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Ghost nuke mechanics!

Forum Index > SC2 General
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Clonze
Profile Joined October 2009
Canada281 Posts
March 11 2010 14:51 GMT
#1
Hello, i tried doing a search to see if anyone has discussed this.. and i could not find anything.

I was wondering if someone could show what it looks like to get nuked in starcraft 2(screen shot and use your best photoshop skills!). Do they see the huge red effect that the nuker does? or does the nukee just see a faint red blur?

Also for the sounds... does the nukee hear, "Nuclear launch detected"? or a beep sound?

Lets also discuss how we could put nukes into standard play... they seem cheaper than starcraft 1 and much easier to get. Do you think nukes are underused? Could this be the reason why terran players have a much less Win% than zerg and protoss players?

So far i've been getting ghosts against protoss and zerg, but never against terran. For protoss it destroys shields + sentry mana. For zerg it can remove infestor mana... making fights easier and more balanced. Should I be using nukes in TvT? If the enemy has seige tanks i find it extremely hard to push in or push out of hisi hold! Otherwise i generally win by doing economy harrassment and upgraded mmm/hellions/banshee and maybe 1 raven if game goes a little more into mid-late, which works really well if they player doesnt have defensive seige tanks and excessive turrets.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Runsta
Profile Joined March 2008
United States161 Posts
March 11 2010 14:58 GMT
#2
the one being nuked sees a red dot
Clonze
Profile Joined October 2009
Canada281 Posts
March 11 2010 15:03 GMT
#3
On March 11 2010 23:58 Eyeon wrote:
the one being nuked sees a red dot

okay.. but is it noticable? does he hear any sounds? is it a Tiny pixel or a red blur?
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
sysrpl
Profile Joined February 2010
United States222 Posts
March 11 2010 15:03 GMT
#4
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 11 2010 15:05 GMT
#5
wow that is a big explosion XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
March 11 2010 15:09 GMT
#6
On March 12 2010 00:03 sysrpl wrote:
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]


That's not a capture from a replay.
this game is a fucking jokie
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
March 11 2010 15:09 GMT
#7
On March 12 2010 00:03 sysrpl wrote:
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]


Just beautiful. The new terran stuff brings tears to my eyes.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
March 11 2010 15:20 GMT
#8
Relevant videos inc:



And if you pause this video at 0:00 or 0:01 you can see the red dot on the right side of the screen:

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2010-03-11 15:22:20
March 11 2010 15:21 GMT
#9
It's good to see the explosion, but like the OP asked, could we get a screenshot, or something showing the red dot that the one being nuked sees as a warning?

I tried to turtle inside my base against a Terran AI the other day to see it, but I ended up waiting almost an hour without getting nuked, so I got bored, raped him then left.

If I play a game as Terran and nuke someone, then watch the replay from the opponent PoV, will I be able to see the effect of the nuke, the way the one being nuked would see it?

Edit: NVM, someone posted a video of it just before my post, thx
Magic is "just" magic until I get my hands on the source code.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 11 2010 15:31 GMT
#10
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.
If you have a good reason to disagree with the above, please tell me. Thank you.
Clonze
Profile Joined October 2009
Canada281 Posts
March 11 2010 15:35 GMT
#11
awesome... so for 100m/100g you can destroy supply depots, pylons, or overlords? 2nukes would kill any standard buildings.. and 3-4 for a command center? i think 2 nukes can be used in a real game.. but 3-4 would be too costly and start tapping into your ability to surive any attack
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
March 11 2010 15:35 GMT
#12
You see the red dot getting bigger and bigger as the nuke approaches, but you also here "Nuclear launch detected" which makes it easier to deal with. After you hear that, you basically have to search all your expands and such for the red dot and retreat any units you have there as fast as hell =D
I like words.
Clonze
Profile Joined October 2009
Canada281 Posts
March 11 2010 15:44 GMT
#13
do you hear "nuclear launch detected" as soon as the nuke is casted? or does it take a while?
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
StarsPride
Profile Joined January 2010
United States364 Posts
March 11 2010 16:33 GMT
#14
I dont see nukes being worth it atm. everyone plays 2 base so basically you have to spend alot of minerals/gas that could kill your midgame fight..
InfC.Pride
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
March 11 2010 16:39 GMT
#15
Nukes only cost 100/100 so it's not that expensive. Just buy one for the heck of it :p.
¯\_(ツ)_/¯
love1another
Profile Blog Joined December 2009
United States1844 Posts
March 11 2010 16:43 GMT
#16
Dude! Nuke spamming could be a legit strategy in SC2! Go Go Terran!
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
520
Profile Blog Joined April 2009
United States2822 Posts
March 11 2010 16:46 GMT
#17
The nuke is the same cost as a Medivac so it's hardly breaking your bank. Having one ready is never a bad thing either.
Writer
RexFTW
Profile Joined March 2010
United States172 Posts
March 11 2010 17:10 GMT
#18
the nuke dot is about 1/2 the size of a marine, red and reasonably easy to spot if you are looking in the right place.
Kappus
Profile Blog Joined March 2010
United States30 Posts
March 11 2010 17:38 GMT
#19
http://www.justin.tv/clip/aa2041b97511a212

In this you can see the red nuke warning.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-29 14:21:37
March 29 2010 13:46 GMT
#20
On March 12 2010 00:31 spinesheath wrote:
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.


Actually, according to this thread: http://forums.battle.net/thread.html?topicId=24038425683&sid=5000, you can simply press space bar and you will be redirected to the landing site of the nuke. No need to look for it at all =/

I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump
Only dead fish swim with the stream
cartoon]x
Profile Joined March 2010
United States606 Posts
March 29 2010 13:50 GMT
#21
On March 12 2010 01:33 StarsPride wrote:
I dont see nukes being worth it atm. everyone plays 2 base so basically you have to spend alot of minerals/gas that could kill your midgame fight..

you get EMP vs. protoss as it is. So you pay 100/100 and you have a nuke. Very worth it.
It is not enough to conquer; one must learn to seduce.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 29 2010 13:54 GMT
#22
thanks!
CandleJack
Profile Joined March 2010
United States104 Posts
March 29 2010 14:17 GMT
#23
If you drop two nukes almost simultaneously does the other person hear "nuclear launch detected" twice every time? I'm envisaging a scenario in which you drop a real nuke somewhere important followed by a 'decoy nuke' somewhere less important but believable, so when your opponent hits spacebar it goes to the second one and he doesn't think to look for the first.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-29 14:37:00
March 29 2010 14:22 GMT
#24
I assume they would, but I have no way to test that by myself~

Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.

With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!

Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts early so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and if they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )
Only dead fish swim with the stream
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 29 2010 14:23 GMT
#25
On March 29 2010 22:46 BentoBox wrote:
Show nested quote +
On March 12 2010 00:31 spinesheath wrote:
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.


Actually, according to this thread: http://forums.battle.net/thread.html?topicId=24038425683&sid=5000, you can simply press space bar and you will be redirected to the landing site of the nuke. No need to look for it at all =/

I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump


holy shit I didn't know this.
CandleJack
Profile Joined March 2010
United States104 Posts
March 29 2010 14:25 GMT
#26
On March 29 2010 23:22 BentoBox wrote:
I assume they would, but I have no way to test that by myself~

Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.

With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!

Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )


Wow that's a really great point. I guess there's really no reason to drop the nuke right on the CC when the radius is so big.

And you can EMP CCs? wow. That's incredible. Thanks for the info. I guess i assumed EMP only worked on units. This makes me want to try some sort of emp harass vs terran to keep them from MULEing.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-29 14:37:59
March 29 2010 14:33 GMT
#27
On March 12 2010 00:03 sysrpl wrote:
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]


this is the single sickeset screenshot from sc2
check out the flaming ovie on the left?!
aseq
Profile Joined January 2003
Netherlands3984 Posts
March 29 2010 14:38 GMT
#28
Space Bar takes you to the nuke? I didn't expect that...it wasn't like that in SC1, was it? They can just take it off the 'event' list so it doesn't react to spacebar anymore... Now that nukes are actually viable (at the current level of play) this makes a big difference.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
March 29 2010 14:57 GMT
#29
On March 29 2010 22:46 BentoBox wrote:
Show nested quote +
On March 12 2010 00:31 spinesheath wrote:
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.


Actually, according to this thread: http://forums.battle.net/thread.html?topicId=24038425683&sid=5000, you can simply press space bar and you will be redirected to the landing site of the nuke. No need to look for it at all =/

I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump

wwwwowowowowowowWOWOw that is amazing! nice find dude

also that screenshot up there is nuts - is that actually an in-game screenshot? i can't tell because i play on super low graphics, so nothing looks remotely close to that good
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
milo
Profile Joined February 2010
116 Posts
March 29 2010 15:02 GMT
#30
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 29 2010 15:06 GMT
#31
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..
here i am
MidKnight
Profile Joined December 2008
Lithuania884 Posts
March 29 2010 15:22 GMT
#32
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..


Yep..
I certainly hope this wasn't intentional on Blizzard's part.
Cause if it was, talk about dumbing the game down to the next level.


Other than that, nukes do seem somewhat useful.
In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed.
And funnily that was cost effective.


Noev
Profile Blog Joined January 2010
United States1105 Posts
March 29 2010 15:33 GMT
#33
Yeah as far as i know it uses the same red dot mechanic as in bw, but to my knowledge there is no sounds made or maybe i am just not paying close attention when it happens to me.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 29 2010 15:34 GMT
#34
Spacebar always made you go to the nuke, even in starcraft 1.
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 29 2010 15:35 GMT
#35
On March 30 2010 00:22 MidKnight wrote:
Show nested quote +
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..


Yep..
I certainly hope this wasn't intentional on Blizzard's part.
Cause if it was, talk about dumbing the game down to the next level.


Other than that, nukes do seem somewhat useful.
In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed.
And funnily that was cost effective.




You're missing another excellent use by TLO of nukes in the same game.. Later on when his opponent was used to getting hit, he launched one at the expansion and at the same time put a few hellions between that expansion and the main.. When the probes go running out away from the nuke they ran directly into hellion fire and not a single one survived. It was beautiful.
milo
Profile Joined February 2010
116 Posts
March 29 2010 15:45 GMT
#36
On March 30 2010 00:34 Klockan3 wrote:
Show nested quote +
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?


I'm just going off Liquipedia
ocho
Profile Joined June 2009
United States172 Posts
March 29 2010 15:48 GMT
#37
On March 30 2010 00:34 Klockan3 wrote:
Spacebar always made you go to the nuke, even in starcraft 1.


Haha what
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 29 2010 15:56 GMT
#38
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..

That would indeed e pretty retarded and a great way to ruin some nice content in the game! Its like removing stealth from DT's or something; completly ruin a unit.
4649!!
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 29 2010 15:59 GMT
#39
On March 30 2010 00:45 milo wrote:
Show nested quote +
On March 30 2010 00:34 Klockan3 wrote:
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?


I'm just going off Liquipedia

The 20s is on "fast", but everyone plays on "faster".

And I bet TLO wouldn't have tried to nuke the protoss army a few times if he had known his attacks could just be spacebar'd.
here i am
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-29 16:04:55
March 29 2010 16:02 GMT
#40
On March 30 2010 00:48 ocho wrote:
Show nested quote +
On March 30 2010 00:34 Klockan3 wrote:
Spacebar always made you go to the nuke, even in starcraft 1.


Haha what


You have got to be joking me... I wish I knew about that... Honestly though I don't think it makes nukes any less powerful. Even without knowing about the spacebar thing I easily moved all of my drones/units out of the way for just about every single nuke ever used against me. Just the fact that people have to pull workers makes it effective.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 29 2010 16:06 GMT
#41
On March 12 2010 00:03 sysrpl wrote:
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]


oh wow, that looks awesome =)
aeroH
Profile Blog Joined February 2009
United States1034 Posts
March 29 2010 16:06 GMT
#42
what...? no one knew about this..?
whenever i heard 'upgrade complete' or 'research complete' i'd hit space, go back and research +2 or stasis or something. or else i'd forget later.

spacebar takes you to the most recent event that happened. like if you heard "our forces are under attack" and you hit spacebar it brings you to the place that your forces are under attack>

O.o
avich
Profile Joined March 2010
Philippines11 Posts
March 29 2010 16:14 GMT
#43
I think TLO is the first one who used nukes(a lot of it) in a serious, tourney match. Literally it was raining nukes in that game, scary...He even used it defensively
Eat SciiLaw
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 29 2010 16:17 GMT
#44
someone recently told me that if you hit spacebar after a nuke is launched it centers over the red dot...
..and then I would, ya know, check em'. (Aka SpoR)
aeroH
Profile Blog Joined February 2009
United States1034 Posts
March 29 2010 16:20 GMT
#45
^ it does
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 29 2010 16:22 GMT
#46
Yes, and it will be the death of SC2 as an e-Sport.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Pushover
Profile Joined October 2003
Netherlands34 Posts
March 29 2010 16:27 GMT
#47
Seriously? We don't see nukes nearly enough anyway and when they are fired it's usually peon lines or armies, so checking there for a few seconds hardly takes any effort at all. So why make it even easier with hitting spacebar.
Hell, one nuke can't even kill a colossus. :<
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
March 29 2010 16:45 GMT
#48
If the space bar highlight is true on Nukes, it's a glitch that WILL be taken down.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 29 2010 16:47 GMT
#49
On March 30 2010 01:45 chirievalord wrote:
If the space bar highlight is true on Nukes, it's a glitch that WILL be taken down.


Well, it's true on nukes... How do you know that it WILL be resolved?
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Fruscainte
Profile Blog Joined December 2009
4596 Posts
March 29 2010 16:48 GMT
#50
I have a question

If you put the Crosshair for the Nuke on top of a building, such as a Nexus, can the opponent see the dot under the building?
italiangymnast
Profile Joined December 2009
United States246 Posts
March 29 2010 16:50 GMT
#51
wow thats retarded. i thought spacebar brought you back to the last place you produced from =/
SCII ID: Sanctuary LoL ID: erzin
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 29 2010 16:51 GMT
#52
On March 30 2010 01:45 chirievalord wrote:
If the space bar highlight is true on Nukes, it's a glitch that WILL be taken down.

Well, apparently it wasn't taken out of BW, so maybe it won't be taken out of SC2 either.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
March 29 2010 16:56 GMT
#53
I think The Little One still showed how nukes can be effective, even if the enemy knows where they are. Such as in his game, where he put a nuke behind his army while he was attacking an expansion. So the enemy army couldn't engage his without being completely nuked, and when he destroyed the expansion he just cancelled the nuke.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-03-29 16:58:10
March 29 2010 16:57 GMT
#54
On March 30 2010 01:50 italiangymnast wrote:
wow thats retarded. i thought spacebar brought you back to the last place you produced from =/

The last message, for example when you are under attack as well. Makes navigating the map so much easier! When you hear "Our base is under attack" instant spacebar and you are there!

And as said many times, spacebar centers on the nuke in broodwar as well. Nothing new.
Beaudereck
Profile Joined October 2008
Canada140 Posts
March 29 2010 18:20 GMT
#55
I don't see why Blizzard would make a tiny little dot barely unidentifiable if you can reach it simply by pressing on space-bar.
Opopos
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 29 2010 18:33 GMT
#56
On March 30 2010 01:56 Fruscainte wrote:
I think The Little One still showed how nukes can be effective, even if the enemy knows where they are. Such as in his game, where he put a nuke behind his army while he was attacking an expansion. So the enemy army couldn't engage his without being completely nuked, and when he destroyed the expansion he just cancelled the nuke.

He also tried to nuke the protoss army a few times out in the open, which is silly when they can just spacebar and know where it is. (his opponent always moved his army asap, so maybe he knew about this) Nukes are very nice but I really hope they remove this spacebar thing to introduce more skill.

Also in starcraft I remember reading tips to "nuke under overlords" so your opponent cant see the dot and we could spacebar it all along, wtf? But anyway, I guess if you really want to cause mayhem you need to chain 2 or 3 nukes so they can only catch the last spot. ^^
here i am
ocho
Profile Joined June 2009
United States172 Posts
March 29 2010 18:34 GMT
#57
So you can seriously do this in BW too? I thought that guy was trollin'. If so, how did any progamer ever get nuked?
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