• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:10
CEST 16:10
KST 23:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
RepMastered™: replay sharing and analyzer site Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1984 users

Banelings in TvZ (balance change proposition) - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 13 Next All
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 16:15 GMT
#121
On March 21 2010 01:08 Irrelevant wrote:
Show nested quote +
because zerg won't give you 3-d base with his banelings and army.

I dont agree, I've played with players that can secure as many bases as avarage zerg player. Bunkers are not expensive, they eat dmg pretty well, and if they are no longer needed - you can sell them again.
The problem is not in defending. Problem is in attacking. Watch Dimaga vs Morrow game from Zotac. Morrow went mass tanking and 3-d base. Dimaga just switched to ultralisks. Morrow could do nothing.



Now go watch Dimaga's zerg style get completely raped by Lucifronnnn. Why should 1 Terran build(MMM) beat everything zerg can do? MMM was to counter roach/hydra so zerg switched to ling/banes to counter MMM, well to counter that all Terran has to do is go hellion + vikings or banshees.

You're not trying to help the game you're trying to simplify it to one Terran strat > anything a zerg can do to counter it and that's just lame.


Thats simply not true. Viking / Tank / Hellion is not viable against Zerg, since Baneling/Hydra/Roach or Air will eat you alive. Vikings even if you get more than mutas lose to hard to mutas.. its not even funny.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 20 2010 16:27 GMT
#122
Did you even go watch the series? He was completely helpless against it.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-03-20 16:32:57
March 20 2010 16:31 GMT
#123
hellions are probably very good against banelings, just by looking at the numbers: baneling has 30hp and does 15 damage(to hellions) and hellion has 90hp and does 16 damage(to banelings) :}.
P.s. Baneling costs 50/25 and Hellion costs 100.
IMBA - International Mountain Bicycling Association.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-03-20 16:33:05
March 20 2010 16:32 GMT
#124
On March 21 2010 01:27 Irrelevant wrote:
Did you even go watch the series? He was completely helpless against it.


I don't need to watch DIMAGA getting stomped by LucifroNNN on KR because he didn't destroy the rocks. Also one game isn't really going to proof the experience of thousands of games wrong.

The point is: LucifroNNN won't win 3 games in a row with this stuff, while Zerg could and can.

On March 21 2010 01:31 ProoM wrote:
hellions are probably very good against banelings, just by looking at the numbers: baneling has 30hp and does 15 damage(to hellions) and hellion has 90hp and does 16 damage(to banelings) :}.



The slow attack animation of the hellion make it only good in theory and HUGE numbers, but speedlings / banelings charge at the hellion so fast, it just gets shredded.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
March 20 2010 16:34 GMT
#125
you obviously didn't look carefully at how many mistakes he made against it.
I'll go into detail on kulas -
1. the amount of drones he kept making and losing on this cliff expo was staggering, if he wanted to make that many drones and mine with them, he could of just mined from his main, he lost atleast 1k+ minerals by doing this.
2. he could of attacked the rocks and got up the cliff - limiting the use of vikings to stop him from mining at his expo.
3. Hellions are not a viable counter - they are further countered by the main problem being hydras/lings/banelings. - Sure they are a nice harrass tool if the zerg isn't prepared, but that's just abit sloppy.

Lucifron used 2 strategies on game 2/3 because he knew EXACTLY how dimaga was gonna play - fe, lings/baneling contain. - Now that doesn't mean this viking/hellion is gonna work every single game does it? No.

The thing you have to realise is, Dimaga is a really great zerg right now, but he made a few errors that i'm sure he won't make again in a hurry. These suprise strategies sure inflicted major damage, but it was mainly down to the fact dimaga didn't handle it properly.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 20 2010 16:44 GMT
#126
On March 21 2010 01:34 DeMusliM wrote:
Lucifron used 2 strategies on game 2/3 because he knew EXACTLY how dimaga was gonna play - fe, lings/baneling contain. - Now that doesn't mean this viking/hellion is gonna work every single game does it? No.


My point exactly, he switched up his play to confuse the zerg, instead of sitting here bitching that MMM loses to ling/bane, he went out and did a build to counter them and did a great job at it.

It shouldn't work every game, that's the point, nothing should work every game, the fact that there is at least 2 viable counters to that build shows this game is on the right path.
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
Last Edited: 2010-03-20 16:49:31
March 20 2010 16:48 GMT
#127
No it isn't your point exactly, the point is the zerg messed up - thus the terran came out the victor.
The fact the zerg had to mess up, and make large mistakes in order for the "counter" to work, just shows how wrong you actually are.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 20 2010 17:02 GMT
#128
On March 21 2010 01:48 DeMusliM wrote:
No it isn't your point exactly, the point is the zerg messed up - thus the terran came out the victor.
The fact the zerg had to mess up, and make large mistakes in order for the "counter" to work, just shows how wrong you actually are.

and how exactly do u know that it wouldnt work had dimaga played well.
Hell, Luci woulda won game one had he had decent macro.
The fact that the harrass was so succesfull in game #1 even tho Luci was stockpiling the minerals all game long clearly shows that banelings need to be buffed.
See, this train of thought works both ways.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 17:04 GMT
#129
On March 21 2010 02:02 Sfydjklm wrote:
Show nested quote +
On March 21 2010 01:48 DeMusliM wrote:
No it isn't your point exactly, the point is the zerg messed up - thus the terran came out the victor.
The fact the zerg had to mess up, and make large mistakes in order for the "counter" to work, just shows how wrong you actually are.

and how exactly do u know that it wouldnt work had dimaga played well.
Hell, Luci woulda won game one had he had decent macro.
The fact that the harrass was so succesfull in game #1 even tho Luci was stockpiling the minerals all game long clearly shows that banelings need to be buffed.
See, this train of thought works both ways.


Banelings need to be BUFFED

Someone please hold me back or I'm going to Belarus today.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 20 2010 17:13 GMT
#130
all im saying stop fucking with the balance. stop jumping the gun.
demuslim surely must remember the days of night elf AoW's.
Now that was bad. This, this is nothing.
Sure if dimaga kept on freerolling everything there would be a cause for alarm.
But right now there is a sign that banelings and zerg arent all you thought they were. So back off. Balance is a fragile thing.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-03-20 17:25:43
March 20 2010 17:25 GMT
#131
On March 21 2010 02:13 Sfydjklm wrote:
all im saying stop fucking with the balance. stop jumping the gun.
demuslim surely must remember the days of night elf AoW's.
Now that was bad. This, this is nothing.
Sure if dimaga kept on freerolling everything there would be a cause for alarm.
But right now there is a sign that banelings and zerg arent all you thought they were. So back off. Balance is a fragile thing.


Do you own a BETA key? I think I'm pretty good in TvZ (really good in TvZ in Broodwar) and my micro and macro are also really good; but against Zerg you just feel like you give up either mapcontrol or take huge risks pressuring Zerg.

You need to pressure Zerg to make him spend his larva-injection on units rather than drones, but the lack of scouting which is due to the speed of zerglings won't allow you to safely pressure him without getting punished. You can counter 1 mix of Zerg units pretty well, while they can totally change their complete army composition and still own. Zerg doesn't have units that deal extra damage to light/armored (besides banelings) so they can go all combinations of units they want to and would still end up with a nearly equal damage output.

When I change my unit composition to lots of marauders, he'll add more hydras. If I add more Marines, he'll add more banelings or roaches..

Zerg right now is overpowered and there's no way to talk away their advantage. Terran can win, thats correct, but Terran needs to pull off a miracle in scouting, micro and macro to keep up with an equal skilled Zerg which may not be the fact in an competetive RTS.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Maynard
Profile Blog Joined January 2003
United States889 Posts
March 20 2010 17:51 GMT
#132
T>>>Z IMO. I don't know of any top zergs who can compete with competent Ts. You guys are just playing wrong I think.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 17:52 GMT
#133
On March 21 2010 02:51 Maynard wrote:
T>>>Z IMO. I don't know of any top zergs who can compete with competent Ts. You guys are just playing wrong I think.


Every Terran is playing wrong, .... right.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-03-20 17:57:54
March 20 2010 17:54 GMT
#134
Every advantage in this Matchup is definiately T's. Zerg has map control for maybe the first 6 mins, but after that Marine and Mauruaders are out- our only counter to this being Broodlords. We can survive w. roaches/hydras/banelings but none of these are a hard counter to a competent T. (any T dieing to Banelings is terribad, unless they are speedupgraded AND on creep)

By the way hellions counter hydras/lings/banelings. To the person who said it up there. If YOURS dont, its cause your bad. Hellions actually do a crapload of damage against hydras, and cost less. Hellions do light damage = more damage against hydras. Dont just A-move ur hellions, and U would see yours killing hydras too.
Maynard
Profile Blog Joined January 2003
United States889 Posts
March 20 2010 17:57 GMT
#135
On March 21 2010 02:52 G.s)NarutO wrote:
Show nested quote +
On March 21 2010 02:51 Maynard wrote:
T>>>Z IMO. I don't know of any top zergs who can compete with competent Ts. You guys are just playing wrong I think.


Every Terran is playing wrong, .... right.



No. You guys are. Every game I see or am involved in, if the T plays correctly, the Z gets rolled amazingly hard. I'm not talking gold level players I'm talking #1 ladder Zs.

Zerg cannot expand without having a considerable force. Fast expansions are not plausible. Zerg cannot deal with the Marine/Marauder swarm until T3.

The only way Z wins is if the T wants to have fun with hellions, tanks, dropships, reapers, etc.

Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 20 2010 18:00 GMT
#136
On March 21 2010 02:25 G.s)NarutO wrote:
You need to pressure Zerg to make him spend his larva-injection on units rather than drones, but the lack of scouting which is due to the speed of zerglings won't allow you to safely pressure him without getting punished. You can counter 1 mix of Zerg units pretty well, while they can totally change their complete army composition and still own. Zerg doesn't have units that deal extra damage to light/armored (besides banelings) so they can go all combinations of units they want to and would still end up with a nearly equal damage output.

When I change my unit composition to lots of marauders, he'll add more hydras. If I add more Marines, he'll add more banelings or roaches..

Zerg right now is overpowered and there's no way to talk away their advantage. Terran can win, thats correct, but Terran needs to pull off a miracle in scouting, micro and macro to keep up with an equal skilled Zerg which may not be the fact in an competetive RTS.


Don't talk like zerg has a million of working unit mixes. You allways have the hydralisks as the backbone of your army and then you need something to deal with marines, either banelings or roaches. Thats it. You either go baneling/ling or roach/ling in the early game and add hydras in the midgame. Mutalisks still suck as a fighting unit because they have negative DPS.
Terran on the other hand has plenty of openings. You can go for early banshee harass, 2 port vikings on certain maps, early clifftanks, helion harass and what not.
If you have narrowed your focus down to just marines and marauders, this is not the fault of the game.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-03-20 18:07:36
March 20 2010 18:03 GMT
#137
I'm Platinum, #2 in my division with 1 Protoss being in front (not too far) and 10 Zergs follow. You think thats because EVERY Terran is playing wrong style? I'm seriously getting mad at the statements you make, because its just not true.

First of all a fast expansion is very viable, even hatch first even though thats not worth it. The Terran can't punish 2 hatchery with 2 queens and massling/baneling early, because for that you would need stimpack. (Stimpack = 140 seconds) also you need combat shields for marines to make them survive 'banelings' a bit better. Zerg can also research burrow to set baneling traps and Terran can't do anything about it, since you would have to scan and you don't have enough scans to scan the whole way.

(Assuming you talk about a 3 rax push, because the situation you describe can't be from a fast expanding Terran).

The Zerg can also get Lair + Hydras up by the time your 3 rax timing push hits, so just a weak Zerg would die to that. I'm not really sure what Terrans you watched and what Zergs you have in mind, but you are plain wrong and even the top Zergs agree. Its not just Terrans crying.

On March 21 2010 03:00 Slunk wrote:
Show nested quote +
On March 21 2010 02:25 G.s)NarutO wrote:
You need to pressure Zerg to make him spend his larva-injection on units rather than drones, but the lack of scouting which is due to the speed of zerglings won't allow you to safely pressure him without getting punished. You can counter 1 mix of Zerg units pretty well, while they can totally change their complete army composition and still own. Zerg doesn't have units that deal extra damage to light/armored (besides banelings) so they can go all combinations of units they want to and would still end up with a nearly equal damage output.

When I change my unit composition to lots of marauders, he'll add more hydras. If I add more Marines, he'll add more banelings or roaches..

Zerg right now is overpowered and there's no way to talk away their advantage. Terran can win, thats correct, but Terran needs to pull off a miracle in scouting, micro and macro to keep up with an equal skilled Zerg which may not be the fact in an competetive RTS.


Don't talk like zerg has a million of working unit mixes. You allways have the hydralisks as the backbone of your army and then you need something to deal with marines, either banelings or roaches. Thats it. You either go baneling/ling or roach/ling in the early game and add hydras in the midgame. Mutalisks still suck as a fighting unit because they have negative DPS.
Terran on the other hand has plenty of openings. You can go for early banshee harass, 2 port vikings on certain maps, early clifftanks, helion harass and what not.
If you have narrowed your focus down to just marines and marauders, this is not the fault of the game.


2 port banshee is not really viable because: Zerg gets hydras up in time, he can even get mutas up in time if he wants to. All tech variations pretty much die to massling/baneling breaks. Hellions die due to their slow attack animation to speedlings / roaches.

Pure muta or muta/ling suck; muta / baneling/ling which you can easily play on the other hand don't suck at all. It rapes. I don't know what your understanding of the game is or what your skilllevel and macro/micro abilities are, but if you have enough banes (speed+on creep if possible(defensive position)) you can easily shred a huge marine/marauder army.

I agree that Roach/Hydra alone is not too strong and I'm pretty aware that Zerg has a hard time beating Marine/Marauder/Medivac with just Hydra/Roach. If you add banelings (12+++) Terran on the other hand is pretty much done, you can micro as much as you want because AS ALREADY MENTIONED banelings DEAL DAMAGE EVEN WHEN YOU KILL THEM before they hit.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Maynard
Profile Blog Joined January 2003
United States889 Posts
March 20 2010 18:06 GMT
#138
On March 21 2010 03:03 G.s)NarutO wrote:
I'm Platinum, #2 in my division with 1 Protoss being in front (not too far) and 10 Zergs follow. You think thats because EVERY Terran is playing wrong style? I'm seriously getting mad at the statements you make, because its just not true.

First of all a fast expansion is very viable, even hatch first even though thats not worth it. The Terran can't punish 2 hatchery with 2 queens and massling/baneling early, because for that you would need stimpack. (Stimpack = 140 seconds) also you need combat shields for marines to make them survive 'banelings' a bit better. Zerg can also research burrow to set baneling traps and Terran can't do anything about it, since you would have to scan and you don't have enough scans to scan the whole way.

(Assuming you talk about a 3 rax push, because the situation you describe can't be from a fast expanding Terran).

The Zerg can also get Lair + Hydras up by the time your 3 rax timing push hits, so just a weak Zerg would die to that. I'm not really sure what Terrans you watched and what Zergs you have in mind, but you are plain wrong and even the top Zergs agree. Its not just Terrans crying.


Scout. See hatchery at expansion. Make a bunker out of hatchery site range. Send all your early marines and 5 SCVS. I dont see that hatch ever standing. You're talking about all tech counters and I'm talkin about some brute force SCV/Marines.

Sure if you take the SCV/Marine rush out of your arsenal because its cheesy it makes things different.
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
Last Edited: 2010-03-20 19:47:36
March 20 2010 18:09 GMT
#139
missclick
Team LiquidOur friendship will be the stuff of legend.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 18:10 GMT
#140
On March 21 2010 03:06 Maynard wrote:
Show nested quote +
On March 21 2010 03:03 G.s)NarutO wrote:
I'm Platinum, #2 in my division with 1 Protoss being in front (not too far) and 10 Zergs follow. You think thats because EVERY Terran is playing wrong style? I'm seriously getting mad at the statements you make, because its just not true.

First of all a fast expansion is very viable, even hatch first even though thats not worth it. The Terran can't punish 2 hatchery with 2 queens and massling/baneling early, because for that you would need stimpack. (Stimpack = 140 seconds) also you need combat shields for marines to make them survive 'banelings' a bit better. Zerg can also research burrow to set baneling traps and Terran can't do anything about it, since you would have to scan and you don't have enough scans to scan the whole way.

(Assuming you talk about a 3 rax push, because the situation you describe can't be from a fast expanding Terran).

The Zerg can also get Lair + Hydras up by the time your 3 rax timing push hits, so just a weak Zerg would die to that. I'm not really sure what Terrans you watched and what Zergs you have in mind, but you are plain wrong and even the top Zergs agree. Its not just Terrans crying.


Scout. See hatchery at expansion. Make a bunker out of hatchery site range. Send all your early marines and 5 SCVS. I dont see that hatch ever standing. You're talking about all tech counters and I'm talkin about some brute force SCV/Marines.

Sure if you take the SCV/Marine rush out of your arsenal because its cheesy it makes things different.


Check MorroW vs DIMAGA, as long as you don't touch Zergs economy / the queen he can also lose his expansions and he can still fight back easily, because YOU lose a lot more mining time in the process of rushing. Also a good Zerg will notice if your scv moves out of range and builds a bunker.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group B
WardiTV954
TKL 267
Rex112
3DClanTV 70
Liquipedia
Escore
10:00
Week 3
escodisco1406
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 267
Rex 112
StarCraft: Brood War
Jaedong 1536
Shuttle 697
EffOrt 534
BeSt 452
Soma 387
Mini 371
actioN 360
Snow 256
Hyuk 235
NaDa 187
[ Show more ]
Hyun 133
Rush 121
hero 117
Soulkey 107
ToSsGirL 101
Aegong 64
Sea.KH 61
scan(afreeca) 59
[sc1f]eonzerg 57
JYJ 52
Backho 43
Pusan 37
Sexy 31
Hm[arnc] 25
JulyZerg 19
Bale 18
Terrorterran 18
Rock 15
Britney 0
eros_byul 0
Dota 2
Gorgc3358
qojqva1765
ODPixel272
League of Legends
Reynor114
Counter-Strike
zeus1020
edward162
Super Smash Bros
Mew2King57
Heroes of the Storm
Trikslyr44
Other Games
singsing2288
B2W.Neo1525
hiko791
Lowko313
DeMusliM312
Mlord258
crisheroes227
Sick110
Liquid`VortiX97
djWHEAT79
Liquid`LucifroN47
ArmadaUGS36
QueenE28
Organizations
Other Games
BasetradeTV373
Counter-Strike
PGL260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 36
• Adnapsc2 11
• EnkiAlexander 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV326
League of Legends
• Nemesis2758
• Jankos1673
• TFBlade1434
Upcoming Events
OSC
50m
Big Brain Bouts
1h 50m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
12h 50m
CranKy Ducklings
19h 50m
WardiTV Map Contest Tou…
20h 50m
IPSL
1d 1h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 4h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 7h
CranKy Ducklings
1d 9h
Sparkling Tuna Cup
1d 19h
[ Show More ]
WardiTV Map Contest Tou…
1d 20h
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.