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Forum Index > SC2 General
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Falling
Profile Blog Joined June 2009
Canada11607 Posts
March 14 2010 02:04 GMT
#101
There are definitely some bitter pills to swallow, but there are some very promising things said that shows they've been paying attention.

(Lastest patch, they've nerfed the warpgate a bit)
They're looking at the PvP stale zealot vs zealot (common complaint)
They're looking at the lack of Terran mech (common complaint)
They're looking at readability of Zerg on creep (fairly common complaint) and readability of Protoss team colours



On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
seRapH
Profile Blog Joined April 2009
United States9830 Posts
March 14 2010 02:19 GMT
#102
this is just making me lose more and more hope for sc2 -.-

i expect to play bw 3/4 of my time, and sc2 only with my casual gamer friends XP
boomer hands
USn
Profile Joined March 2010
United States376 Posts
March 14 2010 02:48 GMT
#103
On March 14 2010 04:06 Puosu wrote:
Show nested quote +
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?
Ideas
Profile Blog Joined April 2008
United States8182 Posts
March 14 2010 04:22 GMT
#104
On March 14 2010 11:04 Falling wrote:
Show nested quote +
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.
Free Palestine
MasterFischer
Profile Joined August 2009
Denmark836 Posts
March 14 2010 13:18 GMT
#105
am I the only one whos excited about the VOICE and effects changes to the sounds in SC2?

They are very very much needed..

And there has been much debate about this.
WHO is this who speaks to me as though I needed his advice?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 14 2010 13:53 GMT
#106
As long as they leave terran alone, terran voices are awesome :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-03-14 14:39:29
March 14 2010 14:38 GMT
#107
On March 14 2010 11:48 USn wrote:
Show nested quote +
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
lololol
Profile Joined February 2006
5198 Posts
March 14 2010 14:51 GMT
#108
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


I can definitely agree on the boring part, although toss units aren't that much better and only terrans are really fun to play with.
I'll call Nada.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 14 2010 15:09 GMT
#109
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


Agreed 100%.
I really don't wanna switch races, but I feel like I'll have no choice cause they made zerg so boring.
beep boop
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 14 2010 16:02 GMT
#110
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.
Qiin
Profile Joined February 2010
Australia102 Posts
March 15 2010 15:33 GMT
#111
On March 15 2010 01:02 Gandalf wrote:
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.


If you live outside of the US and connecting to the US servers, there are several tunnelling services which reduces the delay by a big margin (still delay though )

www.lowerping.com is a Australian based company mainly used for aussie world of warcraft players but now supports SC2 beta.

Its subscription base so keep that in mind :/, i personally cant play without it, wayyyy too much delay. I hope blizz does something about this and makes the delay similar to HON or iccup.
http://adeptguild.com/ - In the rear with the gear
Vedic
Profile Joined March 2008
United States582 Posts
March 15 2010 15:38 GMT
#112
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


Replay files are almost equal in size to BW replays, so the data transmitted is either the same, or marginally more/less.
I tried to commit seppuku, but I accidentally committed bukkake.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 15 2010 18:00 GMT
#113
I don't see why everyone is complaining that they are gonna have gateways a la US West/East/Asia etc. So everyone has to hang out in US West, don't they already? Wasn't this in every Blizzard game released?
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 15 2010 18:03 GMT
#114
That's the thing tho, from what we can tell, you can't actually switch gateways, if you have a european key... you are stuck playing on Europe. Currently in the beta that's how it is.

Of course, I hope they change this and that it will work like you say. If so, I'm fine with it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AraqirG
Profile Blog Joined December 2008
United States266 Posts
March 15 2010 18:40 GMT
#115
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 15 2010 18:45 GMT
#116
God dammit. They mentioned DOTA. God... Dammit.
BF:BC2 ID: BisuStork//CJ Entusman #32
synapse
Profile Blog Joined January 2009
China13814 Posts
March 16 2010 01:02 GMT
#117
Jesus.. over a hundred dollars a year? Dustin Browder needs to share some o that moola... yes I am being communist :D
:)
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 16 2010 03:24 GMT
#118
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


That's 8 bytes of data every time the screen moves which can be capped at 30 times per seconds so 30 * 8 = 240 bytes per second. Even my old 28K modem would LOL.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-03-16 03:52:20
March 16 2010 03:51 GMT
#119
On March 16 2010 03:40 AraqirG wrote:
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.

I guess I'm a few days late to this party, but this isn't just one more damn feature. Having only region-specific tournaments would suck hard. (Edit: A lot of the answers were disappointing to me, but that one really made me do a doubletake the first time I read it.)
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