• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:38
CEST 17:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Sagi.gg Launcher Released Bot on ladder Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9137 users

Day[9].tv Daily - Page 351

Forum Index > SC2 General
Post a Reply
Prev 1 349 350 351 352 353 1118 Next
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-06-16 11:07:48
June 16 2010 11:07 GMT
#7001
On June 16 2010 20:00 TheRabidDeer wrote:
Watching D9Daily #135 and it sparked a bit of interest, since one of my olllllllld ladder games was




Son, ollllllld ladder game means a game on the Gamei or pgt servers

how can a couple of months be old?
Wodger
Profile Joined October 2008
Scotland380 Posts
June 16 2010 11:09 GMT
#7002
6/15 Day[9] Daily #0137 Starcraft 2 Brat_OK Part 3: The TvT Special (Part 1) (Part 2)
6/14 Day[9] Daily #0136 Starcraft 2 Brat_OK Part 2: The TvZ Special (Part 1) (Part 2)
6/13 Day[9] Daily #0135 Starcraft 2 Brat_OK Part 1: The TvP Special (Blip.tv)
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-06-16 11:10:54
June 16 2010 11:10 GMT
#7003
On June 16 2010 20:07 minus_human wrote:
Show nested quote +
On June 16 2010 20:00 TheRabidDeer wrote:
Watching D9Daily #135 and it sparked a bit of interest, since one of my olllllllld ladder games was




Son, ollllllld ladder game means a game on the Gamei or pgt servers

how can a couple of months be old?

That is an olllllld game. An old ladder game is something that is old in comparison to the time the game has been out. I mean... 4 or 5 patches between the time the game took place and where we are now is a huge amount of time and change. Time is relative.

Dont bring up BW stuff in a topic about SC2, I dont even know why you WOULD bring it up when you quote me at all.
pilsken
Profile Joined April 2010
Germany441 Posts
June 16 2010 11:53 GMT
#7004
Considering Daily Nr. 136, first game Brat_OK vs. Mind:

How come that Mind did impress you so much? He had like massive minerals and GAS (wtf) left over in the mid-lategame, barely any creep spread over the map, zero upgrades on his mutalisks while those were the main force of his army and even then Brat_OK, even though he did all that cute stuff, had barely any chance.

I don't get why you would play bio vs. zerg in the first place, since, unlike with mech, Zerg DOES have some nice non-tier-3 answers to anything you do (Infestors + Banelings + X can deal with almost any kind of bio-play). If Mind would have just spread the creep much more actively, scouted with his overlords for the drops (Brat_OK didn't build a single Viking after the first one) and cared more for his larva-vomiting and macro, Brat_OK would have been far more behind far earlier in the game than he already did.

Certainly both players play far better than i do, but i never felt Brat_OK could have pulled through.

Drakkart
Profile Joined May 2010
80 Posts
June 16 2010 12:49 GMT
#7005
On June 15 2010 15:52 Yay wrote:
The best counters to the marine/ghost ball seem to be chargelots, colossi, and carriers (lawl).

Carriers are rendered useless within seconds by marines for the interceptors are the number1 top priority target in the game which pretty much makes carriers useless for interceptors have just like 40 hp (?) and pretty much every game i played with carriers the interceptors were dead right after launch.

actually that marine ghost ball is what i would call imbalanced. why? because as day 9 pointed out everybody could play this with little effort but maximum effect against toss.
imbalance occurs when it is harder to beat something that is easier to play, when the effort to win the game is not the same on both sides.
nobody said terran would be unbeatable.
But you either have to outmacro them to get a chance or as in the recent beta you better stick to cheese builds and make sure terrans won't become a problem in the first place.

i know some people react allergic to the term imbalance on these boards, but regarding my definition and the sheer number of possible builds / options for terran i really wonder who still sits there and claims everything to be perfect. perfect in a sense of not worthy of being improoved.
Luckily it is beta still, so hopefully they will fix such stuff and balance it out.


Kegsta
Profile Joined June 2010
Australia17 Posts
June 16 2010 12:58 GMT
#7006
I agree, I could never see him coming back in that game, the only viable bio vs muta ling is a bunch of ghosts really as they stop mutas so well if you get a bunch of of them, aren't light so can take a lot of baneling hits, and do crazy damage to mutas, and make your opponent spend heaps of money on multiple overseers.

In The TvT cast, i didn't understand why he got so excited about a simple marauder at the start, I assumed he just either scouted the opponents tech lab, knew a reaper was coming, or just gets a Mara vs Terran because 1 rax marines simply cant stop reaper/early Mara.

Also in these games i don't understand the lack of tanks both players were using, I'm no where near the level they play on, having only played like 15 1v1s, but 8-12 tanks can drop unlimited marauders in a head on fight before they even get into range, pushing out with a dinky little 2 tanks and Maras seems silly to me. Also, if you see your opponent massing marauders, you get a lot of marines to go with your Maras if you want a bio counter, as they might have 1/2 the hitpoints, but they also take 1/2 the damage and can take out air support. and cost 1/3 the amount, letting you make a ton of tanks with the extra gas.
Doesn't Look A Thing Like Jesus
Midj
Profile Joined March 2010
Canada253 Posts
June 16 2010 14:26 GMT
#7007
Is anyone else having very very long load times, lots of buffering on the blip? My connection seems to be running fine, but the blip just seems to blow chunks at loading.
I enjoy watching more than playing.
cbkenned2009
Profile Joined May 2010
United States55 Posts
Last Edited: 2010-06-16 15:18:09
June 16 2010 15:17 GMT
#7008
A few issues I've run into lately:

Yes, I've had longer buffering times on blip.

U stream on the last few casts has been unwatchable due to the lag (On a high speed dedicated line), i know some in the stream view it ok and others are having trouble.

Also Daily #136 part II seems to be desynched on blip.tv
(7-9 minute mark you can witness this)
st3roids
Profile Joined June 2010
Greece538 Posts
June 16 2010 15:19 GMT
#7009
Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.

About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.

Best example should be the latest white ra builds



terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-16 15:39:02
June 16 2010 15:34 GMT
#7010
yea collosus would do well vs marines but he is building medivacs anyway building vikings would not be out of the way.


On another note the question about nukes in tvt interested me.
Sometimes I will go nukes in tvt launch just in front of his tanks. If he doesn't deseige the nuke will land and he will be sad. However if I notice him pulling back... I desiege cancel the nuke move forward and siege. Its a nice way to gain a little bit of ground for only 100/100 and at the same time you can distract him by possibly double nuking his production facilities or triple nuking an expo (simply so the buildings die should they not run away)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
beg
Profile Blog Joined May 2010
991 Posts
June 16 2010 15:55 GMT
#7011
On June 17 2010 00:19 st3roids wrote:
Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.

About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.

Best example should be the latest white ra builds




so what are you gonna do against tanks? your cannons turn out to be a waste of money that did nothing and only put you behind your opponent.


you oversimplify it WAY TOO MUCH. bratok's strategy is platinum level? ye, sure.. that's why bratok keeps doing it.
XDsCrazy
Profile Joined February 2003
Canada119 Posts
June 16 2010 16:07 GMT
#7012
On June 17 2010 00:19 st3roids wrote:
Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.

About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.

Best example should be the latest white ra builds






This guy solved the mystery of how bratok got into diamond league !!!

No seriously, this explanation is way to simplify, the whole strategy gravitate around this TIMING wich when the push is coming AND the versatility of the strategy overall.

The strategy offer you the possibility of a push that will make some serious hurt vs someone not aware of it and it give you the opportunity to back up, secure your exemple and counter what your opponent is doing if he is investing in lots of defense.

Their is of course counter to it (like every strategy) but the versatility of the build give you the opportunity to adapt quickly.
G-_-L
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-16 17:19:09
June 16 2010 17:18 GMT
#7013
Just out of curiosity how would the dt game had changed had he not built a dark shrine as hidden tech but instead decided to hide a robotics bay. Im pretty sure in that game he already had the robotics facility but even if he didn't taking out the citadel of adun and dark shrine would help with that.

Edit: Twilight council
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
st3roids
Profile Joined June 2010
Greece538 Posts
Last Edited: 2010-06-16 17:59:40
June 16 2010 17:57 GMT
#7014
Thats why i said scouting is key .

Second if u add tanks in it , then it isnt marine push with medvacs. Also it will take much more resources and timing , and by that time protoss will have a shitload of army to counter.

Check vs huk , he won due to the medevac drop , which 2 cannons and a stalker inside base would have prevent most of it , also huk didnt expct that and rush way too fast.

for such an easy build is way too powerfull i wont argue , and is much more effective vs toss than zerg , a goo zerg dont have any probs at all , couple of infestors can do the trick anyway.

About emp vs protoss ,its an issue yea , you can however make a shrine to have storm up if u anticipate that build , although i wouldnt with fast colossus out and good use of force field you will be able to demolish the marines , if you fight near ur cannons.

Trick is to scount and not be over agressive as protoss versus such a build.

I mean srsly lol , the last hting i expected is a qq thread similar to terran mech , in the future , till someone comes and counter this hard.


ps : yea he can have vikings up , but how many can he have to fast kill the colossus anyway. This build is based on rushing after couple of evacs are up + steam else its another build.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
June 16 2010 18:00 GMT
#7015
Dear Day9,
Hell yeah for Batman Animated Series.
That is all.
Slayer91
Profile Joined February 2006
Ireland23447 Posts
Last Edited: 2010-06-16 18:22:26
June 16 2010 18:21 GMT
#7016
On June 17 2010 00:19 st3roids wrote:
Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.

About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.

Best example should be the latest white ra builds





You completely miss the subtleties of high level play.
First off forge/cannon FE runs into heavy trouble from the delayed reaper.
Robo-->forge/cannon and "play defensive" leads to giving terran a free expansion, and he won't attack at all since he doesn't need units. He can just scout your tech with a scan and he could probably guess its colossus if you're turtling that hard.

Colossus can simply be met with vikings and enough marines with stim and medivacs rape a couple colossus anyway. [You do know this build fast techs to starport with a reactor available right?]

White ra builds are just a PvZ where you can FE without getting owned by reapers or a marauder break since Z has no cliff jump units, has no marauders [hydras are much higher tech tree and have less hp] and also you can more easily harass with zealots because he can't wall in. Without pressure with zealots this forge FE wouldn't be any g ood because Z would power too highly.
aka Teutonica
Ajorazion
Profile Joined June 2010
United States9 Posts
June 16 2010 18:42 GMT
#7017
Hey Day9 I'm loving your show. I have one request? According to Ustream help , it is necessary for you to use Ustream producer in order for us to see your streams from an iphone/ipod touch. I'd love to be able to do this because I am usually in bed (10 PM for me) when the stream starts, so maybe you could figure out some way to use the ustream Producer?
Drakkart
Profile Joined May 2010
80 Posts
June 16 2010 22:46 GMT
#7018
what some people forget in the the recent marine ghost medivac vs. toss discussion is that every mentioned counter for toss be it templar or colossi are at higher tech tiers.
just summing up the seconds for the buildings means toss is behind.
gate, cybernetics, citadel or robotics, templararchives+research or engineering bay+research ->
4 buildings + one research
barrack, techlab, ghostacademy -> 3 buldings whereas shield and stimm can be researched out of the techlab while the acadmy still builds.

thing is the templar need to sucide in to feedback the ghosts or we fight emp vs storm which pretty much still favors terran.
and the colossi get emped as well without some line before them they also better run.
nope i stick to my first post on the topic stating that teran has such easy play compared to protoss, if terran focuses on emp. So i call this imbalance because toss needs to put in much more effort to win - well get a chance.
Anfere
Profile Joined June 2010
Canada231 Posts
June 16 2010 22:57 GMT
#7019
Do we have any update on the Lag issues during the Daylies, been 3 days in a row with lot of technical difficulties. Hope it will get fixed soon, coz it's so much nicer to see Day9 live than on VODs !
Immortal or no Immortal, that is the question ! Someone give me a hamlet skull !
Percutio
Profile Blog Joined April 2010
United States1672 Posts
June 16 2010 23:06 GMT
#7020
Someone needs to make a "So I heard you like" with the capture for part 2 of daily #137
What does it matter how I loose it?
Prev 1 349 350 351 352 353 1118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 163
ProTech138
BRAT_OK 73
StarCraft: Brood War
Horang2 531
ggaemo 507
Mini 441
Hyuk 437
firebathero 341
Leta 212
Mind 78
PianO 74
Hyun 50
sSak 47
[ Show more ]
Bishop 44
Shinee 40
ToSsGirL 35
Terrorterran 35
Bale 19
ajuk12(nOOB) 14
Sacsri 14
JYJ 13
zelot 13
Yoon 12
yabsab 8
Dota 2
Gorgc8143
Dendi1117
XaKoH 476
syndereN242
420jenkins221
canceldota49
Counter-Strike
fl0m2670
x6flipin240
Other Games
singsing1905
hiko825
B2W.Neo803
Beastyqt437
Khaldor356
mouzStarbuck271
KnowMe209
DeMusliM194
crisheroes175
Hui .175
Liquid`VortiX158
Liquid`Hasu152
QueenE60
Chillindude10
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2030
League of Legends
• Nemesis2815
• Jankos1420
Upcoming Events
OSC
7h 22m
Online Event
19h 22m
Korean StarCraft League
1d 11h
Afreeca Starleague
1d 14h
Rush vs Soulkey
CranKy Ducklings
1d 18h
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.