• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:11
CEST 07:11
KST 14:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed10Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
REAL ILLUMINATI AGENT KAMPALA+256782561496/0756664 Who will win EWC 2025? RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 680 users

Twitter developer chat (log)

Forum Index > SC2 General
Post a Reply
Normal
Spartan
Profile Blog Joined July 2005
United States2030 Posts
Last Edited: 2010-03-13 04:07:09
March 13 2010 01:27 GMT
#1
I know there's another thread (link) on this already, but no one had a full copy/pasted version with formatting to make it easier to read. So here goes (or a mod could edit the other thread's OP with this and close this I guess)..
Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!

A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.

Q. Are you guys still working on the Map Editor; and if so, what features are you planning to incorporate into the final piece?

A. Yes. We're still working on the Map Editor and currently working on the publishing system. We intend to release an early version of the editor during the beta so the map-making community can get a head start creating their own maps. This is going to be a stretch for us to pull off, but our hope is to get it out before the end of April.

Q. Do you really use beers to balance units? And do you really use that rubber gun to make a decision??

A. I'm drunk now!

Seriously the Jace Hall show was fun to do, but we take our jobs pretty seriously when it comes to the actual work. =)

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

Q. Do you feel that the High Templar and Colossus fill the same role in the Protoss army?

A. The Colossus and the High Templar both attack small units with a powerful attack, but there are some key differences. The High Templar is effective against ground and air but is also very vulnerable to certain types of counter-attacks (snipe and EMP for example). The Colossus can take a ton more damage but is very vulnerable to air-to-air attacks. Since the Protoss have to make some more hard choices about how to tech than some of the other races, we feel that having splash in several places is important for the race.

Q. Playing StarCraft II before beta and playing StarCraft II today do you think balance between races is better?

A. The race balance has improved greatly since before BlizzCon of last year and has continued to improve during the beta. Though really we don't even know yet how good the balance really is since the community has been playing for such a short time. =)

We are currently looking at the Protoss vs. Protoss matchup as well as Terrans. Terrans are losing a little too frequently in almost every match up and the Protoss vs Protoss game is currently a little stale with a few strategies dominating both the early and the end game.

Q. In the campaign mode, will players who do not have much experience with Real-Time-Strategy games have a chance to play a tutorial?

A. Definitely. We have a more integrated tutorial experience than any of our previous games. There is a hands on tutorial and new video tutorials that allows you to reference game play information in case you've forgotten basic controls as you start playing the campaign itself.

Q. Is logging in to Battle.net version 2.0 mandatory even for Single-Player Games?

A. Yes. StarCraft II does require an online connection and you must login the first time you play. We are in the middle of adding an "Offline" feature which allows you to play the Campaign offline if you, for example, are traveling and want to play on a laptop. Playing while connected allows your progress in the campaign to be saved online to your account. This means if you switch to a different computer to play you can pick up from where you were.

Q. Will there be an achievement or something similiar that labels a player who has participated in the beta?

A. There are no plans to have a "beta" achievement. But I love the idea. =)

Q. What is your overall opinion about the beta right now? Have you already achieved what you were looking for?

A. The beta has been a great success so far. We're extremely happy with the information we've been getting back from the community and are reacting each week to all the information we're seeing. We definitely have NOT achieved our final goals and are continuing to work on balance, stability, our patching process, and more. We intend to release a patch next week that helps with readability of the Zerg on Creep, Protoss team color with regards to Warp In, and other issues raised by the community.

Beyond that we have plans to release a major content patch in approximately mid-April that will add in a few example achievements, improved Voice Chat, and a whole lot more. We're definitely reading and listening to the feedback from our community and will continue to do so until the beta ends.

Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?

A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.

Q. Is there support to build symmetrical maps in the editor, if so, does it include rotational symmetry and odd player numbers?

You can build whatever types of maps you want in the editor but there are no methods of auto-mirroring parts of the map.

Q. Have you considered moving the Terran scan ability to the sensor tower? Other improvements to that building would be welcome.

The Sensor Tower has some uses but is not required for every match. We do not want to move Scan to the Sensor Tower since that would take off a lot of the energy tension that exists between Scan and MULE.

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

Q. Considering the current number of unit types, do you foresee having too many unit types a problem once you reach expansion three?

A. We are obviously concerned about the number of units that may exist once we get to the second expansion. We are working on some plans to make sure that the user is not overwhelmed. When we get a good plan that we can show you guys, we will present it to the community for feedback.

Q. Are there any plans to try to fine-tune or reduce the innate built-in latency for Starcraft II over Battle.net 2.0?

A. We will definitely be experimenting with this over the weeks ahead. We want to make sure the playing field is balanced for all participants as far as "best connection latency." At the same time, internet connectivity and latency has definitely improved over the years and our current 250ms expected latency may be too high.

Q. Do you plan to open the Beta to everyone? If yes, when?

A. We have no plans to make an open Beta at this time.

Q. I was wondering when you were going to introduce the 2 new races in the upcoming StarCraft II expansion sets?

A. We are not doing new races in the expansions. Each expansion will feature a new 20-30 mission campaign as well as new units and abilities for all three races in each expansion pack.

Q. Are there any potential balance tweaks to Phoenixes and/or Mutalisks being considered? Do you consider these units balanced?

A. We are happy with the current relationship between Mutalisks and Phoenixes. That doesn't mean we won't see problems in the future or there may even be current problems that have not yet come to our attention. We don't consider anything "balanced" yet. =)

Q. Mac beta please! Any information?

A. We are currently working on a Mac version of the beta and hope to release it sometime in April. Hang in there!!

Q. Will there be an option to log into World of Warcraft with an authenticator, but StarCraft II without one? Do I need to protect my StarCraft II account?

A. The authenticator is used to protect your Battle.net account and is NOT specific to the game you're playing. If you have an authenticator attached to your Battle.net account with a World of Warcraft license and then buy StarCraft II, you will use the same authenticator to log into StarCraft II.

Q. What is your overall opinion about the beta right now? Have you already achieved what you were looking for?

A. We have not begun to achieve our goals for the beta. For the first week we watched as the community learned the game. As the beta went forward we began to see a lot of the pylon, tower and gateway rushes. Now we we are starting to see lots of "single unit" strategies. We have a ways to go with the beta before we are satisfied.

Q. Zerg seem to be missing one more ground unit to really diversify the race. Is this something you have considered?

A. We think the Zerg have plenty of ground units. If we have a need for a specific unit later on in the Beta, we will add one.

Q. Will we see any familiar characters from the novel in the campaign? Michael Liberty, Nova, Rosemary Dahl, etc?

A. You'll have to wait and see, but we did look to the greater StarCraft universe lore in creating the story for Wings of Liberty.

Q. The mothership feels like a slow useless arbiter. What are your plans for this unit? Are you happy with it?

A. We will continue to evaluate the mothership. I do not agree that is useless but we can make fixes if we need to in the future.

Q. Are you still confident about releasing the game in mid-summer?

A. Yes. We are still on target to release the game in the middle part of this year.

Q. Before implementing patch ideas, how do you test them? Do you just crunch numbers or does a player like David Kim do the testing?

A. We crunch numbers as well as play internally. In many cases in the beta we are shipping patches with only a few days of testing. That is not something we will be able to do once we launch the game, but in beta we can still be a little more aggresive with our patches.

Q. Can we expect have new maps or the map editor in the beta soon?

A. Yes. We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps. Additionally, we are hoping to release the map editor to the community sometime in April.

Q. How much does Dustin Browder get paid each year?

A. Over a hundred dollars a year. I also get free WoW accounts (I get banned a lot).

Q. Have there been any strategies that the community has come up with that have surprised you guys? Examples would be nice!

A. We were surprised by some of the proxy pylon stuff in the first few days. We had seen it internally, but not nearly as often or as aggresive once the game went live. Also the triple gateway strategies in Protoss vs. Protoss games were a surprise. The P-Fort rush was a good one. =)

I still think there are lots more surprises waiting for us in the months to come.

Q. How come you didnt attempt to add a fourth race?

A. Several reasons; a) we felt like we had a lot more left to do with the three we had; b) each race and each unit in StarCraft needs to feel as different as possible from every other race and unit, and we felt that with four races we would likely start repeating roles and game mechanics, and we would lose some of the diversity that makes the game so great.

Q. Why are the load times (loading screen) for StarCraft II so long, will we be able to get in games quicker?

A. We are always looking at performance and load times and seeing what we can do to improve them.

Q. Are there plans to clean up/enhance the look of the replay function?

A. We are cleaning up the replay list UI and eventually replays will be able to be saved to Battle.net (after launch). However, there are no specific changes to the replay play/fast forward UI. If you have any specific features you would like to see, please post them in our Suggestions Forum.

Q. Where are the critters?!

A. There are a few critters in the beta, but more are on the way. Critters were not a high priority item for us in getting the beta to the community.

Q. Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking?

A. You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking.

Q. Are there any specific units that you are unsatisfied with that you plan on changing but have not yet changed? Which?

A. We are still working on the Infestor (see today's patch) and we will continue to evaluate every unit until we ship. We have a "watch list" for units which means we are concerned about their balance and we are looking for data that will prove the unit has issues or prove that it is okay. The roach and the reaper are currently on our watch list.

Q. How many hours do you estimate the single player campaign will be?

A. We don't know for sure. I'm guessing 20-30 depending on your skill level, though I imagine if you are very good and playing on an easy setting you could finish much faster than that.

Q. Is there a way to report abuse/innapropriate behavior in beta? I had some issues and couldn't find a way to report...

A. There is a way to "Report Abuse" by right-clicking on players' names when in chat with them or in a lobby. However, the usual time you want to do this (during a game) is not properly supported. Currently, if you want to report someone you just played a game with you must:

1. "Add Friend" from the score screen.
2. Right-click on their name from your friends list and click the "More . . ."
3. Choose "Report Abuse" and follow the directions.
4. Remove them from your friends list.

We will be addressing this in our upcoming content patch which we hope to release in mid-April.

Q. Just want to say thanks to you guys for all the hard work. I'm not yet in the beta but am enjoying watching streams. =)

A. Thanks for the thanks!

We definitely will be adding a lot more people to the beta over the next several weeks so stay tuned. If you haven't opted to participate in future betas, now is the time to do so!!

Q. Great job with Terran. Mech seems weaker and less reliable than a bio build at the moment. Any plans to buff mech?

A. We are looking at Terran mech build now. Actually right now. The balance guys are currently testing some fixes we tried this morning. We will get something to you guys as soon as we can.

Q. Will you be able to host and share replays via Battle.net?

A. This is definitely our long-term goal. This will not be ready at ship, but we do intend to release functionality that allows you to share your replays in a patch sometime after ship.

Q. Besides the Protoss Mothership, in your original designs, did the designers create any super weapons for the Terran or Zerg?

A. We did talk about a massive Zerg flier at one point, but it didn't feel right. The Queen at one point was a "hero" style unit, but that also didn't feel right.

Q. Does map publishing also store any extra resources (sounds, graphics, etc.) specific to the map, or is this a limitation?

A. Yes. If you add art or sound to a map, it's stored in the map and is therefore downloaded with the map once it's published. Long-term we will be adding support for custom mods where other maps can depend on a single mod pack. For example, if the community wanted to build a "Classic StarCraft" mod, they could do that and share it online and then many maps could be built that depend on that mod.

Q. Can we expect to have news maps and/or the map editor in the beta soon?

A. We are going to release some new maps for 2v2 specifically pretty soon. We are seeing problems with terran+erran teams on some of our maps and we are interested in testing a fix that involves changing the map pool. We will release the editor during the beta if we get it ready in time.

Q. Obvious concerns about the Roach and how it "fits in" with the zerg. What role was it created to fill? Does the zerg need it?

A. We have heard this concern many times from many sources. There is no way to add units to StarCraft without changing the nature of these races. Since we are adding new units the personality of the races will alter.

The Roach was created to be an early game assault unit. We also wanted a unit that could maintain constant contact with the enemy. Not just through speed but through sheer durability. Looking at our inspiration for the zerg (a variety of hollywood, comic book and role-playing game aliens) this kind of "kit" seemed appropriate for the zerg.

Q. Any plans to allow games to be watched by a LOT of people through battle.net? Like a built-in stream to watch tournament finals?

A. This is a feature that we've talked about for a while and do intend to implement at some point in the future. It's quite a lot of work to put together and will likely correspond with one of the future expansions.

Q. Are the voices and effects present in the beta finalized, or are they subject to change?

A. We are mostly done with the voice and effects. However, based on feedback we are taking a look at a few of the attack and hit sound effects to ensure they have the right "umph" to be noticeable during frantic gameplay.

Q. StarCraft: Brood War counters were more about inherent abilities (speed, size, spells, etc.), while StarCraft II emphasizes a hard counter damage system. Why the change?

A. Brood War also had many hard counters (Firebats vs. Zerglings). We also have many ability-based relationships. Stalkers for example are easily beaten by Zealots unless the Stalkers use their speed and mobility to their advantage. Banelings will easily kill Marines unless Stim or Marauders are used to defend the Marines. Battles at choke-points favor certain units that could easily be killed in the open. I guess I don't agree that there was a change, but we if we are going too "hard counter," we will learn that in the beta and scale it back.

Q. It was previously mentioned that the balance team feels Archons were underused. Is this still the case?

A. The Archon is intended to be a unit you can use when your High Templar run out of energy. It is not meant in StarCraft II to be a core counter to a variety of threats. Currently it is functioning reasonably well in that role but we are always looking for additional data that will prove our assumptions wrong.

Q. Are there plans to implement something like a "Draw" function for multiplayer games?

Not during a multiplayer game for all players. However, we do intend to implement drawing functionality for referees to use which will likely correspond with the first expansion - Heart Of The Swarm.

Q. Static defenses are very weak at the moment. It is more interesting to use the minerals on mobile units instead. Do you have any thoughts about this?

A. Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults. The biggest current weakness in defenses in StarCraft II is not the weaknesses of the defenses themselves but the mobility of the armies that allow them to bypass the defenses in the first place. We have introduced several counters to increased mobility including Sensor Towers, Bunker Salvage, Spine and Spore Crawler movement as well as Warp-In which allow each race to have some answers to a sudden enemy attack.

Q. There is an issue with people wanting to try a new race but not wanting to lose ladder placements due to inexperience. What are your thoughts on this?

A. We are very aware of this issue and we are actively looking for a solution. Thanks for the great question!

Q. Will we ever be able to play as the Xelnaga?

A. "Ever" is a long time, but there are no plans currently to intoduce a 4th race.

Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?

A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.

Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.

Q. Will there be an option that allows you to choose between different customized hotkey configurations?

A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.

Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.

Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?

A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.

Q. The protoss templar line seems much less reliable to use than a robo build. Same for terran mech builds. What are your plans?

A. We are looking hard at the terran mech builds and will hopefully bring out some fixes in the next patch. I don't know that I agree that Templars not useful. We are certainly seeing that at some skill levels, but other skill levels are getting quite a bit out of High Templars. We will continue to evaluate as we go forward in the beta.

Q. Will more than one user profile per account be allowed?

A. At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.

Q. High and Dark Templars have split into two techs. Are you seeing a lot of people just going for other tech options now?

A. High Templars are not a given in every game, nor are Dark Templar, but we are certainly seeing these units get a lot of use.

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).

Q. Who would win in a fight, Greg Street or Dustin Browder?

A. The battle would be close, but both parties would suffer TERRIBLE, TERRIBLE DAMAGE!

Today's #BlizzChat is now over! We'd like to especially thank our StarCraft II Game Director Dustin Browder and Production Director Chris Sigaty for their time, and thank you to all who participated!

Source: http://forums.battle.net/thread.html?topicId=23767157319&sid=3000
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Tareth
Profile Joined March 2004
United States46 Posts
Last Edited: 2010-03-13 05:13:11
March 13 2010 01:33 GMT
#2
You missed the Q and As on the second page.

edit: And now my post is obsolete! Hooray! :D
Qiin
Profile Joined February 2010
Australia102 Posts
March 13 2010 01:39 GMT
#3
Wow thanks!! No chat ftl, LAN lat ftw!
http://adeptguild.com/ - In the rear with the gear
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 13 2010 01:45 GMT
#4
Q. Can we expect have new maps or the map editor in the beta soon?

A. Yes. We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps. Additionally, we are hoping to release the map editor to the community sometime in April.


All i want is a 3v3 twilight fortress style map and i can say goodbye to the next 6 years.
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 13 2010 01:45 GMT
#5
Got 8 of my questions answered. Awesome

Didn't get the responses I was hoping for about static defenses, 1 more zerg ground unit and zerg unit diversity.

Did like the terran mech answer though. I was really hoping they would tackle my reaper questions. Awesome unit, but too fragile.
I am not nice.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 13 2010 01:48 GMT
#6
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
hugman
Profile Joined June 2009
Sweden4644 Posts
March 13 2010 01:49 GMT
#7
Thanks for posting this

Personally, I'd like to see another unit for Zerg and another Mech unit for Terran. I'm not a fan of the Thor
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 13 2010 01:50 GMT
#8
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


I hope it's not too late to get across to Blizzard how important it is not to fragment the community like that.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
March 13 2010 01:52 GMT
#9
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Are they serious T_T
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 01:56 GMT
#10
That's gonna be retarded, I mean, I'm from belgium (EU), so basicly I wouldn't be able to play against American/korean/etc people except if I would go to a lan-party/tourmant there or get a US account, that's just stupid.
I thought this was just for beta, but ugh. I don't even know what they were thinking when they decided to do that

Making a competitive game, but splitting the community up like that is just complete and utter fail imo
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 13 2010 01:57 GMT
#11
wow good q&a. seems like they're addressing a lot of issues we're having
When they see MC Probe, all the ladies disrobe.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
March 13 2010 01:58 GMT
#12
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this

aussies got shafted
so so shafted
what if aus/nz are counted as their own seperate region and not in the asia region as in bnet?
does not bear thinking about
Once again back is the incredible!
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 13 2010 02:05 GMT
#13
On March 13 2010 10:39 Qiin wrote:
No chat ftl


Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!

A. We do have plans for chat channels...


so i think yes there will have a chat
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 13 2010 02:09 GMT
#14
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


I have to agree. SC2 not being an international game will fracture and ruin the competitive scene. The plan they have right now is a mistake, and I just hope they can realize this before release.
omninmo
Profile Blog Joined April 2008
2349 Posts
March 13 2010 02:21 GMT
#15
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this



a: hey dude. did you buy sc2
b: yea.
a: cool, wanna play?
b: sure, im on the US server
a: oh, im on the european server.
b: oh, nevermind.
+ Show Spoiler +

PHAILURE

StreetWise
Profile Joined January 2010
United States594 Posts
March 13 2010 02:22 GMT
#16
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Agreed. This will force tournaments like Zotac and others like it to be exclusive to one region. I think Americans will be the ones most effected by this as there are fewer American based tournaments, while Asia and Europe have more.
I will not be poisoned by your bitterness
Mohdoo
Profile Joined August 2007
United States15665 Posts
March 13 2010 02:34 GMT
#17
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-03-13 02:37:00
March 13 2010 02:34 GMT
#18
Q. Will you be able to host and share replays via Battle.net?

A. This is definitely our long-term goal. This will not be ready at ship, but we do intend to release functionality that allows you to share your replays in a patch sometime after ship.

Can't tell if this means "Host and watch, together with others" or "Host them for others to download".

If it's the latter, then I don't give a fuck, if it's the former... I'm happy.

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
oBlade
Profile Blog Joined December 2008
United States5553 Posts
Last Edited: 2010-03-13 02:35:36
March 13 2010 02:34 GMT
#19
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 13 2010 02:36 GMT
#20
Q. Is there support to build symmetrical maps in the editor, if so, does it include rotational symmetry and odd player numbers?

You can build whatever types of maps you want in the editor but there are no methods of auto-mirroring parts of the map.


WHAT?!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 13 2010 02:39 GMT
#21
Q. Will you be able to host and share replays via Battle.net?

A. This is definitely our long-term goal. This will not be ready at ship, but we do intend to release functionality that allows you to share your replays in a patch sometime after ship.

Fail.
Super serious.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2010-03-13 02:49:52
March 13 2010 02:46 GMT
#22
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


I threw up a little in my mouth.
Everyone should just download the U.S. installer, that would work right?

just thought of something, I'm assuming this is for the "pro" league too? lol, I'm already excited for ICCup 2.0
KTY
Spawkuring
Profile Joined July 2008
United States755 Posts
March 13 2010 02:48 GMT
#23
It's becoming increasingly clear that Bnet 2.0 will not be truly implemented until the entire SC2 trilogy is out. Pretty much all of their answers regarding Bnet features are "after launch". On one hand it's good that we have a lot of guaranteed content on the horizon, but it's kinda worrying how this will impact SC2's esport scene on launch day. Even if it took SC1 a long time, people are going to expect SC2 to be an esport right out of the gate, and that's going to be a lot harder if the game still doesn't have online replays or cross-region play by release.

Hopefully we can at least change their minds on some things, because Bnet 2.0 has so many tiny issues that it adds up to a large problem and makes it a lot less polished.
aers *
Profile Joined January 2009
United States1210 Posts
March 13 2010 02:49 GMT
#24
On March 13 2010 11:46 Xxio wrote:
Show nested quote +
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


I threw up a little in my mouth.
Everyone should just download the U.S. installer, that would work right?


No, you'd need a U.S. battle.net account with a U.S. SC2 purchase on it.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 13 2010 02:54 GMT
#25
On March 13 2010 10:45 Kennigit wrote:
Show nested quote +
Q. Can we expect have new maps or the map editor in the beta soon?

A. Yes. We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps. Additionally, we are hoping to release the map editor to the community sometime in April.


All i want is a 3v3 twilight fortress style map and i can say goodbye to the next 6 years.


Anything near as fun as BGH now and I'll be set. 4v4 RT was one of my favorite parts of WC3 and I look forward to both the RT and AT experience in bigger maps with a new game.


Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


This, though, is absolutely absurd. They have a dedicated e-sports team, how did they not tell them how ridiculous it is to not have this function available immediately at launch. I'm pretty disappointed with the new bnet so far but figured it wasn't a huge deal, its all stuff they can patch in later. This makes me think they really have no idea how to provide a good service to the players.
@RealHeyoka | ESL / DreamHack StarCraft Lead
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
March 13 2010 02:54 GMT
#26
my european friends! It was nice playing with you for 11 years. May we see each other again if blizzard ever gets around to patching this.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
March 13 2010 02:57 GMT
#27
On March 13 2010 11:54 InToTheWannaB wrote:
my european friends! It was nice playing with you for 11 years. May we see each other again if blizzard ever gets around to patching this.

yeah what the fuck, im sticking to starcraft 1 until battle.net 3.0 if i can't play with the guys i know from canada brazil and the united states :/
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 13 2010 02:57 GMT
#28
Surely they could just let us choose a different server set and allows us to make a separate login. That would be so easy. It doesn't need to be super integrated, we just need to be able to cross the ocean once in awhile.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 13 2010 03:00 GMT
#29
I think it's pretty messed up they won't even have a HLTV style rebroadcasting ability either. I'm kind of disappointed in how narrow sighted they seem
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
March 13 2010 03:01 GMT
#30
On March 13 2010 11:57 onmach wrote:
Surely they could just let us choose a different server set and allows us to make a separate login. That would be so easy. It doesn't need to be super integrated, we just need to be able to cross the ocean once in awhile.

OOOOO ok yeah maybe your right. Maybe they will just let us pick what server we want to login too, but they are saying u can't play with, or msg people on another server. Thats not a big deal then. I feel better already ^^
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2010-03-13 03:18:29
March 13 2010 03:16 GMT
#31
You missed out the other questions on page 2 of the thread:

Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?

A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.

Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.

Q. Will there be an option that allows you to choose between different customized hotkey configurations?

A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.

Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.

Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?

A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.

Q. The protoss templar line seems much less reliable to use than a robo build. Same for terran mech builds. What are your plans?

A. We are looking hard at the terran mech builds and will hopefully bring out some fixes in the next patch. I don't know that I agree that Templars not useful. We are certainly seeing that at some skill levels, but other skill levels are getting quite a bit out of High Templars. We will continue to evaluate as we go forward in the beta.

Q. Will more than one user profile per account be allowed?

A. At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.

Q. High and Dark Templars have split into two techs. Are you seeing a lot of people just going for other tech options now?

A. High Templars are not a given in every game, nor are Dark Templar, but we are certainly seeing these units get a lot of use.

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).

Q. Who would win in a fight, Greg Street or Dustin Browder?

A. The battle would be close, but both parties would suffer TERRIBLE, TERRIBLE DAMAGE!

Today's #BlizzChat is now over! We'd like to especially thank our StarCraft II Game Director Dustin Browder and Production Director Chris Sigaty for their time, and thank you to all who participated!
MelancholyMark
Profile Joined February 2010
United States39 Posts
March 13 2010 03:22 GMT
#32
I'm a little disappointed that they view getting an Archon as something you do just for the hell of it once your HTs run out of energy.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2010-03-13 03:27:06
March 13 2010 03:24 GMT
#33
On March 13 2010 12:00 floor exercise wrote:
I think it's pretty messed up they won't even have a HLTV style rebroadcasting ability either. I'm kind of disappointed in how narrow sighted they seem

no kidding.
reading through the interview really makes my heart sink at just how many things won't be included in the game

it's almost as if theyre purposely trying to push the limits of how many features they can get away with not including

On March 13 2010 12:22 MelancholyMark wrote:
I'm a little disappointed that they view getting an Archon as something you do just for the hell of it once your HTs run out of energy.

might as well take archons out of the game then. what a waste of a unit if thats all their vision of it is
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Mohdoo
Profile Joined August 2007
United States15665 Posts
March 13 2010 03:38 GMT
#34
On March 13 2010 12:01 InToTheWannaB wrote:
Show nested quote +
On March 13 2010 11:57 onmach wrote:
Surely they could just let us choose a different server set and allows us to make a separate login. That would be so easy. It doesn't need to be super integrated, we just need to be able to cross the ocean once in awhile.

OOOOO ok yeah maybe your right. Maybe they will just let us pick what server we want to login too, but they are saying u can't play with, or msg people on another server. Thats not a big deal then. I feel better already ^^


Yeah, I definitely think this is the case. To think that Blizzard will not let someone from Europe play with someone from the USA is just madness. They have put so much emphasis on SC2 being a big e-sports game, it would be suicide to not allow it. The game would plain and simply not do well if they did that.

Although I suppose simply buying a game from Europe or Asia would fix this problem. But I honestly think it is next to impossible that they meant to say you are bound to your server. That would be such a gigantic step backwards.
Tiamat
Profile Joined February 2003
United States498 Posts
March 13 2010 03:43 GMT
#35
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


Well you can kiss the lurker goodbye until the zerg expansion! What also sucks is that means the mod community cannot create SC1 mod until all the expansions are out.
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 13 2010 03:46 GMT
#36
This game has been in development long enough. I'm not in the beta and I don't want to wait another full year for them to add everything before I can try it out. Currently, it has enough for a decent game, and the other stuff will be added later. One way or another, you wait for those features.
As for dividing the community; I think it will take more than seperate servers to do that. As long as these servers remain a community hub, then we'll keep contact. It would be interesting if Battle net could support cross-server tournaments, but for the general games, it might bring too much lag.
This road isn't leading anywhere...
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
March 13 2010 03:48 GMT
#37

At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.


Why not have a rating per race, your highest rating determines your ladder position.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
Last Edited: 2010-03-13 04:04:03
March 13 2010 03:54 GMT
#38
A. Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults.
-----------
Isn't that exactly what sunks do in TvZ and cannons in PvZ... stop frontal assaults? O_O
kli6891
Profile Blog Joined October 2008
United States143 Posts
March 13 2010 03:57 GMT
#39
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


That's disappointing; was hoping to have ALL the units in the editor. Why don't they just include them? I assume they have the models, and code already, so it shouldn't be that hard ....
Radios
Profile Joined February 2009
United States61 Posts
March 13 2010 04:02 GMT
#40
On March 13 2010 12:57 kli6891 wrote:
Show nested quote +
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


That's disappointing; was hoping to have ALL the units in the editor. Why don't they just include them? I assume they have the models, and code already, so it shouldn't be that hard ....


They probably intend to reuse them in future Starcraft 2 installments.

Consider the Soul Hunter: not really a good unit for multiplayer because of its weird mechanics targeted towards biological units, but definitely something you could see popping up in the Protoss campaign down the road.
There is no shame in defeat, so long as the spirit is unconquered.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 04:06 GMT
#41
there were some nice things to hear, but a lot of it was very upsetting/disappointing

secluded servers @ launch, solo-replays only by launch, static defenses are meant to hold off harassment only + Show Spoiler [thoughts] +
(this isnt the case really with cannons nor planetary fortresses. sunkens however are pretty terrible at holding off almost any attack)
, doesnt look like lurkers are returning, no customizable hotkeys just templates (not as huge a deal as it used to be but still), probably no major adjustments to make zerg more fun/interesting, voices/sounds are pretty much done, Bnet TV maybe in an expansion, no acknowledgment of the heavy increase to hard counters
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2010 04:07 GMT
#42
On March 13 2010 12:16 Suc wrote:
You missed out the other questions on page 2 of the thread:
Show nested quote +

Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?

A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.

Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.

Q. Will there be an option that allows you to choose between different customized hotkey configurations?

A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.

Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.

Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?

A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.

Q. The protoss templar line seems much less reliable to use than a robo build. Same for terran mech builds. What are your plans?

A. We are looking hard at the terran mech builds and will hopefully bring out some fixes in the next patch. I don't know that I agree that Templars not useful. We are certainly seeing that at some skill levels, but other skill levels are getting quite a bit out of High Templars. We will continue to evaluate as we go forward in the beta.

Q. Will more than one user profile per account be allowed?

A. At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.

Q. High and Dark Templars have split into two techs. Are you seeing a lot of people just going for other tech options now?

A. High Templars are not a given in every game, nor are Dark Templar, but we are certainly seeing these units get a lot of use.

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).

Q. Who would win in a fight, Greg Street or Dustin Browder?

A. The battle would be close, but both parties would suffer TERRIBLE, TERRIBLE DAMAGE!

Today's #BlizzChat is now over! We'd like to especially thank our StarCraft II Game Director Dustin Browder and Production Director Chris Sigaty for their time, and thank you to all who participated!

Thank you, I edited it in.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 13 2010 04:16 GMT
#43
Most extensive Q&A yet. I guess I'm not too surprised we are gonna have to wait until the entire game is released before we see all of the features. There really is quite an extensive list of features for this game.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-13 04:25:35
March 13 2010 04:25 GMT
#44
Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.



Yeah, changing button mapping is really hard to get working, what with the parallax mapping and the voxels and the AI programming....
...
..
..
..
...
Wait a second....that's total bullshit!

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 04:27 GMT
#45
On March 13 2010 11:34 oBlade wrote:
Show nested quote +
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
oBlade
Profile Blog Joined December 2008
United States5553 Posts
March 13 2010 04:44 GMT
#46
The networking is a separate issue, and they should be able to step it up to modern standards. Maybe leave international games off matchmaking, but it shouldn't usually have to lag if third party BW networking can be so smooth. The point is that a critical number of features are being relegated to Blizzard's vaporware list. "Eventually" is an extremely disheartening answer when used so frequently by Blizzard.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 13 2010 04:55 GMT
#47
On March 13 2010 13:27 danl9rm wrote:
Show nested quote +
On March 13 2010 11:34 oBlade wrote:
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?

Yeah, I think the ladders being separate is actually very reasonable. But custom games HAVE to be possible to setup :/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 05:29 GMT
#48
On March 13 2010 13:55 FrozenArbiter wrote:
Show nested quote +
On March 13 2010 13:27 danl9rm wrote:
On March 13 2010 11:34 oBlade wrote:
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?

Yeah, I think the ladders being separate is actually very reasonable. But custom games HAVE to be possible to setup :/


right.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Psyqo
Profile Joined November 2007
United States401 Posts
March 13 2010 05:50 GMT
#49
Lots of bad news in that chat. Blizzard is spending time on fucking achievements, but won't have chat in until "after launch"? Whut?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 06:04 GMT
#50
one thing's clear, they have a specific list of goals they want done by launch, and have announced their general launch date which is pretty close. to a lot of the general population, a feature like achievements is more important than features that gaming communities or more hardcore fans want, like chat channels, online replays, etc. so that's on their to-do list after launch, and it should most likely be patched in some future major content patch before the first expansion is im assuming their goal and what they will achieve
ModeratorBlame yourself or God
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 06:04 GMT
#51
holy jesus... please tell me that doesnt mean us aussies are either:
a) Stuck only playing people in aus/nz
or
b) Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 13 2010 06:14 GMT
#52
On March 13 2010 15:04 Ftrunkz wrote:
Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.

You still have us :>
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 13 2010 06:20 GMT
#53
On March 13 2010 15:14 lolaloc wrote:
Show nested quote +
On March 13 2010 15:04 Ftrunkz wrote:
Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.

You still have us :>

all 3 of you?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
GeZZa07
Profile Joined August 2008
Australia75 Posts
March 13 2010 06:49 GMT
#54
I don't understand what is going on with some of the big gaming developers. They make amazing games yet then they overlook basic features we've come to expect from decades of online gaming. How can battlenet 2.0 not be connectable to other regions, its literally a direct step backwards. the same thing with MW2 and a lack of dedicated servers. CS only grew so big because of the server communities.
lets roll
Jarvs
Profile Joined December 2009
Australia639 Posts
March 13 2010 06:57 GMT
#55
Aussies will play on the US West server as routing to Asia is typically horrendous.

I'm glad they somewhat addressed the LAN latency issue and I hope they lower that 250ms so playing from Australia isn't horrible.
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-13 08:20:44
March 13 2010 08:19 GMT
#56
What a fail Q&A. Obviously they decided not to even take a question on the ladder, which they are billing SC II as an e-Sport, and they refuse to even clarify their goddamn ladder. How do the tournaments work?

Also, many features in 1997 online games missing from BNET 2, but don't fret you have achievements! FAIL.

God Blizzard, buck up.

Edit: Also, pissed, as I just lost 6 games in a row to truly retarded shit. ;/
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-13 08:28:14
March 13 2010 08:21 GMT
#57
On March 13 2010 11:34 FrozenArbiter wrote:

Show nested quote +
On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.

EDIT: sorry for the bold text
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
March 13 2010 08:27 GMT
#58
On March 13 2010 17:21 Integra wrote:
Show nested quote +
On March 13 2010 11:34 FrozenArbiter wrote:

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.


Source?
Aspiring British Caster / Masters Protoss
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 13 2010 08:32 GMT
#59
On March 13 2010 15:04 Zelniq wrote:
one thing's clear, they have a specific list of goals they want done by launch, and have announced their general launch date which is pretty close. to a lot of the general population, a feature like achievements is more important than features that gaming communities or more hardcore fans want, like chat channels, online replays, etc. so that's on their to-do list after launch, and it should most likely be patched in some future major content patch before the first expansion is im assuming their goal and what they will achieve

Its also worthy mentioning the ease of implementing things like achievements, something they have been probably been working on for an extended period of time, versus adding something like channels, which I would assume they haven't even begun to think much about.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SoleSteeler
Profile Joined April 2003
Canada5418 Posts
March 13 2010 08:33 GMT
#60
I seriously am in disbelief that they won't let people from other servers play each other. What a huge step backwards for ESPORTS.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 13 2010 08:37 GMT
#61
On March 13 2010 14:50 Psyqo wrote:
Lots of bad news in that chat. Blizzard is spending time on fucking achievements, but won't have chat in until "after launch"? Whut?

youre playing the beta, not the full game. you get just a taste
Islandsnake
Profile Joined April 2009
United States679 Posts
Last Edited: 2010-03-13 08:45:17
March 13 2010 08:44 GMT
#62
Good chat overall, good to see we are getting channels.

And im happy to see there going to address the readability of the game, not that I had a issue with it in the first place.

And I think just like in the past you'll be able to connect with other servers in the full game, what there talking about is having friends list and convos between servers. Thats my take on it.
Bang!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-13 08:59:55
March 13 2010 08:58 GMT
#63
Edit: nevermind
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
kAra
Profile Joined September 2004
Germany1361 Posts
March 13 2010 09:06 GMT
#64
some decent questions overall, thought they would be worse >
mada mada dane
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
March 13 2010 09:08 GMT
#65
On March 13 2010 18:06 kAra wrote:
some decent questions overall, thought they would be worse >


Like your average blizzcon question?
Aspiring British Caster / Masters Protoss
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 10:37 GMT
#66
nice, overall i'm happy with most of the answers.
also hope it's true with can go to other servers but can't play ladder there, that's ok, just custom games.
imagine proleague showmatch between us, eu and asia!
http://www.twitch.tv/czelpredy
Motiva
Profile Joined November 2007
United States1774 Posts
March 13 2010 10:43 GMT
#67
Meh I can't say this helped dissipate the fears i have for beta
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 13 2010 10:55 GMT
#68
Each interview M.Bowder gives makes him a little more laughable.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 10:59 GMT
#69
Thanks for the post.

I can't believe some of this stuff. Some of it's good to hear but others (lack of connection/friends internationally, no map auto-mirroring, no multiple-profiles, etc) I just don't understand.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 11:11 GMT
#70
i wonder how will they deal with clan tags and clan changes?
http://www.twitch.tv/czelpredy
UbiNax
Profile Joined February 2010
Denmark381 Posts
March 13 2010 11:21 GMT
#71
awesome Q&A, thanks!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 13 2010 11:23 GMT
#72
There's so much missing in Battle.net 2.0. It's so unfinished it's incredible. We'd be lucky to even get chat channels for release. Did they start Bnet development only recently? Didn't they foresee there'd be a plethora of features to be implemented? Yet they hardly have the basic ones ready. So many limitations, so much unfinished work, so much left for expansions or patches far after the release. That's not how you develop a product.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
March 13 2010 11:27 GMT
#73
On March 13 2010 17:21 Integra wrote:
Show nested quote +
On March 13 2010 11:34 FrozenArbiter wrote:

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.

EDIT: sorry for the bold text

I hope you are correct. Please provide a source if you can find that post.
Latham
Profile Blog Joined May 2007
9560 Posts
March 13 2010 11:29 GMT
#74
Very nice chat ^^. I enjoyed reading it, thanks for posting it!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 13 2010 12:34 GMT
#75
This Dev chat just caused TERRIBLE TERRIBLE damage to the SC2 community

seriously though,

I'm glad we're getting chat channels..
I'm concerned about the latency being too high (240 ms)
I'm also worried about not being able to watch replays together :I
I'm sad that the high ground mechanic wasn't brought up..
"trash micro but win - its marine" MC commentary during HSC 4
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
March 13 2010 12:50 GMT
#76
Seems mostly positive to me, it's awesome that they're looking at latency and it will be interesting to see how things go in the next few weeks. Collaborative replay watching we can wait for, and chat channels were mostly used for clans anyway (they can just use irc or something, not ideal, but still ...).

If you can't change gateway then that really will be a problem, but I can't believe they would artificially do that for launch. There would be absolutely no point. It's probably just a misunderstanding as people have said.

Lost in a groundless dream. You can't fly if there's nowhere to fall.
Islandsnake
Profile Joined April 2009
United States679 Posts
March 13 2010 12:51 GMT
#77
People are acting like LAN not being in and replays not being watched together is new news o.0 We've known this for like a year
Bang!
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-13 13:34:15
March 13 2010 13:19 GMT
#78
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.

Whalecore
Profile Joined March 2009
Norway1110 Posts
March 13 2010 13:28 GMT
#79
On March 13 2010 12:43 Tiamat wrote:
Show nested quote +
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


Well you can kiss the lurker goodbye until the zerg expansion! What also sucks is that means the mod community cannot create SC1 mod until all the expansions are out.

I think you can import custom models etc.
Playgu
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 13:37 GMT
#80
On March 13 2010 22:19 Artrey wrote:
Show nested quote +
On March 13 2010 10:48 SoMuchBetter wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.




counter argument: If in sc1 it also wasn't possible to play with people in other continents then the TSL wouldn't have been possible or would have been USA only.

Do you start to have an idea of what b.net 2.0 is gonna do with competitive play?

I don't feel like going into a technical discussion about this, but every other competitive game had the option of playing against people all over the world, removing that is a big step backwards and ridicoulus

Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-13 13:49:10
March 13 2010 13:45 GMT
#81
Well that is the reasoning why they do not "connect" battle.net servers and keep it separated, because unless for a small minority of players, it just does not matter and would decrease the gaming experience, unless you develop a smart solution for the problem which is not simple anymore. I really wonder whether acc names will be unique across servers in the first place. If they are not, they are creating another problem.

The issue that you can not play against each other anymore without b.net is a separate issue and there might be a separate solution. Imho that is stuff we should just wait for, as they will have their reasons and they surely know the impact of such decisions... maybe the kespa thing is the root of those problems, maybe it is that the client should not contain server code anymore, so there is no way to create rogue b.net servers as easily without reversing the whole protocol and server logic.

It's the same stupid thing as with the chat channels. Everyone is crying, but those points are SO obvious that Blizzard can surely not have missed them. It is absolutely obvious that they have made their decisions on those topics and that they have their reasons to do so.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-03-13 15:12:55
March 13 2010 15:11 GMT
#82
Damn, what does Blizzard have against hotkeys.

SC2 is a RTS not a FPS so there is almost no lag problems when playing people from other countries. All RTS I've played had this option and lag was rarely a problem in 1v1.

To sum it up, Blizzard seem to really, really hate hotkeys and integration . bah
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 13 2010 17:05 GMT
#83
jesus man

ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?



On March 13 2010 12:54 Vasoline73 wrote:
A. Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults.
-----------
Isn't that exactly what sunks do in TvZ and cannons in PvZ... stop frontal assaults? O_O


yeah wtf exactly what I was thinking
beep boop
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
March 13 2010 18:53 GMT
#84
First on a non-ranting note:
Am I the only one worried that they're trying to over balance the game? I mean what says that what might seem unbalanced right now might just need a workaround strategywise?

Rant:
STARCRAFT IS NOT FUCKING WORLD OF WARCRAFT BLIZZARD. How the hell do you play on releasing a game where I can't play with my friends? I have friends all over the world who loves starcraft just like me and I want to be able to play the game with them. What the fuck are you thinking? If I'm a counter-strike player, shouldn't I be able to play versus who ever the fuck I want?

What's the big problem here? Lag? players can leave games when someone lags and find a new opponent. How are we suppose to have leagues? Take the ESL for example, they ran a hugely successfull brood war tournament for 5 seasons. Lets have a look at who played in the two last finals:
Season 4: IdrA (USA/Korea) vs. Ret (Holland)
Season 5: IdrA (USA/Korea) vs. Strelok (Ukraine)

Season 4 finals was so so awesome. Lets have a look at TSL2: NonY (USA) vs. Mondragon (Germany).

With your current fubar train of thought none of these tournaments would not have been able to take place. And this is what's made starcraft so good. We've been able to have players from korea, russia, germany, usa, canada, mexico ALL PLAYING IN THE SAME TOURNAMENT.

I am gonna make you a promise right here and now:
As far as Starcraft 2 doesn't let me play who ever I want to play no matter if they're in USA, Korea, Russia or on the moon I will not buy a single blizzard game. I will not look at a blizzard product, and I've played all the games you've released. Or just to fuck with you I'll download the game and play it on pirate servers where I can play whoever I want. You wont get a dime from me until you allow me to play everyone.

I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game.
AdministratorI'm dancing in the moonlight
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 13 2010 19:03 GMT
#85
On March 14 2010 03:53 Julmust wrote:
I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game.


I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment.

Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved.
I am not nice.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 13 2010 19:06 GMT
#86
What the hell, almost all my Broodwar friends are from Europe. Now I have to play with Americans and Canadians T_T.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Puosu
Profile Blog Joined April 2007
6985 Posts
March 13 2010 19:06 GMT
#87
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 13 2010 19:15 GMT
#88
well as I was saying on SCL.. If the region lock stays, Im just getting a Europe or Asia SC2 copy.. Screw playing on the US server.. there will be so little competition there.
Canada Gaming ~~ The-Feared
0neder
Profile Joined July 2009
United States3733 Posts
March 13 2010 19:20 GMT
#89
On March 14 2010 04:03 Vexx wrote:
I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment.

Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved.

QFT. Blizzard wants an e-sport, and we are the e-sport fanbase. They have already shown willingness to make changes based on the competitive community.

IMO, they want to implement everything we want, they just don't see it as possible in the next 3 months, which is understandable. Hopefully, we can help them with their priorities for the WoL release.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 13 2010 19:37 GMT
#90
On March 14 2010 04:06 Puosu wrote:
Show nested quote +
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


It might have changed by now but the last time I read there were like 9000 people with a key. That is far far less than 10 000 at a time.

And again, SC2 is a I dont know how freaking many million dollars project, Abyss is for free.
beep boop
Spawkuring
Profile Joined July 2008
United States755 Posts
March 13 2010 20:14 GMT
#91
On March 14 2010 04:03 Vexx wrote:
Show nested quote +
On March 14 2010 03:53 Julmust wrote:
I also urge others to take this pledge with me, show Blizzard that we will not take this bullshit. We will not buy a game where the developers will not listen to the community who will support this game.


I think it's foolish to think that Blizzard has shared all their plans with us. You can see from the in-game stream and cross game chat that they are aiming to accomplish a lot more than they are talking about at the moment.

Additionally, there are much better ways to communicate with developers than stupid "boycotts." If you want your opinion weighed by the devs, there are numerous ways to get involved.


I think it's rather amusing that people still think boycotting works. Left 4 Dead 2 and Modern Warfare 2 showed rather nicely how pathetic gamer boycotts are.

We know that Blizzard listens to us. The most we can do now is emphasize on the features that are most important for e-sports. It's not gonna be good for SC2 being an e-sport is almost all of the features that make a good e-sport aren't in the game.
G4MR
Profile Blog Joined February 2010
United States371 Posts
March 13 2010 21:30 GMT
#92
On March 14 2010 04:37 7mk wrote:
Show nested quote +
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


It might have changed by now but the last time I read there were like 9000 people with a key. That is far far less than 10 000 at a time.

And again, SC2 is a I dont know how freaking many million dollars project, Abyss is for free.

Not to burst your bubble , but yeah there was over 9k players online last friday (last week the 5th) when the last wave came out. On average there's 6-7k on per day, so expect more keys to be given out to have a consistent 10k throughout the day. (Is how I see it)
www.G4MR.net personal blog!
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 13 2010 21:45 GMT
#93
i'd have a guesse of arround 100 k keys around. for 10k users online all the time like they said they have right now
edahl
Profile Joined February 2008
Norway483 Posts
March 13 2010 22:48 GMT
#94
I'm very concerned about Blizzard not being very careful about not splitting the community. I'm already having problems with this, not being able to play against people I know over the Internet. This should be among the absolute top priorities.

Other than that, I think it's a great FAQ, and it really shows that Blizzard has picked up on a lot of what the community of players have found important.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
March 13 2010 23:01 GMT
#95
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-

Free Palestine
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 13 2010 23:07 GMT
#96
Q. Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking?

A. You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking.


Are we serious? ladder of tower defence? come on
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Mereel
Profile Joined February 2010
Germany895 Posts
March 13 2010 23:13 GMT
#97
The roach and the reaper are currently on our watch list.

hell yes
TPW Mapmaking Team
G4MR
Profile Blog Joined February 2010
United States371 Posts
March 13 2010 23:20 GMT
#98
On March 14 2010 08:13 Mereel wrote:
The roach and the reaper are currently on our watch list.

hell yes

IMO I find roach to be fine with the late burrow nerf. I personally don't use roaches anymore now though, quick Hydra tech is so worth it .

SpeedLings -> Hydra -> Ultra = Win :D
www.G4MR.net personal blog!
NiGoL
Profile Joined September 2008
1868 Posts
Last Edited: 2010-03-13 23:37:16
March 13 2010 23:36 GMT
#99
Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!

A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.


YEEEEEEES! chat channels / chatcraft is one part of playing Starcraft !
http://www.twitter.com/NiGoLBW playing league on a competitive level
H
Profile Blog Joined July 2007
New Zealand6138 Posts
March 13 2010 23:49 GMT
#100
This is pretty horrible. No replays with other people is old news, sure, but it doesn't make it any less shit. At least they have plans to implement it, but as I recall they've also "planned to implement it" for WC3 since like, 2001.
Splitting up all the players based on region is about the worst step they could have taken in terms of.. everything. Hopefully it was just badly worded and they meant that they'd have the different servers like in SC1/D2.
I can't speak for balance, but Terran scan having such a ridiculous opportunity cost seems silly when the other two races' new macro mechanics don't have any downside at all.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Falling
Profile Blog Joined June 2009
Canada11349 Posts
March 14 2010 02:04 GMT
#101
There are definitely some bitter pills to swallow, but there are some very promising things said that shows they've been paying attention.

(Lastest patch, they've nerfed the warpgate a bit)
They're looking at the PvP stale zealot vs zealot (common complaint)
They're looking at the lack of Terran mech (common complaint)
They're looking at readability of Zerg on creep (fairly common complaint) and readability of Protoss team colours



On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
seRapH
Profile Blog Joined April 2009
United States9756 Posts
March 14 2010 02:19 GMT
#102
this is just making me lose more and more hope for sc2 -.-

i expect to play bw 3/4 of my time, and sc2 only with my casual gamer friends XP
boomer hands
USn
Profile Joined March 2010
United States376 Posts
March 14 2010 02:48 GMT
#103
On March 14 2010 04:06 Puosu wrote:
Show nested quote +
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?
Ideas
Profile Blog Joined April 2008
United States8091 Posts
March 14 2010 04:22 GMT
#104
On March 14 2010 11:04 Falling wrote:
Show nested quote +
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.
Free Palestine
MasterFischer
Profile Joined August 2009
Denmark836 Posts
March 14 2010 13:18 GMT
#105
am I the only one whos excited about the VOICE and effects changes to the sounds in SC2?

They are very very much needed..

And there has been much debate about this.
WHO is this who speaks to me as though I needed his advice?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 14 2010 13:53 GMT
#106
As long as they leave terran alone, terran voices are awesome :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-03-14 14:39:29
March 14 2010 14:38 GMT
#107
On March 14 2010 11:48 USn wrote:
Show nested quote +
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
lololol
Profile Joined February 2006
5198 Posts
March 14 2010 14:51 GMT
#108
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


I can definitely agree on the boring part, although toss units aren't that much better and only terrans are really fun to play with.
I'll call Nada.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 14 2010 15:09 GMT
#109
On March 14 2010 13:22 Ideas wrote:
Show nested quote +
On March 14 2010 11:04 Falling wrote:
On March 14 2010 08:01 Ideas wrote:
im most upset about the thoughts on zerg being diverse and not needing any new units or big changes -_-



Actually they said they were monitoring the diversity of the Zergs- hence the infestor. I think what you might be referring to is whether there should be more ground units. (The questioner was probably thinking about lurkers/ more micro opportunities, and Blizzard is probably thinking lol, there are more ground units then SCBW- Of all the ground units, only the lurkers didn't appear- instead several air units have been grounded- queen, scourge into baneling, and there is the roach.)

So probably poorly worded question, the Zerg probably don't need more ground units just changes to the ones already there.



no im talking about how they think the zerg is pretty good right now and only needs a few tweaks to the infestor and stuff and that they think the roach is fine.

zerg have a lot of different units, but the problem is that they are all extremely boring to control compared to the other races. the reason im changing from zerg right now is that theyre so boring compared to P/T, but unfortunately blizzard thinks theyre just as fun for some reason.


Agreed 100%.
I really don't wanna switch races, but I feel like I'll have no choice cause they made zerg so boring.
beep boop
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 14 2010 16:02 GMT
#110
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.
Qiin
Profile Joined February 2010
Australia102 Posts
March 15 2010 15:33 GMT
#111
On March 15 2010 01:02 Gandalf wrote:
Why am I getting a 1.5 second or so delay if the latency is set to 250ms? Other people have complained about higher delays as well. It seems their network coding or whatever has problems in addition to setting the base latency too high. 250ms is actually pretty snappy, thats the latency I play HoN and LoL at, and theres only a barely perceptible delay. I'd be completely satisfied if I had that kinda delay in SC2.

Interesting read, though I do hope we're allowed to choose the server we play on.


If you live outside of the US and connecting to the US servers, there are several tunnelling services which reduces the delay by a big margin (still delay though )

www.lowerping.com is a Australian based company mainly used for aussie world of warcraft players but now supports SC2 beta.

Its subscription base so keep that in mind :/, i personally cant play without it, wayyyy too much delay. I hope blizz does something about this and makes the delay similar to HON or iccup.
http://adeptguild.com/ - In the rear with the gear
Vedic
Profile Joined March 2008
United States582 Posts
March 15 2010 15:38 GMT
#112
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


Replay files are almost equal in size to BW replays, so the data transmitted is either the same, or marginally more/less.
I tried to commit seppuku, but I accidentally committed bukkake.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
March 15 2010 18:00 GMT
#113
I don't see why everyone is complaining that they are gonna have gateways a la US West/East/Asia etc. So everyone has to hang out in US West, don't they already? Wasn't this in every Blizzard game released?
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 15 2010 18:03 GMT
#114
That's the thing tho, from what we can tell, you can't actually switch gateways, if you have a european key... you are stuck playing on Europe. Currently in the beta that's how it is.

Of course, I hope they change this and that it will work like you say. If so, I'm fine with it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AraqirG
Profile Blog Joined December 2008
United States266 Posts
March 15 2010 18:40 GMT
#115
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 15 2010 18:45 GMT
#116
God dammit. They mentioned DOTA. God... Dammit.
BF:BC2 ID: BisuStork//CJ Entusman #32
synapse
Profile Blog Joined January 2009
China13814 Posts
March 16 2010 01:02 GMT
#117
Jesus.. over a hundred dollars a year? Dustin Browder needs to share some o that moola... yes I am being communist :D
:)
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 16 2010 03:24 GMT
#118
On March 14 2010 23:38 TheBB wrote:
Show nested quote +
On March 14 2010 11:48 USn wrote:
On March 14 2010 04:06 Puosu wrote:
ICCup Server >>>>>>> battle.net 2.0
How come this is possible when battle.net 2.0 is built by professionals who earn a shitload of money?

you're comparing a server with 1k-2k users at a time to a server that has right now about 10k users online and at release is going to have a lot more. not just that but SC1 is a lot less heavy on the connection as SC2.


Why would sc2 be more heavy on the connection than sc1...?

Off the top of my head, the screen position of each player must now be communicated. It's in the replay after all. Of course, such things don't have to be sent in real-time. Not sure how Blizzard have done it. Other than that, they should be comparable.


That's 8 bytes of data every time the screen moves which can be capped at 30 times per seconds so 30 * 8 = 240 bytes per second. Even my old 28K modem would LOL.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-03-16 03:52:20
March 16 2010 03:51 GMT
#119
On March 16 2010 03:40 AraqirG wrote:
oh my god people, there are about 50,000 features and bugs they need to fix, as well as work on balance, They can't possibly put every damn feature in before launch time.

I guess I'm a few days late to this party, but this isn't just one more damn feature. Having only region-specific tournaments would suck hard. (Edit: A lot of the answers were disappointing to me, but that one really made me do a doubletake the first time I read it.)
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 10h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 247
StarCraft: Brood War
Britney 27196
Sea 15042
Backho 100
Mind 29
Noble 17
Icarus 11
Bale 9
Sacsri 6
Dota 2
NeuroSwarm120
Counter-Strike
Stewie2K1179
Super Smash Bros
Mew2King89
Other Games
summit1g13271
hungrybox408
RuFF_SC255
CosmosSc2 35
Trikslyr32
Organizations
Other Games
gamesdonequick2808
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH345
• Light_VIP 66
• practicex 46
• OhrlRock 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1335
• Stunt385
Upcoming Events
uThermal 2v2 Circuit
10h 49m
Replay Cast
18h 49m
The PondCast
1d 4h
OSC
1d 7h
WardiTV European League
1d 10h
Replay Cast
1d 18h
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
CSO Contender
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.