Hello, i tried doing a search to see if anyone has discussed this.. and i could not find anything.
I was wondering if someone could show what it looks like to get nuked in starcraft 2(screen shot and use your best photoshop skills!). Do they see the huge red effect that the nuker does? or does the nukee just see a faint red blur?
Also for the sounds... does the nukee hear, "Nuclear launch detected"? or a beep sound?
Lets also discuss how we could put nukes into standard play... they seem cheaper than starcraft 1 and much easier to get. Do you think nukes are underused? Could this be the reason why terran players have a much less Win% than zerg and protoss players?
So far i've been getting ghosts against protoss and zerg, but never against terran. For protoss it destroys shields + sentry mana. For zerg it can remove infestor mana... making fights easier and more balanced. Should I be using nukes in TvT? If the enemy has seige tanks i find it extremely hard to push in or push out of hisi hold! Otherwise i generally win by doing economy harrassment and upgraded mmm/hellions/banshee and maybe 1 raven if game goes a little more into mid-late, which works really well if they player doesnt have defensive seige tanks and excessive turrets.
It's good to see the explosion, but like the OP asked, could we get a screenshot, or something showing the red dot that the one being nuked sees as a warning?
I tried to turtle inside my base against a Terran AI the other day to see it, but I ended up waiting almost an hour without getting nuked, so I got bored, raped him then left.
If I play a game as Terran and nuke someone, then watch the replay from the opponent PoV, will I be able to see the effect of the nuke, the way the one being nuked would see it?
Edit: NVM, someone posted a video of it just before my post, thx
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.
awesome... so for 100m/100g you can destroy supply depots, pylons, or overlords? 2nukes would kill any standard buildings.. and 3-4 for a command center? i think 2 nukes can be used in a real game.. but 3-4 would be too costly and start tapping into your ability to surive any attack
You see the red dot getting bigger and bigger as the nuke approaches, but you also here "Nuclear launch detected" which makes it easier to deal with. After you hear that, you basically have to search all your expands and such for the red dot and retreat any units you have there as fast as hell =D
On March 12 2010 00:31 spinesheath wrote: The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.
On March 12 2010 01:33 StarsPride wrote: I dont see nukes being worth it atm. everyone plays 2 base so basically you have to spend alot of minerals/gas that could kill your midgame fight..
you get EMP vs. protoss as it is. So you pay 100/100 and you have a nuke. Very worth it.
If you drop two nukes almost simultaneously does the other person hear "nuclear launch detected" twice every time? I'm envisaging a scenario in which you drop a real nuke somewhere important followed by a 'decoy nuke' somewhere less important but believable, so when your opponent hits spacebar it goes to the second one and he doesn't think to look for the first.
I assume they would, but I have no way to test that by myself~
Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.
With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!
Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts early so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and if they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )
On March 12 2010 00:31 spinesheath wrote: The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.
On March 29 2010 23:22 BentoBox wrote: I assume they would, but I have no way to test that by myself~
Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.
With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!
Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )
Wow that's a really great point. I guess there's really no reason to drop the nuke right on the CC when the radius is so big.
And you can EMP CCs? wow. That's incredible. Thanks for the info. I guess i assumed EMP only worked on units. This makes me want to try some sort of emp harass vs terran to keep them from MULEing.
Space Bar takes you to the nuke? I didn't expect that...it wasn't like that in SC1, was it? They can just take it off the 'event' list so it doesn't react to spacebar anymore... Now that nukes are actually viable (at the current level of play) this makes a big difference.
On March 12 2010 00:31 spinesheath wrote: The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.
I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump
wwwwowowowowowowWOWOw that is amazing! nice find dude
also that screenshot up there is nuts - is that actually an in-game screenshot? i can't tell because i play on super low graphics, so nothing looks remotely close to that good
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
On March 30 2010 00:06 wintergt wrote: Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..
Yep.. I certainly hope this wasn't intentional on Blizzard's part. Cause if it was, talk about dumbing the game down to the next level.
Other than that, nukes do seem somewhat useful. In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed. And funnily that was cost effective.
Yeah as far as i know it uses the same red dot mechanic as in bw, but to my knowledge there is no sounds made or maybe i am just not paying close attention when it happens to me.
Spacebar always made you go to the nuke, even in starcraft 1.
On March 30 2010 00:02 milo wrote: If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
The window is 14 seconds, you aren't playing on the normal setting are you now?
On March 30 2010 00:06 wintergt wrote: Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..
Yep.. I certainly hope this wasn't intentional on Blizzard's part. Cause if it was, talk about dumbing the game down to the next level.
Other than that, nukes do seem somewhat useful. In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed. And funnily that was cost effective.
You're missing another excellent use by TLO of nukes in the same game.. Later on when his opponent was used to getting hit, he launched one at the expansion and at the same time put a few hellions between that expansion and the main.. When the probes go running out away from the nuke they ran directly into hellion fire and not a single one survived. It was beautiful.
On March 30 2010 00:02 milo wrote: If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
The window is 14 seconds, you aren't playing on the normal setting are you now?
On March 30 2010 00:06 wintergt wrote: Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..
That would indeed e pretty retarded and a great way to ruin some nice content in the game! Its like removing stealth from DT's or something; completly ruin a unit.
On March 30 2010 00:02 milo wrote: If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
The window is 14 seconds, you aren't playing on the normal setting are you now?
On March 30 2010 00:34 Klockan3 wrote: Spacebar always made you go to the nuke, even in starcraft 1.
Haha what
You have got to be joking me... I wish I knew about that... Honestly though I don't think it makes nukes any less powerful. Even without knowing about the spacebar thing I easily moved all of my drones/units out of the way for just about every single nuke ever used against me. Just the fact that people have to pull workers makes it effective.
what...? no one knew about this..? whenever i heard 'upgrade complete' or 'research complete' i'd hit space, go back and research +2 or stasis or something. or else i'd forget later.
spacebar takes you to the most recent event that happened. like if you heard "our forces are under attack" and you hit spacebar it brings you to the place that your forces are under attack>
I think TLO is the first one who used nukes(a lot of it) in a serious, tourney match. Literally it was raining nukes in that game, scary...He even used it defensively
Seriously? We don't see nukes nearly enough anyway and when they are fired it's usually peon lines or armies, so checking there for a few seconds hardly takes any effort at all. So why make it even easier with hitting spacebar. Hell, one nuke can't even kill a colossus. :<
I think The Little One still showed how nukes can be effective, even if the enemy knows where they are. Such as in his game, where he put a nuke behind his army while he was attacking an expansion. So the enemy army couldn't engage his without being completely nuked, and when he destroyed the expansion he just cancelled the nuke.
On March 30 2010 01:50 italiangymnast wrote: wow thats retarded. i thought spacebar brought you back to the last place you produced from =/
The last message, for example when you are under attack as well. Makes navigating the map so much easier! When you hear "Our base is under attack" instant spacebar and you are there!
And as said many times, spacebar centers on the nuke in broodwar as well. Nothing new.
On March 30 2010 01:56 Fruscainte wrote: I think The Little One still showed how nukes can be effective, even if the enemy knows where they are. Such as in his game, where he put a nuke behind his army while he was attacking an expansion. So the enemy army couldn't engage his without being completely nuked, and when he destroyed the expansion he just cancelled the nuke.
He also tried to nuke the protoss army a few times out in the open, which is silly when they can just spacebar and know where it is. (his opponent always moved his army asap, so maybe he knew about this) Nukes are very nice but I really hope they remove this spacebar thing to introduce more skill.
Also in starcraft I remember reading tips to "nuke under overlords" so your opponent cant see the dot and we could spacebar it all along, wtf? But anyway, I guess if you really want to cause mayhem you need to chain 2 or 3 nukes so they can only catch the last spot. ^^