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Active: 4670 users

[Video]Skyhigh vs Nada at Blizzcon - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
DoX.)
Profile Joined December 2008
Singapore6164 Posts
September 24 2009 09:29 GMT
#41
noooo nada come back to terarn
CROrens
Profile Joined May 2007
Croatia1005 Posts
September 24 2009 12:14 GMT
#42
Explosions look AWESOME, tanks blew the hell out of everything... but that range circle is just... NO, imagine having 12 tanks.. WOHOOO BLUE SCREEN OF CIRCLES
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Amph
Profile Joined July 2009
Italy31 Posts
September 24 2009 13:03 GMT
#43
just for clarification, nada was the terran?
no whining
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
September 24 2009 13:36 GMT
#44
On September 24 2009 22:03 Amph wrote:
just for clarification, nada was the terran?


Nope, NaDa was the protoss.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
modesT
Profile Joined September 2009
23 Posts
September 24 2009 13:38 GMT
#45
Anyone noticed how it seems most progamers seem to have switched to protoss in sc2, regardless of their sc1 race?
CROrens
Profile Joined May 2007
Croatia1005 Posts
September 24 2009 13:56 GMT
#46
On September 24 2009 22:38 modesT wrote:
Anyone noticed how it seems most progamers seem to have switched to protoss in sc2, regardless of their sc1 race?



can you say warp in? :D
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Pancia
Profile Joined September 2009
United States17 Posts
September 24 2009 14:28 GMT
#47
So how exactly does warp in work? After a unit is produced where does it go? and how do you call in down? like how can you make unit A warp instead of unit B?

Nice footage, hope you got more!
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-09-24 14:46:35
September 24 2009 14:46 GMT
#48
On September 24 2009 23:28 Pancia wrote:
So how exactly does warp in work? After a unit is produced where does it go? and how do you call in down? like how can you make unit A warp instead of unit B?

You don't build them, you build a warp in structure that then creates units instantly on the spot you want but with a cooldown so you don't get infinite production.
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
September 24 2009 16:09 GMT
#49
ionno, is it just me, or does anyone else get a lot of C&C in space feel?
Use it or lose it
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 24 2009 17:46 GMT
#50
On September 24 2009 08:02 DeCoup wrote:
@Zato
The end results of these changes to mining is that with the new pathing and decreased minerals per trip is that a fully saturated mineral line should require 3 less workers and take in approx the same number of minerals as it did in SC1.

Edit: the 3 less workers is made up for with the second gas. So a base should have the same amount of workers present as SC1.

Interesting.

I don't recall having read this from a Blizzard employee anywhere. Do you have a source for this?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 24 2009 18:07 GMT
#51
On September 24 2009 22:38 modesT wrote:
Anyone noticed how it seems most progamers seem to have switched to protoss in sc2, regardless of their sc1 race?


Maybe they are just experimenting with the races? I would wait till either Beta or the actual game before saying most pro gamers are switching to protoss tbh.
When I think of something else, something will go here
Amph
Profile Joined July 2009
Italy31 Posts
September 24 2009 18:19 GMT
#52
On September 25 2009 01:09 XDawn wrote:
ionno, is it just me, or does anyone else get a lot of C&C in space feel?


it is just you...
no whining
EximoSua
Profile Joined June 2009
171 Posts
September 24 2009 20:19 GMT
#53
On September 25 2009 01:09 XDawn wrote:
ionno, is it just me, or does anyone else get a lot of C&C in space feel?



I can confirm: it's just you.
David Kim for Bonjwa
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
September 24 2009 20:39 GMT
#54
On September 25 2009 05:19 EximoSua wrote:
Show nested quote +
On September 25 2009 01:09 XDawn wrote:
ionno, is it just me, or does anyone else get a lot of C&C in space feel?



I can confirm: it's just you.


MYTH BUSTED
Rebuke[SkyNet]
Profile Joined September 2009
18 Posts
September 24 2009 21:33 GMT
#55
nono im confident ive seen a different video of the exact same game which a friend msn'd me. the website was korean or chinese or something and it was like a day after blizzcon ended. the website wasnt centered solely on sc2 or pc gaming in general and i had to sign in using my friends account just to see, which would explain the lack of exposure of a high profile video.
Cocaine isn't a habit, its a lifestyle.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 24 2009 21:44 GMT
#56
On September 25 2009 03:19 Amph wrote:
Show nested quote +
On September 25 2009 01:09 XDawn wrote:
ionno, is it just me, or does anyone else get a lot of C&C in space feel?


it is just you...

"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
krzych113
Profile Blog Joined April 2003
United Kingdom547 Posts
September 24 2009 22:32 GMT
#57
On September 25 2009 05:19 EximoSua wrote:
Show nested quote +
On September 25 2009 01:09 XDawn wrote:
ionno, is it just me, or does anyone else get a lot of C&C in space feel?



I can confirm: it's just you.


no, I got that too O.o;

I don't know why, but tank before sieging reminded me of a catapult from wc3 :p
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
September 24 2009 23:57 GMT
#58
On September 25 2009 06:33 Rebuke[SkyNet] wrote:
nono im confident ive seen a different video of the exact same game which a friend msn'd me. the website was korean or chinese or something and it was like a day after blizzcon ended. the website wasnt centered solely on sc2 or pc gaming in general and i had to sign in using my friends account just to see, which would explain the lack of exposure of a high profile video.


Dude I recorded this myself and noone else was recording it or the other player.
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
September 25 2009 01:02 GMT
#59
--- Nuked ---
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 25 2009 01:02 GMT
#60
On September 25 2009 02:46 Zato-1 wrote:
Show nested quote +
On September 24 2009 08:02 DeCoup wrote:
@Zato
The end results of these changes to mining is that with the new pathing and decreased minerals per trip is that a fully saturated mineral line should require 3 less workers and take in approx the same number of minerals as it did in SC1.

Edit: the 3 less workers is made up for with the second gas. So a base should have the same amount of workers present as SC1.

Interesting.

I don't recall having read this from a Blizzard employee anywhere. Do you have a source for this?

Um, pretty sure it was in a vid not text. I have almost every interview saved in my pc at home. I'll try to find it tonight. By memory it was mentioned very early into the dual gas info.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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