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Kennigit
Canada19447 Posts
It's disappointing that this thread started out so well...and then devolved . It's quite evident that Sirlin doesn't understand the points this community have made, but i don't fault him - if you've ever read opinion pieces/replies on Gamasutra you witness this whole subculture of game designer ego....Everything is said with an air of "this is how it is" "i am a designer, so i know".
I have an appreciation for people who are humble - who can sit and freely admit "i don't know". I wouldn't dare try to publicly make a statement about Street Fighter as it would literally be "yeah you just need to hit punch button more to win wtf". Clearly Sirlin is unconsciously ignorant (in that he doesn't even realize what he is saying is utter horse shit).
HeartofTofu seems like a smart guy and seems humble in presenting his opinion - props to you. There are a bunch of idiots calling "OMG STRAWMAN YOUR POINT IS VOID" and "OMG YOU HAVE NO PROOF"....uhhgg go burn. ---
I think i'm just going to stay out of this one. PM me if someone is a troll so i can ban them, thanks.
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On December 28 2009 06:43 Kennigit wrote: I'm about to read all 15 pages of this horrendous thread....if i don't make it...i love you all. I made it to page 7 and gave up. Somewhere in there is some random grammar troll.
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I'm not going to bother reading all 15 pages in this thread because I'm sure it entails some "he-said, she-said" bullshit. If you can't present a logical argument with flawless facts, you're most likely arguing with ignorance (which seems to be the case with whatever his name is, frankly I don't care who he is or what he's done). For those experienced with Starcraft and if your opinion falls with the majority, accept the fact that there will always be ignorant people and bask in the fact that you know you're right instead of trying to argue with the hard-headed.
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All I care for is UUS and MBS. I don't even care for rallymine all that much. As for adding macro mechanics, I personally would love to just play without 'em and see how the game goes; however, I'm willing to work with the rest of the community on adding a few, under the condition that they actually add something useful and creative.
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United States47024 Posts
On December 28 2009 06:19 Manit0u wrote: Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass. As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.
INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).
I'm no pro, but that's how I'd like to have it in this day and age. One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen).
IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.
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Poll: Which choice best fits your viewpoint? (Vote): Same Interface as Starcraft 1 (SBS,etc) (Vote): Automining, Multiple Building Selection, Unlimited Unit Selection (No new macro mechanics) (Vote): Macro Mechanics and MBS, AM and UUS
Also
Poll: Should every dick count? (Vote): Absolutely! (Vote): No way!
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On December 28 2009 08:58 Yogurt wrote: every dick counts
But should it?
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I got stuck at page 12. ;p
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Your dicks dont count fellas.
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On December 28 2009 08:12 TheYango wrote:Show nested quote +On December 28 2009 06:19 Manit0u wrote: Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass. As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.
INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).
I'm no pro, but that's how I'd like to have it in this day and age. One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen). IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.
That's exactly what I meant  Trading control for freedom is not a good thing in my book.
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On December 28 2009 10:30 Manit0u wrote:Show nested quote +On December 28 2009 08:12 TheYango wrote:On December 28 2009 06:19 Manit0u wrote: Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass. As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.
INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).
I'm no pro, but that's how I'd like to have it in this day and age. One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen). IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out. That's exactly what I meant  Trading control for freedom is not a good thing in my book. So... can we just bump it up to 24 (3x8) and call it a day?
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On December 28 2009 08:58 Yogurt wrote: every dick counts
i actually thought it said that and i was wondering why it was in sc2 section.
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"And lo, his dick, once fashioned in the image of a banana, took on the likeness of a goat's skull......
......just as the prophecy had foretold."
On December 28 2009 09:10 maybenexttime wrote: I got stuck at page 12. ;p *damn smegma* Clean up on page 12!
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United States4796 Posts
On December 27 2009 08:26 AttackZerg wrote: I don't think every dick should count. Just those that have entered before me and if they were using protecting.
Unless she has been gang banged then that is a serious problem for me.
Happens to me too. I do think every click should count though. I use a finger condom when using my DeathAdder mouse.
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On December 28 2009 12:22 Severedevil wrote:Show nested quote +On December 28 2009 10:30 Manit0u wrote:On December 28 2009 08:12 TheYango wrote:On December 28 2009 06:19 Manit0u wrote: Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass. As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.
INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).
I'm no pro, but that's how I'd like to have it in this day and age. One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen). IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out. That's exactly what I meant  Trading control for freedom is not a good thing in my book. So... can we just bump it up to 24 (3x8) and call it a day?
Best possible solution in my opinion. (and superhotkeys please)
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Awesome title change by mods XD
No chance for the thread to redeem itself then?
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WTF Every dick counts (or should it?) ?? what's up with the title O_o
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