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Not discussing the novice maps or 2v2 maps. These polls are obviously for the people who are in beta and actually playing the maps. I know you wanna vote based on your SCBW experience but please don't unless you have actually played the game.
List of Maps:
+ Show Spoiler [2 Blistering Sands] +
+ Show Spoiler [2 Scrap Station] +
+ Show Spoiler [2 Steppes of War] +
+ Show Spoiler [4 Kulas Ravine] +
+ Show Spoiler [4 Lost Temple] +
+ Show Spoiler [4 Metalopolis] +
+ Show Spoiler [2 Desert Oasis] +
Anyone have hi res pics of the missing ones?
Poll: What is your favorite map? (Vote): Blistering Sands (Vote): Desert Oasis (Vote): Lost Temple (Vote): Metalopolis (Vote): Kulas Ravine (Vote): Steppes Of War (Vote): Scrapyard / Scrapstation (whatever it's called)
Poll: What is your least favorite map? (Vote): Blistering Sands (Vote): Desert Oasis (Vote): Lost Temple (Vote): Metalopolis (Vote): Kulas Ravine (Vote): Steppes Of War (Vote): Scrapyard / Scrapstation
Please vote before you read this: + Show Spoiler [My thoughts] +I play random (190 games total now) My favorite map is SoW right now. You can have quick games just as well as long macro games on this map. Especially cool for TvT. Very well thought out placements for everything, very natural flowing map. Desert Oasis, and Blistering sands are the worst maps imo. Desert is just too big and spread out, the mains are really open and the natural isn't that close or safe either. There is no incentive to take the regular mineral base over the yellow one ever (they should remove gas there or something) The islands are good though. The watchtowers have almost 'too good' of placements. Blistering is just bad, the 3rd base is rocked, your main has a really really close back door. There isn't enough bases, the bases are too spread apart, etc. Mains are huge, (take up like 40% of the map). the 4th base is passed the middle of the map, very dangerous to take. The shit is just bad. I would make changes like this to BS if I could Never played a game longer than 20 or so minutes on SY, seems like this map is all about timing rushes and stuff like that. It's ok but kinda bland. LT is ok, wide open mains make it kind of a pain to decide on tech route when you are unable to scout easily. I like islands lately. Pretty solid map. Kulas is probably my second or third favorite map, Everything about it is pretty good. The only thing I don't like is how long the path is between bases with the narrow choke in the middle. Metal was my favorite map at first (because the tilset is cool) but now I kinda hate it, no good/safe places for overlords. Big wide open spaces and mains, and lots of hills make it easy to get flanked and surrounded. expansion layout is kinda open too. Overall I think the maps are pretty good so far.
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Favorite to Least Favorite: SoW LT KR DO (even though I dislike it, I'm still better on it than the other maps) Metal SY BS
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Awesome images of Steppes and Metalopolis :D
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On February 26 2010 21:33 ZBiR wrote: Awesome images of Steppes and Metalopolis :D and desert
here are some better ones maybe + Show Spoiler +
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You gotta love Metapololis just for the various ad posters around the edges of the map... Too bad I'm not allowed to vote because I don't own the SC2..
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zerg scouting on scrap station is a bit harsh. I like the idea of the map though, for example you decide to take the long way round, but by the time you get there, your enemy is in your base.
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Melbourne5338 Posts
Like: Steppes / Kulas Steppes is fun Kulas allows longer games
Hate: Desert / Scrap Both have horrible walks for ground units 
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Worst is Oasis. Blizzard still doesn't realize the importance of an easy nat?
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Kulas is so hard for ZvP if you cant win early game, that map is made for colossus mobility. So hard to be able to defend all your expo's
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Melbourne5338 Posts
cant you just muta/corruptor? corrupts rape colossus pretty hard
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Favorite Maps: Metalopolis, Steppes of War, Blistering Sands, Scrapyard Indifferent Maps: Lost Temple, Desert Oasis Least Favorite Map: Kulas Ravine
I hate maps without ramps, and that map I just can't PvP right on it.
*Also I never played the 2v2 maps (Shakuras Plateau and Twlight Fortress), they any good?
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On February 26 2010 23:30 SubtleArt wrote: Worst is Oasis. Blizzard still doesn't realize the importance of an easy nat?
You never know till you try in a new game, right?
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bump, wow this forum moves so fast o_O
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I like metro I dislike desert oasis horrible map i also dislike LT I kind of like kulas reveine steps of war is also pretty shitty
most to least like Metalopolis Kulas Ravine Blistering sands Steppes Of War Scrapyard / Scrapstation Lost Temple Desert Oasis
edit: happy cm?
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I really hate kulas. I don't know why, I just play bad there.
I feel most comfortable on steppes.
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I like Kulas the most, dislike Oasis the most.
Everything else is pretty mehh.
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Likes: all the 4 player maps and Steppes of War Dislikes: the rest of the 2 player maps
Blistering Sands is too hard TvP because of the back door and hard to get third, Desert Oasis is impossible to defend, and I just don't like Scrap Station for no particular reason.
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United States24660 Posts
On February 27 2010 09:00 ShadowDrgn wrote: Likes: all the 4 player maps and Steppes of War Dislikes: the rest of the 2 player maps
Blistering Sands is too hard TvP because of the back door and hard to get third, Desert Oasis is impossible to defend, and I just don't like Scrap Station for no particular reason. Basically I agree with you. Desert Oasis doesn't work for tvp or tvz, and blistering sands' backdoor is brutal. I think almost every one of my losses on blistering sands was because my opponent abused the backdoor. There are ways to deal but they are costly and make it hard for t to win.
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I actually like Desert Oasis, Scrap S. not so much.
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Not voting because I don't have the beta, but Metalopolis's tileset is damn sexy. If it becomes as overused as twilight I won't complain.
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United States24660 Posts
I also HATE how the map preferences and opting out of a map DOESN'T ACTUALLY WORK.
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i like blizzards maps. they have gotten alot better recently at understanding how a rts works :p
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On February 27 2010 09:19 micronesia wrote: I also HATE how the map preferences and opting out of a map DOESN'T ACTUALLY WORK.
if u dont find anyone close to ur rating and is searching for game it gives up after a while and allow the other maps too
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Oasis is a stupid map haha. I like Blistering sands.
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On February 27 2010 09:19 micronesia wrote: I also HATE how the map preferences and opting out of a map DOESN'T ACTUALLY WORK. same lol the AMM is horrible in the game right now imo.
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United States24660 Posts
On February 27 2010 09:24 MorroW wrote:Show nested quote +On February 27 2010 09:19 micronesia wrote: I also HATE how the map preferences and opting out of a map DOESN'T ACTUALLY WORK. if u dont find anyone close to ur rating and is searching for game it gives up after a while and allow the other maps too That's what it says but it doesn't actually work. A friend of mine and I got paired up randomly and it gave us the map even though both of us opted out on it... wtf!?
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Hating oasis, and scrap is alright.
still surprised i haven't seen anyone abusing the hell out of those cliffs on kulas ravine yet.
Overall the maps are very good, if you don't think so, take a look at the Starcraft 1 release ladder maps
(and i know this is for 1v1 only, but TWILIGHT FORTRESS FOR 2v2 IS SO DUMB!!!!!!)
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Desert Oasis is a horrible horrible map. I think I lose 90% on this map because I do not go some cheesy ass air build or something. No way to pressure opponent + no way to get a 2nd or 3rd base is really lame. Might as well call the map "you better 1 base tech into something queer or else you lose"
Other than that...I like all of the maps ^^
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I hate Desert Oasis. Mains too close together by air, too much cliffspace, extremely long push distance, difficult to expand anywhere.
As far as 2v2 maps, I hate the one with the shared mains.
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United States11637 Posts
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I really don't like the backdoor rock entrances because they seem to mostly take away from the game rather than add things. It's just an option that strengthens any timing push.
I would rather see destructible rocks as methods for opening up terran tornado-chrysalis style over the "Oh shit my main is going to be wide open in 30 seconds."
I've actually enjoyed Desert Oasis a lot more than I expected considering the funny nat setup. I think this is due to the longer rush distance and the fact that I have most of my longer games there.
Steppes of War and Scrap station are the two I have X'd out at the moment. Steppes is just dull -_-
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Oasis is terrible. I enjoy blistering sands and SoW
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On February 27 2010 09:57 micronesia wrote:Show nested quote +On February 27 2010 09:24 MorroW wrote:On February 27 2010 09:19 micronesia wrote: I also HATE how the map preferences and opting out of a map DOESN'T ACTUALLY WORK. if u dont find anyone close to ur rating and is searching for game it gives up after a while and allow the other maps too That's what it says but it doesn't actually work. A friend of mine and I got paired up randomly and it gave us the map even though both of us opted out on it... wtf!? shit like this happened in wc3 too iirc.
I think what it does is search for your preferences, then if it times out, it pairs you up with an opponent on any map and compares the vetoed. If both players have vetoes, it just ignores them all together. but if one has all maps and one has vetoes, then it will limit the selection still.
Bot, I can't believe BS is tied for 2nd place as favorite map wtf is wrong with you people?
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I find Desert Oasis really hard in PvZ because of the 2 chokes.
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Just have a spotter in the path ur not attacking from, or build some pylons at the narrow choke and a bunch of cannons at the nat and its ez.
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On February 27 2010 19:18 EvilSky wrote: Just have a spotter in the path ur not attacking from, or build some pylons at the narrow choke and a bunch of cannons at the nat and its ez. but what you should have already been doing is controlling the 3 watch towers and/or whatever common paths the enemy is taking. leave a probe outside his ramp and use it to check when he expos as well.
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United States24660 Posts
Just had another game where the damn back door on blistering oasis cost me the game... I mean I know I should adapt to deal with it (my weakness) but on the other hand it's frustrating how every damn game I play on there comes down to that backdoor.
Blizzard please fix map preferences so they work ty!!~
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desert oasis is an awful map
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On February 26 2010 23:49 Amber[LighT] wrote: Favorite Maps: Metalopolis, Steppes of War, Blistering Sands, Scrapyard Indifferent Maps: Lost Temple, Desert Oasis Least Favorite Map: Kulas Ravine
I hate maps without ramps, and that map I just can't PvP right on it.
*Also I never played the 2v2 maps (Shakuras Plateau and Twlight Fortress), they any good?
No ramps in KR? Two words - Warp Prism (replaces the Shuttle for P) for areas without stairs. However, there are only two areas with resources that are not stair-accessible (one at the top and one at the bottom of the map), and you should not need to access either until late in the game.
KR (like Metalopolis) has lots of resources; unless you rush/get rushed early, you should chew your way through most of the tech tree easily (even as the resource-hungry P).
Haven't seen Scrapyard yet.
Biggest surprise - KR has LOTS of gas; every mineral patch has two vespene geysers! However, the big PROBLEM with Kulas' Ravine is that it's not exactly defense-friendly (you need ground and air-based defense on three sides, and that's if you're in a corner).
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On February 28 2010 03:30 micronesia wrote: Blizzard please fix map preferences so they work ty!!~ Blizzard should put 10~ stacked rocks in the backdoor. Similar with Medusa and HBR backdoors.
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Standard bw thought on how nats should be setup and stuff may not exactly apply the same to sc2. Seems like some people commenting as if it bw.
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I voted for Desert Oasis but I actually think I dislike Scrap Station more..
also Metal and Kulas are kinda shitty and cramped imo
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On February 28 2010 18:14 CagedMind wrote: Standard bw thought on how nats should be setup and stuff may not exactly apply the same to sc2. Seems like some people commenting as if it bw.
Yeah thats hella true. I don't think any race really needs an airtight easy to take nat in this.. However it is a little annoying having an extremely OPEN nat that can be attacked from 2 sides and setting up static defense still leaves your main open.
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I like scrapyard, don't like desert oasis
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desert sand is my favorite map
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Shakuras Plateau is a GREAT MAP. Too bad it isn't on the 1v1 ladder, 'cause it damn well should be.
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On February 28 2010 20:07 silencefc wrote: Shakuras Plateau is a GREAT MAP. Too bad it isn't on the 1v1 ladder, 'cause it damn well should be. I think it's not because the way the bases are connected between those high yield bases.
On an unrelated note, I just noticed the other day how abusive Desert Oasis is for terran. They can stick tanks in that strip of high ground across from your main gas and blast very well defended. Similarly, all the expansions except the nats, tanks can shoot from above or across on a high ground ledge.
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On March 01 2010 12:16 CharlieMurphy wrote:Show nested quote +On February 28 2010 20:07 silencefc wrote: Shakuras Plateau is a GREAT MAP. Too bad it isn't on the 1v1 ladder, 'cause it damn well should be. I think it's not because the way the bases are connected between those high yield bases. On an unrelated note, I just noticed the other day how abusive Desert Oasis is for terran. They can stick tanks in that strip of high ground across from your main gas and blast very well defended. Similarly, all the expansions except the nats, tanks can shoot from above or across on a high ground ledge. I noticed that for a long time with those high cliffs a turret to ward off flying units and a few tanks around the pirim makes a pretty secure natural and 2nd expansion with the new attacking up cliffs mechanic too bad terran don't use mech so mcuh except to make thors.
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I think I have come up with a decent setup that allows you to defend your Natural somewhat easy on Desert Oasis, but it does require some decent resources devoted to purely defense....
The little choke point at the North if you spawn South and at the South if you spawn North is easily defended if you block it with buildings, preferrably with high HP high armor buildings...The +2 armor upgrade is nice here. Once you block it off you get 2-3 tanks +Ghost if against Toss + turrets on the cliff overlooking the choke point from your nat. That should sufficiently hold off any harassment attempt (It goes without saying put a few turrets behind nat min lines and one by your CC....), at least for any extended amount of time until you can get reinforcements there. Now that, that position is defended the enemy only has one way to get in on the ground, where your bulk army should be...
Also, after they detect this and its later in the game a switch attack pattern can be quite deadly as they are not expecting your army to come from that direction.
I haven't tried it in a game yet, but just theorizing. Can anyone test this to see how it works? I believe a barracks should be enough to block it. 150 Min to block that choke is extremely cheap and effective (if it is truly one barracks). You can throw a bunker on the cliff as well if you want.
Desert Oasis is still a fucking pain in the ass though...I like my nuke build on that map :p
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Desert Oasis as Terran is hilarious. I think maybe every 1 in 3 games, I'm allowed to setup tanks/bunkers in siege range of their ramp. Note that the mineral lines are on the same side as the ramp, letting the tanks kill all the workers or force them off it.
Then they have to all-in my bunker/siege contain and lose. Just don't let Terrans get this close to you.
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