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Improving watching competitive replays

Forum Index > SC2 General
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Normal
ix
Profile Joined July 2003
United Kingdom184 Posts
September 26 2009 22:18 GMT
#1
There are a few improvements that could be made to make watching replays of an event almost as good as watching it live. It's too easy, without some standards and various behaviours by replay sites, to spoil the outcome so I'd suggest some features that keep viewing games more exciting.

The option to hide replay duration. Knowing the game ends in one minute tells you a lot.

Replays are always saved with player names in alphabetical order. All sites should follow this naming convention. Too often the first name is the winner.

Replays can be joined together into one file for a whole multi-map series that plays continuously and is downloaded once, other wise knowing the number of games to get a win (Bo3, Bo5) and the number of replays you've downloaded will spoil the last game as you know the outcome.

Hopefully you can understand how these changes would improve following a scene by replays which will be a bigger part of SC2 than they are of SC at present.
lipebra
Profile Joined August 2009
Brazil130 Posts
September 26 2009 22:38 GMT
#2
Money/units/units that r being made/ it s just examples of things that i would like to see.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
September 26 2009 23:11 GMT
#3
There's a very big difference between watching replays to learn and watching replays for fun.
Rebuke[SkyNet]
Profile Joined September 2009
18 Posts
September 26 2009 23:13 GMT
#4
to be quite honest all you need to watch a replay is;
fog of war
speed
viewpoint
resource count

nothing more. i know im for sure going to be "minimizing" all the extra unnecessary boxes displaying essentially useless information.
Cocaine isn't a habit, its a lifestyle.
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
September 27 2009 11:23 GMT
#5
Interestingly enough, there are a number of hidden replay commands that can show leaderboards for different things. Most of them are useless, but you can use it to easily see both player's resource counts at the same time.

The commands:

+ Show Spoiler +

   /replay show kills                     -- Shows the number of kills.
/replay show razings -- Shows the number of razings.
/replay show slaughter -- Shows the slaughter leaderboard.
/replay show resources -- Shows the resources.
/replay show minerals -- Shows the minerals.
/replay show gas -- Shows the gas.
/replay show score -- Shows the total score.
/replay show score units -- Shows the units score.
/replay show score buildings -- Shows the buildings score.
/replay show score kills -- Shows the kills score.
/replay show score razings -- Shows the razings score.
/replay show score user -- Shows the custom score.
/replay hide -- Hides the leaderboard.


I don't know how many people know about this, but Heinermann posted them over at SEN and I had no idea.
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
September 27 2009 11:27 GMT
#6
On September 27 2009 20:23 Symmetry wrote:
Interestingly enough, there are a number of hidden replay commands that can show leaderboards for different things. Most of them are useless, but you can use it to easily see both player's resource counts at the same time.

The commands:

+ Show Spoiler +

   /replay show kills                     -- Shows the number of kills.
/replay show razings -- Shows the number of razings.
/replay show slaughter -- Shows the slaughter leaderboard.
/replay show resources -- Shows the resources.
/replay show minerals -- Shows the minerals.
/replay show gas -- Shows the gas.
/replay show score -- Shows the total score.
/replay show score units -- Shows the units score.
/replay show score buildings -- Shows the buildings score.
/replay show score kills -- Shows the kills score.
/replay show score razings -- Shows the razings score.
/replay show score user -- Shows the custom score.
/replay hide -- Hides the leaderboard.


I don't know how many people know about this, but Heinermann posted them over at SEN and I had no idea.


Wait -- this is in SC:BW ?
Dont drink and derive. TSL: Made with Balls.
nebffa
Profile Blog Joined February 2009
Australia776 Posts
September 27 2009 11:43 GMT
#7
oh my GOD yes it is in SC:BW. thankyou for posting that symmetry!
jfazz
Profile Joined September 2009
Australia672 Posts
September 27 2009 11:51 GMT
#8
OMG...how did I not know about this? Epic.
Victory needs no explanation, defeat allows none
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 27 2009 12:06 GMT
#9
WTF, they sure hid those commands well LOL
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
September 27 2009 12:07 GMT
#10
OMG Symmetry you rule!

Is there any chance this can go to Liquipedia?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 27 2009 14:31 GMT
#11
wow I never knew about those commands either
pripple
Profile Blog Joined May 2009
Finland1714 Posts
September 27 2009 15:01 GMT
#12
oh wow, nice info
Jaedong! <> Team MVP <> Mouz.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
September 27 2009 15:06 GMT
#13
Omfg hahaha. You learn something new everyday. Thanks~
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 27 2009 15:14 GMT
#14
wow lol. nice commands. how come no one's ever mentioned this before? o.o
When they see MC Probe, all the ladies disrobe.
rredtooth
Profile Blog Joined December 2008
5464 Posts
September 27 2009 15:20 GMT
#15
wow. i wonder if professionals knew about this?
thanks for the post. are these all of the commands? or are there more?
[formerly sponsored by the artist formerly known as Gene]
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
September 27 2009 15:25 GMT
#16
As far as I know that's all of them. You can check out the source here.
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
September 27 2009 15:32 GMT
#17
Wow...I never knew those commands:/
IIf your good at Starcraft, Your good at life. - Artosis
mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 27 2009 15:45 GMT
#18
you could just watch reps in chaoslauncer....

epic commands post though! sheeeeeexy
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
September 27 2009 15:47 GMT
#19
I want my replays online, with friends....come on now blizzard, YOU CAN DO IT....-_-

Thx for the replay command list
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Chef
Profile Blog Joined August 2005
10810 Posts
September 27 2009 16:04 GMT
#20
You gotta be kidding me. Let's take a poll:

[image loading]

Poll: Did you know about replay commands before Symmetry's post?
(Vote): Yes
(Vote): No


If you answer yes, you're a bastard for keeping it to yourself.
LEGEND!! LEGEND!!
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 16:20 GMT
#21
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 27 2009 16:58 GMT
#22
How the fuck did we not know about this?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
loafmaster
Profile Joined August 2006
United States203 Posts
September 27 2009 17:16 GMT
#23
holy shit that is awesome i never knew about those replay commands! It seems to get stuck sometimes though (IE the resource one will stop counting and you can tell its inaccurate because you see it's different when you click on the respective player's units). I wish there was a food count one.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
September 27 2009 17:19 GMT
#24
WHAT THE FUCK? Why didn't anyone say anything about those commands?
Moderator
ilistis
Profile Blog Joined October 2008
United States828 Posts
September 27 2009 17:20 GMT
#25
lol awesome.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
hiro protagonist
Profile Joined January 2009
1294 Posts
September 27 2009 17:57 GMT
#26
makes me wonder what else is buried deep in BW that we still have yet to discover...
this is a Nice find indeed after 10+ years
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
FusionCutter
Profile Joined October 2004
Canada974 Posts
September 27 2009 18:33 GMT
#27
LOL. Move this to the BW forum. That is hilarious. Never ever knew that.
Probe.
Profile Joined May 2009
United States877 Posts
September 27 2009 18:49 GMT
#28
Wow 40 no's and 1 yes. Symmetry must be the only person on earth who knew about this.
meow
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
September 27 2009 18:54 GMT
#29
wow just wow
Together but separate, like oatmeal
Dametri
Profile Joined September 2005
United States726 Posts
Last Edited: 2009-09-27 18:58:31
September 27 2009 18:55 GMT
#30
WTF? I've been watching replays since they were added and never had an inkling this existed

Other crap I didn't know:
ALT+# Selects and moves the screen to the assigned unit group.
CTRL+C Centers the screen on the currently selected unit
ALT+C Centers the screen on the currently selected unit
i once had sex with a dog,twice -z7-TranCe
noddyz
Profile Joined October 2008
United Kingdom462 Posts
September 27 2009 19:11 GMT
#31
WOW how did no-one know this?

Vague sidenote: anyone know how to change whose hotkeys you use in a replay? I've never been able to figure it out
?
251
Profile Blog Joined March 2008
United States1401 Posts
September 27 2009 19:14 GMT
#32
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.
"If you can chill..........then chill."
noddyz
Profile Joined October 2008
United Kingdom462 Posts
September 27 2009 19:17 GMT
#33
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.


Thanks.
?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 27 2009 19:52 GMT
#34
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.
538
Profile Blog Joined November 2008
Hungary3932 Posts
September 27 2009 20:01 GMT
#35
I was browsing this topic a while ago randomly, noticed Symmetry's post, noticed how I didnt know about them, took a mental note to try them out sometime.

Then by now this thread has exploded looks like I was not the only one who didnt know about those:D
BW fighting!
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2009-09-27 20:02:55
September 27 2009 20:02 GMT
#36
haha this is insane, no one knew about this after all these years?
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 20:17 GMT
#37
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.


To be fair, the game has been out 11 years and replays have been out for 8 years. And since Blizzard never released documentation of these commands in patch notes, it's not even certain that the commands have existed for 8 years. I've never known a dedicated gamer to spend his time experimenting with line commands while watching replays (or while doing anything). That's for the dedicated tinkerers who have more productively spent their time designing tools that fill in the vast gaps left by Blizzard. Indeed, Observer Mode exceeded Blizzard's attempt at improving the observer's experience infinitely more than these replay commands.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
September 27 2009 20:23 GMT
#38
On September 28 2009 04:52 Klockan3 wrote:
Show nested quote +
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.

If that is the formula, then what do you mean by all units? All units produced or all units currently alive? All produced isn't very usefl. Even if it's currently alive, the inclusion of peons in the equation will make it inconvenient. Battles that occur without every unit being involved won't result in useful numbers and the production of new units while battles occur will also need to be taken into consideration. So in the end, it seems more convenient to simply remain aware of the units that went into a battle and came out by looking at them rather than attempting to find useful information in the change of that score.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 27 2009 20:39 GMT
#39
On September 28 2009 04:14 251 wrote:
games been out for 12 years and its most dedicated players are just now figuring this out lol

as far as the hotkeys thing I think it only works for the player that was in slot 1.

If you are in slot 1, you get the player in slot 1's hotkeyss.

If you are in slot 2, you get the player in Slot 2's hotkeys...

And so on.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 27 2009 22:09 GMT
#40
On September 28 2009 05:23 Liquid`NonY wrote:
Show nested quote +
On September 28 2009 04:52 Klockan3 wrote:
On September 28 2009 01:20 Liquid`NonY wrote:
Wow I can't believe those commands exist. But I think show resources is the only useful one and only because it's slightly more convenient than clicking.

Unit score is extremely useful since it tells you how much resources each player got in their armies. Unit score = sum of minerals + gas cost of all units.

If that is the formula, then what do you mean by all units? All units produced or all units currently alive? All produced isn't very usefl. Even if it's currently alive, the inclusion of peons in the equation will make it inconvenient. Battles that occur without every unit being involved won't result in useful numbers and the production of new units while battles occur will also need to be taken into consideration. So in the end, it seems more convenient to simply remain aware of the units that went into a battle and came out by looking at them rather than attempting to find useful information in the change of that score.


It most likely is the same unit score that you can see at the end of a game / that you can access with triggers in UMS maps.
That means that it should display the resources spent for units up until now, including all lost units.
From watching a replay it looks like it is just like that.

There actually is a "units and buildings" score available in the map editor too, as well as a "kills and razings" count. Basically the 2 scores / counts added up. So it might be possible that there actually are 2 more commands, but they certainly are not the commands I tried ("units and buildings", "unitsandbuildings").

Now what you can use those scores for is the difference in resources harvested. You'd have to add up units and buildings score (if the command really doesn't exist), as well as the current resources if you want to be precise. It's nothing really important, but could be interesting in a few scenarios.

The kills counters might be nice if you are trying to keep track of the kills during harrassment (so you don't have to count the marines yourself, or maybe when there are multiple drops at once).
If you have a good reason to disagree with the above, please tell me. Thank you.
lac29
Profile Blog Joined December 2008
United States1485 Posts
September 27 2009 22:17 GMT
#41
liquipedia anyone?
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 28 2009 00:46 GMT
#42
Yo Blizzard, thanks for the info! haha, these are pretty cool.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
September 28 2009 01:53 GMT
#43
On September 28 2009 04:11 noddyz wrote:
WOW how did no-one know this?

Vague sidenote: anyone know how to change whose hotkeys you use in a replay? I've never been able to figure it out


I'm pretty sure you get a player's hotkeys according your player slot. If you are in slot 1 you will get the keys of the player who had slot 1 in the game. For example, on Desti there are only 2 slots and if you host a replay and a friend joins, you will usually fill the top two slots (the two the original players filled) and you have there keys. Occasionally you won't get any hotkeys no matter what... not sure why...
Legends Never Die ;;
Alphonsse
Profile Blog Joined March 2009
United States518 Posts
September 28 2009 02:15 GMT
#44
Another option that would improve replays would be to toggle observer or player chat. I've seen a lot of replays where the observers are chatting away (sometimes in languages I can't understand) and it's very distracting to have a large portion of your screen covered in text.
ejac
Profile Blog Joined January 2009
United States1195 Posts
September 28 2009 03:12 GMT
#45
Wow.... I was once a serious map maker of sc, so I learned how to use all the bugs/glitches of sc to make maps with. I am now a competitive D+/C- iccup player so I learned all the melee bugs/glitches, but I never knew about those replay commands, heh.
esq>n
Sentient66
Profile Joined July 2009
United States651 Posts
September 28 2009 04:51 GMT
#46
Wow. Thank you Symmetry! Now I won't have to click on each player's units back and forth to get a resource count.
seNsiX.421
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 28 2009 06:15 GMT
#47
Amazing!
Haha, how strange for such commands to exist and never really be revealed to the public. The resource tool really makes things quite nice ^.^
Must show my sc buddies this.
BookTwo
Profile Blog Joined May 2009
1985 Posts
September 28 2009 09:42 GMT
#48
whoa, there you go. thanks mate
Aesop
Profile Joined October 2007
Hungary11305 Posts
September 28 2009 12:51 GMT
#49
On September 28 2009 07:17 lac29 wrote:
liquipedia anyone?

Your wish has been granted.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-28 13:29:21
September 28 2009 13:27 GMT
#50
On September 28 2009 11:15 Alphonsse wrote:
Another option that would improve replays would be to toggle observer or player chat. I've seen a lot of replays where the observers are chatting away (sometimes in languages I can't understand) and it's very distracting to have a large portion of your screen covered in text.

or languages that can't be read by windows/starcraft because you have to change your computers settings and restart for each different asian language...very annoying...

oh and...why are the commands in spoiler tags? still trying to hide them?
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
September 28 2009 14:06 GMT
#51
On September 27 2009 20:23 Symmetry wrote:
Interestingly enough, there are a number of hidden replay commands that can show leaderboards for different things. Most of them are useless, but you can use it to easily see both player's resource counts at the same time.

The commands:

+ Show Spoiler +

   /replay show kills                     -- Shows the number of kills.
/replay show razings -- Shows the number of razings.
/replay show slaughter -- Shows the slaughter leaderboard.
/replay show resources -- Shows the resources.
/replay show minerals -- Shows the minerals.
/replay show gas -- Shows the gas.
/replay show score -- Shows the total score.
/replay show score units -- Shows the units score.
/replay show score buildings -- Shows the buildings score.
/replay show score kills -- Shows the kills score.
/replay show score razings -- Shows the razings score.
/replay show score user -- Shows the custom score.
/replay hide -- Hides the leaderboard.


I don't know how many people know about this, but Heinermann posted them over at SEN and I had no idea.

LOL WAT? Jesus Christ, first time I saw such commands T.T Thanks, lol
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-09-28 17:12:13
September 28 2009 17:11 GMT
#52
yeah i was wondering why you can type in a replay in single player...
i guess i didn't wonder hard enough.
thunk
Profile Blog Joined March 2008
United States6233 Posts
September 28 2009 18:23 GMT
#53
Whoa, never knew about these!
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
September 29 2009 02:02 GMT
#54
Many thanks, blizzard shouldn't have hidden them away so It's amazing how we were loving replays so much we didn't expect more functionality.

Somewhat telling though, blizz are making out that this stuff is new in sc2...i think even THEY didn't know it was in. Maybe some plucky coder snuck it in at the last minute.

Agree with the other choices in the thread however, nothing wrong with customisable replays. (specially to avoid spoilers)
Probes need love too.
Infenwe
Profile Joined September 2009
Denmark170 Posts
September 29 2009 08:41 GMT
#55
Not really a replay thing, but somewhat related. I want to not have to put the same bleeping map file in multiple locations in order to watch replays. Right now I have 4 (FOUR!) copies of (2)AncientIsles.w3x in my Warcraft 3 folder. 1 in Maps\, 1 in Maps\FrozenThrone\, and 2 in Maps\Download\ (yup, same file. Same md5sum and everything).

And while I'm dreaming, support for watching old version replays would be nice too. Like if the game logic was built as a library rather than into one monolithic executable.
close the world - txen eht nepo
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
September 29 2009 10:18 GMT
#56
WTF my first thought was that it was an option added by the launcher, but then I realized that blizzard's policy has failed..
Raol
Profile Joined July 2009
Romania56 Posts
September 29 2009 10:19 GMT
#57
On September 28 2009 10:53 Leg[end] wrote:
Show nested quote +
On September 28 2009 04:11 noddyz wrote:
WOW how did no-one know this?

Vague sidenote: anyone know how to change whose hotkeys you use in a replay? I've never been able to figure it out


I'm pretty sure you get a player's hotkeys according your player slot. If you are in slot 1 you will get the keys of the player who had slot 1 in the game. For example, on Desti there are only 2 slots and if you host a replay and a friend joins, you will usually fill the top two slots (the two the original players filled) and you have there keys. Occasionally you won't get any hotkeys no matter what... not sure why...

Do you know how to change the slot you are into before starting the replay?
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2009-09-29 10:46:48
September 29 2009 10:46 GMT
#58
Probably not by coincidence, I heard about the replay commands today from a friend.

Wtf, why wasn't this in the tutorial?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
kawoq
Profile Joined November 2005
Guatemala357 Posts
September 29 2009 19:01 GMT
#59
what was this thread about?? NVM... thanks for sharing this commandas, never hear about them before and I read A LOT about SC.

"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
General Nuke Em
Profile Joined March 2008
United States680 Posts
September 29 2009 23:42 GMT
#60
How did the first person discover this if there was no documentation about it whatsoever? 0_o
cakemanofdoom
Profile Joined September 2009
336 Posts
September 29 2009 23:51 GMT
#61
On September 30 2009 08:42 General Nuke Em wrote:
How did the first person discover this if there was no documentation about it whatsoever? 0_o

Hacking perhaps? Or maybe he just really wanted to find out why you can type in replays?
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
September 30 2009 04:04 GMT
#62
haha syymetry i bet you feel like the king now
Hi there. I'm in a cave, how bout you?
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
September 30 2009 05:32 GMT
#63
I am now using "/replay show resources", constantly.
You are now breathing manually.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
September 30 2009 13:01 GMT
#64
On September 29 2009 17:41 Infenwe wrote:

And while I'm dreaming, support for watching old version replays would be nice too. Like if the game logic was built as a library rather than into one monolithic executable.


Pretty sure this is in.
Probes need love too.
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
September 30 2009 13:04 GMT
#65
On September 30 2009 08:51 cakemanofdoom wrote:
Show nested quote +
On September 30 2009 08:42 General Nuke Em wrote:
How did the first person discover this if there was no documentation about it whatsoever? 0_o

Hacking perhaps? Or maybe he just really wanted to find out why you can type in replays?


Heinermann has documented large portions of the game's data. He probably found the commands among the code somewhere. He's also the person who found EUDs and stuff.

On September 30 2009 13:04 0mgVitaminE wrote:
haha syymetry i bet you feel like the king now


:D

But not really, I wasn't the one who found them
Manaldski
Profile Joined January 2004
229 Posts
September 30 2009 19:11 GMT
#66
Someone tested the commands with 1.09 and they worked.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
October 04 2009 21:29 GMT
#67
On September 30 2009 22:01 emikochan wrote:
Show nested quote +
On September 29 2009 17:41 Infenwe wrote:

And while I'm dreaming, support for watching old version replays would be nice too. Like if the game logic was built as a library rather than into one monolithic executable.


Pretty sure this is in.


There is some software that allows you to choose the version of SC:BW you wanna run, very useful when you wanna watch old reps.


The fact we just know about these commands is even more astonishing than a guy using markers to finger his gf O_O
ॐ
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 05 2009 02:57 GMT
#68
Can we ask blizzard and see if we get a response as to why these kinda things were never documented? -_-
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 05 2009 04:45 GMT
#69
I was wondering about that... is it really still fingering if you're using markers?
LibertyTerran
Profile Joined July 2004
Vietnam711 Posts
October 05 2009 10:54 GMT
#70
On September 27 2009 20:23 Symmetry wrote:
Interestingly enough, there are a number of hidden replay commands that can show leaderboards for different things. Most of them are useless, but you can use it to easily see both player's resource counts at the same time.

The commands:

+ Show Spoiler +

   /replay show kills                     -- Shows the number of kills.
/replay show razings -- Shows the number of razings.
/replay show slaughter -- Shows the slaughter leaderboard.
/replay show resources -- Shows the resources.
/replay show minerals -- Shows the minerals.
/replay show gas -- Shows the gas.
/replay show score -- Shows the total score.
/replay show score units -- Shows the units score.
/replay show score buildings -- Shows the buildings score.
/replay show score kills -- Shows the kills score.
/replay show score razings -- Shows the razings score.
/replay show score user -- Shows the custom score.
/replay hide -- Hides the leaderboard.


I don't know how many people know about this, but Heinermann posted them over at SEN and I had no idea.

POST OF THE YEAR!
if it aint broke, dont fix it
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-10-05 22:09:08
October 05 2009 22:07 GMT
#71
On September 27 2009 20:23 Symmetry wrote:
Interestingly enough, there are a number of hidden replay commands that can show leaderboards for different things. Most of them are useless, but you can use it to easily see both player's resource counts at the same time.

The commands:

+ Show Spoiler +

   /replay show kills                     -- Shows the number of kills.
/replay show razings -- Shows the number of razings.
/replay show slaughter -- Shows the slaughter leaderboard.
/replay show resources -- Shows the resources.
/replay show minerals -- Shows the minerals.
/replay show gas -- Shows the gas.
/replay show score -- Shows the total score.
/replay show score units -- Shows the units score.
/replay show score buildings -- Shows the buildings score.
/replay show score kills -- Shows the kills score.
/replay show score razings -- Shows the razings score.
/replay show score user -- Shows the custom score.
/replay hide -- Hides the leaderboard.


I don't know how many people know about this, but Heinermann posted them over at SEN and I had no idea.



Omfg, wow holy fuck. !!!!!!!!!!!!!!!!!!! Has this always been in the game?

Best thread derail in the history of TL. Thread title change plz.
..and then I would, ya know, check em'. (Aka SpoR)
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 10 2009 22:10 GMT
#72
Very cool stuff! Never knew the commands were avliable in replays.

Never knew about hotkeys either, thats cool!

Always knew the F keys work in replays but all this stuff will help me watch my replays alot better!

Thanks guys!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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