, they killed the heroic image of a zealot for me compared to SC1 and 2... In SC1, the zealots were brave with their whole "my life for Aiur" and now this -___-
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
March 19 2010 22:16 GMT
#99
On March 19 2010 07:08 Bibbit wrote:
I might just be hallucinating this one but do overlords make some dirty like old man sound sometimes?


Noticed this as well. At first I thought my adversary had his mic on and was sighing about some thing in our game or other.
players do games, press mens do their things. and fans do make good cheers.
Tareth
Profile Joined March 2004
United States46 Posts
March 19 2010 23:59 GMT
#100
I would prefer it if these voices would play when something actually _dies_ off-screen.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 252
UpATreeSC 186
BRAT_OK 137
MindelVK 32
EmSc Tv 23
StarCraft: Brood War
Barracks 1205
Mini 549
Larva 526
EffOrt 493
Soma 418
firebathero 277
BeSt 212
Stork 170
Mind 139
Free 66
[ Show more ]
Rush 52
Shine 15
ivOry 3
Dota 2
XaKoH 317
League of Legends
Grubby3137
Counter-Strike
fl0m1838
flusha421
Other Games
FrodaN3226
Beastyqt736
ceh9484
B2W.Neo290
KnowMe181
Trikslyr52
Organizations
StarCraft 2
ComeBackTV 630
EmSc Tv 23
EmSc2Tv 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 77
• Adnapsc2 15
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki41
• HerbMon 26
• 80smullet 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3891
• masondota2935
League of Legends
• TFBlade1124
Other Games
• imaqtpie1179
• Shiphtur402
Upcoming Events
Esports World Cup
15h 40m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 15h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.