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Twitter developer chat (log) - Page 4

Forum Index > SC2 General
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Simple
Profile Blog Joined February 2009
United States801 Posts
March 13 2010 08:37 GMT
#61
On March 13 2010 14:50 Psyqo wrote:
Lots of bad news in that chat. Blizzard is spending time on fucking achievements, but won't have chat in until "after launch"? Whut?

youre playing the beta, not the full game. you get just a taste
Islandsnake
Profile Joined April 2009
United States679 Posts
Last Edited: 2010-03-13 08:45:17
March 13 2010 08:44 GMT
#62
Good chat overall, good to see we are getting channels.

And im happy to see there going to address the readability of the game, not that I had a issue with it in the first place.

And I think just like in the past you'll be able to connect with other servers in the full game, what there talking about is having friends list and convos between servers. Thats my take on it.
Bang!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-13 08:59:55
March 13 2010 08:58 GMT
#63
Edit: nevermind
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
kAra
Profile Joined September 2004
Germany1424 Posts
March 13 2010 09:06 GMT
#64
some decent questions overall, thought they would be worse >
mada mada dane
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
March 13 2010 09:08 GMT
#65
On March 13 2010 18:06 kAra wrote:
some decent questions overall, thought they would be worse >


Like your average blizzcon question?
Aspiring British Caster / Masters Protoss
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 10:37 GMT
#66
nice, overall i'm happy with most of the answers.
also hope it's true with can go to other servers but can't play ladder there, that's ok, just custom games.
imagine proleague showmatch between us, eu and asia!
http://www.twitch.tv/czelpredy
Motiva
Profile Joined November 2007
United States1774 Posts
March 13 2010 10:43 GMT
#67
Meh I can't say this helped dissipate the fears i have for beta
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 13 2010 10:55 GMT
#68
Each interview M.Bowder gives makes him a little more laughable.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 10:59 GMT
#69
Thanks for the post.

I can't believe some of this stuff. Some of it's good to hear but others (lack of connection/friends internationally, no map auto-mirroring, no multiple-profiles, etc) I just don't understand.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 11:11 GMT
#70
i wonder how will they deal with clan tags and clan changes?
http://www.twitch.tv/czelpredy
UbiNax
Profile Joined February 2010
Denmark381 Posts
March 13 2010 11:21 GMT
#71
awesome Q&A, thanks!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 13 2010 11:23 GMT
#72
There's so much missing in Battle.net 2.0. It's so unfinished it's incredible. We'd be lucky to even get chat channels for release. Did they start Bnet development only recently? Didn't they foresee there'd be a plethora of features to be implemented? Yet they hardly have the basic ones ready. So many limitations, so much unfinished work, so much left for expansions or patches far after the release. That's not how you develop a product.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
March 13 2010 11:27 GMT
#73
On March 13 2010 17:21 Integra wrote:
Show nested quote +
On March 13 2010 11:34 FrozenArbiter wrote:

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.

EDIT: sorry for the bold text

I hope you are correct. Please provide a source if you can find that post.
Latham
Profile Blog Joined May 2007
9581 Posts
March 13 2010 11:29 GMT
#74
Very nice chat ^^. I enjoyed reading it, thanks for posting it!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 13 2010 12:34 GMT
#75
This Dev chat just caused TERRIBLE TERRIBLE damage to the SC2 community

seriously though,

I'm glad we're getting chat channels..
I'm concerned about the latency being too high (240 ms)
I'm also worried about not being able to watch replays together :I
I'm sad that the high ground mechanic wasn't brought up..
"trash micro but win - its marine" MC commentary during HSC 4
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
March 13 2010 12:50 GMT
#76
Seems mostly positive to me, it's awesome that they're looking at latency and it will be interesting to see how things go in the next few weeks. Collaborative replay watching we can wait for, and chat channels were mostly used for clans anyway (they can just use irc or something, not ideal, but still ...).

If you can't change gateway then that really will be a problem, but I can't believe they would artificially do that for launch. There would be absolutely no point. It's probably just a misunderstanding as people have said.

Lost in a groundless dream. You can't fly if there's nowhere to fall.
Islandsnake
Profile Joined April 2009
United States679 Posts
March 13 2010 12:51 GMT
#77
People are acting like LAN not being in and replays not being watched together is new news o.0 We've known this for like a year
Bang!
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-13 13:34:15
March 13 2010 13:19 GMT
#78
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.

Whalecore
Profile Joined March 2009
Norway1111 Posts
March 13 2010 13:28 GMT
#79
On March 13 2010 12:43 Tiamat wrote:
Show nested quote +
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


Well you can kiss the lurker goodbye until the zerg expansion! What also sucks is that means the mod community cannot create SC1 mod until all the expansions are out.

I think you can import custom models etc.
Playgu
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 13:37 GMT
#80
On March 13 2010 22:19 Artrey wrote:
Show nested quote +
On March 13 2010 10:48 SoMuchBetter wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.




counter argument: If in sc1 it also wasn't possible to play with people in other continents then the TSL wouldn't have been possible or would have been USA only.

Do you start to have an idea of what b.net 2.0 is gonna do with competitive play?

I don't feel like going into a technical discussion about this, but every other competitive game had the option of playing against people all over the world, removing that is a big step backwards and ridicoulus

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