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On June 16 2010 20:00 TheRabidDeer wrote: Watching D9Daily #135 and it sparked a bit of interest, since one of my olllllllld ladder games was
Son, ollllllld ladder game means a game on the Gamei or pgt servers
how can a couple of months be old?
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Scotland380 Posts
6/15 Day[9] Daily #0137 Starcraft 2 Brat_OK Part 3: The TvT Special (Part 1) (Part 2) 6/14 Day[9] Daily #0136 Starcraft 2 Brat_OK Part 2: The TvZ Special (Part 1) (Part 2) 6/13 Day[9] Daily #0135 Starcraft 2 Brat_OK Part 1: The TvP Special (Blip.tv)
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On June 16 2010 20:07 minus_human wrote:Show nested quote +On June 16 2010 20:00 TheRabidDeer wrote: Watching D9Daily #135 and it sparked a bit of interest, since one of my olllllllld ladder games was Son, ollllllld ladder game means a game on the Gamei or pgt servers how can a couple of months be old? That is an olllllld game. An old ladder game is something that is old in comparison to the time the game has been out. I mean... 4 or 5 patches between the time the game took place and where we are now is a huge amount of time and change. Time is relative.
Dont bring up BW stuff in a topic about SC2, I dont even know why you WOULD bring it up when you quote me at all.
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Considering Daily Nr. 136, first game Brat_OK vs. Mind:
How come that Mind did impress you so much? He had like massive minerals and GAS (wtf) left over in the mid-lategame, barely any creep spread over the map, zero upgrades on his mutalisks while those were the main force of his army and even then Brat_OK, even though he did all that cute stuff, had barely any chance.
I don't get why you would play bio vs. zerg in the first place, since, unlike with mech, Zerg DOES have some nice non-tier-3 answers to anything you do (Infestors + Banelings + X can deal with almost any kind of bio-play). If Mind would have just spread the creep much more actively, scouted with his overlords for the drops (Brat_OK didn't build a single Viking after the first one) and cared more for his larva-vomiting and macro, Brat_OK would have been far more behind far earlier in the game than he already did.
Certainly both players play far better than i do, but i never felt Brat_OK could have pulled through.
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On June 15 2010 15:52 Yay wrote: The best counters to the marine/ghost ball seem to be chargelots, colossi, and carriers (lawl). Carriers are rendered useless within seconds by marines for the interceptors are the number1 top priority target in the game which pretty much makes carriers useless for interceptors have just like 40 hp (?) and pretty much every game i played with carriers the interceptors were dead right after launch.
actually that marine ghost ball is what i would call imbalanced. why? because as day 9 pointed out everybody could play this with little effort but maximum effect against toss. imbalance occurs when it is harder to beat something that is easier to play, when the effort to win the game is not the same on both sides. nobody said terran would be unbeatable. But you either have to outmacro them to get a chance or as in the recent beta you better stick to cheese builds and make sure terrans won't become a problem in the first place.
i know some people react allergic to the term imbalance on these boards, but regarding my definition and the sheer number of possible builds / options for terran i really wonder who still sits there and claims everything to be perfect. perfect in a sense of not worthy of being improoved. Luckily it is beta still, so hopefully they will fix such stuff and balance it out.
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I agree, I could never see him coming back in that game, the only viable bio vs muta ling is a bunch of ghosts really as they stop mutas so well if you get a bunch of of them, aren't light so can take a lot of baneling hits, and do crazy damage to mutas, and make your opponent spend heaps of money on multiple overseers.
In The TvT cast, i didn't understand why he got so excited about a simple marauder at the start, I assumed he just either scouted the opponents tech lab, knew a reaper was coming, or just gets a Mara vs Terran because 1 rax marines simply cant stop reaper/early Mara.
Also in these games i don't understand the lack of tanks both players were using, I'm no where near the level they play on, having only played like 15 1v1s, but 8-12 tanks can drop unlimited marauders in a head on fight before they even get into range, pushing out with a dinky little 2 tanks and Maras seems silly to me. Also, if you see your opponent massing marauders, you get a lot of marines to go with your Maras if you want a bio counter, as they might have 1/2 the hitpoints, but they also take 1/2 the damage and can take out air support. and cost 1/3 the amount, letting you make a ton of tanks with the extra gas.
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Is anyone else having very very long load times, lots of buffering on the blip? My connection seems to be running fine, but the blip just seems to blow chunks at loading.
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A few issues I've run into lately:
Yes, I've had longer buffering times on blip.
U stream on the last few casts has been unwatchable due to the lag (On a high speed dedicated line), i know some in the stream view it ok and others are having trouble.
Also Daily #136 part II seems to be desynched on blip.tv (7-9 minute mark you can witness this)
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Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.
About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.
Best example should be the latest white ra builds
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yea collosus would do well vs marines but he is building medivacs anyway building vikings would not be out of the way.
On another note the question about nukes in tvt interested me. Sometimes I will go nukes in tvt launch just in front of his tanks. If he doesn't deseige the nuke will land and he will be sad. However if I notice him pulling back... I desiege cancel the nuke move forward and siege. Its a nice way to gain a little bit of ground for only 100/100 and at the same time you can distract him by possibly double nuking his production facilities or triple nuking an expo (simply so the buildings die should they not run away)
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On June 17 2010 00:19 st3roids wrote: Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.
About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.
Best example should be the latest white ra builds
so what are you gonna do against tanks? your cannons turn out to be a waste of money that did nothing and only put you behind your opponent.
you oversimplify it WAY TOO MUCH. bratok's strategy is platinum level? ye, sure.. that's why bratok keeps doing it.
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On June 17 2010 00:19 st3roids wrote: Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.
About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.
Best example should be the latest white ra builds
This guy solved the mystery of how bratok got into diamond league !!!
No seriously, this explanation is way to simplify, the whole strategy gravitate around this TIMING wich when the push is coming AND the versatility of the strategy overall.
The strategy offer you the possibility of a push that will make some serious hurt vs someone not aware of it and it give you the opportunity to back up, secure your exemple and counter what your opponent is doing if he is investing in lots of defense.
Their is of course counter to it (like every strategy) but the versatility of the build give you the opportunity to adapt quickly.
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Just out of curiosity how would the dt game had changed had he not built a dark shrine as hidden tech but instead decided to hide a robotics bay. Im pretty sure in that game he already had the robotics facility but even if he didn't taking out the citadel of adun and dark shrine would help with that.
Edit: Twilight council
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Thats why i said scouting is key .
Second if u add tanks in it , then it isnt marine push with medvacs. Also it will take much more resources and timing , and by that time protoss will have a shitload of army to counter.
Check vs huk , he won due to the medevac drop , which 2 cannons and a stalker inside base would have prevent most of it , also huk didnt expct that and rush way too fast.
for such an easy build is way too powerfull i wont argue , and is much more effective vs toss than zerg , a goo zerg dont have any probs at all , couple of infestors can do the trick anyway.
About emp vs protoss ,its an issue yea , you can however make a shrine to have storm up if u anticipate that build , although i wouldnt with fast colossus out and good use of force field you will be able to demolish the marines , if you fight near ur cannons.
Trick is to scount and not be over agressive as protoss versus such a build.
I mean srsly lol , the last hting i expected is a qq thread similar to terran mech , in the future , till someone comes and counter this hard.
ps : yea he can have vikings up , but how many can he have to fast kill the colossus anyway. This build is based on rushing after couple of evacs are up + steam else its another build.
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Dear Day9, Hell yeah for Batman Animated Series. That is all.
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On June 17 2010 00:19 st3roids wrote: Too much fuss about the mass marines thing , its not like it dominates ladders or tournaments or something , sure it will boost you through silver gold to maybe plat lvl easy , but good players can counter this so well.
About toss , well a good scounting and an early robotics plus early forge with some cannons + play defensive , will able to hold vs mass marines then will be gg after protoss push with colosus.
Best example should be the latest white ra builds
You completely miss the subtleties of high level play. First off forge/cannon FE runs into heavy trouble from the delayed reaper. Robo-->forge/cannon and "play defensive" leads to giving terran a free expansion, and he won't attack at all since he doesn't need units. He can just scout your tech with a scan and he could probably guess its colossus if you're turtling that hard.
Colossus can simply be met with vikings and enough marines with stim and medivacs rape a couple colossus anyway. [You do know this build fast techs to starport with a reactor available right?]
White ra builds are just a PvZ where you can FE without getting owned by reapers or a marauder break since Z has no cliff jump units, has no marauders [hydras are much higher tech tree and have less hp] and also you can more easily harass with zealots because he can't wall in. Without pressure with zealots this forge FE wouldn't be any g ood because Z would power too highly.
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Hey Day9 I'm loving your show. I have one request? According to Ustream help , it is necessary for you to use Ustream producer in order for us to see your streams from an iphone/ipod touch. I'd love to be able to do this because I am usually in bed (10 PM for me) when the stream starts, so maybe you could figure out some way to use the ustream Producer?
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what some people forget in the the recent marine ghost medivac vs. toss discussion is that every mentioned counter for toss be it templar or colossi are at higher tech tiers. just summing up the seconds for the buildings means toss is behind. gate, cybernetics, citadel or robotics, templararchives+research or engineering bay+research -> 4 buildings + one research barrack, techlab, ghostacademy -> 3 buldings whereas shield and stimm can be researched out of the techlab while the acadmy still builds.
thing is the templar need to sucide in to feedback the ghosts or we fight emp vs storm which pretty much still favors terran. and the colossi get emped as well without some line before them they also better run. nope i stick to my first post on the topic stating that teran has such easy play compared to protoss, if terran focuses on emp. So i call this imbalance because toss needs to put in much more effort to win - well get a chance.
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Do we have any update on the Lag issues during the Daylies, been 3 days in a row with lot of technical difficulties. Hope it will get fixed soon, coz it's so much nicer to see Day9 live than on VODs !
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Someone needs to make a "So I heard you like" with the capture for part 2 of daily #137
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