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Every click counts (or should it?) - Page 17

Forum Index > SC2 General
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Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
December 28 2009 16:32 GMT
#321
On December 29 2009 01:26 IceCube wrote:
WTF Every dick counts (or should it?) ?? what's up with the title O_o


clicks dicks

See it, Believe it.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 28 2009 16:33 GMT
#322
I did like a quadruple take before the title change sunk in.
U Gotta Skate.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
December 28 2009 16:38 GMT
#323
On December 29 2009 01:32 Spenguin wrote:
Show nested quote +
On December 29 2009 01:26 IceCube wrote:
WTF Every dick counts (or should it?) ?? what's up with the title O_o


clicks dicks

See it, Believe it.

Ahahaha! ...I don't get it.
Forever Vulture.. :(
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
December 28 2009 16:41 GMT
#324
I thought my eyes were burning out. Turns out they are working.
HS: cascades#1595 || LoL: stoppin
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
December 28 2009 19:26 GMT
#325
On December 29 2009 01:02 lolaloc wrote:
Awesome title change by mods XD

No chance for the thread to redeem itself then?


there has been no change in the thread title afaik.... xD
thats the joke, it looks like dicks on the left side but the title says CLICKS!
I won
l10f *
Profile Blog Joined January 2009
United States3241 Posts
December 28 2009 19:37 GMT
#326
On December 29 2009 04:26 RaptorX wrote:
Show nested quote +
On December 29 2009 01:02 lolaloc wrote:
Awesome title change by mods XD

No chance for the thread to redeem itself then?


there has been no change in the thread title afaik.... xD
thats the joke, it looks like dicks on the left side but the title says CLICKS!


the mods changed the font for cl I think
Writer
Puosu
Profile Blog Joined April 2007
7012 Posts
December 28 2009 19:40 GMT
#327
it was dicks for a while, then reverted back to clicks.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
December 28 2009 20:12 GMT
#328
now its back to dick
Science without religion is lame, Religion without science is blind
zergnewb
Profile Blog Joined April 2009
United States816 Posts
December 29 2009 03:30 GMT
#329
god, it did say dick. I thought when I saw click again that my eyesight was just messed up lol.
Welcome to the Durst-Zone
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
December 29 2009 04:04 GMT
#330
I'd much rather discuss whether it says click or dick than whether each click should "count" lol.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 29 2009 04:15 GMT
#331
On December 29 2009 13:04 Kennigit wrote:
I'd much rather discuss whether it says click or dick than whether each click should "count" lol.



On December 28 2009 08:56 Archerofaiur wrote:
[image loading]

Poll: Should every dick count?
(Vote): Absolutely!
(Vote): No way!



I think the answer is obvious.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
HyKe
Profile Joined November 2009
Canada13 Posts
December 29 2009 09:53 GMT
#332
Average Dicks Per Minute for Street Fighter players ranges between 150-180 DPM
However Sirlin can handle over 350 DPM i'm told.

Corruption of the youth, Annihilation of the rest
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
December 29 2009 17:30 GMT
#333
On December 29 2009 18:53 HyKe wrote:
Average Dicks Per Minute for Street Fighter players ranges between 150-180 DPM
However Sirlin can handle over 350 DPM i'm told.



That is nearly 6 dicks per second!
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Lovin
Profile Joined May 2009
Denmark812 Posts
December 29 2009 17:41 GMT
#334
On December 30 2009 02:30 RoieTRS wrote:
Show nested quote +
On December 29 2009 18:53 HyKe wrote:
Average Dicks Per Minute for Street Fighter players ranges between 150-180 DPM
However Sirlin can handle over 350 DPM i'm told.



That is nearly 6 dicks per second!


Holy dick!
AKA SuddenSalad
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
December 29 2009 18:03 GMT
#335
Damn!, how the whole thread turned around because of one letter. xD

The power of TL shines again!
I won
Manit0u
Profile Blog Joined August 2004
Poland17713 Posts
Last Edited: 2009-12-29 18:33:18
December 29 2009 18:32 GMT
#336
On December 30 2009 03:03 RaptorX wrote:
Damn!, how the whole thread turned around because of one letter. xD

The power of TL shines again!


How is 4chan-similar off topic trashtalk making TL shine?
Time is precious. Waste it wisely.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
December 29 2009 19:56 GMT
#337
On December 30 2009 03:32 Manit0u wrote:
Show nested quote +
On December 30 2009 03:03 RaptorX wrote:
Damn!, how the whole thread turned around because of one letter. xD

The power of TL shines again!


How is 4chan-similar off topic trashtalk making TL shine?


its not making TL shine... I said the POWER of TL shines...the power of killing threads ftw.
I won
L
Profile Blog Joined January 2008
Canada4732 Posts
December 29 2009 20:41 GMT
#338
Where is your proof?
Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is.

I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it,
No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post.

I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100%
You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map.

I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff.


THAT SAID: LOL EVERY DICK COUNTS.
The number you have dialed is out of porkchops.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-29 21:01:41
December 29 2009 20:57 GMT
#339
On December 30 2009 05:41 L wrote:
Show nested quote +
Where is your proof?
Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is.

Show nested quote +
I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it,
No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post.

Show nested quote +
I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100%
You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map.

I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff.

Please dont try to side track this thread with on-topic posts. We are currently discussing whether a succesful esports RTS requires high dicks-per-minute interface action. Thank you.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2009-12-30 01:22:00
December 30 2009 01:20 GMT
#340
On December 30 2009 05:57 Archerofaiur wrote:
Show nested quote +
On December 30 2009 05:41 L wrote:
Where is your proof?
Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is.

I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it,
No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post.

I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100%
You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map.

I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff.

Please dont try to side track this thread with on-topic posts. We are currently discussing whether a succesful esports RTS requires high dicks-per-minute interface action. Thank you.


I believe it does, and everybody here who opposes to this premise is being a dick... should that count?

edit:
-------

note to self: --dont forget the smiley face or some crazy asshole will think I am being serious!--
I won
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