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Twitter developer chat (log) - Page 3

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 04:06 GMT
#41
there were some nice things to hear, but a lot of it was very upsetting/disappointing

secluded servers @ launch, solo-replays only by launch, static defenses are meant to hold off harassment only + Show Spoiler [thoughts] +
(this isnt the case really with cannons nor planetary fortresses. sunkens however are pretty terrible at holding off almost any attack)
, doesnt look like lurkers are returning, no customizable hotkeys just templates (not as huge a deal as it used to be but still), probably no major adjustments to make zerg more fun/interesting, voices/sounds are pretty much done, Bnet TV maybe in an expansion, no acknowledgment of the heavy increase to hard counters
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 13 2010 04:07 GMT
#42
On March 13 2010 12:16 Suc wrote:
You missed out the other questions on page 2 of the thread:
Show nested quote +

Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?

A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.

Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.

Q. Will there be an option that allows you to choose between different customized hotkey configurations?

A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.

Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.

Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?

A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.

Q. The protoss templar line seems much less reliable to use than a robo build. Same for terran mech builds. What are your plans?

A. We are looking hard at the terran mech builds and will hopefully bring out some fixes in the next patch. I don't know that I agree that Templars not useful. We are certainly seeing that at some skill levels, but other skill levels are getting quite a bit out of High Templars. We will continue to evaluate as we go forward in the beta.

Q. Will more than one user profile per account be allowed?

A. At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.

Q. High and Dark Templars have split into two techs. Are you seeing a lot of people just going for other tech options now?

A. High Templars are not a given in every game, nor are Dark Templar, but we are certainly seeing these units get a lot of use.

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).

Q. Who would win in a fight, Greg Street or Dustin Browder?

A. The battle would be close, but both parties would suffer TERRIBLE, TERRIBLE DAMAGE!

Today's #BlizzChat is now over! We'd like to especially thank our StarCraft II Game Director Dustin Browder and Production Director Chris Sigaty for their time, and thank you to all who participated!

Thank you, I edited it in.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 13 2010 04:16 GMT
#43
Most extensive Q&A yet. I guess I'm not too surprised we are gonna have to wait until the entire game is released before we see all of the features. There really is quite an extensive list of features for this game.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-13 04:25:35
March 13 2010 04:25 GMT
#44
Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.



Yeah, changing button mapping is really hard to get working, what with the parallax mapping and the voxels and the AI programming....
...
..
..
..
...
Wait a second....that's total bullshit!

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 04:27 GMT
#45
On March 13 2010 11:34 oBlade wrote:
Show nested quote +
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
oBlade
Profile Blog Joined December 2008
United States6615 Posts
March 13 2010 04:44 GMT
#46
The networking is a separate issue, and they should be able to step it up to modern standards. Maybe leave international games off matchmaking, but it shouldn't usually have to lag if third party BW networking can be so smooth. The point is that a critical number of features are being relegated to Blizzard's vaporware list. "Eventually" is an extremely disheartening answer when used so frequently by Blizzard.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
March 13 2010 04:55 GMT
#47
On March 13 2010 13:27 danl9rm wrote:
Show nested quote +
On March 13 2010 11:34 oBlade wrote:
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?

Yeah, I think the ladders being separate is actually very reasonable. But custom games HAVE to be possible to setup :/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 05:29 GMT
#48
On March 13 2010 13:55 FrozenArbiter wrote:
Show nested quote +
On March 13 2010 13:27 danl9rm wrote:
On March 13 2010 11:34 oBlade wrote:
On March 13 2010 10:27 Spartan wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?


A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


Yeah, if this gets set aside as a "long run" goal, it might simply go forever unfulfilled, and it's preposterous not to have it in the release. Sundering the community regionally is a step backwards and it will obviously impede SC2's e-sports potential.

With BW, we have battle.net servers for which a player's real location is irrelevant, and we have private servers to unify all regions. I want to be connected again in SC2, not isolated.


I believe they'll eventually implement it for custom games. But quite honestly, I don't want them to ever put it in for matchmaking. People are already complaining about lag, and now they want more?

Yeah, I think the ladders being separate is actually very reasonable. But custom games HAVE to be possible to setup :/


right.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Psyqo
Profile Joined November 2007
United States401 Posts
March 13 2010 05:50 GMT
#49
Lots of bad news in that chat. Blizzard is spending time on fucking achievements, but won't have chat in until "after launch"? Whut?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 06:04 GMT
#50
one thing's clear, they have a specific list of goals they want done by launch, and have announced their general launch date which is pretty close. to a lot of the general population, a feature like achievements is more important than features that gaming communities or more hardcore fans want, like chat channels, online replays, etc. so that's on their to-do list after launch, and it should most likely be patched in some future major content patch before the first expansion is im assuming their goal and what they will achieve
ModeratorBlame yourself or God
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 06:04 GMT
#51
holy jesus... please tell me that doesnt mean us aussies are either:
a) Stuck only playing people in aus/nz
or
b) Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 13 2010 06:14 GMT
#52
On March 13 2010 15:04 Ftrunkz wrote:
Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.

You still have us :>
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 13 2010 06:20 GMT
#53
On March 13 2010 15:14 lolaloc wrote:
Show nested quote +
On March 13 2010 15:04 Ftrunkz wrote:
Stuck on asia.... where 90% of the gamer population will not speak english...

wtf. omg.

You still have us :>

all 3 of you?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
GeZZa07
Profile Joined August 2008
Australia75 Posts
March 13 2010 06:49 GMT
#54
I don't understand what is going on with some of the big gaming developers. They make amazing games yet then they overlook basic features we've come to expect from decades of online gaming. How can battlenet 2.0 not be connectable to other regions, its literally a direct step backwards. the same thing with MW2 and a lack of dedicated servers. CS only grew so big because of the server communities.
lets roll
Jarvs
Profile Joined December 2009
Australia639 Posts
March 13 2010 06:57 GMT
#55
Aussies will play on the US West server as routing to Asia is typically horrendous.

I'm glad they somewhat addressed the LAN latency issue and I hope they lower that 250ms so playing from Australia isn't horrible.
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-03-13 08:20:44
March 13 2010 08:19 GMT
#56
What a fail Q&A. Obviously they decided not to even take a question on the ladder, which they are billing SC II as an e-Sport, and they refuse to even clarify their goddamn ladder. How do the tournaments work?

Also, many features in 1997 online games missing from BNET 2, but don't fret you have achievements! FAIL.

God Blizzard, buck up.

Edit: Also, pissed, as I just lost 6 games in a row to truly retarded shit. ;/
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-13 08:28:14
March 13 2010 08:21 GMT
#57
On March 13 2010 11:34 FrozenArbiter wrote:

Show nested quote +
On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.

EDIT: sorry for the bold text
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
March 13 2010 08:27 GMT
#58
On March 13 2010 17:21 Integra wrote:
Show nested quote +
On March 13 2010 11:34 FrozenArbiter wrote:

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.


Source?
Aspiring British Caster / Masters Protoss
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 13 2010 08:32 GMT
#59
On March 13 2010 15:04 Zelniq wrote:
one thing's clear, they have a specific list of goals they want done by launch, and have announced their general launch date which is pretty close. to a lot of the general population, a feature like achievements is more important than features that gaming communities or more hardcore fans want, like chat channels, online replays, etc. so that's on their to-do list after launch, and it should most likely be patched in some future major content patch before the first expansion is im assuming their goal and what they will achieve

Its also worthy mentioning the ease of implementing things like achievements, something they have been probably been working on for an extended period of time, versus adding something like channels, which I would assume they haven't even begun to think much about.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
March 13 2010 08:33 GMT
#60
I seriously am in disbelief that they won't let people from other servers play each other. What a huge step backwards for ESPORTS.
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