On December 29 2009 01:26 IceCube wrote:
WTF Every dick counts (or should it?) ?? what's up with the title O_o
WTF Every dick counts (or should it?) ?? what's up with the title O_o
clicks dicks
See it, Believe it.
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Spenguin
Australia3316 Posts
On December 29 2009 01:26 IceCube wrote: WTF Every dick counts (or should it?) ?? what's up with the title O_o clicks dicks See it, Believe it. | ||
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ghermination
United States2851 Posts
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IceCube
Croatia1403 Posts
On December 29 2009 01:32 Spenguin wrote: Show nested quote + On December 29 2009 01:26 IceCube wrote: WTF Every dick counts (or should it?) ?? what's up with the title O_o clicks dicks See it, Believe it. Ahahaha! ...I don't get it. | ||
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cascades
Singapore6122 Posts
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RaptorX
Germany646 Posts
On December 29 2009 01:02 lolaloc wrote: Awesome title change by mods XD No chance for the thread to redeem itself then? there has been no change in the thread title afaik.... xD thats the joke, it looks like dicks on the left side but the title says CLICKS! | ||
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l10f
United States3241 Posts
On December 29 2009 04:26 RaptorX wrote: Show nested quote + On December 29 2009 01:02 lolaloc wrote: Awesome title change by mods XD No chance for the thread to redeem itself then? there has been no change in the thread title afaik.... xD thats the joke, it looks like dicks on the left side but the title says CLICKS! the mods changed the font for cl I think | ||
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Puosu
6992 Posts
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Hypnosis
United States2061 Posts
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zergnewb
United States816 Posts
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Kennigit
Canada19447 Posts
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Archerofaiur
United States4101 Posts
On December 29 2009 13:04 Kennigit wrote: I'd much rather discuss whether it says click or dick than whether each click should "count" lol. On December 28 2009 08:56 Archerofaiur wrote: Poll: Should every dick count? (Vote): Absolutely! (Vote): No way! I think the answer is obvious. | ||
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HyKe
Canada13 Posts
However Sirlin can handle over 350 DPM i'm told. | ||
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RoieTRS
United States2569 Posts
On December 29 2009 18:53 HyKe wrote: Average Dicks Per Minute for Street Fighter players ranges between 150-180 DPM However Sirlin can handle over 350 DPM i'm told. That is nearly 6 dicks per second! | ||
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Lovin
Denmark812 Posts
On December 30 2009 02:30 RoieTRS wrote: Show nested quote + On December 29 2009 18:53 HyKe wrote: Average Dicks Per Minute for Street Fighter players ranges between 150-180 DPM However Sirlin can handle over 350 DPM i'm told. That is nearly 6 dicks per second! Holy dick! | ||
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RaptorX
Germany646 Posts
The power of TL shines again! | ||
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Manit0u
Poland17539 Posts
On December 30 2009 03:03 RaptorX wrote: Damn!, how the whole thread turned around because of one letter. xD The power of TL shines again! How is 4chan-similar off topic trashtalk making TL shine? | ||
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RaptorX
Germany646 Posts
On December 30 2009 03:32 Manit0u wrote: Show nested quote + On December 30 2009 03:03 RaptorX wrote: Damn!, how the whole thread turned around because of one letter. xD The power of TL shines again! How is 4chan-similar off topic trashtalk making TL shine? its not making TL shine... I said the POWER of TL shines...the power of killing threads ftw. | ||
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L
Canada4732 Posts
Where is your proof? Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is. I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it, No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post. I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100% You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map. I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff. THAT SAID: LOL EVERY DICK COUNTS. | ||
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Archerofaiur
United States4101 Posts
On December 30 2009 05:41 L wrote: Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is. Show nested quote + No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post. I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it, Show nested quote + You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map. I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100% I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff. Please dont try to side track this thread with on-topic posts. We are currently discussing whether a succesful esports RTS requires high dicks-per-minute interface action. Thank you. | ||
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RaptorX
Germany646 Posts
On December 30 2009 05:57 Archerofaiur wrote: Show nested quote + On December 30 2009 05:41 L wrote: Where is your proof? Its pretty clear cut, go read what I wrote. Not going to bother re-writing stuff because you're too lazy to read; not like my posts didn't take enough time to write as it is. I said taht RTS can't be as strategically deep without a demanding mechanical interface as it would be with it, No, you said a game couldn't be strategic without a demanding mechanical interface; you said nothing about it being an RTS, nor did you attempt to say that the relative volume was the issue. Serious; go look at your post. I said they degenerated strategically, not necessarily completely, but then even the best players in those games can't keep up with the mechanics of those games 100% You clearly don't know the games you're talking about if you think that someone in tib-sun has issues meeting the mechanical requirements of the game, or that the game is degenerated strategically, given that the game has like 25 viable openings per map. I'm pretty much done with this thread; I wouldn't have minded to chat with tofu any longer because he actually had content in his posts, but you're just a jumble of poor reading comprehension and poor arguments. I kinda understand what you're TRYING to say, but getting to your premises and conclusions so that we can actually talk properly is like trying to cross a never before visited jungle with a machete; too much work, no payoff. Please dont try to side track this thread with on-topic posts. We are currently discussing whether a succesful esports RTS requires high dicks-per-minute interface action. Thank you. I believe it does, and everybody here who opposes to this premise is being a dick... should that count? edit: ------- ![]() note to self: --dont forget the smiley face or some crazy asshole will think I am being serious!-- | ||
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