On March 06 2010 00:25 Velr wrote:
The range thing would be bad, in a game with SC2 lethality rate having garuanted 1-2 Hits more than your enemy is very, very huge.
The range thing would be bad, in a game with SC2 lethality rate having garuanted 1-2 Hits more than your enemy is very, very huge.
I never actually thought of this, but it is actually a very good point. If you have a tonne of tanks, colossuses or something else on high ground, the opponents army would get destroyed because those extra range hits are guaranteed.
To really fix this I'm going to have to say that putting the randomness factor back in (at 50% or something) would work really well. As many people have mentioned, randomness and the ability to accept risk and go out on a limb in the right situations is a good skill. It is different to definitely knowing whether or not you will come out of that battle on top.