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Had a look at the guide, that looks really complicated lol. Cool though.
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On March 11 2010 17:09 DanceDance wrote: Had a look at the guide, that looks really complicated lol. Cool though.
True, doesn't seem to be very easy. But if somebody does the work, it'll probably be a lot easier to copy.
Have to admit it looks great though. Somebody want to spend some time doing this with some Zerglings? just to see if and how much visibility improves?
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wouldnt mind some new roaches . . .
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On March 11 2010 17:06 pzea469 wrote:![[image loading]](http://img27.imageshack.us/img27/721/greenzealot.png) now that's what i call a green zealot
why won't blizzard put more emphasis in the colour differentiation?
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While kind of fun, this is probably pretty useless depending on how team colors are handled.
If team colors are somehow determined in shaders or an overlay it wont matter if you reskin the zealot bright neon red, all zealots will be bright neon red with tiny patches of their respective teamcolor.
If teamcolor is a designated shade in the skin you could reskin the whole unit in this color, rendering it entirely in teamcolor brightskins (or just make it have a bit more teamcolor), which could prove useful.
will blizz get pissed off if you do this and play online?
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On March 11 2010 17:31 sob3k wrote:will blizz get pissed off if you do this and play online?
I would guess so. You're modifying the game files.
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skin all the terrain to be black with perfectly horizontal and vertical lines crisscrossing it. you'll be able to see the cloaked ghost in your base so easily.
oh, and all nude skin gogogo!
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oh, and all nude skin gogogo!
another reason to bring medics back
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On March 11 2010 17:38 Poly325 wrote: skin all the terrain to be black with perfectly horizontal and vertical lines crisscrossing it. you'll be able to see the cloaked ghost in your base so easily.
oh, and all nude skin gogogo!
You can already see cloaked units rather easily you just have to be looking for it. It's harder than in BW yes but the main problem is if you're scrolling around super fast it's gonna be harder to see anyway. Though having the game on ultra and having all the extra particle effects around all the glowy crap does seem to make it harder.
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On March 11 2010 17:06 pzea469 wrote:![[image loading]](http://img27.imageshack.us/img27/721/greenzealot.png)
That looks like a Quake character
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iNfeRnaL
Germany1908 Posts
Silver looks badass, still this is quite fucking near to hacking. Don't ever do it if you don't want to get banned, seriously Blizzard won't be kidding about such things.
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On March 11 2010 17:47 Seele wrote:That looks like a Quake character 
keel 
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On March 11 2010 17:13 MorroW wrote:haha lol look at this pic i found + Show Spoiler + That happens when you take out base.sc2.assets of the sc2 folder i think xD.
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i think that silver would make a good white
i just hope blizzard changes the colors so that team colors are more differentiated. for those that play tf2, they allow custom skins and such, and servers can customize what editted files are allowed (ie bright team colors, anime characters, etc). i guess that wouldnt be an issue since this is gonna be all blizzards servers
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by the way: Is that "modding" or "Hacking" or what is it? I think it is not legal..
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quick, reskin SC2 as Brood war!
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That Zealot looks like a Human Rogue with Green Tier 0 on World of Warcraft.
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lol the image from random user ae lot better that originals! colors are softer and more realistic! blizzard take look at them plz
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Check out the Zealot Face Guard I made, I think they look way sexier this way
by the way, let me know if anyone wants this skin
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Are we really worried about legality? I'd say legal, depending on whether you are subject to the DMCA and whether Blizzard made any efforts to encrypt the data files (as opposed to just packing them in there), or depending on how enforceable EULAs might be.
Totally different question from "allowed by Blizzard" of course and I could see one easily getting banned if using this in SC2 WOL ladders. But it's not like that's all SC2 will be used for: remember how enthusiastic they seem about mods? I would be very surprised if they got too bent out of shape with someone coloring one of their models for use in something other than standard SC2 multiplayer.
A cool mod would be better teamskins Potential for abuse if applied to the base models for use in standard SC2, but if there was some sort of league where they were provided and accepted.. I don't see how it would be any different from playing ORAI on battle.net today
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This is modding, but if it's used online without your opponent using the same packages then it is hacking.
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This is modding, but if it's used online without your opponent using the same packages then it is hacking.
Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.
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On March 11 2010 19:16 pzea469 wrote:Show nested quote +This is modding, but if it's used online without your opponent using the same packages then it is hacking. Well you would see your opponents models the same as you see yours. So if i used a zealot modded to have a faceguard, I would see my opponent with the same zealot skin. For him my zealots would look the same as his.
That's not the point he's making. He's saying it can be considered an advantage when you have modified files. Lets say we are playing a first person shooter game playing on a really dark map with dark player models. Now you could re-skin the models to be say bright yellow, pink, white etc to make them stand out so you can spot them instantly against a dark wall. You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.
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You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't.
Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you.
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is awesome32277 Posts
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is awesome32277 Posts
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haha great stuff. So now we know SC2 if fairly easily modifiable. People would probably find out ways to use additional models and not only reskins and that is all great for map makers.
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So far, everything is uglier, especially the colorways.
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SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad.
http://www.youtube.com/user/UntamedLoli
Keep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.
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This is so much better, now you can actually distinguish between players' units!
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On March 12 2010 04:17 Hunter_Killers wrote:SC2 is very easy to mod even without the editor, my friend (IskatuMesk) didn't want to post anything here because he didn't want to get banned if it was considered bad. http://www.youtube.com/user/UntamedLoliKeep in mind that any changes to the XML files will result in a crash playing with someone that doesn't have the exact same changes as you so they can't be used to your advantage.
Bwahahaha battle cruisers inside of battlecruisers I love it.
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Reskinning things in sc2 is piss easy and this was possible on day 1 because they're just dds textures. That's right girls and boys, no jumping through goddamn hoops like wc3!
Gonozal -> It's legal but probably against the beta's EULA. So I don't recommend turning every protoss unit into a mudkip until release.
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zealot looks pretty pimped out
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United States47024 Posts
On March 12 2010 02:13 pzea469 wrote:Show nested quote +You could also make the models larger to spot them around corners etc, while they will still have regular hit boxes, you could see where they are when you normally couldn't. Well you can only re-skin with this, not re-model. You can't make anything bigger or smaller. As for making your units stand out, yeah I guess it might make zealots easier to spot if i just changed their skin to bright yellow or something, but in a mirror match up it would probably be harder for you to differentiate, and that to me seems like the current bigger problem in SC2. I have no problem spotting my units, just sometimes in battle i can't tell which are my zealots and which are my opponents. Alt F fixed that for me though and i don't see how re-skinning can further help you. See MorroW and IntoTheWoW's pics. If skinning ghosts/templars like that doesn't make them easier to snipe, I dunno what does.
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I logged in JUST to say... Green Zealot looks fuckin' pimp.
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i do not understand how people can color their units better than blizzard currently does the game itself lmao! nice pix )
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Iono about you people but I think we need a female ghost :D
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On March 12 2010 10:15 Nub4ever wrote: Iono about you people but I think we need a female ghost :D
Err, we can probably just wait for the game to come out, since I do believe they said Nova would be involved in the single player campaign.
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Guys, this isn't bannable nor is it a hack. The same thing could be done in WC3, and was used extensively in custom maps, like map skin packs for DoTA, or hero skin packs for dota.
Well, probably. Blizz might take issue if you use it in ladder.
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There's a difference between directly modifying game files and using custom models.
The first will probably get you banned, while the second is limited to custom games.
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On March 12 2010 10:33 Craton wrote: There's a difference between directly modifying game files and using custom models.
The first will probably get you banned, while the second is limited to custom games.
Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/
It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc.
Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's).
The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage.
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That is exactly what I was referring to. Modifying your game files like that is prohibited in the ToS and absolutely is bannable in e.g. WoW.
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So i made the creep darker. Check it out
Original Creep + Show Spoiler +
Darker Creep + Show Spoiler + + Show Spoiler +
I did it because i personally think the darker creep looks better. However i have heard from a few Zerg players that they find it hard sometimes to see their units on creep. This might or might not help with that, i really don't know since I'm a toss player.
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i would like the creep to be a bit light -> more pink. could u post a pic of that?
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Darker creep looks like the top of a chocolate cake.
I think the new skins on models with more colour differentiation are a good idea, it would make these big battles easier to understand especially since units are swarming so well now.
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Darker creep looks like the top of a chocolate cake. lol yeah i guess so. I don't need it anymore cuz i JUST realized that if i turn down the gamma a little the game looks a lot more like i want it to
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Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense.
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changing skink modify also the size of the units?
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On March 12 2010 14:54 LuDwig- wrote: changing skink modify also the size of the units? go read the tread you will find the answer
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Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense.
YES!
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Ooops lol, I forgot to tell you guys that this was possible.
While I was modifing the Zerg Music (I hate it, I put Dragoestei Din tei instead), I came across openeing these files with GIMP although I couldnt re-map well so I let go. Now I know..
Grrr...couldve took the fame...
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On March 12 2010 11:14 Craton wrote: That is exactly what I was referring to. Modifying your game files like that is prohibited in the ToS and absolutely is bannable in e.g. WoW.
Nobody has been banned for doing it. Nobody, because their is no external signature.
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wow the green zealot looks great! i love the team liquid community <3
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wow that pink creep looks like a spill at a liposuction clinic
...Awesome sauce...
can you make it look like a spill at a toilet convention?
*SPECIAL REQUEST* could you try making a super pink bloody ultralisk that shoots out like 50 of the infestors spells that latch onto enemies and holds them there?
this is a serious request.
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On March 12 2010 14:45 USn wrote: Not only should this be legal, blizzard should give you a few different skins by default (including a 'high clarity' one) and allow you to download them over battle.net. Just makes sense. Thats probably going to end up as a payed feature in B-net 2.0.
Yay capitalism?
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On March 12 2010 10:35 Half wrote:Show nested quote +On March 12 2010 10:33 Craton wrote: There's a difference between directly modifying game files and using custom models.
The first will probably get you banned, while the second is limited to custom games. Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc. Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's). The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage.
Why is it undetectable? Can't they just take a hash of all of the game files and make sure they match the intended values? With a cryptographic hash function it is basically impossible to get around.
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On March 12 2010 16:57 theycallhimtom wrote:Show nested quote +On March 12 2010 10:35 Half wrote:On March 12 2010 10:33 Craton wrote: There's a difference between directly modifying game files and using custom models.
The first will probably get you banned, while the second is limited to custom games. Thats not what I'm talking about....you had programs that modified game files to personalize your game. Example http://www.dotathemes.com/It isn't using custom models, which would require changing it for everyone, it was MPQ mods in order to personalize your OWN clients terrain etc. Its also 100% undetectable. People use it in WoW, technically bannable, but since it gives no external indication of use, 100% undetectable. (Texmod is used for WoW, popular among most MMO's). The only way to use this would be to make certain units squares to stand out more, which would be a rather minimal advantage. Why is it undetectable? Can't they just take a hash of all of the game files and make sure they match the intended values? With a cryptographic hash function it is basically impossible to get around.
It's only undetectable until Warden (blizz anticheat from WoW) is active. Once it is, they will do exactly that, and they most certainly ban for it.
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The darker creep does look better but the light pink creep would be a lot better for readability in my opinion. I think readability is more important.
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Hm...this is pretty neat.
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If someone finds out what channel in the dds files controls bloom intensity you'll be my hero. So far I don't think it even exists in this game which is extremely weird.
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Sorry if i shouldnt revive this old thread,however ive made a few skins and decided to share them,if anyone cares.
Now these are not skins of whole races,just individual units.
All of them are based on old blizzard designs,concept art even on the ingame portrait.
Anyhow just as an example anyone remember the void ray.
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gonna re-skin cloaked shit to be giant pink beacons of light
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Ah i'm not sure exactly what I'm looking at that's different. To be clear we are talking about this image?
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The Void Rays are no longer DT themed. Very cool
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On July 11 2010 14:05 TheOracle wrote:Ah i'm not sure exactly what I'm looking at that's different. To be clear we are talking about this image? (Reposted since you linked it wrong  ) ![[image loading]](http://i807.photobucket.com/albums/yy354/Jacen987/Untitled.jpg)
Nothing much just reskined the Voidray to look like the original 2007 Warp RAY
If anyone has interest ill post he other reskins ive made,thou to be honest anyone could.Just liked some of blizzs ealier designs more than the current.*mind you i still like those.)
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Prefer the Voidrays golden over silver! Any ones of Stalkers in the same way?
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On July 11 2010 14:14 Cow wrote: Prefer the Voidrays golden over silver! Any ones of Stalkers in the same way?
AS i sad im basing skins on Blizzard concept,so no stalkers were always a DT unit so always silver however ive done a slight reskin to make them look darker and creepier.
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sum1 should make full greyed skin for an even lower quality! then i can finally play on my laptop!
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On March 11 2010 17:22 prototype. wrote:now that's what i call a green zealot why won't blizzard put more emphasis in the colour differentiation?
Yeah, I wouldn't mind actually having my Nexus green.
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On March 11 2010 17:40 pzea469 wrote:another reason to bring medics back
Haha
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Key heres one more :The Tempest,figured it fits the model better then the current one.....
![[image loading]](http://i807.photobucket.com/albums/yy354/Jacen987/Terrain005.jpg?t=1278827346)
![[image loading]](http://i807.photobucket.com/albums/yy354/Jacen987/this.jpg?t=1278827489)
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+ Show Spoiler +On July 11 2010 14:24 DocSnyder wrote:+ Show Spoiler +On July 11 2010 14:14 Cow wrote: Prefer the Voidrays golden over silver! Any ones of Stalkers in the same way? AS i sad im basing skins on Blizzard concept,so no stalkers were always a DT unit so always silver however ive done a slight reskin to make them look darker and creepier. ![[image loading]](http://i807.photobucket.com/albums/yy354/Jacen987/Terrain003.jpg?t=1278825800) Still looks pretty sweet!
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Imo those look freaking awesome compared to current Carriers. Nice job.
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Those are some sharp looking skins, well done.
While blizzard has made some great games, they're also known for implementing great ideas from other games in a better and more complete way. Some folks might have seen the dawn of war skin mechanism, which was a bit of fun to play with. Basically you had a few settings such as main color, secondary color, trim color, etc. That scheme would them be transfered across all of your units and buildings -- pretty fantastic really.
I never really got into the game but using the in game option to recolor my armies as I saw fit was a unique experience which I'd love to see in SC.
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Creep looks weird in other colors and all the other units. Carriers looks nice though
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Yo check it, I replaced the Marine with the Tauren marine, but the texture isn't there + Show Spoiler +
Someone halp :O
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I was thinking about skins and I thought why not make it so that units have desert or snow suit skins. A marine might have a parka or cape/blanket wrapped around his back or a hydralisk tinged with white? Or maybe a siege-tank camoflauged green with a ram on the front to move debris/plants. If players could select which skins they would wear like jungle/desert/snow it would make the units look a lot cooler. Seeing the same unit skins again and again regardless of the map looks boring. Could this realistically be implemented into the game?
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China6330 Posts
Leveling system in HotS rewards certain unit and building skin, there are limited numbers but surely there will be more, necroing this thread isn't the right place to go.
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For those of you curious, this isn't possible anymore with the addition of patch 1.5 (which prevented MPQ editing)
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