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Every click counts (or should it?) - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 22 Next All
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2009-12-27 23:06:23
December 27 2009 22:22 GMT
#301
It's disappointing that this thread started out so well...and then devolved . It's quite evident that Sirlin doesn't understand the points this community have made, but i don't fault him - if you've ever read opinion pieces/replies on Gamasutra you witness this whole subculture of game designer ego....Everything is said with an air of "this is how it is" "i am a designer, so i know".

I have an appreciation for people who are humble - who can sit and freely admit "i don't know". I wouldn't dare try to publicly make a statement about Street Fighter as it would literally be "yeah you just need to hit punch button more to win wtf". Clearly Sirlin is unconsciously ignorant (in that he doesn't even realize what he is saying is utter horse shit).

HeartofTofu seems like a smart guy and seems humble in presenting his opinion - props to you. There are a bunch of idiots calling "OMG STRAWMAN YOUR POINT IS VOID" and "OMG YOU HAVE NO PROOF"....uhhgg go burn.
---

I think i'm just going to stay out of this one. PM me if someone is a troll so i can ban them, thanks.
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 27 2009 22:26 GMT
#302
On December 28 2009 06:43 Kennigit wrote:
I'm about to read all 15 pages of this horrendous thread....if i don't make it...i love you all.

I made it to page 7 and gave up.
Somewhere in there is some random grammar troll.
Beta = 04/01/10
NeO)DarK
Profile Joined December 2009
Canada37 Posts
December 27 2009 22:43 GMT
#303
I'm not going to bother reading all 15 pages in this thread because I'm sure it entails some "he-said, she-said" bullshit. If you can't present a logical argument with flawless facts, you're most likely arguing with ignorance (which seems to be the case with whatever his name is, frankly I don't care who he is or what he's done). For those experienced with Starcraft and if your opinion falls with the majority, accept the fact that there will always be ignorant people and bask in the fact that you know you're right instead of trying to argue with the hard-headed.
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 27 2009 22:52 GMT
#304
All I care for is UUS and MBS. I don't even care for rallymine all that much. As for adding macro mechanics, I personally would love to just play without 'em and see how the game goes; however, I'm willing to work with the rest of the community on adding a few, under the condition that they actually add something useful and creative.
Beta = 04/01/10
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-27 23:18:47
December 27 2009 23:12 GMT
#305
On December 28 2009 06:19 Manit0u wrote:
Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass.
As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.

INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).

I'm no pro, but that's how I'd like to have it in this day and age.

One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen).

IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.
Moderator
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-28 00:11:39
December 27 2009 23:56 GMT
#306
[image loading]

Poll: Which choice best fits your viewpoint?
(Vote): Same Interface as Starcraft 1 (SBS,etc)
(Vote): Automining, Multiple Building Selection, Unlimited Unit Selection (No new macro mechanics)
(Vote): Macro Mechanics and MBS, AM and UUS





Also
[image loading]

Poll: Should every dick count?
(Vote): Absolutely!
(Vote): No way!

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
December 27 2009 23:58 GMT
#307
every dick counts
ok dont not so good something is something ok ok ok gogogo
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 28 2009 00:00 GMT
#308
On December 28 2009 08:58 Yogurt wrote:
every dick counts



But should it?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
maybenexttime
Profile Blog Joined November 2006
Poland5816 Posts
December 28 2009 00:10 GMT
#309
I got stuck at page 12. ;p
JohannesH
Profile Joined September 2009
Finland1364 Posts
December 28 2009 00:52 GMT
#310
Your dicks dont count fellas.
If you have to ask, you don't know.
renchak
Profile Joined April 2009
209 Posts
December 28 2009 01:05 GMT
#311
Nicely done zatic!
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
Last Edited: 2009-12-28 01:31:40
December 28 2009 01:30 GMT
#312
On December 28 2009 08:12 TheYango wrote:
Show nested quote +
On December 28 2009 06:19 Manit0u wrote:
Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass.
As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.

INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).

I'm no pro, but that's how I'd like to have it in this day and age.

One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen).

IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.


That's exactly what I meant
Trading control for freedom is not a good thing in my book.
Time is precious. Waste it wisely.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 28 2009 03:22 GMT
#313
On December 28 2009 10:30 Manit0u wrote:
Show nested quote +
On December 28 2009 08:12 TheYango wrote:
On December 28 2009 06:19 Manit0u wrote:
Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass.
As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.

INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).

I'm no pro, but that's how I'd like to have it in this day and age.

One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen).

IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.


That's exactly what I meant
Trading control for freedom is not a good thing in my book.

So... can we just bump it up to 24 (3x8) and call it a day?
My strategy is to fork people.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 28 2009 05:02 GMT
#314
this is SO win
Lim Yo Hwan forever!
McCrank
Profile Joined March 2008
204 Posts
December 28 2009 05:04 GMT
#315
On December 28 2009 08:58 Yogurt wrote:
every dick counts


i actually thought it said that and i was wondering why it was in sc2 section.
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 28 2009 06:00 GMT
#316
"And lo, his dick, once fashioned in the image of a banana, took on the likeness of a goat's skull......



......just as the prophecy had foretold."

On December 28 2009 09:10 maybenexttime wrote:
I got stuck at page 12. ;p

*damn smegma*
Clean up on page 12!
Beta = 04/01/10
DivinO
Profile Blog Joined July 2009
United States4796 Posts
December 28 2009 07:27 GMT
#317
On December 27 2009 08:26 AttackZerg wrote:
I don't think every dick should count. Just those that have entered before me and if they were using protecting.

Unless she has been gang banged then that is a serious problem for me.


Happens to me too. I do think every click should count though. I use a finger condom when using my DeathAdder mouse.
LiquipediaBrain in my filth.
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
December 28 2009 10:07 GMT
#318
On December 28 2009 12:22 Severedevil wrote:
Show nested quote +
On December 28 2009 10:30 Manit0u wrote:
On December 28 2009 08:12 TheYango wrote:
On December 28 2009 06:19 Manit0u wrote:
Being forced to select a specific number of units at the same time is ok. It's much more useful at the higher level of play though, when people start to compose their units properly within the groups. Having 20 zealots, 30 dragoons, 1 observer and 1 ht in the same group could be a real pain in the ass.
As far as I'm concerned AoX did it perfectly with LNoU hotkeys and INoU superhotkeys (F-keys). It gives you a lot more control over your army since you can either move it in its entirety with superhotkey to get into the battle and control specific groups using standard hotkeys to micro them when you finally get there.

INoU in normal hotkeys can accomplish the same task but it's harder for you to grasp the details (how many zealots do I actually have in this group? How many died?).

I'm no pro, but that's how I'd like to have it in this day and age.

One thing of note, having infinite number of units on normal hotkeys can make it HARDER to control individual units. This is because most interfaces with infinite units on a hotkey generally collapse all identical units to a single portrait, meaning you can't portrait-select an individual one (e.g. instead of a group of 5 zealots having 5 separate portraits, there's a single zealot portrait with the number 5 in the corner--meaning you can't click the portrait for the one taking damage and instead you actually have to click on the unit on the screen).

IMO if Blizzard got lazy with the interface, this would be a detriment, because the tradeoff of being able to hotkey all your units together is outweighed by the fact that you can't use the HUD to select an individual unit from your groups. Of course, I imagine Blizzard will have a smart way of handling it, and won't take the lazy way out.


That's exactly what I meant
Trading control for freedom is not a good thing in my book.

So... can we just bump it up to 24 (3x8) and call it a day?


Best possible solution in my opinion. (and superhotkeys please)
Time is precious. Waste it wisely.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 28 2009 16:02 GMT
#319
Awesome title change by mods XD

No chance for the thread to redeem itself then?
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
December 28 2009 16:26 GMT
#320
WTF Every dick counts (or should it?) ?? what's up with the title O_o
Forever Vulture.. :(
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