How is the Viking a replacement for the gol/valk? - Page 2
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DeCoup
Australia1933 Posts
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DefMatrixUltra
Canada1992 Posts
On November 27 2009 01:35 Abyzou wrote: Well, that's not exactly true, you can just build ground defense, since Vikings can't shoot your workers and buildings from the air. Of course, there are the Banshees. [1] Other than that you're quite right. My initial comparison was based on the lore which says the Viking is a replacement for gols/valks. [2] [1] That's true to an extent, but imagine if mutas were able to fly through turrets and would only take damage if they attacked. You can skirt around defense and position yourself optimally if there is no anti-air. It will be like you are flying around the enemy base causing your opponent no end of distractions. Maybe you'll land RIGHT NOW and then what? Maybe you're not even paying attention and you're just macroing. Your opponent doesn't know, either way. This is mostly what I was getting at. [2] My mistake, then. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Shiladie
Canada1631 Posts
While vs terran/toss, they serve as a fairly hard counter to heavy air. The only air I actually see these guys not being ideal against is massed light air, which is apparently where the Thor comes into it's own element. | ||
Abyzou
Sweden209 Posts
On November 27 2009 09:15 FakeSteve[TPR] wrote: viking air-to-air is magnificently powerful Yeah I failed to pick up on the whole "40 damage to big units" thing. lol Those poor ovies... | ||
NastyMarine
United States1252 Posts
I'm pretty sure the Viking, as of now, is a sufficient replacement. I don't see how this thread is entitled to being active. WAIT UNTIL THE BETA POR FAVOR. | ||
emikochan
United Kingdom232 Posts
Will be funny watching corruptors chase vikings and viking chase phoenix, agreeing with DeCoup here. | ||
Ludrik
Australia523 Posts
Personally I quite like this concept and I think if its balanced right it will really contribute favourably to the game. | ||
radiumz0rz
United States253 Posts
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Phalanx000
Canada2 Posts
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GreEny K
Germany7312 Posts
On November 27 2009 00:01 Abyzou wrote: Yes, I thought of that, it does make a bit of a difference. 14 muta hits = 126 damage, boom 16 muta hits vs 1 armor = 128 damage, boom Fully upgraded Vikings take 25 unupgraded muta hits to go down, that's pretty damn durable! ;D @ SWPIG: Hadn't thought of the Thor... Ugh, I'd conditioned myself to pretend it doesn't exist. ![]() Are you just using muta as an example? Because (and i havent been keeping up with SC2) I thought there werent muta in teh second sc | ||
bEsT[Alive]
606 Posts
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keepITup
251 Posts
it's a new game | ||
FabledIntegral
United States9232 Posts
On November 27 2009 15:48 GreEny K wrote: Are you just using muta as an example? Because (and i havent been keeping up with SC2) I thought there werent muta in teh second sc There has been muta since the start of SC2 and it hasn't changed. | ||
StorkHwaiting
United States3465 Posts
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spkim1
Canada286 Posts
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Abyzou
Sweden209 Posts
On November 27 2009 18:52 StorkHwaiting wrote: OP, you do know that the people who write the lore often never even play the game right? /shrug Now I do, I guess. lol. Thanks guys. (: If I'd gone to Dreamhack, I could've tried em on myself. Ah, well it's just half a year left until release anyway. | ||
Archaic
United States4024 Posts
On November 27 2009 15:01 Phalanx000 wrote: lol, talking about imbalance when the game isn't out yet. stupid. You joined this forum just to say that? Though I do have to agree somewhat (Not the "stupid" part). I found myself agreeing with some of your arguments in the OP, but after reading through replies, and probably a lot more people who have played the game, I believe they'll find their niche in the game. We shouldn't be worrying too much about it. If it's obvious enough that people without the beta/game can notice it, I'm sure Blizzard has too. | ||
Shizuru~
Malaysia1676 Posts
i agree that terran is becoming a gundam mech wannabe army, gotta wait for the beta to find out if its a good thing or a bad thing though.. | ||
FabledIntegral
United States9232 Posts
FFS what else is going to be in the SC2 forum? If you don't want to discuss, don't, but honestly, otherwise the SC2 forums would be relatively dead. That's all you can do is speculate. It keeps the forums lively, and makes TL much more enjoyable to browse than to log on and see nothing new to read. | ||
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