• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:18
CET 20:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

[P] SC2 Suggestions - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Simple
Profile Blog Joined February 2009
United States801 Posts
September 14 2009 22:11 GMT
#21
i say yes to having that option

maybe not in ladder leagues, since the competitive players around here seem so adamant about having two-race randoms, but for casual players and leagues, i dont see why not. i go through periods where i play all three races but get tired of one for a time. while im willing to play random still, there are times when i would rather play either two and not the third
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
September 14 2009 22:19 GMT
#22
Furthermore, some players may do it anyways and just leave if they get the 'bad' race. I'm sure we've all started a game and the player left the game asap. This is not only annoying and angering for both players but it wastes time and server bandwidth


There won't be a 2 minute grace period, so it does give the other person a free win (and you a loss), so I doubt this will happen often. Certainly never come across it in War3.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-14 22:35:41
September 14 2009 22:30 GMT
#23
On September 14 2009 23:34 lololol wrote:
You should also be able to set the chance! Like:
24% of getting zerg
15% of getting toss
10% of getting terran
12% of getting random terran or protoss
19% of getting random protoss or zerg
11% of getting random zerg or terran
and 8% of getting a random random!

I hope you are joking, because this is retarded.
(you could set T and P to 1% each and it'd still say random). Unless of course it reveals your race to the opponent before the match.


On September 15 2009 07:04 D10 wrote:
No... random is supposed to be random, you either play it all and face the consequences or play your two good races alternating every now and then.

face it, random = coward.

unless the race you got appears in the loading screen, its not cool.

How is random cowardly? If anything it's the opposite because you show more courage playing 3x the matchups as most other players.
..and then I would, ya know, check em'. (Aka SpoR)
thopol
Profile Blog Joined May 2008
Japan4560 Posts
September 14 2009 22:33 GMT
#24
I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-14 22:55:30
September 14 2009 22:47 GMT
#25
On September 15 2009 07:33 thopol wrote:
I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay.

exactly, if you're good you should be able to defeat weaker players regardless of their race.

PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really.

The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games.
..and then I would, ya know, check em'. (Aka SpoR)
PokePill
Profile Blog Joined March 2009
United States1048 Posts
September 14 2009 23:45 GMT
#26
On September 15 2009 07:47 CharlieMurphy wrote:
Show nested quote +
On September 15 2009 07:33 thopol wrote:
I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay.

exactly, if you're good you should be able to defeat weaker players regardless of their race.

PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really.

The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games.


I disagree.

Random will be rampant in SC2. The advantage offered by random in BW is enormous. The obvious reason no one abuses this advantage is because of the sheer scope and difficulty of being able to play all three races. This "difficulty" will obviously be reduced significantly in SC2, especially if the metagame continues to involve low econ gameplay, meaning more players will be able to achieve the same level of play they are capable with one race with all the others, and then being able to "abuse" the advantage of picking random. Which is of course making the other player use a suboptimal build order vs that specific race that they randomed.

I haven't played any SC2 so I can't comment on build orders, so it depends on whether or not there are more optimal race-specific build orders used before being scouted as to the degree of advantage gained through random.

And if you're going to "allow" players to choose more than one race for random, it would make more sense to just click the "random dice" button and then the other 3 races become highlighted and u select or deselect the random races with it requiring you to play at least 2 instead of silly "RANDOM ZERG TERRAN" and multiple buttons.

omnigol
Profile Joined April 2008
United States166 Posts
Last Edited: 2009-09-15 00:36:17
September 15 2009 00:35 GMT
#27
On September 15 2009 07:47 CharlieMurphy wrote:

exactly, if you're good you should be able to defeat weaker players regardless of their race.

I would guess the build order "metagame" of certain match-ups is far too significant to give one player the knowledge of their opponents race, while not the other. I think it would be interesting if no one ever knew their opponents race and therefore people would have to use much safer standard builds. But in tournaments and serious competition people will quickly get to know eachother, and it wouldn't matter if the game revealed it or not, so the best thing is to just reveal it. This will make the competitive style (build orders based on match ups) the standard for standard games. Making the competitive scene more accessible.

On September 14 2009 23:49 onmach wrote:
Also, and this is purely philosophical, I like that players have race "identities". Jaedong is a zerg. If randomness confers too many benefits, such as no bad third race, many people will start playing random as a strategy. That would make it harder to follow a league and its players. Is jaedong going to beat flash? Well it depends on what race he happens to spawn that game. If he gets zerg he'll win for sure, but if he gets terran he might lose. Oh jaedong lost the finals because he spawned terran 3 out of 4 matches. Bad luck.


I think this is also a very good reason to have matches reveal race once the match starts, so that it takes away randoms advantage and keeps it out of competitive matches. (much less make random even better by having random between two races, and not reveal race)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 15 2009 01:05 GMT
#28
On September 15 2009 08:45 PokePill wrote:
Show nested quote +
On September 15 2009 07:47 CharlieMurphy wrote:
On September 15 2009 07:33 thopol wrote:
I like your random idea. In its defense: Why the fuck not? Add all the easy to add extraneous features you can unless they start fucking up gameplay.

exactly, if you're good you should be able to defeat weaker players regardless of their race.

PS- I'm sure the top level players will all stick to one race anyways, so this probably won't even effect high level competitive play really.

The only possible negative thing I can see from this is if there turns out to be a banned 2v2 team combo again (like ZZv ). It will make it easier to receive banned teams if one goes Z and other Z=50%. But if this is the case, they could possibly just ban random all together from team games.


I disagree.

Random will be rampant in SC2. The advantage offered by random in BW is enormous. The obvious reason no one abuses this advantage is because of the sheer scope and difficulty of being able to play all three races. This "difficulty" will obviously be reduced significantly in SC2, especially if the metagame continues to involve low econ gameplay, meaning more players will be able to achieve the same level of play they are capable with one race with all the others, and then being able to "abuse" the advantage of picking random. Which is of course making the other player use a suboptimal build order vs that specific race that they randomed.

I haven't played any SC2 so I can't comment on build orders, so it depends on whether or not there are more optimal race-specific build orders used before being scouted as to the degree of advantage gained through random.

And if you're going to "allow" players to choose more than one race for random, it would make more sense to just click the "random dice" button and then the other 3 races become highlighted and u select or deselect the random races with it requiring you to play at least 2 instead of silly "RANDOM ZERG TERRAN" and multiple buttons.



you brought up a good point about build orders being effected. But the fact is the are constantly changing (every week in alpha and probably will continue to change in beta). But from others and my experiences at blizzcon there is no other build for Z other than 13 pool/queen (you will surely have scouted opponent by then) . Well maybe 6pool but workers are so much more efficient fighters now that I think it sucks.
Toss had the same old kind of builds, 1 or 2 gate is pretty standard and safe. FE
Terran same stuff, Wall in or 1/2 rax builds. I'm sure there is an FE build possible.

Anyways, you start with more workers. So this makes it a lot easier to scout as well, you scout earlier and the game moves along quicker. So your scouting on 2-3rd worker created is most likely going to see what they do or don't have in time to adjust accordingly before you have committed to one specific tech.

Example for me would be bloodbath. Now I know this is a small map and it scouts relatively fast but with T versus random I like to wall vs protoss and semi wall versus terran. And versus zerg I do something completely different where I make bunker and buildings near CC. So, what I do when in the dark in make my barracks in between the two areas and lift accordingly when it's done.

So scouting faster due to more workers faster = more time to adjust build and adapt.
Random is less effective this way. And even more so by knowing that only 2 possible races need to be accounted for.
..and then I would, ya know, check em'. (Aka SpoR)
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 15 2009 01:42 GMT
#29
For the chat boxes, I'd have it as an option to have them in seperate boxes or in the same. In some replays I watch with friends, we have some hilarious 'conversations' with players in game.
iamstevechow
Profile Joined September 2009
3 Posts
September 18 2009 00:38 GMT
#30
--- Nuked ---
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2009-09-18 20:05:22
September 18 2009 20:02 GMT
#31
On September 15 2009 04:46 Krikkitone wrote:
Show nested quote +
On September 14 2009 21:18 aseq wrote:
I'm in favor of this, but with a different interface:

You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc).
.


I like this idea, and the race of ALL opponents should either be revealed or concealed regardless of whether they pick 1,2, or 3 races

No fucking way. That gives a massive advantage to players who choose one race. Those players already have the advantage of only having to know one race. Your suggestion is ridiculous.

edit: I like the 2 race random option. I have suggested it myself before.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 18 2009 20:54 GMT
#32
For the first point, i strongly disagree. Not many people play random, and random between 2 races? pff, i dont know if there are seriously so many people interested in this.

2nd idea id suggest its better to just put a checkbox for ingame chat or not if u want to see rep text.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-18 22:04:24
September 18 2009 21:59 GMT
#33
On September 19 2009 05:54 ZeroCartin wrote:
For the first point, i strongly disagree. Not many people play random, and random between 2 races? pff, i dont know if there are seriously so many people interested in this.

2nd idea id suggest its better to just put a checkbox for ingame chat or not if u want to see rep text.

perhaps they don't random because of the reasons stated in the op.. And with 45% of the vote going to yes (as of today), what the hell are you talking about no one is interested?

How is your second idea better?, that is worse lol

And I totally agree with Mastermind
..and then I would, ya know, check em'. (Aka SpoR)
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
Last Edited: 2009-09-18 22:55:57
September 18 2009 22:54 GMT
#34
On September 14 2009 23:34 lololol wrote:
You should also be able to set the chance! Like:
24% of getting zerg
15% of getting toss
10% of getting terran
12% of getting random terran or protoss
19% of getting random protoss or zerg
11% of getting random zerg or terran
and 8% of getting a random random!


I could see setting the percentages, but 4-7 are redundant and can be incorporated into the first 3. I mean what you wrote is exactly equal to:
24 + 5,5 + 9,5 + 8/3 = Zerg (41,67 %)
15 + 6 + 9,5 + 8/3 = Protoss (33,17 %)
10 + 6 + 5,5 + 8/3 = Terran (24,17 %)

Edit: Besides it would be a huge advantage to the random player just set it to 99.99 for your favourite race and play with the BO advantage.
Krikkitone
Profile Joined April 2009
United States1451 Posts
September 19 2009 01:04 GMT
#35
On September 19 2009 05:02 Mastermind wrote:
Show nested quote +
On September 15 2009 04:46 Krikkitone wrote:
On September 14 2009 21:18 aseq wrote:
I'm in favor of this, but with a different interface:

You pick either 1, 2 or 3 of the race buttons. Each one highlights when it's selected. The computer then randoms between the selected options (even when there is only one selected ofc).
.


I like this idea, and the race of ALL opponents should either be revealed or concealed regardless of whether they pick 1,2, or 3 races

No fucking way. That gives a massive advantage to players who choose one race. Those players already have the advantage of only having to know one race. Your suggestion is ridiculous.

edit: I like the 2 race random option. I have suggested it myself before.



What advantages does it give one race pickers?

The fact that they only have to know one race... wel that's the idea, if you want to play competitively, you list the races that you are competent in.

If you can't be competent in 3 races don't choose all 3.
If you are competent in 2 then choose those 2
If you are competent in 1, then choose that 1.
flag
Profile Blog Joined July 2007
United States228 Posts
September 19 2009 14:20 GMT
#36
I don't see how a random choice of 2 races could be a bad thing
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2009-09-20 00:04:11
September 20 2009 00:03 GMT
#37
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
September 30 2009 05:31 GMT
#38
I support the double chat boxes idea. I don't know why Blizz didn't do that years ago. Doesn't seem technically challenging ... maybe issues with file size?
You are now breathing manually.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
September 30 2009 07:29 GMT
#39
Just look at the resent maps in progameing especially for PvZ. You can see that on maps that you can't forge fast expand it's like 10% PvZ and FFE is suicidal in PvP and PvT. So basicly you have a build order that you absolutely have to use in one machup and is impossible to use in any other machup. You can learn 2 races and if you play T/Z V P or P/Z V P and your opponent is about your skill level you have 50% chance of autowin. Sounds pretty imba to me. So if SC2 works the same way this gives you enormous advantage it basically lets you enjoy all the benefits of randoming without having to fear that 3rd race you hate so much. The other thing is that this makes races imbalanced as someone mentioned 9 pool is a decent start against any race but P does not have such build order. Even 2 gate can not be used because if you play against Z early game you need zealots and against T goons. So if there are a lot of people playing random this will make the race with the most different buildorders against different races suck. Random is to imba as it is so I see no reason to make it even stronger. All my thoughts are based on SCBW because I've not played SC2 yet
AeTheReal
Profile Joined June 2009
United States108 Posts
September 30 2009 13:52 GMT
#40
Why don't they just add a setting to the random option to allow you to adjust the probability of each race popping up? You could easily set it to be random just to T/P or Z/T or whatever. You could even set it to 50%P 25%Z 25%T if you wanted. I'm thinking of a triangle shaped area where you move a slider around to determine the odds of getting whatever race. Heck, you could replace the whole race selection area with just this if you wanted.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 661
UpATreeSC 104
Railgan 34
MindelVK 20
StarCraft: Brood War
Britney 18054
Dewaltoss 138
sas.Sziky 54
HiyA 36
Bonyth 31
iFU.spx 5
Dota 2
qojqva4353
Dendi1269
capcasts163
Other Games
FrodaN1131
fl0m1093
Grubby796
Beastyqt751
ceh9406
Skadoodle174
Hui .135
C9.Mang0110
ArmadaUGS87
Mew2King40
Trikslyr37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2302
League of Legends
• Nemesis2630
• imaqtpie1736
Other Games
• Shiphtur232
Upcoming Events
BSL 21
5h 42m
Replay Cast
14h 42m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
16h 42m
CrankTV Team League
17h 42m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
1d 3h
The PondCast
1d 13h
CrankTV Team League
1d 17h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.