• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:57
CET 01:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1216 users

Interviews: Louder, Chill, PsyonicReaver - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 All
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-02-26 09:08:56
February 26 2010 09:03 GMT
#381
Nice Louder interview; I didn't know he was a dad sounds like a really cool/down-to-earth guy!

Edit: Oh yeah, Psyonic introduced me to Tapatio. Thanks =]
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Squallcloud
Profile Joined February 2008
France466 Posts
February 26 2010 11:25 GMT
#382
On February 26 2010 17:38 choboPEon wrote:
suggestions for other interviews, anyone? list as many as you want. make them as outlandish as you want.


Boxer? Tossgirl? :D . Maybe Day[9]? Tasteless?
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-02-26 11:33:08
February 26 2010 11:31 GMT
#383
On February 26 2010 17:38 choboPEon wrote:
suggestions for other interviews, anyone? list as many as you want. make them as outlandish as you want.

Idra
Tasteless
Nazgul
FA
Artosis
Saddles ( if he has a key ).
fuck all those elitists brb watching streams of elite players.
intrudor
Profile Blog Joined December 2009
Canada446 Posts
Last Edited: 2010-02-26 11:57:59
February 26 2010 11:57 GMT
#384
i think we don't have a real consensus among TL members as to whether SC2 is good or not

a bunch of people are saying its not that good because of the AI and other stuff
and another bunch of people, like Psyonic_Reaver etc, seem to enjoy it because they "havent been sleeping much since the beta came out" and are happy to tell everyone that they place near the top of their platinum leagues, but no one except for Liquid'Drone is saying that the game is straight up really good


the most common type of feedback seems to be; yeah dude, im playing a lot, im like #3 on that golden plated platinum league
USER MIGHT BE WARNED FOR THIS COMMENT
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
February 26 2010 12:02 GMT
#385
On February 26 2010 20:31 Boblion wrote:
Show nested quote +
On February 26 2010 17:38 choboPEon wrote:
suggestions for other interviews, anyone? list as many as you want. make them as outlandish as you want.

Idra
Tasteless
Nazgul
FA
Artosis
Saddles ( if he has a key ).
idra and artosis have been done, its in the OP
He who turns those around him into allies, possesses the most terrifying ability in the world.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
February 26 2010 12:24 GMT
#386
On February 26 2010 17:38 choboPEon wrote:
suggestions for other interviews, anyone? list as many as you want. make them as outlandish as you want.


A KHB interview would interest a lot of folk I think.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-02-26 12:26:27
February 26 2010 12:25 GMT
#387
On February 26 2010 21:02 We Are Here wrote:
Show nested quote +
On February 26 2010 20:31 Boblion wrote:
On February 26 2010 17:38 choboPEon wrote:
suggestions for other interviews, anyone? list as many as you want. make them as outlandish as you want.

Idra
Tasteless
Nazgul
FA
Artosis
Saddles ( if he has a key ).
idra and artosis have been done, its in the OP

Missed the update ;d

I will suggest Inc and Nony ( give him a couple of days after TSL ).
fuck all those elitists brb watching streams of elite players.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 26 2010 13:19 GMT
#388
The more I read, the less I care about what Western "pro gamers" have to say.

Its a new game, deal with it, don't play it, play it, whatever. Oh and actions per minute has absolutely nothing to with strategic depth; the constant babysitting and clicking going on in SC1 creates a high skill ceiling but we could achieve the same thing by making you play Simon Says each time you want to move a unit in SC2. Strategy it ain't.

After getting into chess a bit more I can see that SC1 is not a strategically deep game, no RTS is. Just enjoy the gameplay instead of getting butthurt about "catering to casuals", and thank the Gods Blizzard doesn't hate you like Nintendo does so there's no tripping in SC2.
I will eat you alive
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-02-26 17:13:40
February 26 2010 17:11 GMT
#389
Yoshi = Teamliquid's most retarded troll?

+ Show Spoiler +
"Strategy game should only be about strategy and not macro / micro / multitask tahts obtained through practice"
..huh?

+ Show Spoiler +
SC ratings have been dropping since Oov / Boxer / Nal ra?"
uh...yea..right..source plz?


+ Show Spoiler +
"When you multitask 3 separate groups of units....thats micromanaging them.

How much simpler of a definition do you want?"


You can get fancy and obscure / simplify definitions until the eagles choke but you get what hes trying to say. If the only macro is click hotkey 1 + press a move on map, repeat for hotkey 2 and 3 then thats technically micro but pretty fucking lame and obivously not what this community strives for.

+ Show Spoiler +
"So basically make every unit a spellcaster

This is close to what WC3 did, and we see how well-loved that game is on here."


By micro tricks he meant trick moves like muta stack, dragoon hold and vulture patrol. Not special abilities. Read closer

Either Yoshi is an idiot or a horrible troll. I pick the latter

Also this pretty much sums it up


+ Show Spoiler +
its always humorous when n00bsters from other RTS games come on TL.net and act like they know more than senior members of the Starcraft community about how SC2 needs to be in order to be a worthy successor of the greatest (or only?) RTS game ever made. The aforementioned n00blets tend to be more eager to voice their opinions whenever issues like MBS, automining, auto-surround, pathfinding,intrusively high unit AI and other automations are discussed.

Guys, we like your fancy analogies and fine debating skills. But please, most of us have been playing Starcraft since 1998. so here's a tip; Shut the fuck up?

it's that simple. you don't need to complicate it. You don't need to be an intuitive genius to know that all these things will dangerously degrade Starcraft 2's gameplay both at a casual and professional level. And since in Starcrafting terms, gameplay is King, all the cool looking features like amazing graphics and being able to add your grandmother on B.net 2.0 won't salvage SC2's capacity to potentially become one of the greatest hobbies of this decade.


Added spoilers to make my post smaller and less obnoxious
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
February 26 2010 17:30 GMT
#390
On February 26 2010 22:19 FieryBalrog wrote:
The more I read, the less I care about what Western "pro gamers" have to say.

Its a new game, deal with it, don't play it, play it, whatever. Oh and actions per minute has absolutely nothing to with strategic depth; the constant babysitting and clicking going on in SC1 creates a high skill ceiling but we could achieve the same thing by making you play Simon Says each time you want to move a unit in SC2. Strategy it ain't.

After getting into chess a bit more I can see that SC1 is not a strategically deep game, no RTS is. Just enjoy the gameplay instead of getting butthurt about "catering to casuals", and thank the Gods Blizzard doesn't hate you like Nintendo does so there's no tripping in SC2.


There is a spectrum. Just because SC1 is not Chess does not mean has no strategic depth. There's a middle ground.

Also, planning the most effective and efficient actions possible for your capabilities (your APM) has at least a tiny bit of strategy involved.

It's not chess (it's been around a decade, for god's sake), but it's not without strategy.
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
February 26 2010 20:14 GMT
#391
i've definitely got some of these interview suggestions already coming. thanks guys.
:O
Kyouya
Profile Joined January 2008
Mexico318 Posts
February 26 2010 22:18 GMT
#392
On February 26 2010 22:19 FieryBalrog wrote:
The more I read, the less I care about what Western "pro gamers" have to say.


This.
Strike First, Strike Hard, Show No Mercy.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
February 26 2010 22:32 GMT
#393
Good interviews
I Can Fly...
L
Profile Blog Joined January 2008
Canada4732 Posts
February 26 2010 22:38 GMT
#394
On February 27 2010 07:18 Kyouya wrote:
Show nested quote +
On February 26 2010 22:19 FieryBalrog wrote:
The more I read, the less I care about what Western "pro gamers" have to say.


This.

The derisive quotes on pro gamers really solidifies the argument here.
The number you have dialed is out of porkchops.
intrudor
Profile Blog Joined December 2009
Canada446 Posts
February 27 2010 07:35 GMT
#395
i just have one question


is SC2 any good?
USER MIGHT BE WARNED FOR THIS COMMENT
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
February 27 2010 07:42 GMT
#396
On February 27 2010 16:35 intrudor wrote:
i just have one question


is SC2 any good?

no it absolutely sucks, now give me a beta key!
Von
Profile Joined May 2009
United States363 Posts
February 27 2010 19:16 GMT
#397
On February 26 2010 08:29 BlackYoshi wrote:
Show nested quote +
On February 26 2010 03:55 Von wrote:
On February 25 2010 22:23 BlackYoshi wrote:
did you just want a reskinned Brood War, with all the same AI flaws? What is your exact suggestion to "add micro" back in to the game?


I've read other threads that have addressed this issue, and halfway through this one without hearing anyone approach the actual (fairly obvious, actually )solution to this problem:

The solution is not "completely inert AI requiring clickfest babysitting" VS "super intelligent AI requiring no player input"

The solution is:

"competent AI with intelligent pathfinding, that is augmented by special moves for each unit"

Analogy:

What separated the kick ass player from the average guy in Mortal Combat?

Answer:

Special Moves:

Each fighting charachter had a basic sequence of moves that it could do simply. If you pressed one, maybe two buttons fast enough you could kick straight, or punch straight.

If you added more buttons to a sequence you could do more sophisticated moves: roundhouse kicks, and uppercuts. Some of these were only effective if you had your avatar in the right position vs your opponents.

However, the uber Special Moves were the Fatalities:

If you knew the moves and could execute them fast enough in the right sequence, 4 or 5 button presses would do those wicked cool Fatalities that made everyone laugh .. they totally kicked ass.

This is what Starcraft needs for every unit.

The answer is to add special micro abilities to every unit, and make them precise enough to be difficult to pull off with consistency in the heat of strategizing, macroing and battle.

It's things like using the Patrol button to force a retreating Vulture to fire at pursuing zerglings on the move. It involves tweaking the "auto surround" to only take effect when say ... you have a group of zerglings selected, then right clicking on a target, then immediately right clicking twice *behind* the target to activate the surround.

In this way you satisfy all parties, the casual gamers (mass sales) that Blizz needs to profit ...and the truly skilled players that will elevate the game from a casual hobby to an art.

Peeps need to step outside the "either / or" box that they are trapped in in order to see this /obvious

.

So basically make every unit a spellcaster


This is close to what WC3 did, and we see how well-loved that game is on here.



No, not what I am proposing does not involved making every unit a spellcaster ... at all.

The solution to the micro problem is so elegant and simple I think I might make a new thread for this so that peeps can brainstorm on it.

I wrote that the solution to the micro problem is "Additive Micro Abilities". This does not equal spellcasting.

Lets use the Vulture example again. Here's a video someone made of a Vulture micro trick



By using the Patrol command and clicking in the proper way on the screen - in front then back of the unit in rapid succession - you can attack (fire) while moving away from the pursuing units.

Either by intent or by accident Blizzard allowed you to make the Vulture do something it wouldn't ordinary be able to do ... unless you know about this and are skilled enough to do it.

Regardless of how this kind of thing came about, this kind of thing is what brings the concept of "micro" up to another level - and allows the depth of gameplay peeps are craving - without making the game impossible to play for new players.

Other examples:

'Hold Lurkers' by clicking on a building in the fog of war to keep the Lurkers hidden until the victim is on top of you. 'Muta Stacking' to trick mutas into clumping up into a more concentrated force.

What kind of abilities can be added to SC2 units to make them more finely controlled? Here's one off the top of my head:

Units have a tendency to clump up more in groups when issued a move command. This is a result of the more intelligent pathing.

How about adding a simple spread command for groups of selected units. Again off the top of my head:

Select units in a group. Move the group. As the group is moving, click on the screen twice (Left, Right) in rapid enough succession in front of the group. The group will then spread in a line formation.

If you don't think this is a workable control scheme, then think of another one. Possibly using a special designated 'micro' hotkey in conjunction with screen clicks.

But the core of what I am saying is the answer to this whole issue. Never mind that I dont have a 5000 postcount and a D+ rating on ICCUP (LOL). It still is

If its not fun I dont want it.
bendez
Profile Joined February 2010
Canada283 Posts
February 27 2010 19:38 GMT
#398
On February 28 2010 04:16 Von wrote:
Show nested quote +
On February 26 2010 08:29 BlackYoshi wrote:
On February 26 2010 03:55 Von wrote:
On February 25 2010 22:23 BlackYoshi wrote:
did you just want a reskinned Brood War, with all the same AI flaws? What is your exact suggestion to "add micro" back in to the game?


I've read other threads that have addressed this issue, and halfway through this one without hearing anyone approach the actual (fairly obvious, actually )solution to this problem:

The solution is not "completely inert AI requiring clickfest babysitting" VS "super intelligent AI requiring no player input"

The solution is:

"competent AI with intelligent pathfinding, that is augmented by special moves for each unit"

Analogy:

What separated the kick ass player from the average guy in Mortal Combat?

Answer:

Special Moves:

Each fighting charachter had a basic sequence of moves that it could do simply. If you pressed one, maybe two buttons fast enough you could kick straight, or punch straight.

If you added more buttons to a sequence you could do more sophisticated moves: roundhouse kicks, and uppercuts. Some of these were only effective if you had your avatar in the right position vs your opponents.

However, the uber Special Moves were the Fatalities:

If you knew the moves and could execute them fast enough in the right sequence, 4 or 5 button presses would do those wicked cool Fatalities that made everyone laugh .. they totally kicked ass.

This is what Starcraft needs for every unit.

The answer is to add special micro abilities to every unit, and make them precise enough to be difficult to pull off with consistency in the heat of strategizing, macroing and battle.

It's things like using the Patrol button to force a retreating Vulture to fire at pursuing zerglings on the move. It involves tweaking the "auto surround" to only take effect when say ... you have a group of zerglings selected, then right clicking on a target, then immediately right clicking twice *behind* the target to activate the surround.

In this way you satisfy all parties, the casual gamers (mass sales) that Blizz needs to profit ...and the truly skilled players that will elevate the game from a casual hobby to an art.

Peeps need to step outside the "either / or" box that they are trapped in in order to see this /obvious

.

So basically make every unit a spellcaster


This is close to what WC3 did, and we see how well-loved that game is on here.



No, not what I am proposing does not involved making every unit a spellcaster ... at all.

The solution to the micro problem is so elegant and simple I think I might make a new thread for this so that peeps can brainstorm on it.

I wrote that the solution to the micro problem is "Additive Micro Abilities". This does not equal spellcasting.

Lets use the Vulture example again. Here's a video someone made of a Vulture micro trick

http://www.youtube.com/watch?v=kJouj2BHjyA

By using the Patrol command and clicking in the proper way on the screen - in front then back of the unit in rapid succession - you can attack (fire) while moving away from the pursuing units.

Either by intent or by accident Blizzard allowed you to make the Vulture do something it wouldn't ordinary be able to do ... unless you know about this and are skilled enough to do it.

Regardless of how this kind of thing came about, this kind of thing is what brings the concept of "micro" up to another level - and allows the depth of gameplay peeps are craving - without making the game impossible to play for new players.

Other examples:

'Hold Lurkers' by clicking on a building in the fog of war to keep the Lurkers hidden until the victim is on top of you. 'Muta Stacking' to trick mutas into clumping up into a more concentrated force.

What kind of abilities can be added to SC2 units to make them more finely controlled? Here's one off the top of my head:

Units have a tendency to clump up more in groups when issued a move command. This is a result of the more intelligent pathing.

How about adding a simple spread command for groups of selected units. Again off the top of my head:

Select units in a group. Move the group. As the group is moving, click on the screen twice (Left, Right) in rapid enough succession in front of the group. The group will then spread in a line formation.

If you don't think this is a workable control scheme, then think of another one. Possibly using a special designated 'micro' hotkey in conjunction with screen clicks.

But the core of what I am saying is the answer to this whole issue. Never mind that I dont have a 5000 postcount and a D+ rating on ICCUP (LOL). It still is



Good read, but ultimately, those are bugs, and blizzard fixed them in SC2 or made it into an actual function, such as hold fire (different command from hold position).
Prev 1 18 19 20 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech125
Nathanias 55
CosmosSc2 41
trigger 17
StarCraft: Brood War
Shuttle 872
Artosis 680
Counter-Strike
fl0m720
taco 531
Super Smash Bros
hungrybox1244
AZ_Axe101
Other Games
summit1g12410
Grubby2020
Day[9].tv540
shahzam335
ViBE147
Maynarde138
C9.Mang0104
fpsfer 1
Organizations
Other Games
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 89
• davetesta12
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 27
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21129
League of Legends
• imaqtpie3281
Other Games
• Scarra824
• Day9tv540
• WagamamaTV410
Upcoming Events
Replay Cast
8h 3m
OSC
10h 33m
Kung Fu Cup
11h 3m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
22h 3m
The PondCast
1d 9h
RSL Revival
1d 9h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 11h
WardiTV Korean Royale
1d 11h
PiGosaur Monday
2 days
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.