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Well that is the reasoning why they do not "connect" battle.net servers and keep it separated, because unless for a small minority of players, it just does not matter and would decrease the gaming experience, unless you develop a smart solution for the problem which is not simple anymore. I really wonder whether acc names will be unique across servers in the first place. If they are not, they are creating another problem.
The issue that you can not play against each other anymore without b.net is a separate issue and there might be a separate solution. Imho that is stuff we should just wait for, as they will have their reasons and they surely know the impact of such decisions... maybe the kespa thing is the root of those problems, maybe it is that the client should not contain server code anymore, so there is no way to create rogue b.net servers as easily without reversing the whole protocol and server logic.
It's the same stupid thing as with the chat channels. Everyone is crying, but those points are SO obvious that Blizzard can surely not have missed them. It is absolutely obvious that they have made their decisions on those topics and that they have their reasons to do so.
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Damn, what does Blizzard have against hotkeys.
SC2 is a RTS not a FPS so there is almost no lag problems when playing people from other countries. All RTS I've played had this option and lag was rarely a problem in 1v1.
To sum it up, Blizzard seem to really, really hate hotkeys and integration . bah
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jesus man
ICCup Server >>>>>>> battle.net 2.0 How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?
On March 13 2010 12:54 Vasoline73 wrote: A. Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults. ----------- Isn't that exactly what sunks do in TvZ and cannons in PvZ... stop frontal assaults? O_O
yeah wtf exactly what I was thinking
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First on a non-ranting note: Am I the only one worried that they're trying to over balance the game? I mean what says that what might seem unbalanced right now might just need a workaround strategywise?
Rant: STARCRAFT IS NOT FUCKING WORLD OF WARCRAFT BLIZZARD. How the hell do you play on releasing a game where I can't play with my friends? I have friends all over the world who loves starcraft just like me and I want to be able to play the game with them. What the fuck are you thinking? If I'm a counter-strike player, shouldn't I be able to play versus who ever the fuck I want?
What's the big problem here? Lag? players can leave games when someone lags and find a new opponent. How are we suppose to have leagues? Take the ESL for example, they ran a hugely successfull brood war tournament for 5 seasons. Lets have a look at who played in the two last finals: Season 4: IdrA (USA/Korea) vs. Ret (Holland) Season 5: IdrA (USA/Korea) vs. Strelok (Ukraine)
Season 4 finals was so so awesome. Lets have a look at TSL2: NonY (USA) vs. Mondragon (Germany).
With your current fubar train of thought none of these tournaments would not have been able to take place. And this is what's made starcraft so good. We've been able to have players from korea, russia, germany, usa, canada, mexico ALL PLAYING IN THE SAME TOURNAMENT.
I am gonna make you a promise right here and now: As far as Starcraft 2 doesn't let me play who ever I want to play no matter if they're in USA, Korea, Russia or on the moon I will not buy a single blizzard game. I will not look at a blizzard product, and I've played all the games you've released. Or just to fuck with you I'll download the game and play it on pirate servers where I can play whoever I want. You wont get a dime from me until you allow me to play everyone.
I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game.
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On March 14 2010 03:53 Julmust wrote: I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game.
I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment.
Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved.
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What the hell, almost all my Broodwar friends are from Europe. Now I have to play with Americans and Canadians T_T.
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ICCup Server >>>>>>> battle.net 2.0 How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money? you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.
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well as I was saying on SCL.. If the region lock stays, Im just getting a Europe or Asia SC2 copy.. Screw playing on the US server.. there will be so little competition there.
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On March 14 2010 04:03 Vexx wrote: I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment.
Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved. QFT. Blizzard wants an e-sport, and we are the e-sport fanbase. They have already shown willingness to make changes based on the competitive community.
IMO, they want to implement everything we want, they just don't see it as possible in the next 3 months, which is understandable. Hopefully, we can help them with their priorities for the WoL release.
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On March 14 2010 04:06 Puosu wrote:Show nested quote +ICCup Server >>>>>>> battle.net 2.0 How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money? you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.
It might have changed by now but the last time I read there were like 9000 people with a key. That is far far less than 10 000 at a time.
And again, SC2 is a I dont know how freaking many million dollars project, Abyss is for free.
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On March 14 2010 04:03 Vexx wrote:Show nested quote +On March 14 2010 03:53 Julmust wrote: I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game. I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment. Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved.
I think it's rather amusing that people still think boycotting works. Left 4 Dead 2 and Modern Warfare 2 showed rather nicely how pathetic gamer boycotts are.
We know that Blizzard listens to us. The most we can do now is emphasize on the features that are most important for e-sports. It's not gonna be good for SC2 being an e-sport is almost all of the features that make a good e-sport aren't in the game.
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On March 14 2010 04:37 7mk wrote:Show nested quote +On March 14 2010 04:06 Puosu wrote:ICCup Server >>>>>>> battle.net 2.0 How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money? you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2. It might have changed by now but the last time I read there were like 9000 people with a key. That is far far less than 10 000 at a time. And again, SC2 is a I dont know how freaking many million dollars project, Abyss is for free. Not to burst your bubble , but yeah there was over 9k players online last friday (last week the 5th) when the last wave came out. On average there's 6-7k on per day, so expect more keys to be given out to have a consistent 10k throughout the day. (Is how I see it)
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i'd have a guesse of arround 100 k keys around. for 10k users online all the time like they said they have right now
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I'm very concerned about Blizzard not being very careful about not splitting the community. I'm already having problems with this, not being able to play against people I know over the Internet. This should be among the absolute top priorities.
Other than that, I think it's a great FAQ, and it really shows that Blizzard has picked up on a lot of what the community of players have found important.
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im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-
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Q. Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking?
A. You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking.
Are we serious? ladder of tower defence? come on
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The roach and the reaper are currently on our watch list.
hell yes
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On March 14 2010 08:13 Mereel wrote: The roach and the reaper are currently on our watch list.
hell yes IMO I find roach to be fine with the late burrow nerf. I personally don't use roaches anymore now though, quick Hydra tech is so worth it .
SpeedLings -> Hydra -> Ultra = Win :D
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Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!
A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.
YEEEEEEES! chat channels / chatcraft is one part of playing Starcraft !
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This is pretty horrible. No replays with other people is old news, sure, but it doesn't make it any less shit. At least they have plans to implement it, but as I recall they've also "planned to implement it" for WC3 since like, 2001. Splitting up all the players based on region is about the worst step they could have taken in terms of.. everything. Hopefully it was just badly worded and they meant that they'd have the different servers like in SC1/D2. I can't speak for balance, but Terran scan having such a ridiculous opportunity cost seems silly when the other two races' new macro mechanics don't have any downside at all.
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