It looks to me like I'd it is going to be a feature of the game it could use some work. Maybe if it was transparent and showed just the most outer section of the circles if they are overlapping.
Eg ( T( T )( ) ( T )T ) should become ( TT T T )
Forum Index > SC2 General |
DeCoup
Australia1933 Posts
It looks to me like I'd it is going to be a feature of the game it could use some work. Maybe if it was transparent and showed just the most outer section of the circles if they are overlapping. Eg ( T( T )( ) ( T )T ) should become ( TT T T ) | ||
Elite00fm
United States548 Posts
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Tears.Of.The.Moon
Slovenia715 Posts
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Zato-1
Chile4253 Posts
On September 24 2009 03:23 modesT wrote: Show nested quote + On September 24 2009 03:12 Amph wrote: On September 24 2009 02:08 Mobius wrote: On September 24 2009 01:45 Tritanis wrote: That's because you have 50% more workers at the beginning rofl i didnt even know that. thanks yeah but they get 5 per trip... But hasnt their pathing improved? or they move faster? anyhow: it looks so awesome! i cant wait for beta ^^ Improved pathing: Yes. Faster movement: No. | ||
DeCoup
Australia1933 Posts
The end results of these changes to mining is that with the new pathing and decreased minerals per trip is that a fully saturated mineral line should require 3 less workers and take in approx the same number of minerals as it did in SC1. Edit: the 3 less workers is made up for with the second gas. So a base should have the same amount of workers present as SC1. | ||
Shadeye
Australia75 Posts
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Sanku
Canada90 Posts
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StarBrift
Sweden1761 Posts
On September 24 2009 06:00 GoSuPlAyEr wrote: the tank range circle and all the rally points really bothered me alot lolol, hopefully these are an option that can be turned off in game Yeah seriously range circles are a bit too easy mode imo. Is a casual player really going to care if they remove that?. | ||
Gryffindor_us
United States5606 Posts
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Ideas
United States8037 Posts
he got in the way of my view a lot too at other times -_- | ||
furymonkey
New Zealand1587 Posts
Obviously he doesn't know in SC2 the cliff advantage changed. | ||
onmach
United States1241 Posts
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Jenia6109
Russian Federation1607 Posts
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Rebuke[SkyNet]
18 Posts
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AtlaS
United States1001 Posts
On September 24 2009 08:08 Shadeye wrote: Are there any like ingame vids or are they all hand held? They would've had to have put some sort of recording software on the computers and I don't think blizzard cared enough to do that seeing that they were too preoccupied serving their 11 million WoW nerds who collectively entering cardiac arrest regarding Cataclysm. | ||
ejac
United States1195 Posts
On September 24 2009 03:12 Amph wrote: Show nested quote + On September 24 2009 02:08 Mobius wrote: On September 24 2009 01:45 Tritanis wrote: That's because you have 50% more workers at the beginning rofl i didnt even know that. thanks yeah but they get 5 per trip... You start with 6 works in the beginning, so things should start faster. You only do get 5 minerals per trip but for whatever reason blizzard says the mining rate is the same. | ||
caldo149
United States469 Posts
On September 24 2009 09:39 Gryffindor_us wrote: That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD. =O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat! | ||
spkim1
Canada286 Posts
On September 24 2009 15:34 caldo149 wrote: Show nested quote + On September 24 2009 09:39 Gryffindor_us wrote: That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD. =O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat! yeah i know, exactly! why the hell would they even DO that?! where's the sense in it? lol so retarded... I mean, it's not like siege tanks have another operation using "o" so why the hell would they even change to "e"... ughh... Blizzard staff, so ineffective | ||
Velr
Switzerland10567 Posts
On September 24 2009 17:06 spkim1 wrote: Show nested quote + On September 24 2009 15:34 caldo149 wrote: On September 24 2009 09:39 Gryffindor_us wrote: That's weird. When I played SC2 I didn't even notice the tank circles o.O. Most annoying thing was pressing O frantically and finding that siege mode is now E lol XD. =O that's scary.. they really shouldn't change such important things like that. It could mean the difference between victory and defeat! yeah i know, exactly! why the hell would they even DO that?! where's the sense in it? lol so retarded... I mean, it's not like siege tanks have another operation using "o" so why the hell would they even change to "e"... ughh... Blizzard staff, so ineffective Because E is actually in a nice spot on the keyboard while O is on one of the worst spots... | ||
CharlieMurphy
United States22895 Posts
On September 24 2009 02:48 poor newb wrote: the cameraman cant stop having a seizure it's not his fault. He was leaning on this cheap plastic railing which inconsiderate people kept shaking and leaning on (and walking in front of). On September 24 2009 13:42 Rebuke[SkyNet] wrote: i remember seeing this before, somewhere. can't recall though, it was like right after blizzcon (1-2days) and it was on terrans view but i think different camera. lol no way, this is his personal footage. No one else recorded this. BoT, thanks for finally posting this. How much other footage do you have still? And yea I don't remember seeing the tank range thing when I played, seems like it helps noobs a lot more with judging distance (as if TvT wasn't hard enough already). Wonder if there are options to turn those and rally point lines off? Although it seems like you would want to leave it on. | ||
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