0:47-1:35 of video explains it nicely
StarCraft 2 Beta Patch 2 (version 0.4.0.14133) - Page 9
| Forum Index > SC2 General |
|
Ex4rch
Canada11 Posts
0:47-1:35 of video explains it nicely | ||
|
EleanorRIgby
Canada3923 Posts
i see the patch is working ![]() | ||
|
TheYango
United States47024 Posts
On February 27 2010 14:29 KhAlleB wrote: I don' t have any problem about nerfing protoss, the only thing I don't like is why nerf the CB i don't hear any complain about that, but i hear alot from inject laerva, not only from toss player but from all race Balancing based on what people complain about is a terrible way to balance a game. The majority of players just complain based on their gut reaction to certain units, and don't bother to look beyond that to what might actually be imbalanced. What probably happened was that they couldn't find specific unit interactions that weren't working the way they wanted, but simply that Protoss had more units than expected across the board, particularly when chrono-boosted Warp Gates were involved. | ||
|
Bischu
Sweden25 Posts
On February 27 2010 15:57 Rothbardian wrote: Void Rays/Phoenix absolutely demolish vikings. Also, Stalkers are pretty good, too especially with blink. It all comes down to Micro. Nothing changed the patch in regard with these units. Sure, Vikings got a little buff, but as a Terran player, I can say we are still the hardest race to play. There's a reason you scarcely see any Terrans in the running for the top spots... Well the thing is now you have to play super defensivley to survive the terrans early pushes, at the same time they expand so they'll get a faster expand then you and you'll be behind economicly. This leads to that you won't be able to match the vikings in sheer numbers with phoenix hence why I think Vikings is a much bigger threat this patch, not because the slight buff they got. Sure, if you only built phoenix you could outmass them but the real threat is on the ground. Collosus becomes useless because of vikings, and Immortals get totally annihalated by marines without backup from colossi. As for stalkers, LOL. Stalkers are so terribly bad, they're a disgrace for the protoss race. Stalkers only real job is to clear out scouting worker at start and works as an "oh shit button" when you get surprised by air units. Also the mothership now is pretty useless, not because of it's nerfed hp/shield or increased mana cost on vortex. But it now is so goddamn fucking slow. It basicly feels like it's not moving at all. Add to that the removal of Wormohole transit and you have a crappy unit. However, though, I tried a templar opening with some success. But with the templar opening you're very fragile to EMP and you won't get an observer early. Things that becomes easy to stop because of the early observer suddenly becomes a big threat, for example: Reapers, kind of a crappy unit once you've scouted them, they can at height be good at keeping the Protoss in his base for a littlewhile but as said, no big use once scouted. However, while not scouted you're likley to have insuffcient units to cover all you're buildings and mineral line even with a tight knit simcity, then you only need to slip for a moment and you'll have lost a bunch of probes, some important tech building and most likley the game assuming 2 even combatants. Also things like banshee rush becomes a larger threat. I guess opening Robo get observer and maybe some immortal and then go storm may work but storm is gonna be quite late so taking an expand will be risky. As I keep pondering I notice there's alot of different stuff to try out so I'll take back my IMBA QQing for now, it was just a bit of nerdrage after losing to an imho worse player. As someone else already stated, the Terrans are not seen in the top because the patch was just implemented. Terrans used to have basicly a freeloss against protoss. From the looks if it that's certainly not the case anymore so I think we'll see alot more Terrans at the top after this week. | ||
|
mahnini
United States6862 Posts
TYPICAL PROTOSS | ||
|
Squallcloud
France466 Posts
-> They nerfed protoss blizz sucks i'll play terran -> They nerfed my paladin blizz sucks i'll play warlock *shudder* O_o | ||
|
Ftrunkz
Australia2474 Posts
| ||
|
Dav_
Hungary236 Posts
| ||
|
ZenDeX
Philippines2916 Posts
Zerg Spawning Pool The mineral cost for this building has been increased from 150 to 200. | ||
|
zimz
United States510 Posts
typical whining bitch who hates protoss | ||
|
ItsBigfoot
United States432 Posts
| ||
|
Kylig
Sweden41 Posts
Blizzard is just going to do the same thing they did in WoW, release alot of crazy patches regulary buffing/nerfing and people will switch to the FOTM race or buildorder every other month. This game is ruined believe it, it doesnt matter its only beta and all. Why? Look at the 2 latest patches! Completely the same shit they pulled on wow, nerf//buff races based on statistics on ranking system and how much people whine at the forums. | ||
|
ZenDeX
Philippines2916 Posts
On February 27 2010 18:59 Kylig wrote: Look at the 2 latest patches! Completely the same shit they pulled on wow, nerf//buff races based on statistics on ranking system and how much people whine at the forums. Completely the same shit they pulled on StarCraft 1. 1.02 + Show Spoiler + - Increased the cost of a Zerg Hatchery from 300 to 350 minerals. - Changed the damage type of the Photon Cannon weapon system from explosion to normal. 1.04 + Show Spoiler + TERRAN: Wraith - Decreased cost to 150 minerals, 100 gas. - Increased cooldown rate of ground attack. - Increased air to air damage to 20. Dropship: - Increased speed slightly. - Although the patch.txt included with patch 1.04 states that dropship build time was increased, this is INCORRECT. Science Vessel: - Decreased cost to 100 minerals, 225 gas. - Increased acceleration. - Increased overall damage of Irradiate. - Increased sight radius. Battlecruiser: - Increased its starting armor to 3. - Increased Yamato Cannon damage to 260. Goliath: - Increased ground damage to 12. - Increased effectivness of weapon upgrade on ground to air weapon system. Nuke: - Nuclear Missiles build faster. ComSat: - Decreased energy cost to 50. Starport: - Decrease cost of Starport to 150 minerals, 100 gas. - Decreased add-on cost of Control Tower to 50 minerals, 50 gas. - Decreased build time. =============================== PROTOSS: Archon: - Increased acceleration. Dragoon: - Decreased cost to 125 minerals, 50 gas. - Decreased build time. - Increased range upgrade (Singularity Charge) by 1. High Templar: - Decreased energy cost of Hallucination to 100. Scout: - Increased Air to Air damage to 28. - Increased shields to 100 and hit points to 150. - Increased cooldown rate of ground attack. Carrier: - Changed build cost to 350 minerals, and 250 gas. - Increased hit points of Carrier to 300. - Increased starting armor of Carrier to 4. - Increased Interceptor shields and hitpoints to 40. - Increased Interceptor damage to 6. Arbiter: - Decreased cost to 100 minerals, 350 gas. Shuttle: - Increased build time. Reaver: - Increased build time. Templar Archives - Increased cost to 150 minerals, 200 gas. Citadel of Adun - Decreased cost to 150 minerals, 100 gas. Stargate: - Decreased cost to 150 minerals, 150 gas. - Decreased build time. Robotics Facility: - Increased build time. Robotics Support Bay: - Increased cost to 150 minerals, 100 gas. Observatory: - Decreased cost to 50 minerals, 100 gas. Forge: - Decreased cost to 150 minerals. Photon Cannon: - Decreased build time. Fleet Beacon: - Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100 gas. - Decreased research time of "Increased Carrier capacity" upgrade. Shield Battery: - Increased starting energy to 100. - Increased effective range of 'Recharge Shields'. =============================== ZERG: Overlord: - Increased speed bonus for "Pneumatized Carapace" upgrade. - Decreased research time of "Ventral Sacs" upgrade. Scourge: - Increase hit points to 25. Hydralisk - Increased build time. Mutalisk - Although the patch.txt included with patch 1.04 states that Mutalisk build time was increased, this in INCORRECT. Queen: - Increased range of Broodling by 1. - Increase energy cost of Parasite to 75 - Decreased Parasite casting range to 12. Defiler: - Increased cost to 50 minerals, 150 gas. Hatchery: - Decreased the speed at which the Hatchery/Lair/Hive spawn new larva. - Decreased build cost to 300 minerals. - Increased build time. Sunken Colony: - Decreased cost of Sunken Colony upgrade to 50 minerals. - Decreased build time. - Increased attack rate of Sunken Colony. - Increased damage to 40. Spore Colony: - Decreased build time. - Changed damage type to normal. Greater Spire: - Increased build time. 1.05 + Show Spoiler + - Reduced Academy cost to 150 minerals. - Reduced Science Facility cost to 100 minerals, 150 gas. - Reduced Spider Mine research cost to 100 minerals, 100 gas. - Reduced the cooldown for units on unload from a transport. - Hallucinated devourers no longer leave acid spores on targeted units. - Spider mines are now properly affected by disruption web. - Neutral medics no longer auto-heal units. 1.08 + Show Spoiler + TERRAN: Valkyrie: - Damage increase to 6 per missile. - Acceleration and velocity increased slightly. - Build time decreased. Science Facility: - Build time decreased. - Irradiate research cost increased to 200 minerals, 200 gas. - Yamato Cannon research cost decreased to 100 minerals, 100 gas. Missile Turret: - Decreased cost to 75 minerals. Factory: - Charon Missile Booster research cost decreased to 100 minerals, 100 gas. Dropship: - Increased speed. Goliath: - Increased ground attack range. Battle Cruiser: - Build time decreased. - Supply cost decreased to 6. PROTOSS: Dragoon: - Build time increased. Scout: - Decreased cost to 275 minerals, 125 gas. Carrier: - Supply cost decreased to 6. Templar: - Psi Storm Damage reduced. Corsair: - Disruption Web spell duration decreased. Zealot: - Shields decreased to 60 and hit points increased to 100. ZERG: Queen: - Decreased build cost to 100 minerals, 100 gas. Ultralisk: - Supply cost decreased to 4. Queen's Nest: - Spawn Broodling cost decreased to 100 minerals, 100 gas. Hydralisk Den: - Lurker Aspect cost increased to 200 minerals, 200 gas. - Hydralisk speed upgrade cost increased to 150 minerals, 150 gas. Spawning Pool: - Increased build cost to 200 minerals Sunken Colony: - Building armor increased to 2. - Hit points decreased to 300. It took Blizzard 4 patches to balance SC1. | ||
|
Klockan3
Sweden2866 Posts
On February 27 2010 18:59 Kylig wrote: The wow players are ruining this game for sure, they are so horrible I am amazed! Blizzard is just going to do the same thing they did in WoW, release alot of crazy patches regulary buffing/nerfing and people will switch to the FOTM race or buildorder every other month. This game is ruined believe it, it doesnt matter its only beta and all. Why? Look at the 2 latest patches! Completely the same shit they pulled on wow, nerf//buff races based on statistics on ranking system and how much people whine at the forums. Actually this is not what they did in this patch. Terran really needed the buff, chrono boost wasn't really hit that hard and mothership was not a standard unit for most of the beta time and the protosses were still mostly at the top before its imbaness was discovered. Protoss is probably the weakest race right now, but not by far and not for sure either. If they nerfed/buffed based on forum posts they would have nerfed the roach a loooong time ago. | ||
|
ItsBigfoot
United States432 Posts
On February 27 2010 18:59 Kylig wrote: This game is ruined believe it, it doesnt matter its only beta and all. Why? Look at the 2 latest patches! Completely the same shit they pulled on wow, nerf//buff races based on statistics on ranking system and how much people whine at the forums. yeah, let's not nerf/buff based on statistics and user complaints let's just do it arbitrarily till something good happens seriously, they're tweaking the hell out of it so they can get a good read on how strong each unit is. Since a lot of P was mothership rushing, they nerfed the hell out of it for now so they can get a better read on other units. the balance by the end of the beta probably won't be the balance at launch. It's a beta test, not a beta "play the game early for no reason". They're testing, stop complaining and either help them with it (the point of the beta), or ignore it | ||
|
lgd-haze
Sweden547 Posts
| ||
|
Crunchums
United States11144 Posts
On February 27 2010 10:18 KhAlleB wrote: Banshee Cloak: This ability no longer requires Fusion Core to research. Dear god thank you. Now it only costs 200/200 instead of 400/400. | ||
|
anotherone
90 Posts
It took Blizzard 4 patches to balance SC1. And its still not balanced ;f As for SC2 patch, you can be thankful for noobs with keys for all this shit. It seems they already making mess with this game... | ||
|
Heimatloser
Germany1494 Posts
will there be a monthly rent for playing on bnet? | ||
|
ZenDeX
Philippines2916 Posts
| ||
| ||

. So used to rejoice when faced against a terran. I'll play some more until I go QQing about imba but dang marines are so good with automicro.