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Improving watching competitive replays - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 16:20 GMT
#21
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 27 2009 16:58 GMT
#22
How the fuck did we not know about this?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
loafmaster
Profile Joined August 2006
United States203 Posts
September 27 2009 17:16 GMT
#23
holy shit that is awesome i never knew about those replay commands! It seems to get stuck sometimes though (IE the resource one will stop counting and you can tell its inaccurate because you see it's different when you click on the respective player's units). I wish there was a food count one.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 27 2009 17:19 GMT
#24
WHAT THE FUCK? Why didn't anyone say anything about those commands?
Moderator
ilistis
Profile Blog Joined October 2008
United States828 Posts
September 27 2009 17:20 GMT
#25
lol awesome.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
hiro protagonist
Profile Joined January 2009
1294 Posts
September 27 2009 17:57 GMT
#26
makes me wonder what else is buried deep in BW that we still have yet to discover...
this is a Nice find indeed after 10+ years
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
FusionCutter
Profile Joined October 2004
Canada974 Posts
September 27 2009 18:33 GMT
#27
LOL. Move this to the BW forum. That is hilarious. Never ever knew that.
Probe.
Profile Joined May 2009
United States877 Posts
September 27 2009 18:49 GMT
#28
Wow 40 no's and 1 yes. Symmetry must be the only person on earth who knew about this.
meow
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 27 2009 18:54 GMT
#29
wow just wow
Together but separate, like oatmeal
Dametri
Profile Joined September 2005
United States726 Posts
Last Edited: 2009-09-27 18:58:31
September 27 2009 18:55 GMT
#30
WTF? I've been watching replays since they were added and never had an inkling this existed

Other crap I didn't know:
ALT+# Selects and moves the screen to the assigned unit group.
CTRL+C Centers the screen on the currently selected unit
ALT+C Centers the screen on the currently selected unit
i once had sex with a dog,twice -z7-TranCe
noddyz
Profile Joined October 2008
United Kingdom462 Posts
September 27 2009 19:11 GMT
#31
WOW how did no-one know this?

Vague sidenote: anyone know how to change whose hotkeys you use in a replay? I've never been able to figure it out
?
251
Profile Blog Joined March 2008
United States1401 Posts
September 27 2009 19:14 GMT
#32
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.
"If you can chill..........then chill."
noddyz
Profile Joined October 2008
United Kingdom462 Posts
September 27 2009 19:17 GMT
#33
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.


Thanks.
?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 27 2009 19:52 GMT
#34
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.
538
Profile Blog Joined November 2008
Hungary3932 Posts
September 27 2009 20:01 GMT
#35
I was browsing this topic a while ago randomly, noticed Symmetry's post, noticed how I didnt know about them, took a mental note to try them out sometime.

Then by now this thread has exploded looks like I was not the only one who didnt know about those:D
BW fighting!
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2009-09-27 20:02:55
September 27 2009 20:02 GMT
#36
haha this is insane, no one knew about this after all these years?
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 20:17 GMT
#37
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.


To be fair, the game has been out 11 years and replays have been out for 8 years. And since Blizzard never released documentation of these commands in patch notes, it's not even certain that the commands have existed for 8 years. I've never known a dedicated gamer to spend his time experimenting with line commands while watching replays (or while doing anything). That's for the dedicated tinkerers who have more productively spent their time designing tools that fill in the vast gaps left by Blizzard. Indeed, Observer Mode exceeded Blizzard's attempt at improving the observer's experience infinitely more than these replay commands.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 20:23 GMT
#38
On September 28 2009 04:52 Klockan3 wrote:
Show nested quote +
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.

If that is the formula, then what do you mean by all units? All units produced or all units currently alive? All produced isn't very usefl. Even if it's currently alive, the inclusion of peons in the equation will make it inconvenient. Battles that occur without every unit being involved won't result in useful numbers and the production of new units while battles occur will also need to be taken into consideration. So in the end, it seems more convenient to simply remain aware of the units that went into a battle and came out by looking at them rather than attempting to find useful information in the change of that score.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 27 2009 20:39 GMT
#39
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.

If you are in slot 1, you get the player in slot 1's hotkeyss.

If you are in slot 2, you get the player in Slot 2's hotkeys...

And so on.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 27 2009 22:09 GMT
#40
On September 28 2009 05:23 Liquid`NonY wrote:
Show nested quote +
On September 28 2009 04:52 Klockan3 wrote:
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.

If that is the formula, then what do you mean by all units? All units produced or all units currently alive? All produced isn't very usefl. Even if it's currently alive, the inclusion of peons in the equation will make it inconvenient. Battles that occur without every unit being involved won't result in useful numbers and the production of new units while battles occur will also need to be taken into consideration. So in the end, it seems more convenient to simply remain aware of the units that went into a battle and came out by looking at them rather than attempting to find useful information in the change of that score.


It most likely is the same unit score that you can see at the end of a game / that you can access with triggers in UMS maps.
That means that it should display the resources spent for units up until now, including all lost units.
From watching a replay it looks like it is just like that.

There actually is a "units and buildings" score available in the map editor too, as well as a "kills and razings" count. Basically the 2 scores / counts added up. So it might be possible that there actually are 2 more commands, but they certainly are not the commands I tried ("units and buildings", "unitsandbuildings").

Now what you can use those scores for is the difference in resources harvested. You'd have to add up units and buildings score (if the command really doesn't exist), as well as the current resources if you want to be precise. It's nothing really important, but could be interesting in a few scenarios.

The kills counters might be nice if you are trying to keep track of the kills during harrassment (so you don't have to count the marines yourself, or maybe when there are multiple drops at once).
If you have a good reason to disagree with the above, please tell me. Thank you.
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