There is a site I found with some concept for starcraft 2 map
http://jamesjenista.com/sc2concepts.php
Plz give me some comments and tell me witch map you prefer. Imo this is Route DW1 look the best and pretty balance
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Toads
Canada1795 Posts
There is a site I found with some concept for starcraft 2 map http://jamesjenista.com/sc2concepts.php Plz give me some comments and tell me witch map you prefer. Imo this is Route DW1 look the best and pretty balance | ||
Sydarm
Canada14 Posts
User was warned for this post. | ||
Toads
Canada1795 Posts
On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men | ||
Sydarm
Canada14 Posts
On February 07 2010 11:37 StoLiVe wrote: Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information | ||
0neder
United States3733 Posts
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Thegilaboy
United States2018 Posts
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ZenDeX
Philippines2916 Posts
On February 07 2010 11:40 Sydarm wrote: Show nested quote + On February 07 2010 11:37 StoLiVe wrote: On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information Screw twitter. This is interesting stuff and I haven't seen this before. Hope this guy won't make an Odd-Eye for SC2 | ||
CharlieMurphy
United States22895 Posts
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ERGO
United States168 Posts
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ploy
United States416 Posts
On February 07 2010 11:40 Sydarm wrote: Show nested quote + On February 07 2010 11:37 StoLiVe wrote: On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information The only clutter I see here are your posts. Absolutely worthless. Clearly at least a few people found the OP worthwhile, including myself. | ||
WaveMotion
United States147 Posts
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wishbones
Canada2600 Posts
On February 07 2010 11:40 Sydarm wrote: Show nested quote + On February 07 2010 11:37 StoLiVe wrote: On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information thanks man, i dont even use twitter, appreciate this stolive. | ||
Rufio
241 Posts
Sydarm go jump off a cliff. | ||
PanN
United States2828 Posts
On February 07 2010 11:40 Sydarm wrote: Show nested quote + On February 07 2010 11:37 StoLiVe wrote: On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information Thanks stolive! And thanks sydarm for your worthless comments! | ||
Drium
United States888 Posts
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torm3ntin
Brazil2534 Posts
On February 07 2010 11:40 Sydarm wrote: Show nested quote + On February 07 2010 11:37 StoLiVe wrote: On February 07 2010 11:36 Sydarm wrote: Welcome to days ago... Lol If you have nothing to say just don't waist your time like this men This was on twitter and SC2 forums days ago. And i'm not wasting any time, i like forums not being cluttered with old and useless information go to hell.. you are a pain in the ass | ||
Catch]22
Sweden2683 Posts
On February 07 2010 15:35 Rufio wrote: Good find stolive. Sydarm go jump off a cliff. That's a mature reaction to a forum post. | ||
da_head
Canada3350 Posts
that's what tl is for. | ||
Toads
Canada1795 Posts
- Curtain :The nat will be very hardto defend against any early push like zergling bacause there is a big wide entrance. But I really like the both entrence for the main base. - Traitor : I think this map favor terran to much, i dont think this map can be use in a e-sport game, only just for fun. I prefer Variation B with only 1 yellow mineral base in the middle - Route DW1 : This is the map i prefer. I like any base placement. The hight yeaild expension is awesome and pretty hard to defend because it is on low ground. The only thing i think will make me rage if i play on this map is the nat is easily dropable and with the new mechanisme of the game you will need a unit who can see over the clift because now the unit who attack for the top of a clift will not showed and the person who is attacked will have a lot of trouble to defend. PS: sorry for my poor english | ||
CharlieMurphy
United States22895 Posts
On February 07 2010 13:17 ERGO wrote: Show nested quote + On February 07 2010 12:00 CharlieMurphy wrote: I think it would be interesting to have a map that had sections of the map that were completely filled with gas vents or high grass. that would make zealots overly powerful. Since only a few units can fight at a time, and since all fighting is done at melee range, zealots are the perfect unit, at least till zerg gets ultras. obviously. But it adds an element of depth to a map. I don't mean the ENTIRE map because that would just be stupid. But perhaps like a whole back route is covered in gas vents, or there is a sort of maze alternate path of high grass. Not only would this be excellent for melee but terran could hide entire force in some bushes and wait for the perfect time to scan/scout out and just blast everything at point blank range. Ambushes are awesome, everyone loves hold lurkers. | ||
maybenexttime
Poland5236 Posts
On February 08 2010 07:37 CharlieMurphy wrote: Show nested quote + On February 07 2010 13:17 ERGO wrote: On February 07 2010 12:00 CharlieMurphy wrote: I think it would be interesting to have a map that had sections of the map that were completely filled with gas vents or high grass. that would make zealots overly powerful. Since only a few units can fight at a time, and since all fighting is done at melee range, zealots are the perfect unit, at least till zerg gets ultras. obviously. But it adds an element of depth to a map. I don't mean the ENTIRE map because that would just be stupid. But perhaps like a whole back route is covered in gas vents, or there is a sort of maze alternate path of high grass. Not only would this be excellent for melee but terran could hide entire force in some bushes and wait for the perfect time to scan/scout out and just blast everything at point blank range. Ambushes are awesome, everyone loves hold lurkers. Something like this? #7 are LOS-blockers (gas vents) (the whole thing/texture - not just where the numbers are). BTW, since we're closer to beta, maybe my topic could get unlocked? | ||
emikochan
United Kingdom232 Posts
I'm looking forward to more =) (just chill a little on the observatories i'd say :p) | ||
vasburg
Germany4 Posts
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maybenexttime
Poland5236 Posts
On February 08 2010 14:04 emikochan wrote: Stunning map ideas to be honest, especially Route, the freely destructible terrain reshaping the battlefield is something I've not seen much of before, though it'd probably form a similar effect if only the closest points to the corners were destructible (shortest routes) I'm looking forward to more =) (just chill a little on the observatories i'd say :p) I hope you're familiar with these two maps: + Show Spoiler [Pioneer Period] + + Show Spoiler [Hitchhiker] + + Show Spoiler [Arkanoid] + | ||
dyren
United States260 Posts
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Khaile
Norway17 Posts
On February 07 2010 11:34 StoLiVe wrote: There is a site I found with some concept for starcraft 2 map I got my own contribution: http://www.flickr.com/photos/kinkseraph/sets/72157623179097452/ | ||
Toads
Canada1795 Posts
there he is : please give me some comments about this map | ||
Khalleb
Canada1909 Posts
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CharlieMurphy
United States22895 Posts
from a BW standpoint that vesuvias map is T>ALL | ||
TriniMasta
United States1323 Posts
Waste of a reply right? Check out the quotes other people have connected to it. MAIN IDEA FOR THE COMMENT SO I WONT BE WARNED T.T: The maps are pretty good but the pictures in non-map form are pretty difficult to read. Other than that I am confident in the SC 2 maps! | ||
NeoLearner
Belgium1847 Posts
This map made me think about something, are tunnels possible in the editor? Map balancing will probably take a while to get right after SC2 is released, but doesn't mean we can enjoy some of the lesser balanced new maps for a while | ||
IceCube
Croatia1403 Posts
On February 10 2010 15:34 CharlieMurphy wrote: problem is we don't have any idea how balanced these maps will be in sc2 from a BW standpoint that vesuvias map is T>ALL Completly agreed with Charlie here. Especially on bold part of the text. Altho I like every map just becouse I can't wait to freaking play sc2 on them or any map for that matter! | ||
deth
Australia1757 Posts
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