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Active: 1529 users

Re-Skin SC2 Beta Units - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2010-03-11 09:50:58
March 11 2010 09:50 GMT
#21
That Zealot looks like a Human Rogue with Green Tier 0 on World of Warcraft.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 11 2010 09:55 GMT
#22
lol the image from random user ae lot better that originals!
colors are softer and more realistic! blizzard take look at them plz
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-03-11 10:17:25
March 11 2010 10:05 GMT
#23
[image loading]


Check out the Zealot Face Guard I made, I think they look way sexier this way


by the way, let me know if anyone wants this skin
Kill the Deathball
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-03-11 10:11:50
March 11 2010 10:09 GMT
#24
Are we really worried about legality? I'd say legal, depending on whether you are subject to the DMCA and whether Blizzard made any efforts to encrypt the data files (as opposed to just packing them in there), or depending on how enforceable EULAs might be.

Totally different question from "allowed by Blizzard" of course and I could see one easily getting banned if using this in SC2 WOL ladders. But it's not like that's all SC2 will be used for: remember how enthusiastic they seem about mods? I would be very surprised if they got too bent out of shape with someone coloring one of their models for use in something other than standard SC2 multiplayer.

A cool mod would be better teamskins Potential for abuse if applied to the base models for use in standard SC2, but if there was some sort of league where they were provided and accepted.. I don't see how it would be any different from playing ORAI on battle.net today
Jarvs
Profile Joined December 2009
Australia639 Posts
March 11 2010 10:12 GMT
#25
This is modding, but if it's used online without your opponent using the same packages then it is hacking.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 11 2010 10:16 GMT
#26
This is modding, but if it's used online without your opponent using the same packages then it is hacking.


Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.
Kill the Deathball
UbiNax
Profile Joined February 2010
Denmark381 Posts
March 11 2010 10:28 GMT
#27
looks pretty cool hehe
Craz
Profile Joined June 2004
United States69 Posts
March 11 2010 10:51 GMT
#28
On March 11 2010 19:16 pzea469 wrote:
Show nested quote +
This is modding, but if it's used online without your opponent using the same packages then it is hacking.


Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.


That's not the point he's making. He's saying it can be considered an advantage when you have modified files. Lets say we are playing a first person shooter game playing on a really dark map with dark player models. Now you could re-skin the models to be say bright yellow, pink, white etc to make them stand out so you can spot them instantly against a dark wall. You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 11 2010 17:13 GMT
#29
You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.


Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you.
Kill the Deathball
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 11 2010 17:19 GMT
#30
[image loading]
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 11 2010 17:19 GMT
#31
[image loading]
Moderator<:3-/-<
member1987
Profile Joined February 2010
141 Posts
March 11 2010 17:31 GMT
#32
haha great stuff. So now we know SC2 if fairly easily modifiable.
People would probably find out ways to use additional models and not only reskins and that is all great for map makers.
0neder
Profile Joined July 2009
United States3733 Posts
March 11 2010 17:39 GMT
#33
So far, everything is uglier, especially the colorways.
Hunter_Killers
Profile Joined June 2009
Canada23 Posts
March 11 2010 19:17 GMT
#34
SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad.

http://www.youtube.com/user/UntamedLoli

Keep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 11 2010 19:27 GMT
#35
+ Show Spoiler +
[image loading]


Overlord don't need change at all, looks just fine by me
AngryAsian
Profile Joined March 2010
Canada68 Posts
March 11 2010 19:29 GMT
#36
This is so much better, now you can actually distinguish between players' units!
aikepah
Profile Joined November 2009
United States115 Posts
March 11 2010 19:30 GMT
#37
On March 12 2010 04:17 Hunter_Killers wrote:
SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad.

http://www.youtube.com/user/UntamedLoli

Keep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.


Bwahahaha battle cruisers inside of battlecruisers I love it.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 11 2010 20:23 GMT
#38
Reskinning things in sc2 is piss easy and this was possible on day 1 because they're just dds textures. That's right girls and boys, no jumping through goddamn hoops like wc3!

Gonozal -> It's legal but probably against the beta's EULA. So I don't recommend turning every protoss unit into a mudkip until release.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 11 2010 22:46 GMT
#39
zealot looks pretty pimped out
TheYango
Profile Joined September 2008
United States47024 Posts
March 11 2010 23:21 GMT
#40
On March 12 2010 02:13 pzea469 wrote:
Show nested quote +
You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.


Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you.

See MorroW and IntoTheWoW's pics. If skinning ghosts/templars like that doesn't make them easier to snipe, I dunno what does.
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