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It's over Anakin! - Page 18

Forum Index > SC2 General
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Suc
Profile Blog Joined January 2009
Australia1569 Posts
March 10 2010 06:27 GMT
#341
On March 06 2010 00:25 Velr wrote:
The range thing would be bad, in a game with SC2 lethality rate having garuanted 1-2 Hits more than your enemy is very, very huge.

I never actually thought of this, but it is actually a very good point. If you have a tonne of tanks, colossuses or something else on high ground, the opponents army would get destroyed because those extra range hits are guaranteed.

To really fix this I'm going to have to say that putting the randomness factor back in (at 50% or something) would work really well. As many people have mentioned, randomness and the ability to accept risk and go out on a limb in the right situations is a good skill. It is different to definitely knowing whether or not you will come out of that battle on top.
0neder
Profile Joined July 2009
United States3733 Posts
March 10 2010 06:34 GMT
#342
So, has anyone linked or posted this issue to Blizzard yet?
Toxiferous
Profile Joined June 2009
United States388 Posts
March 10 2010 06:50 GMT
#343
Maps/games are infinitely more interesting when you throw in high ground everyone wants to control

Currently, I'd rather see the SC1 mechanics for uphill calculations than just needing sight
TheHof
Profile Joined March 2010
United States92 Posts
March 10 2010 21:56 GMT
#344
I was more of a fan of the sight rule before they tossed in that you can see what's firing at you, just not fire back. When a unit is firing on one of yours, you'll see it slightly grayed out. Can't fire back, but you can see what's pegging you and where it is located. That part is lame.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
jeppew
Profile Joined April 2009
Sweden471 Posts
March 10 2010 22:25 GMT
#345
I would much rather have a % damage reduction than a chance to miss when shooting uphill.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
March 11 2010 01:59 GMT
#346
% damage reduction and a Expected damage would be the same save for moments of luck which might add more drama.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Cyrox
Profile Joined October 2007
Sweden147 Posts
March 11 2010 02:06 GMT
#347
Wait, I dont have any advantage on the highground ?

Why have I been move-shoot-move-shooting up large ramps then when I can just fire away, and why have I been using my highground so excessively on LT. >.<

Old habits die slow.
Deviation
Profile Joined November 2009
United States134 Posts
March 14 2010 05:12 GMT
#348
Things are looking grim.

I don't think Blizzard is going to make such a big change this far into development. That is, they'd probably have to do a lot of balance adjustments if they implemented a high ground advantage since they've been balancing the game up to this point without it.

Saaaad face.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 15 2010 08:28 GMT
#349
I was more of a fan of the sight rule before they tossed in that you can see what's firing at you, just not fire back. When a unit is firing on one of yours, you'll see it slightly grayed out. Can't fire back, but you can see what's pegging you and where it is located. That part is lame.


yeah same here. I hate that they added that. They should remove vision completely and also take away a % of damage of range attacks from low to high ground
Kill the Deathball
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