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Active: 1529 users

Re-Skin SC2 Beta Units

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-03-11 17:24:51
March 11 2010 08:06 GMT
#1
[image loading]

random_user12 from darkblizz found out how to re-skin units in SC2 Beta :D

I knew this day would come but didnt know it would be this soon.

[image loading]

He also wrote a tutorial so that everyone can skin along!

http://darkblizz.org/Forum2/general-discussion/(tutorial)-re-skinning-sc2-units/

[image loading]




THANKYOU random_user12 !



[image loading]



portraits too btw!
Kill the Deathball
DanceDance
Profile Joined November 2008
226 Posts
March 11 2010 08:09 GMT
#2
Had a look at the guide, that looks really complicated lol. Cool though.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 11 2010 08:13 GMT
#3
haha lol

look at this pic i found
+ Show Spoiler +
[image loading]
Progamerpls no copy pasterino
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
March 11 2010 08:13 GMT
#4
On March 11 2010 17:09 DanceDance wrote:
Had a look at the guide, that looks really complicated lol. Cool though.


True, doesn't seem to be very easy. But if somebody does the work, it'll probably be a lot easier to copy.

Have to admit it looks great though. Somebody want to spend some time doing this with some Zerglings? just to see if and how much visibility improves?
Bankai - Correlation does not imply causation
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 11 2010 08:13 GMT
#5
Those Collossi look shit
kAra
Profile Joined September 2004
Germany1388 Posts
March 11 2010 08:15 GMT
#6
wouldnt mind some new roaches . . .
mada mada dane
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
March 11 2010 08:22 GMT
#7
On March 11 2010 17:06 pzea469 wrote:
[image loading]

now that's what i call a green zealot

why won't blizzard put more emphasis in the colour differentiation?
( ・´ー・`)
Schnake
Profile Joined September 2003
Germany2819 Posts
March 11 2010 08:28 GMT
#8
Loving the pink cannon!
[image loading]
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 11 2010 08:31 GMT
#9
While kind of fun, this is probably pretty useless depending on how team colors are handled.

If team colors are somehow determined in shaders or an overlay it wont matter if you reskin the zealot bright neon red, all zealots will be bright neon red with tiny patches of their respective teamcolor.

If teamcolor is a designated shade in the skin you could reskin the whole unit in this color, rendering it entirely in teamcolor brightskins (or just make it have a bit more teamcolor), which could prove useful.

will blizz get pissed off if you do this and play online?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 11 2010 08:35 GMT
#10
On March 11 2010 17:31 sob3k wrote:will blizz get pissed off if you do this and play online?


I would guess so. You're modifying the game files.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Poly325
Profile Blog Joined January 2010
United States99 Posts
March 11 2010 08:38 GMT
#11
skin all the terrain to be black with perfectly horizontal and vertical lines crisscrossing it. you'll be able to see the cloaked ghost in your base so easily.

oh, and all nude skin gogogo!
Live life with all of your heart
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 11 2010 08:40 GMT
#12
oh, and all nude skin gogogo!


another reason to bring medics back
Kill the Deathball
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 11 2010 08:42 GMT
#13
On March 11 2010 17:38 Poly325 wrote:
skin all the terrain to be black with perfectly horizontal and vertical lines crisscrossing it. you'll be able to see the cloaked ghost in your base so easily.

oh, and all nude skin gogogo!


You can already see cloaked units rather easily you just have to be looking for it. It's harder than in BW yes but the main problem is if you're scrolling around super fast it's gonna be harder to see anyway. Though having the game on ultra and having all the extra particle effects around all the glowy crap does seem to make it harder.
Treeplant
Profile Blog Joined January 2010
United States214 Posts
March 11 2010 08:47 GMT
#14
On March 11 2010 17:06 pzea469 wrote:
[image loading]


That looks like a Quake character
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 11 2010 08:49 GMT
#15
Silver looks badass, still this is quite fucking near to hacking.
Don't ever do it if you don't want to get banned, seriously Blizzard won't be kidding about such things.
deotrip
Profile Joined October 2007
Germany119 Posts
March 11 2010 08:51 GMT
#16
On March 11 2010 17:47 Seele wrote:
Show nested quote +
On March 11 2010 17:06 pzea469 wrote:
[image loading]


That looks like a Quake character


keel
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 11 2010 09:00 GMT
#17
On March 11 2010 17:13 MorroW wrote:
haha lol

look at this pic i found
+ Show Spoiler +
[image loading]

That happens when you take out base.sc2.assets of the sc2 folder i think xD.
BW -> League -> CSGO
Simple
Profile Blog Joined February 2009
United States801 Posts
March 11 2010 09:21 GMT
#18
i think that silver would make a good white

i just hope blizzard changes the colors so that team colors are more differentiated. for those that play tf2, they allow custom skins and such, and servers can customize what editted files are allowed (ie bright team colors, anime characters, etc). i guess that wouldnt be an issue since this is gonna be all blizzards servers
Gonozal
Profile Blog Joined March 2006
Germany320 Posts
March 11 2010 09:40 GMT
#19
by the way: Is that "modding" or "Hacking" or what is it?
I think it is not legal..
aka NacktNasenWombi
Emon_
Profile Blog Joined November 2009
3925 Posts
March 11 2010 09:47 GMT
#20
quick, reskin SC2 as Brood war!
"I know that human beings and fish can coexist peacefully" -GWB ||
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2010-03-11 09:50:58
March 11 2010 09:50 GMT
#21
That Zealot looks like a Human Rogue with Green Tier 0 on World of Warcraft.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 11 2010 09:55 GMT
#22
lol the image from random user ae lot better that originals!
colors are softer and more realistic! blizzard take look at them plz
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-03-11 10:17:25
March 11 2010 10:05 GMT
#23
[image loading]


Check out the Zealot Face Guard I made, I think they look way sexier this way


by the way, let me know if anyone wants this skin
Kill the Deathball
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2010-03-11 10:11:50
March 11 2010 10:09 GMT
#24
Are we really worried about legality? I'd say legal, depending on whether you are subject to the DMCA and whether Blizzard made any efforts to encrypt the data files (as opposed to just packing them in there), or depending on how enforceable EULAs might be.

Totally different question from "allowed by Blizzard" of course and I could see one easily getting banned if using this in SC2 WOL ladders. But it's not like that's all SC2 will be used for: remember how enthusiastic they seem about mods? I would be very surprised if they got too bent out of shape with someone coloring one of their models for use in something other than standard SC2 multiplayer.

A cool mod would be better teamskins Potential for abuse if applied to the base models for use in standard SC2, but if there was some sort of league where they were provided and accepted.. I don't see how it would be any different from playing ORAI on battle.net today
Jarvs
Profile Joined December 2009
Australia639 Posts
March 11 2010 10:12 GMT
#25
This is modding, but if it's used online without your opponent using the same packages then it is hacking.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 11 2010 10:16 GMT
#26
This is modding, but if it's used online without your opponent using the same packages then it is hacking.


Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.
Kill the Deathball
UbiNax
Profile Joined February 2010
Denmark381 Posts
March 11 2010 10:28 GMT
#27
looks pretty cool hehe
Craz
Profile Joined June 2004
United States69 Posts
March 11 2010 10:51 GMT
#28
On March 11 2010 19:16 pzea469 wrote:
Show nested quote +
This is modding, but if it's used online without your opponent using the same packages then it is hacking.


Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.


That's not the point he's making. He's saying it can be considered an advantage when you have modified files. Lets say we are playing a first person shooter game playing on a really dark map with dark player models. Now you could re-skin the models to be say bright yellow, pink, white etc to make them stand out so you can spot them instantly against a dark wall. You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 11 2010 17:13 GMT
#29
You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.


Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you.
Kill the Deathball
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 11 2010 17:19 GMT
#30
[image loading]
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
March 11 2010 17:19 GMT
#31
[image loading]
Moderator<:3-/-<
member1987
Profile Joined February 2010
141 Posts
March 11 2010 17:31 GMT
#32
haha great stuff. So now we know SC2 if fairly easily modifiable.
People would probably find out ways to use additional models and not only reskins and that is all great for map makers.
0neder
Profile Joined July 2009
United States3733 Posts
March 11 2010 17:39 GMT
#33
So far, everything is uglier, especially the colorways.
Hunter_Killers
Profile Joined June 2009
Canada23 Posts
March 11 2010 19:17 GMT
#34
SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad.

http://www.youtube.com/user/UntamedLoli

Keep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 11 2010 19:27 GMT
#35
+ Show Spoiler +
[image loading]


Overlord don't need change at all, looks just fine by me
AngryAsian
Profile Joined March 2010
Canada68 Posts
March 11 2010 19:29 GMT
#36
This is so much better, now you can actually distinguish between players' units!
aikepah
Profile Joined November 2009
United States115 Posts
March 11 2010 19:30 GMT
#37
On March 12 2010 04:17 Hunter_Killers wrote:
SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad.

http://www.youtube.com/user/UntamedLoli

Keep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.


Bwahahaha battle cruisers inside of battlecruisers I love it.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 11 2010 20:23 GMT
#38
Reskinning things in sc2 is piss easy and this was possible on day 1 because they're just dds textures. That's right girls and boys, no jumping through goddamn hoops like wc3!

Gonozal -> It's legal but probably against the beta's EULA. So I don't recommend turning every protoss unit into a mudkip until release.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 11 2010 22:46 GMT
#39
zealot looks pretty pimped out
TheYango
Profile Joined September 2008
United States47024 Posts
March 11 2010 23:21 GMT
#40
On March 12 2010 02:13 pzea469 wrote:
Show nested quote +
You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.


Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you.

See MorroW and IntoTheWoW's pics. If skinning ghosts/templars like that doesn't make them easier to snipe, I dunno what does.
Moderator
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 11 2010 23:24 GMT
#41
I logged in JUST to say... Green Zealot looks fuckin' pimp.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 11 2010 23:48 GMT
#42
i do not understand how people can color their units better than blizzard currently does the game itself lmao! nice pix)
Sup
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 12 2010 01:15 GMT
#43
Iono about you people but I think we need a female ghost :D
Dota 3hard5me
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 12 2010 01:21 GMT
#44
On March 12 2010 10:15 Nub4ever wrote:
Iono about you people but I think we need a female ghost :D


Err, we can probably just wait for the game to come out, since I do believe they said Nova would be involved in the single player campaign.
3.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-12 01:34:13
March 12 2010 01:32 GMT
#45
Guys, this isn't bannable nor is it a hack. The same thing could be done in WC3, and was used extensively in custom maps, like map skin packs for DoTA, or hero skin packs for dota.

Well, probably. Blizz might take issue if you use it in ladder.
Too Busy to Troll!
Craton
Profile Blog Joined December 2009
United States17274 Posts
March 12 2010 01:33 GMT
#46
There's a difference between directly modifying game files and using custom models.

The first will probably get you banned, while the second is limited to custom games.
twitch.tv/cratonz
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-03-12 01:38:36
March 12 2010 01:35 GMT
#47
On March 12 2010 10:33 Craton wrote:
There's a difference between directly modifying game files and using custom models.

The first will probably get you banned, while the second is limited to custom games.


Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/

It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc.

Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's).

The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage.
Too Busy to Troll!
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2010-03-12 02:14:44
March 12 2010 02:14 GMT
#48
That is exactly what I was referring to. Modifying your game files like that is prohibited in the ToS and absolutely is bannable in e.g. WoW.
twitch.tv/cratonz
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2010 03:44 GMT
#49
So i made the creep darker. Check it out

Original Creep
+ Show Spoiler +
[image loading]


Darker Creep
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


I did it because i personally think the darker creep looks better. However i have heard from a few Zerg players that they find it hard sometimes to see their units on creep. This might or might not help with that, i really don't know since I'm a toss player.
Kill the Deathball
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
March 12 2010 03:48 GMT
#50
i would like the creep to be a bit light -> more pink. could u post a pic of that?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2010 04:09 GMT
#51
i would like the creep to be a bit light -> more pink. could u post a pic of that?


Here ya go
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


a bit light and more pink
Kill the Deathball
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
March 12 2010 04:28 GMT
#52
Darker creep looks like the top of a chocolate cake.

I think the new skins on models with more colour differentiation are a good idea, it would make these big battles easier to understand especially since units are swarming so well now.
Dance dance dance 'till we run this town!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2010 04:42 GMT
#53
Darker creep looks like the top of a chocolate cake.

lol yeah i guess so. I don't need it anymore cuz i JUST realized that if i turn down the gamma a little the game looks a lot more like i want it to
Kill the Deathball
USn
Profile Joined March 2010
United States376 Posts
March 12 2010 05:45 GMT
#54
Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 12 2010 05:54 GMT
#55
changing skink modify also the size of the units?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-03-12 05:58:40
March 12 2010 05:57 GMT
#56
On March 12 2010 14:54 LuDwig- wrote:
changing skink modify also the size of the units?

go read the tread you will find the answer
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 12 2010 05:58 GMT
#57
Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense.


YES!
Kill the Deathball
Nuxar
Profile Joined February 2009
Canada212 Posts
March 12 2010 06:44 GMT
#58
Ooops lol, I forgot to tell you guys that this was possible.

While I was modifing the Zerg Music (I hate it, I put Dragoestei Din tei instead), I came across openeing these files with GIMP although I couldnt re-map well so I let go. Now I know..

Grrr...couldve took the fame...
Half
Profile Joined March 2010
United States2554 Posts
March 12 2010 06:48 GMT
#59
On March 12 2010 11:14 Craton wrote:
That is exactly what I was referring to. Modifying your game files like that is prohibited in the ToS and absolutely is bannable in e.g. WoW.


Nobody has been banned for doing it. Nobody, because their is no external signature.
Too Busy to Troll!
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 12 2010 06:49 GMT
#60
wow the green zealot looks great! i love the team liquid community <3
Long live BroodWar!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2010-03-12 07:01:46
March 12 2010 07:01 GMT
#61
wow that pink creep looks like a spill at a liposuction clinic

...Awesome sauce...

can you make it look like a spill at a toilet convention?

*SPECIAL REQUEST* could you try making a super pink bloody ultralisk that shoots out like 50 of the infestors spells that latch onto enemies and holds them there?

this is a serious request.
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Half
Profile Joined March 2010
United States2554 Posts
March 12 2010 07:02 GMT
#62
On March 12 2010 14:45 USn wrote:
Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense.

Thats probably going to end up as a payed feature in B-net 2.0.

Yay capitalism?
Too Busy to Troll!
theycallhimtom
Profile Joined February 2003
United States8 Posts
March 12 2010 07:57 GMT
#63
On March 12 2010 10:35 Half wrote:
Show nested quote +
On March 12 2010 10:33 Craton wrote:
There's a difference between directly modifying game files and using custom models.

The first will probably get you banned, while the second is limited to custom games.


Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/

It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc.

Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's).

The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage.


Why is it undetectable? Can't they just take a hash of all of the game files and make sure they match the intended values? With a cryptographic hash function it is basically impossible to get around.
Vedic
Profile Joined March 2008
United States582 Posts
March 12 2010 08:15 GMT
#64
On March 12 2010 16:57 theycallhimtom wrote:
Show nested quote +
On March 12 2010 10:35 Half wrote:
On March 12 2010 10:33 Craton wrote:
There's a difference between directly modifying game files and using custom models.

The first will probably get you banned, while the second is limited to custom games.


Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/

It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc.

Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's).

The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage.


Why is it undetectable? Can't they just take a hash of all of the game files and make sure they match the intended values? With a cryptographic hash function it is basically impossible to get around.


It's only undetectable until Warden (blizz anticheat from WoW) is active. Once it is, they will do exactly that, and they most certainly ban for it.
I tried to commit seppuku, but I accidentally committed bukkake.
DanceDance
Profile Joined November 2008
226 Posts
March 12 2010 08:49 GMT
#65
The darker creep does look better but the light pink creep would be a lot better for readability in my opinion. I think readability is more important.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
March 12 2010 08:51 GMT
#66
Hm...this is pretty neat.
this is my quote.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 12 2010 08:54 GMT
#67
If someone finds out what channel in the dds files controls bloom intensity you'll be my hero. So far I don't think it even exists in this game which is extremely weird.
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-07-11 05:00:16
July 11 2010 04:55 GMT
#68
Sorry if i shouldnt revive this old thread,however ive made a few skins and decided to share them,if anyone cares.

Now these are not skins of whole races,just individual units.

All of them are based on old blizzard designs,concept art even on the ingame portrait.

Anyhow just as an example anyone remember the void ray.

[image loading]
Damn i cant max this game:(
makoplux
Profile Joined April 2010
88 Posts
July 11 2010 05:03 GMT
#69
gonna re-skin cloaked shit to be giant pink beacons of light
who is john galt?
TheOracle
Profile Joined May 2010
Australia256 Posts
Last Edited: 2010-07-11 05:19:22
July 11 2010 05:05 GMT
#70
Ah i'm not sure exactly what I'm looking at that's different. To be clear we are talking about this image?

[image loading]
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 11 2010 05:07 GMT
#71
The Void Rays are no longer DT themed. Very cool
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-07-11 05:09:25
July 11 2010 05:07 GMT
#72
On July 11 2010 14:05 TheOracle wrote:
Ah i'm not sure exactly what I'm looking at that's different. To be clear we are talking about this image? (Reposted since you linked it wrong )

[image loading]


Nothing much just reskined the Voidray to look like the original 2007 Warp RAY

If anyone has interest ill post he other reskins ive made,thou to be honest anyone could.Just liked some of blizzs ealier designs more than the current.*mind you i still like those.)
Damn i cant max this game:(
Cow
Profile Joined May 2010
Canada1104 Posts
July 11 2010 05:14 GMT
#73
Prefer the Voidrays golden over silver!
Any ones of Stalkers in the same way?
R.I.P. Nujabes ♫
DocSnyder
Profile Joined June 2010
Germany137 Posts
July 11 2010 05:24 GMT
#74
On July 11 2010 14:14 Cow wrote:
Prefer the Voidrays golden over silver!
Any ones of Stalkers in the same way?


AS i sad im basing skins on Blizzard concept,so no stalkers were always a DT unit so always silver however ive done a slight reskin to make them look darker and creepier.
[image loading]
Damn i cant max this game:(
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
July 11 2010 05:27 GMT
#75
Sick Stalkers.
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
Evolve
Profile Joined June 2010
Canada63 Posts
July 11 2010 05:35 GMT
#76
sum1 should make full greyed skin for an even lower quality!
then i can finally play on my laptop!
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 11 2010 05:45 GMT
#77
On March 11 2010 17:22 prototype. wrote:
Show nested quote +
On March 11 2010 17:06 pzea469 wrote:
[image loading]

now that's what i call a green zealot

why won't blizzard put more emphasis in the colour differentiation?


Yeah, I wouldn't mind actually having my Nexus green.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Gnark
Profile Joined December 2009
United States11 Posts
July 11 2010 05:49 GMT
#78
On March 11 2010 17:40 pzea469 wrote:
Show nested quote +
oh, and all nude skin gogogo!


another reason to bring medics back




Haha
DocSnyder
Profile Joined June 2010
Germany137 Posts
July 11 2010 05:52 GMT
#79
Key heres one more :The Tempest,figured it fits the model better then the current one.....

[image loading]


[image loading]



Damn i cant max this game:(
Cow
Profile Joined May 2010
Canada1104 Posts
July 11 2010 08:35 GMT
#80
+ Show Spoiler +
On July 11 2010 14:24 DocSnyder wrote:
+ Show Spoiler +
On July 11 2010 14:14 Cow wrote:
Prefer the Voidrays golden over silver!
Any ones of Stalkers in the same way?


AS i sad im basing skins on Blizzard concept,so no stalkers were always a DT unit so always silver however ive done a slight reskin to make them look darker and creepier.
[image loading]

Still looks pretty sweet!
R.I.P. Nujabes ♫
TheOracle
Profile Joined May 2010
Australia256 Posts
July 11 2010 08:43 GMT
#81
Imo those look freaking awesome compared to current Carriers. Nice job.
VonLego
Profile Joined June 2010
United States519 Posts
July 11 2010 09:59 GMT
#82
Those are some sharp looking skins, well done.

While blizzard has made some great games, they're also known for implementing great ideas from other games in a better and more complete way. Some folks might have seen the dawn of war skin mechanism, which was a bit of fun to play with. Basically you had a few settings such as main color, secondary color, trim color, etc. That scheme would them be transfered across all of your units and buildings -- pretty fantastic really.

I never really got into the game but using the in game option to recolor my armies as I saw fit was a unique experience which I'd love to see in SC.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 11 2010 10:25 GMT
#83
Creep looks weird in other colors and all the other units. Carriers looks nice though
Rero
Profile Joined May 2010
United States3 Posts
August 01 2010 08:05 GMT
#84
Yo check it, I replaced the Marine with the Tauren marine, but the texture isn't there
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Someone halp :O
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
February 24 2013 22:57 GMT
#85
I was thinking about skins and I thought why not make it so that units have desert or snow suit skins. A marine might have a parka or cape/blanket wrapped around his back or a hydralisk tinged with white? Or maybe a siege-tank camoflauged green with a ram on the front to move debris/plants. If players could select which skins they would wear like jungle/desert/snow it would make the units look a lot cooler. Seeing the same unit skins again and again regardless of the map looks boring. Could this realistically be implemented into the game?
digmouse
Profile Blog Joined November 2010
China6330 Posts
February 24 2013 23:04 GMT
#86
Leveling system in HotS rewards certain unit and building skin, there are limited numbers but surely there will be more, necroing this thread isn't the right place to go.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
nomyx
Profile Joined June 2012
United States2205 Posts
February 24 2013 23:10 GMT
#87
For those of you curious, this isn't possible anymore with the addition of patch 1.5 (which prevented MPQ editing)
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