• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:41
CET 06:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1812 users

Twitter developer chat (log) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Simple
Profile Blog Joined February 2009
United States801 Posts
March 13 2010 08:37 GMT
#61
On March 13 2010 14:50 Psyqo wrote:
Lots of bad news in that chat. Blizzard is spending time on fucking achievements, but won't have chat in until "after launch"? Whut?

youre playing the beta, not the full game. you get just a taste
Islandsnake
Profile Joined April 2009
United States679 Posts
Last Edited: 2010-03-13 08:45:17
March 13 2010 08:44 GMT
#62
Good chat overall, good to see we are getting channels.

And im happy to see there going to address the readability of the game, not that I had a issue with it in the first place.

And I think just like in the past you'll be able to connect with other servers in the full game, what there talking about is having friends list and convos between servers. Thats my take on it.
Bang!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-13 08:59:55
March 13 2010 08:58 GMT
#63
Edit: nevermind
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
kAra
Profile Joined September 2004
Germany1387 Posts
March 13 2010 09:06 GMT
#64
some decent questions overall, thought they would be worse >
mada mada dane
Vequeth
Profile Blog Joined April 2009
United Kingdom1116 Posts
March 13 2010 09:08 GMT
#65
On March 13 2010 18:06 kAra wrote:
some decent questions overall, thought they would be worse >


Like your average blizzcon question?
Aspiring British Caster / Masters Protoss
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 10:37 GMT
#66
nice, overall i'm happy with most of the answers.
also hope it's true with can go to other servers but can't play ladder there, that's ok, just custom games.
imagine proleague showmatch between us, eu and asia!
http://www.twitch.tv/czelpredy
Motiva
Profile Joined November 2007
United States1774 Posts
March 13 2010 10:43 GMT
#67
Meh I can't say this helped dissipate the fears i have for beta
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 13 2010 10:55 GMT
#68
Each interview M.Bowder gives makes him a little more laughable.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 10:59 GMT
#69
Thanks for the post.

I can't believe some of this stuff. Some of it's good to hear but others (lack of connection/friends internationally, no map auto-mirroring, no multiple-profiles, etc) I just don't understand.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 13 2010 11:11 GMT
#70
i wonder how will they deal with clan tags and clan changes?
http://www.twitch.tv/czelpredy
UbiNax
Profile Joined February 2010
Denmark381 Posts
March 13 2010 11:21 GMT
#71
awesome Q&A, thanks!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 13 2010 11:23 GMT
#72
There's so much missing in Battle.net 2.0. It's so unfinished it's incredible. We'd be lucky to even get chat channels for release. Did they start Bnet development only recently? Didn't they foresee there'd be a plethora of features to be implemented? Yet they hardly have the basic ones ready. So many limitations, so much unfinished work, so much left for expansions or patches far after the release. That's not how you develop a product.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
March 13 2010 11:27 GMT
#73
On March 13 2010 17:21 Integra wrote:
Show nested quote +
On March 13 2010 11:34 FrozenArbiter wrote:

On March 13 2010 11:34 Mohdoo wrote:
For some reason, I get the feeling that they were referring to having all your stats and whatnot be cross server. Like your ladder rank and profile and all that being the same for all servers. It would seem strange for them to only allow a connection to be made to one server or another.

Really don't think so, unfortunately.

Blue already confirmed in the feedback forums that there WILL BE GATEWAY (Region) SELECTION with the launch of the game. You will be able to create a fresh account on each gateway and play on EU, US and Korea. What you will not get is the information. like ladder stats etc etc. It will not be shareable between regions. Now, stop making shit up.

EDIT: sorry for the bold text

I hope you are correct. Please provide a source if you can find that post.
Latham
Profile Blog Joined May 2007
9566 Posts
March 13 2010 11:29 GMT
#74
Very nice chat ^^. I enjoyed reading it, thanks for posting it!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 13 2010 12:34 GMT
#75
This Dev chat just caused TERRIBLE TERRIBLE damage to the SC2 community

seriously though,

I'm glad we're getting chat channels..
I'm concerned about the latency being too high (240 ms)
I'm also worried about not being able to watch replays together :I
I'm sad that the high ground mechanic wasn't brought up..
"trash micro but win - its marine" MC commentary during HSC 4
Yukidasu
Profile Blog Joined September 2009
Australia125 Posts
March 13 2010 12:50 GMT
#76
Seems mostly positive to me, it's awesome that they're looking at latency and it will be interesting to see how things go in the next few weeks. Collaborative replay watching we can wait for, and chat channels were mostly used for clans anyway (they can just use irc or something, not ideal, but still ...).

If you can't change gateway then that really will be a problem, but I can't believe they would artificially do that for launch. There would be absolutely no point. It's probably just a misunderstanding as people have said.

Lost in a groundless dream. You can't fly if there's nowhere to fall.
Islandsnake
Profile Joined April 2009
United States679 Posts
March 13 2010 12:51 GMT
#77
People are acting like LAN not being in and replays not being watched together is new news o.0 We've known this for like a year
Bang!
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-13 13:34:15
March 13 2010 13:19 GMT
#78
On March 13 2010 10:48 SoMuchBetter wrote:
Show nested quote +
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.

Whalecore
Profile Joined March 2009
Norway1111 Posts
March 13 2010 13:28 GMT
#79
On March 13 2010 12:43 Tiamat wrote:
Show nested quote +
Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.


Well you can kiss the lurker goodbye until the zerg expansion! What also sucks is that means the mod community cannot create SC1 mod until all the expansions are out.

I think you can import custom models etc.
Playgu
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 13:37 GMT
#80
On March 13 2010 22:19 Artrey wrote:
Show nested quote +
On March 13 2010 10:48 SoMuchBetter wrote:
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

don't even bother releasing the game without this


Well, any of those complaining ever thought about latency?

New York to Tokio is 15.000 km.
The speed of light is approx 300k km/sec

That means you have an innate latency of 100 ms (as ping is roundtrip time) under _perfect_ conditions without any delays on any site with everything being fiber channel.

In a real world scenario it would more likely be between 200 and 400 ms, with spikes making it even worse. Having cable internet in germany which is more or less the perfect connection type (20-30 ms eu.battle.net/europe.battle.net), my traceroute to asia.battle.net stops (as it is blocked then) at an average of 350 ms...

That is unacceptable for competitive play. Unless you outsmart the speed of light, it will never be possible.

Okay, you could optimize by putting the servers in the middle between the opponents, but that does not scale all over the place.




counter argument: If in sc1 it also wasn't possible to play with people in other continents then the TSL wouldn't have been possible or would have been USA only.

Do you start to have an idea of what b.net 2.0 is gonna do with competitive play?

I don't feel like going into a technical discussion about this, but every other competitive game had the option of playing against people all over the world, removing that is a big step backwards and ridicoulus

Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
StarCraft: Brood War
Britney 32781
Shuttle 888
Tasteless 202
ToSsGirL 18
Icarus 12
League of Legends
JimRising 528
Counter-Strike
Coldzera 529
Super Smash Bros
hungrybox412
Other Games
summit1g15431
C9.Mang0105
NeuroSwarm72
Organizations
Other Games
gamesdonequick1087
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1750
• Stunt490
Upcoming Events
WardiTV Korean Royale
6h 19m
OSC
11h 19m
Replay Cast
17h 19m
Replay Cast
1d 3h
Kung Fu Cup
1d 6h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 17h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.