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[P] SC2 Suggestions - Page 3

Forum Index > SC2 General
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Prev 1 2 3 All
danieldrsa
Profile Joined June 2008
Brazil523 Posts
September 30 2009 16:52 GMT
#41
I dont agree with OP about his random-players opinion
But his sugestions are pretty good.
+1 to both
-*-
lipebra
Profile Joined August 2009
Brazil130 Posts
September 30 2009 19:35 GMT
#42
On September 30 2009 16:29 ELESSAR wrote:
Just look at the resent maps in progameing especially for PvZ. You can see that on maps that you can't forge fast expand it's like 10% PvZ and FFE is suicidal in PvP and PvT. So basicly you have a build order that you absolutely have to use in one machup and is impossible to use in any other machup. You can learn 2 races and if you play T/Z V P or P/Z V P and your opponent is about your skill level you have 50% chance of autowin. Sounds pretty imba to me. So if SC2 works the same way this gives you enormous advantage it basically lets you enjoy all the benefits of randoming without having to fear that 3rd race you hate so much. The other thing is that this makes races imbalanced as someone mentioned 9 pool is a decent start against any race but P does not have such build order. Even 2 gate can not be used because if you play against Z early game you need zealots and against T goons. So if there are a lot of people playing random this will make the race with the most different buildorders against different races suck. Random is to imba as it is so I see no reason to make it even stronger. All my thoughts are based on SCBW because I've not played SC2 yet


The problem is the map imbalance , not the random races.

In the same way if a map is too good for your protoss, if the random drop the other race the random guy is in a bad position.

This is only change the start until the scout arrives. All races ll have a start build agains random, what is a good thing to diversify the game.

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 30 2009 21:25 GMT
#43
Ellessar, don't be so naive. You start with more workers, you can scout sooner (their build would be further along aswell but you get more options). And protoss has a few pretty standard builds. For ramped maps, 1 gate core - You can build a zeal and cancel it or harass with it early game by the time your scout finds them. Proxy 2 gate is always a decent option as well.

Terran can always mech by default. But in sc2 M&M is pretty standard vs everything in the same way.

Zerg 9pool or FE ofc. but in sc2 13pool queen seems op.


And like the hinted before, map balance can play a pretty big factor in your build anyways. Not only your build and/or counter build to a specific race's build. But the enemy may have a 50% chance of getting a 30/70 matchup with one race and a 50/50 matchup with another.
..and then I would, ya know, check em'. (Aka SpoR)
fert
Profile Joined August 2009
Canada71 Posts
September 30 2009 22:19 GMT
#44
not sure if this has already been discussed, but how about the ability for both people to either agree to, or just be able to hide their races, so you are playing ? v ?, the secrecy thing would be a fun twist and make the start of games a lot more exciting.

Of course pro matches would be predictable, but maybe every now and then, JD would secretly go Terran, and BBS! I can dream...
Wivyx
Profile Joined May 2009
Norway624 Posts
October 01 2009 00:18 GMT
#45
As a very casual Starcraft gamer, I do love the "Two race random", as I enjoy both toss and zerg far more than I enjoy Terran.

I can, however, see the arguments regarding competitive play.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 01 2009 21:39 GMT
#46
The arguments people are making on competitive play don't really make much sense considering that people can still '3-random' anyways. Your FE build won't work there either, "oh noes I auto lost".
..and then I would, ya know, check em'. (Aka SpoR)
ExoCorsair
Profile Joined February 2008
United States48 Posts
Last Edited: 2009-10-24 04:45:53
October 24 2009 04:45 GMT
#47
I don't understand why people hate playing *against* random. Someone enlighten me.
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-10-24 06:15:37
October 24 2009 06:13 GMT
#48
You will start the game at a huge disadvantage because there's no strong opening that will fit all three matchups.
You can reach the rainbow. I'll be there to help.
Rokevo
Profile Joined September 2009
Finland1033 Posts
Last Edited: 2009-11-25 02:22:28
October 24 2009 11:14 GMT
#49
I dont mind playing vs random. I just do a safe BO and send a early drone scout if its a 4 player map.
Krikkitone
Profile Joined April 2009
United States1451 Posts
October 24 2009 17:38 GMT
#50
On October 24 2009 15:13 ven wrote:
You will start the game at a huge disadvantage because there's no strong opening that will fit all three matchups.



Which is why Knowledge of your opponent's race should Always be the same on both sides

Both sides should know the enemy's race (even if they both picked random)
OR
Both sides should not know the enemy's race (even if they both picked protoss)

Knowledge of your opponents race should be a game setting not a player choice
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