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[Video]Skyhigh vs Nada at Blizzcon - Page 2

Forum Index > SC2 General
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DeCoup
Profile Joined September 2006
Australia1933 Posts
September 23 2009 21:34 GMT
#21
I am surprised that the tank range is an ingame feature. I saw a screeny a while back with it and assumed it was a map editor feature to help design levels with balance more easierly.

It looks to me like I'd it is going to be a feature of the game it could use some work. Maybe if it was transparent and showed just the most outer section of the circles if they are overlapping.
Eg ( T( T )( ) ( T )T ) should become ( TT T T )
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Elite00fm
Profile Joined January 2008
United States548 Posts
September 23 2009 21:39 GMT
#22
the colossus seems really powerful, around the 5:30 mark 2 of them took out like 8 units, including 2 siege tanks.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
September 23 2009 21:54 GMT
#23
Guess he didn't like the macro mechanics.
ヽ(´ー`)┌
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 23 2009 21:55 GMT
#24
On September 24 2009 03:23 modesT wrote:
Show nested quote +
On September 24 2009 03:12 Amph wrote:
On September 24 2009 02:08 Mobius wrote:
On September 24 2009 01:45 Tritanis wrote:
That's because you have 50% more workers at the beginning

rofl i didnt even know that. thanks


yeah but they get 5 per trip...

But hasnt their pathing improved? or they move faster?

anyhow: it looks so awesome! i cant wait for beta ^^

Improved pathing: Yes.

Faster movement: No.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-09-23 23:15:57
September 23 2009 23:02 GMT
#25
@Zato
The end results of these changes to mining is that with the new pathing and decreased minerals per trip is that a fully saturated mineral line should require 3 less workers and take in approx the same number of minerals as it did in SC1.

Edit: the 3 less workers is made up for with the second gas. So a base should have the same amount of workers present as SC1.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Shadeye
Profile Joined March 2009
Australia75 Posts
September 23 2009 23:08 GMT
#26
Are there any like ingame vids or are they all hand held?
Go Hyuk, Luxury and F91
Sanku
Profile Joined April 2009
Canada90 Posts
September 23 2009 23:26 GMT
#27
I like how they're playing during the awards ceremony
# 1/0 NaDa fan. You can't get better than that./ I spell challenge with a "r"
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 24 2009 00:33 GMT
#28
On September 24 2009 06:00 GoSuPlAyEr wrote:
the tank range circle and all the rally points really bothered me alot lolol, hopefully these are an option that can be turned off in game


Yeah seriously range circles are a bit too easy mode imo. Is a casual player really going to care if they remove that?.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
Last Edited: 2009-09-24 00:40:17
September 24 2009 00:39 GMT
#29
That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
Ideas
Profile Blog Joined April 2008
United States8173 Posts
September 24 2009 00:41 GMT
#30
loool@ savior getting in the way of camera

he got in the way of my view a lot too at other times -_-
Free Palestine
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
September 24 2009 01:34 GMT
#31
LOL! He was like 'WTF.. why isn't my tank shooting!'
Obviously he doesn't know in SC2 the cliff advantage changed.
Leenock the Punisher
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2009-09-24 02:13:18
September 24 2009 02:12 GMT
#32
Not so sure I like all the lines and circles and stuff. It kind of covers up gameplay a little. I guess I don't mind as long as the range circles only apply to tanks? And not other seige units like lurkers and brood lords.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2009-09-24 04:12:14
September 24 2009 04:12 GMT
#33
At the end neutral statue was destroyed :-O
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Rebuke[SkyNet]
Profile Joined September 2009
18 Posts
September 24 2009 04:42 GMT
#34
i remember seeing this before, somewhere. can't recall though, it was like right after blizzcon (1-2days) and it was on terrans view but i think different camera.
Cocaine isn't a habit, its a lifestyle.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
Last Edited: 2009-09-24 05:35:59
September 24 2009 05:35 GMT
#35
On September 24 2009 08:08 Shadeye wrote:
Are there any like ingame vids or are they all hand held?

They would've had to have put some sort of recording software on the computers and I don't think blizzard cared enough to do that seeing that they were too preoccupied serving their 11 million WoW nerds who collectively entering cardiac arrest regarding Cataclysm.
I don't have mono anymore. Woooo!
ejac
Profile Blog Joined January 2009
United States1195 Posts
September 24 2009 05:39 GMT
#36
On September 24 2009 03:12 Amph wrote:
Show nested quote +
On September 24 2009 02:08 Mobius wrote:
On September 24 2009 01:45 Tritanis wrote:
That's because you have 50% more workers at the beginning

rofl i didnt even know that. thanks


yeah but they get 5 per trip...


You start with 6 works in the beginning, so things should start faster. You only do get 5 minerals per trip but for whatever reason blizzard says the mining rate is the same.
esq>n
caldo149
Profile Blog Joined April 2009
United States469 Posts
September 24 2009 06:34 GMT
#37
On September 24 2009 09:39 Gryffindor_us wrote:
That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD.


=O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat!
Hellions are my homeboys
spkim1
Profile Joined April 2009
Canada286 Posts
Last Edited: 2009-09-24 08:08:24
September 24 2009 08:06 GMT
#38
On September 24 2009 15:34 caldo149 wrote:
Show nested quote +
On September 24 2009 09:39 Gryffindor_us wrote:
That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD.


=O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat!


yeah i know, exactly! why the hell would they even DO that?! where's the sense in it? lol so retarded... I mean, it's not like siege tanks have another operation using "o" so why the hell would they even change to "e"... ughh... Blizzard staff, so ineffective
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Velr
Profile Blog Joined July 2008
Switzerland10921 Posts
September 24 2009 09:01 GMT
#39
On September 24 2009 17:06 spkim1 wrote:
Show nested quote +
On September 24 2009 15:34 caldo149 wrote:
On September 24 2009 09:39 Gryffindor_us wrote:
That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD.


=O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat!


yeah i know, exactly! why the hell would they even DO that?! where's the sense in it? lol so retarded... I mean, it's not like siege tanks have another operation using "o" so why the hell would they even change to "e"... ughh... Blizzard staff, so ineffective



Because E is actually in a nice spot on the keyboard while O is on one of the worst spots...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-24 09:16:57
September 24 2009 09:14 GMT
#40
On September 24 2009 02:48 poor newb wrote:
the cameraman cant stop having a seizure

it's not his fault. He was leaning on this cheap plastic railing which inconsiderate people kept shaking and leaning on (and walking in front of).

On September 24 2009 13:42 Rebuke[SkyNet] wrote:
i remember seeing this before, somewhere. can't recall though, it was like right after blizzcon (1-2days) and it was on terrans view but i think different camera.

lol no way, this is his personal footage. No one else recorded this.


BoT, thanks for finally posting this. How much other footage do you have still? And yea I don't remember seeing the tank range thing when I played, seems like it helps noobs a lot more with judging distance (as if TvT wasn't hard enough already). Wonder if there are options to turn those and rally point lines off? Although it seems like you would want to leave it on.
..and then I would, ya know, check em'. (Aka SpoR)
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