• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:34
CET 04:34
KST 12:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
How soO Began His ProGaming Dreams BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] WB & LB Finals - Sunday 21:00 CET [BSL21] LB SemiFinals - Saturday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

How is the Viking a replacement for the gol/valk?

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Abyzou
Profile Joined June 2009
Sweden209 Posts
November 26 2009 13:53 GMT
#1
I've been trying to understand the Viking for some time, can someone help?

First, the lore.
The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms.

Very true, we all know this. Wraith CAN be used but they get owned by spores and if the zerg brings mutas and enough Overlords they get killed as they're so frail. And lol valks, 2 Scourge hits. Depressing.

I fail to see how the Viking is better than goliath and/or valkyrie against Zerg. At least the Goliath is very good against Zerg, being able to take down mutas quite handily in sufficient numbers, especially with upgrades. And ovies die FAST to goliaths.

Second, in the actual gameplay, will the Viking be a good counter to air zerg? I haven't seen a vid w/ Corruptors vs Vikings so I'm not sure how a battle between the two would go down. But either way, the Viking is very similar to a Wraith in the air, 125 health is only 5 more than a wraith, and its damage is the same (20 against large targets), and of course no cloak is a major disadvantage. They're basically paper planes same as Wraith, except no way to get around that other than to transform, which renders them useless against the enemies they're fighting.

When I first heard about the Viking, I thought it was an exciting concept, but I think it would have been better if it had a GtA attack in ground form and a AtG attack in air form. Unfortunately, this would step on the Banshee's toes (though it has splash+cloak), but I still think it would be more useful then. It would be consistently able to hound dedicated air to air or ground to ground units like Corruptors and Siege Tanks, they'd be a useful counter to many of these things, bypassing their frail nature in the process. Then they would truly be a replacement to the goliath and the valkyrie. The Jotun Boosters would be Charon Boosters basically.

Vikings also lack any type of Splash damage (which the Valkyrie it replaced had), and again I think this is unfortunate. It's not a nimble stealth sniper like the Wraith, and yet it has the same mode of attack. If it had splash damage it would demonstrate clear value. They could be like Corsairs; once massed they'd pulverize mutas. But without Scourge this may be a bad idea, and they have a larger damage output. They attack slower, though, so their 5 damage per missile to Scourge might've evened out to the same virtual dps as the Corsairs had.

All I can think of as so far as things Vikings would excel at is base raiding, taking out infantry and being "the new zealot bomb". Still, seems like they'd be unused for the most part, kinda like Wraiths in SC.

I'm by no means an expert, and I'd like to hear your thoughts on this.
Savior and Jaedong, how come zerg progamers are so awesome?
OppositeSavior
Profile Joined November 2009
9 Posts
November 26 2009 14:29 GMT
#2
True
All people are born alike - except Republicans and Democrats.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2009-11-26 14:42:20
November 26 2009 14:36 GMT
#3
1. Story is not valid source of game play knowledge.

2. I think viking is better as an addition to medivac-infantry groups as opposed to independent fighting unit against the zerg, though its most common use would likely be sniping colossi, prisms, medivacs, banshee and heavy air with 7 AtA range(?) and high damage against a single target. Remember the thor has splash GtA and is not really suitable against air-transport type targets and heavy armor targets that needs high instant damage to a single target, and marines just don't have range. You pretty much need this unit if you want to shut down drop harass without turreting every inch of territory.

Given that the Zerg has a dedicated AtA only air unit that comes out of fast pumping hatches, I don't think any other race can challenge it in the air short of BC level tech. It is also necessary, since Zerg is screwed by cliffs otherwise..... Other races will probably need ground or ground-air based force against zerg, like SK terran, as opposed to pure air except in very narrow timing windows. (say a warpray rush or something...)
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 26 2009 14:51 GMT
#4
Vikings start with 1 armor tho don't they?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
zatic
Profile Blog Joined September 2007
Zurich15358 Posts
November 26 2009 15:00 GMT
#5
On November 26 2009 23:29 OppositeSavior wrote:
True

Your 9 posts have an average of 1.7 words. Please don't make more useless posts but actually contribute to this forum.
ModeratorI know Teamliquid is known as a massive building
Abyzou
Profile Joined June 2009
Sweden209 Posts
Last Edited: 2009-11-26 15:15:39
November 26 2009 15:01 GMT
#6
On November 26 2009 23:51 DeCoup wrote:
Vikings start with 1 armor tho don't they?

Yes, I thought of that, it does make a bit of a difference.

14 muta hits = 126 damage, boom
16 muta hits vs 1 armor = 128 damage, boom

Fully upgraded Vikings take 25 unupgraded muta hits to go down, that's pretty damn durable! ;D

@ SWPIG: Hadn't thought of the Thor... Ugh, I'd conditioned myself to pretend it doesn't exist.
Savior and Jaedong, how come zerg progamers are so awesome?
G3nXsiS
Profile Joined July 2009
United States656 Posts
November 26 2009 15:15 GMT
#7
Well heres my thought on it. It is sort of meant to be a dropship dropping a goliath kinda thing. Its mainly gonna be used in TvT since broodwar TvT is set up the same way. A huge tank line and a large tank/goliath drop on top of them to take them out.

I believe the viking's role is gonna be somewhat like that since Marrauders can't attack air so they are gonna be much stronger. As for how it would fair against inter-race matches. I don't think it would be used much. Maybe to snipe warp prisms and overlords but thats pretty much it.

I don't think the viking was meant to replace a specific unit, rather its meant to replace a specific tactic and prevent the game from being the same as broodwar.
Hope is the first step on the road to dissapointment
Abyzou
Profile Joined June 2009
Sweden209 Posts
Last Edited: 2009-11-26 15:38:59
November 26 2009 15:34 GMT
#8
Well yeah, I was just reflecting on how the lore says it's a Wraith/Valkyrie/Goliath replacement, which is false, mostly.

I think when I get the game I'll mod it so the Viking has GtA and AtG attacks just to see how it rolls.
Savior and Jaedong, how come zerg progamers are so awesome?
G3nXsiS
Profile Joined July 2009
United States656 Posts
November 26 2009 15:42 GMT
#9
Hmm to a certain extent I think this viking is 1/3 wraith + 1/3 goliath + 1/3 valkyrie and the banshee is 1/2 wraith + 1/2 valkyrie. So with 2 units you replaced 3 units.
Hope is the first step on the road to dissapointment
B-612
Profile Joined June 2009
Canada33 Posts
November 26 2009 15:52 GMT
#10
While I was unable to go to Blizzcon this year but a few of my friends went and the one guy who played the Blizzcon build told me that they where neither like wraiths or goliaths. He compared them to really beefy Mecha-Tenchu. His plan was to build a few of them to harass overlords and maybe some drones if the other person wasn't paying attention and after they formed a strong escort group for his medivac play. My buddy compared it to moving like 'sair reaver and attacking like MnM vrs zerg, so naturally he loves them. I only have feedback on how they work in TvZ but I for one can't wait to do some Protoss flavoured overlord harassment with my new AtA units.

I do understand your sense of loss with regards to the loss of a strong anti-air factory unit for pushing with metal. Last I heard the viking was produced from a starport so to get a decent source of AA out of factory one would have crank thors but their lack of mobility and speed could see Terran players scrambling against a mobile air force when they are going for metal play.

My apologies if this made little sense, I just finished my last paper and 30ish hours of writing makes the mind dull...
Don't play to win, play to get better.
Abyzou
Profile Joined June 2009
Sweden209 Posts
November 26 2009 16:00 GMT
#11
Yeah, the Thor is like an amazingly overweight Goliath, without all the cool. ;_;

I totally agree with the Mecha-Tengu comparison though. Pretty spot on.
Savior and Jaedong, how come zerg progamers are so awesome?
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
November 26 2009 16:10 GMT
#12
This analysis is flawed for several reasons. No one should really expect a unit to be a replacement for another unit in going from BW to SC2.

In a sense, the marine isn't even a replacement for the marine. It lacks the low-tech medic in favor of a high-tech medivac. Since marines are not really a part of the early-mid game in BW without medics, the marines in SC2 are almost nothing like BW marines. Instead of being paired up with medics early game, they are paired up with marauders. Notice the change from an early game army that is defensive (medic marine is not gonna bust up into a Zerg natural unless the Zerg doesn't sunk) to an early game army that is offensive (an army that generates a large threat but could possibly die).

Similarly, all units in the game will gain their identity from their interaction with other units. Since there are many new units, we have to really throw out our normal thinking. Consider the 1-hatch queen in SC2 where lots of players were going for a large hydra army against Terran. Even though Terran's early army is made up of marines (which will eat hydra up in BW), they lack stim because they lack medics. So in BW terms, marines > hydras, but in SC2 terms, hydra > marines. That's just an example.

I think the real use of a Viking is that, if the Terran builds up a capability of massing them somehow, you force the other player to build air and ground defense in every location. That's extremely annoying and something that could difficult to keep up with in the middle of a game. But we'll have to see how the games actually play out in order to tell about the use of Vikings.
Abyzou
Profile Joined June 2009
Sweden209 Posts
November 26 2009 16:35 GMT
#13
Well, that's not exactly true, you can just build ground defense, since Vikings can't shoot your workers and buildings from the air. Of course, there are the Banshees.

Other than that you're quite right. My initial comparison was based on the lore which says the Viking is a replacement for gols/valks.
Savior and Jaedong, how come zerg progamers are so awesome?
ftr.midnight
Profile Joined August 2009
Russian Federation150 Posts
November 26 2009 16:53 GMT
#14
I think Vikings would be very good addition to Medivac drops mid-late game.

They can escort Medivac loaded with 'rines/Maradeeurs and change to GtG form upon reaching dropzone.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 26 2009 17:13 GMT
#15
Banshees dont do splash anymore, do they?
However, didnt thor start to do some sort of AoE GtA dmg? Battlecruisers also have an AoE now which will clear out any blob of air units. So it's not like valks are needed anymore.
789
Profile Joined October 2009
United States959 Posts
November 26 2009 17:26 GMT
#16
I don't know if this has been mentioned yet, but I'll throw this out. Vikings deal substantially more damage than the Wraith did. You see 20 damage vs 20 damage and think it's the same, but it's not. Verse small targets like the mutalisk wraiths deal 10, Vikings still do 20. Verse Massive Vikings do 40 (10 +10 x2 attacks) wraiths do 20 damage. Vikings have a substantially larger range with a range of 6, I've also heard they can get a +2 range upgrade. Their ground attack is decent, 14 damage at what I hear is a "very low cooldown" at a range of 7. These numbers are taken from sc2 wiki and sc2 armory.

So basically, the Viking is a little tougher with 5 more hp and 1 more base armor compared to a wraith. It exchanges the stealth of a wraith for better damage output. Compared to a goliath gtg while in ground mode, it is quite a bit stronger. Hitting harder and faster. Compared to a goliath vs air it is better overall, exchanging explosive damage penalties to being double whammied by armor upgrades. But it is significantly better vs massive targets. It is hard to compare to a valkyrie though, with completely different attack mechanics, so I'm just going to leave that alone.

So I don't understand the hate on the Vikings in terms of usability. It is going to be a pretty strong unit. I understand people hating the transforming mechanic though, but I think it is kind of necessary. If the viking was able to deal this kind of damage verse both ground and air in either mode, it would probably be too strong.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
cerebralz
Profile Joined August 2009
United States443 Posts
Last Edited: 2009-11-26 18:55:41
November 26 2009 18:37 GMT
#17
My personal opinion is that the viking is meant to be the counter to something. You scan, see that he's going 2 hat muta, mass dropships, or mass carrier, then u mass vikings. If he happens to tech switch out of that, which for zerg is sure to happen, your mass vikings still are useful for base rading/ground attack and stuff, rather than getting valks in BW which were useless if there were no air. Goliaths were more powerful in some ways, but less maneuverable, so the viking trades more versatility for power. Also, it seems like there could be a lot more cliff abuse based on the maps we've been shown, which would limit the use of goliaths. Vikings could chase a battered airbourne fleet endlessly all the way to the enemy base rather than let them rebuild interceptors/repair/regen to be used again.

When you think about it, goliaths were also used in the same way, as a counter to something. Very rarely is a terran in BW going to go goliaths because "he wants to" but masses them in response to something the opponent is doing.

If there was something you were going to use wraiths for, you can use vikings or for base harassment go for the more specialized banshees.

The best thing about vikings and reaper is that boxer and fantasy play terran and they'll give us lots of exciting replays to watch them use these units.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
November 26 2009 19:38 GMT
#18
I just think the Vikings will replace Siege Tanks in TvT, because their mobility is insane, and they actually are cheaper and deal moderate damage to ground units - its like flying Goliath. I think that Banshees will probably not be used too often because Vikings counter them pretty well, and a fleet of Banshees would get raped pretty bad by a similar fleet of Vikings, and the Vikings can then be used to harass expansions.
EximoSua
Profile Joined June 2009
171 Posts
Last Edited: 2009-11-26 20:09:05
November 26 2009 20:08 GMT
#19
I am not sure about the exact numbers, but every time I've used Vikings, in 3 different builds, they were highly effective against air units.
David Kim for Bonjwa
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 26 2009 20:15 GMT
#20
Story aside (dunno about that), I find its a nice concept for a unit. Why care what its supposed to replace, just look at how it plays in the SC2 context.
If you have to ask, you don't know.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
StarCraft Evolution League #17
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
Nina 110
WinterStarcraft2
StarCraft: Brood War
Britney 19386
Shuttle 78
NaDa 73
scan(afreeca) 66
Mong 26
ggaemo 19
Hm[arnc] 14
Noble 9
Icarus 3
Dota 2
monkeys_forever235
NeuroSwarm132
League of Legends
C9.Mang0294
Counter-Strike
minikerr26
Heroes of the Storm
Khaldor153
Other Games
summit1g7729
tarik_tv5489
fl0m841
JimRising 512
ViBE174
Maynarde162
ZombieGrub8
Organizations
Other Games
gamesdonequick1257
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH215
• Hupsaiya 100
• practicex 17
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22432
League of Legends
• Rush654
Other Games
• Scarra1501
Upcoming Events
BSL 21
16h 26m
Sziky vs eOnzErG
Sparkling Tuna Cup
1d 6h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
OSC
1d 14h
BSL 21
1d 16h
Cross vs Dewalt
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.