• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:10
CEST 01:10
KST 08:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1082 users

Twitter developer chat (log) - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
Falling
Profile Blog Joined June 2009
Canada11363 Posts
March 14 2010 02:04 GMT
#101
There are definitely some bitter pills to swallow, but there are some very promising things said that shows they've been paying attention.

(Lastest patch, they've nerfed the warpgate a bit)
They're looking at the PvP stale zealot vs zealot (common complaint)
They're looking at the lack of Terran mech (common complaint)
They're looking at readability of Zerg on creep (fairly common complaint) and readability of Protoss team colours



On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
seRapH
Profile Blog Joined April 2009
United States9765 Posts
March 14 2010 02:19 GMT
#102
this is just making me lose more and more hope for sc2 -.-

i expect to play bw 3/4 of my time, and sc2 only with my casual gamer friends XP
boomer hands
USn
Profile Joined March 2010
United States376 Posts
March 14 2010 02:48 GMT
#103
On March 14 2010 04:06 Puosu wrote:
Show nested quote +
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?
Ideas
Profile Blog Joined April 2008
United States8117 Posts
March 14 2010 04:22 GMT
#104
On March 14 2010 11:04 Falling wrote:
Show nested quote +
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.
Free Palestine
MasterFischer
Profile Joined August 2009
Denmark836 Posts
March 14 2010 13:18 GMT
#105
am I the only one whos excited about the VOICE and effects changes to the sounds in SC2?

They are very very much needed..

And there has been much debate about this.
WHO is this who speaks to me as though I needed his advice?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 14 2010 13:53 GMT
#106
As long as they leave terran alone, terran voices are awesome :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-03-14 14:39:29
March 14 2010 14:38 GMT
#107
On March 14 2010 11:48 USn wrote:
Show nested quote +
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
lololol
Profile Joined February 2006
5198 Posts
March 14 2010 14:51 GMT
#108
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


I can definitely agree on the boring part, although toss units aren't that much better and only terrans are really fun to play with.
I'll call Nada.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 14 2010 15:09 GMT
#109
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


Agreed 100%.
I really don't wanna switch races, but I feel like I'll have no choice cause they made zerg so boring.
beep boop
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 14 2010 16:02 GMT
#110
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.
Qiin
Profile Joined February 2010
Australia102 Posts
March 15 2010 15:33 GMT
#111
On March 15 2010 01:02 Gandalf wrote:
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.


If you live outside of the US and connecting to the US servers, there are several tunnelling services which reduces the delay by a big margin (still delay though )

www.lowerping.com is a Australian based company mainly used for aussie world of warcraft players but now supports SC2 beta.

Its subscription base so keep that in mind :/, i personally cant play without it, wayyyy too much delay. I hope blizz does something about this and makes the delay similar to HON or iccup.
http://adeptguild.com/ - In the rear with the gear
Vedic
Profile Joined March 2008
United States582 Posts
March 15 2010 15:38 GMT
#112
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


Replay files are almost equal in size to BW replays, so the data transmitted is either the same, or marginally more/less.
I tried to commit seppuku, but I accidentally committed bukkake.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 15 2010 18:00 GMT
#113
I don't see why everyone is complaining that they are gonna have gateways a la US West/East/Asia etc. So everyone has to hang out in US West, don't they already? Wasn't this in every Blizzard game released?
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2010 18:03 GMT
#114
That's the thing tho, from what we can tell, you can't actually switch gateways, if you have a european key... you are stuck playing on Europe. Currently in the beta that's how it is.

Of course, I hope they change this and that it will work like you say. If so, I'm fine with it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AraqirG
Profile Blog Joined December 2008
United States266 Posts
March 15 2010 18:40 GMT
#115
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 15 2010 18:45 GMT
#116
God dammit. They mentioned DOTA. God... Dammit.
BF:BC2 ID: BisuStork//CJ Entusman #32
synapse
Profile Blog Joined January 2009
China13814 Posts
March 16 2010 01:02 GMT
#117
Jesus.. over a hundred dollars a year? Dustin Browder needs to share some o that moola... yes I am being communist :D
:)
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 16 2010 03:24 GMT
#118
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


That's 8 bytes of data every time the screen moves which can be capped at 30 times per seconds so 30 * 8 = 240 bytes per second. Even my old 28K modem would LOL.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-03-16 03:52:20
March 16 2010 03:51 GMT
#119
On March 16 2010 03:40 AraqirG wrote:
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.

I guess I'm a few days late to this party, but this isn't just one more damn feature. Having only region-specific tournaments would suck hard. (Edit: A lot of the answers were disappointing to me, but that one really made me do a doubletake the first time I read it.)
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
Team Bonyth vs Team Sziky
ZZZero.O62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 99
Lillekanin 11
StarCraft: Brood War
Artosis 603
ZZZero.O 62
sSak 27
NaDa 22
Dota 2
monkeys_forever47
Counter-Strike
fl0m1598
Stewie2K358
Other Games
Grubby3834
FrodaN2284
SortOf276
Sick184
NeuroSwarm83
Maynarde81
Organizations
Other Games
BasetradeTV33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 85
• musti20045 39
• StrangeGG 27
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22237
League of Legends
• Doublelift6527
Other Games
• Scarra1249
• imaqtpie1180
Upcoming Events
Afreeca Starleague
10h 50m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
11h 50m
OSC
1d
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.